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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Please provide any feedback or bugs for itemization here. Please be as descriptive as possible when describing bugs, include the item name or in game link, and any pertinent details such as where it was obtained if the report is it being out of progression, etc.
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#2 |
Member
Posts: n/a
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Looks like some of stuff lost its blue stats:
https://gyazo.com/822ab8b7136fc44b2975f38b4999f34f get from trash mob |
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#3 |
Member
Posts: n/a
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BLUF: Please make crossbow swappable to 1h for Ranger.
I noticed in the stream they mentioned we were all getting a crossbow. They even mentioned that it wasn't just going to be a ranger item (or scout) The irony is rangers will be the only class that won't want to use it because it's the same slot as their epic 2.0. |
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#4 |
New Member
Posts: n/a
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Channelers too.
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#5 |
New Member
Join Date: Jan 1970
Posts: 0
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Whats worse is its double bugged. Ranger and Channeler abilities that require a bow will NOT work with the current crossbow.
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#6 |
New Member
Posts: n/a
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#7 |
New Member
Posts: n/a
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It appears the Wand from Tishan's Box wants ammo to use. Is this a norm now, or unintended?
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#8 |
Active Member
Posts: n/a
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Wrist of Magical Visions from trash is missing blue stats
Waistband of Ausipice Protection is missing blue stats |
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#9 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Augury Bangle of Presage from an ornate chest is missing blue stats, too
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#10 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Starting Gear:
Cloaks, belts, rings and neck have only white adorn slots Ethereal adorns, PG oranges, green adorn slots.. all are missing. |
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#11 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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The attack speed on the starting gear is waaaaaaay too high.
For example: Alubox Battle Cap: 273.6 attack speed Obdurate Awe Leather Tunic: 334.6 attack speed Each exceeds the hard cap on usable attack speed... the tunic by over 100. And that doesn't count the attack speed on the various other pieces of gear. What is the reasoning behind having gear with numbers SO far in excess of usable, let alone useful, stat values? |
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#12 |
New Member
Posts: n/a
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Attack speed converts to flurry.
Yes, flurry can be quite easy to (over)cap as well, but that is "the reasoning" as you asked, behind gear having stats like that. It gives people options for reaching caps on other stats.. |
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#13 |
New Member
Posts: n/a
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My two cents, From the preview it looks like its shoots and reloads like a bow. So whats the point... aside of screwing over anyone who did the epic that uses the ranged slot. Now make it burst fire or shoot faster... but really its kinda just a screw to rangers unless you make it with the same stats as the Epics for that slot... then its still a screw as people will have two epics more or less... in all you should make it so weak nobody would ever use it... or take it out ...
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#14 |
New Member
Posts: n/a
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#15 |
New Member
Join Date: Jan 1970
Posts: 0
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Just wondering why the crossbow bolts won't go into the ammo pouch. You can't use the crossbow gotten from the beta buffer since it doesn't see the ammo.
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#16 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Flurry hard caps at 100. There is no way any amount of reforging will get rid of even most of those excess/useless stats. I understand some flex.. but putting a significant chunk MORE then the max of a stat that hard caps on single items is bad itemization, especially when pieces have multiples of the stats with the excessive numbers. Why would they even consider putting over 300 haste on a single item when haste is capped at 200? |
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#17 |
Member
Posts: n/a
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looks like some procs are broken:
https://gyazo.com/dc2997a16d7a626638d87109208b38f4 |
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#18 |
New Member
Posts: n/a
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How do we go about using the cross bow? I have all the bolts in my bag, but they will not go into my ammo pouch. I do not have a quiver as I had to create a new lady on beta and only have the pouch that came in the armor crate?
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#19 |
New Member
Posts: n/a
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Item: Essence of the Dancing Ignus
Dropped: Plane of Magic off trash mobs No blue stats |
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#20 |
Developer
Join Date: Jan 1970
Posts: 0
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Items missing blue stats in the overland have been fixed, as has the issue with wands giving an error that they require ammo. Both fixes will be included with the next patch.
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#21 |
New Member
Posts: n/a
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remove the ammo pouch and put a stack of bolts in it's place. you have to reapply a stack when the 200 run out, but you can use the crossbow.
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#22 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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the crossbow is no good for rangers since it is not recognized as a bow.
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#23 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#24 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() It's a bug, we're working on it now but it is being stubborn. Crossbows should work with all attacks that require bows. |
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#25 |
New Member
Join Date: Jan 1970
Posts: 0
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Beta copy still not working
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#26 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#27 |
Member
Join Date: Jan 1970
Posts: 2
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We need an orange rune with Paragon because of the replacement of >> THESE << ranged items by the crossbow.
Hope somebody thinks about it ![]() Paragon doubles the effect of Elemental Amalgation (ASC - Elementalist lv 10) |
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#28 |
New Member
Posts: n/a
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Still no beta copy.
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#29 |
New Member
Posts: n/a
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![]() While we are on this topic: Can the tanks please, please get an orange rune to replace the "Awakened Enlightenment" effect on our Epic 2.0 charm? http://u.eq2wire.com/item/index/2776648858 There is currently nothing in game that adds the reflect to Bulwark of Rime outside of that 1 item, and it will become hard to justify wearing it if everything else has an extra 20 resolve and an extra 2k potency. |
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#30 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() ![]() It sounded good in theory, to give everyone a "cool crossbow" but you may have an issue with getting the mechanics to work across all classes ![]() |
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