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#1 |
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Join Date: Jan 1970
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I was really hoping this xpac would bring enchanter's spell weapon damage in line with that of other mage classes. As is in beta, my Illy with 50 SWD bonus still does far less auto attack than my extremely **** wizard with no SWD bonus... I understand that enchanters do decent (by no means good/great) melee dps, but why are they not getting the same stats as other mages? To add to this, why put a prestige AA ability such as Unda Arcanus in for us when it requires as to be at max range to get the most benefit out of it?
This is just one imbalance, but please, for the love of god, look at some of the imbalances with enchanters. I'm not asking for T1 dps, but c'mon man.. |
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#2 |
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Join Date: Jan 1970
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Sorcerer's have the highest SWD bonus of all classes. Enchanters and priest get no extra bonuses, Summoner's get a little, Sorcerer's get the most. This was done intentionally when they made spell weapons worth using..
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#3 |
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Join Date: Jan 1970
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I know it was done intentionally, doesn't mean there is any logical sense to it.. my point being, should be balanced out amongst the archtypes.
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#4 |
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Join Date: Jan 1970
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#5 |
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Join Date: Jan 1970
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#6 |
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Join Date: Jan 1970
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![]() It would be nice if enchanters base weapon damage was brought in line with other mages. The increase given to summoners and sorcerers was done in an effort to keep them up to par with melee DPS classes, and I imagine to make some of the WDB/SWDB gear a viable option for them should they chose it. Unfortunately enchanters received none of this. We are not tier 1 DPS, but I don't think that is any reason to keep our base weapon damage as low as it currently is. To me it seems as though we were just forgotten when they made the adjustments to base weapon damage bonus. |
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#7 |
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Join Date: Jan 1970
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Illies are T1 dps on ae content, if they gear for doublecast and not flurry...
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#8 |
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Join Date: Jan 1970
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![]() When I started this thread, I wasn't trying to say that enchanters needed a boost, I'm happy with our role as utility and T2 DPS.. yeah we can spike to high numbers, but when that happens the raid spikes too and we're still in our normal ratio when compared to everyone else on the parse. I just really want to know why enchanters aren't given the same BASE SWD as other mages.. especially if SoE is pushing content that will make us stand at max range to get the most benefit. That was my entire purpose, I'm happy with our new AoE in the prestige lines, and while I'd love to see some changes to the class like having doublecast affect all of our abilities (theorems, pc, psychic trauma, etc), AA's, etc.. I just don't think SoE will bother with it, so starting somewhere easy ![]() |
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#9 |
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Join Date: Jan 1970
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![]() also with the clone thing. I will agree with buffrat saying illies in AoE fights could probably do T1 numbers |
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#10 |
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Join Date: Jan 1970
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![]() the gap probably lessened now with the new prestige moves though, on my illy I will probably be more around 60-75% of T1 mage dps |
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#11 |
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Join Date: Jan 1970
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![]() I'm saying a properly geared / well played mage group should be the top 6 on the parse on commanders (warlock, wizard, sorcerer3, troub, illy, fury) Triggered abilities should be changed to let them doublecast though. |
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#12 |
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Join Date: Jan 1970
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#13 |
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Join Date: Jan 1970
Posts: 1
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![]() I would hate to retire my enchanters I came to love to play. |
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#14 |
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Join Date: Jan 1970
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Base Weapon Damage
Scouts (melee & ranged) Ranger - 2.44 Assassin - 2.24 Rouges - 2.24 Bards 2.00 Mages Summoners - 1.0 melee, 2.0 ranged Sorcerers - 1.0 melee, 2.0 ranged Enchanters - 1.3 melee, 1.0 ranged Bump both melee and ranged up to a 2.0 base? This will allow the enchanters who like to melee to still have a slight advantage from auto attack damage with the .3 base added to melee damage from Quickening. I know we need other fixes, but so do many other classes in this game. During beta for a new expansion is probably not the best time. Hopefully SOE will ask the player base once again for feedback to revamp and overhaul obsolete spells/abilities/AAs in the near future! |
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#15 |
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Join Date: Jan 1970
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After running many tests it does not look like cloth armor with WDB/SWDB will have much if any value for enchanters. Every armor combination I had the time to test favoring WDB/SWDB over potency resulted in a loss. The only reason to pick one or more of these would be to hit autoattack stat soft cap. Currently in my ToV gear I am at all and over many of the soft caps on both offense and autoattack.
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