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Old 11-15-2007, 12:53 PM   #1
TniEradani

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My woody dinged 44 this morning and made the imbued staff and the 7 imbued wands in that book to end up at 44.67 with fletching skill sitting at 215/220. Not one fletching skill up in 16 combines.
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Old 11-15-2007, 01:11 PM   #2
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[email protected] wrote:
My woody dinged 44 this morning and made the imbued staff and the 7 imbued wands in that book to end up at 44.67 with fletching skill sitting at 215/220. Not one fletching skill up in 16 combines.
I know it sounds obvious, but have you been spamming your counters?  Leveling in t8, my woodworker has been getting the 5 skillups within 2 or 3 combines after dinging, with me spamming all three arts every round to get the skillups faster.If you have been doing that, maybe /bug it with as much detail as possible, so they can try to reproduce it and get it fixed.  I haven't been in t5 after the revamp, so I can't speak to anything specific there, but for t8 skillups feel normal.
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Old 11-15-2007, 11:08 PM   #3
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yes, i spam my buffs every round

got to 44.74% and finally got the first fletching skillup

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Old 11-15-2007, 11:45 PM   #4
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My Armorer gained 2 levels 2 days ago to lvl 25.  Last night I decided it was time to increase his skill level.  I tried for 30 minutes and gained only 1 point.  Today I tried for an hour and gained only 1 point.  So he is still 8 points behind.

I craft quite I bit with various toons and I almost always spam the most up-to-date abilities to gain my 5 skill points every time I level.  This time around I put it off for 2 days and now I cannot seem to gain skill points anymore either.

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Old 11-16-2007, 08:46 PM   #5
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I've managed to gain another level without gaining a single "skill-up".  Now 13 points below cap.  Something has changed radically with the new release.  I'll keep trying to figure out what it is.

P.S.

Whooo-Hoooo!  I gained yet another level!

Boooo-Hoooo!  I did not gain a single skill point.

Am now 18 points below cap.

I'm not sure which is more surprising: that I'm no longer able to get skill points, or that I'm still able to make cap-level pristine objects without skill points anywhere near cap.

P.P.S.

Whooo-Hoooo!  Gained still another level!  Even managed to gain 1 skill point somehow.  So now I'm only 22 skill points below cap instead of the 23 I would have been if not for that 1 skill point I gained.

I've never used the number "keypad" before, just the mouse.  So I tried the keypad.  It didn't help me gain skill points and made my toon jump around a lot and terminate a lot of products prematurely.

I cannot use my hotbar since the upgrade.  Maybe if I could use the crafting spells in my hotbar like I always used to do I might be able to gain skill points again.

If not, maybe I can advance to level 80, from level 28, without ever gaining another skill point.  Let's hope so.  It's starting to look like I might have to.

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Old 11-17-2007, 08:10 AM   #6
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yes, it's buggedall my 5 tradeskillers now fell behind. And yes, I spam skills... I mean, time is money, so obviously I do...
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Old 11-17-2007, 02:47 PM   #7
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211/235 on my jeweler... at least say if it's gonna be fixed soon(so I hold from lvlin' up) or it'll take an eternity as usual...  
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Old 11-17-2007, 03:38 PM   #8
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[email protected] wrote:
211/235 on my jeweler... at least say if it's gonna be fixed soon(so I hold from lvlin' up) or it'll take an eternity as usual...  

I'm at 119/145 now.  I suspect it is only a problem on certain operating systems or game configurations, else more people would probably be posting about it.

Alternatively, perhaps the game is operating the way it is supposed to and we are among only a handful who have not figured out the new system.

I suspect the problem, if it is a bug, will be fixed early next week rather than over the weekend.

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Old 11-18-2007, 07:50 AM   #9
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There was me thinking it was just me doing something wrong.  SMILEY

With the new system I'm leveling a lot faster but my skills are being left way behind.  I used to get the 5 skill points by the time I was halfway through a level, now I'm lucky if I get one skill up per level.  It's not stopping me from leveling or getting pristines though, so perhaps the skill level doesn't matter so much any more.

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Old 11-18-2007, 08:49 AM   #10
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I thought I was the only one who thought this...made a new armorer and by level 14 I am only 55/70 on metalshaping even though I have only done armor recipies and endlessly spammed buffs. Why do we crafters always get the short straw on this stuff?
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Old 11-18-2007, 09:52 AM   #11
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the problem with only relatively few complaining is, I think, due to the fact most try to advance their main crafters from 70 to 80 now.I know that I spoke with my weaponsmith and said he didn't have much trouble and was 371/375. On the other hand, probably the ammount of items he made/lvl was way bigger then what I did(especially on a jeweler, where from 1st time pristines is more or less lvl up).
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Old 11-18-2007, 05:01 PM   #12
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Same problem here.

One skillup over dosens of items. Tried items at my level, items at the level corresponding to skill and easy items. None gives skills up.

The single skillup came with product finishing.

Is it possible that we lost the skillups that come during the crafting proccess and we only get the ones at the end of cycle?

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Old 11-18-2007, 05:08 PM   #13
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Karellen wrote:

Same problem here.

One skillup over dosens of items. Tried items at my level, items at the level corresponding to skill and easy items. None gives skills up.

The single skillup came with product finishing.

Is it possible that we lost the skillups that come during the crafting proccess and we only get the ones at the end of cycle?

That is an interesting idea.  If skill-ups are randomly distributed and we now only get skill-ups from the last 25% of the manufacturing process that would probably mean only 1 or 2 per level in Tier 3 anyway, which is what I am seeing.

It wouldn't surprise me if they did eliminate altogether the ability to gain skill points quickly by making level 1 items and spamming the most up-to-date tradeskill abilities every time you gain a level.

Hopefully a Dev comments in this thread on Monday.

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Old 11-18-2007, 11:41 PM   #14
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This is wierd, it seems to be affecting some crafters and not others.  I done one level on my armourer and one level on my weaponsmith.  My armourer got 5 skill points before she was halfway through the level but my weaponsmith got nothing.

Keeping in mind that they have both dinged a level so they should be 5 down.  Armourer is up to 170/175, but my weaponsmith is still stuck at 156/180.

I'm just wondering if adventure level is having anything to do with this.  My armourer has an adventure level of 32, but my weaponsmith is only level 10.  It's just a thought.

I haven't had a chance to try my other 7 crafters yet to see how their skill ups are working.

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Old 11-19-2007, 01:32 AM   #15
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I went from 70-72 yesterday and I didn't have any problem at all getting my skillups in the first half of the level.  I wasn't doing anything different (just had my adventurers outfit on, nothing to boost trade skills at all).

Wierd,

Andas (72 Jeweler)

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Old 11-19-2007, 02:31 AM   #16
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I dinged 79 today and my skills were capped before I was 20% in.  I don't spam, either, lol. 
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Old 11-19-2007, 04:16 AM   #17
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This is a quote I got from DominoDev from a private message:

Regarding the skill up rate, this was unintentional and we're still trying to figure out why skill ups slow down.  My best guess is it may be an unintended byproduct of the fact skills upgrade every 20 levels instead of every 10, so by level 18 or so they are pretty much greyed out and you're skilling up much more slowly.  At 20 I'm guessing you should be back to normal skill up rates.  We're looking into it anyway and I'm sure it will be clearly announced if and when anything changes.Believe it or not we do not intentionally nerf things, but sometimes unpredictable things do occur and not everything is instantly fixable.  Especially at 8am on a Sunday.  SMILEY<img src=" width="15" height="15" />

At least they acknowledge the problem and are working on it...Maybe we should get a reduced rate on our subscription price since 2 days a week they cant address problems that seriously effect gameplay? Lol

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Old 11-19-2007, 09:24 AM   #18
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Perhaps if people post which of their crafters are having problems with the skill ups and which ones are not having any problems, it might be easier for the devs to sort out what is happening.  It might be a good idea to give the level as well.

In my previous post where I mentioned my armourer and weaponsmith, they are both in their mid 30's.  So both are using the same tier of reaction arts, but one is getting skill ups and the other isn't.  Doesn't make any sense.

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Old 11-19-2007, 09:25 AM   #19
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Well I had no problem with skill ups with my Woodworker, and I soon reached max skill again after levelling after maybe only 2 items crafted.However, I am seeing a different behaviour with my Jeweler.I think the problem is that the Jeweler only has the chance to "skill up" when an item is successfully made. There doesn't seem to be any check for increasing my skill when using a reaction art during the normal process of making an item.With my Woodworker I often had 1 or more skillups whilst making a single item, but I haven't see a single one with my Jeweler.This is fairly easy to check if the same is happening to you, go through your logs and filter them on (Reward), (Skill) and (Narrative). This should show all your crafting events. If you check for "You get better at ....." you should see it is always preceeded by "You gain tradeskill experience" which idicates you've just completed an item. With my Woodworker however, I see the skill up messages following other events such as "You successfully countered...."Just a thought...
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Old 11-19-2007, 09:59 AM   #20
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My provisioner gained 4 levels and I only got one skill up so now I'm 19 points behind.

For those lvl's I did rush orders and made stacks of drinks, all while spamming my arts.

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Old 11-19-2007, 11:20 AM   #21
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Just to confirm, I'm now level 75 Jeweler, nearly 76 and I spam 2-3 reaction arts every tick. In all those levels I have had not a single skill up whilst countering events.The only skill ups I have received have been when I finsihed creating an item. I tested not hitting reaction arts just before I completed it, and even then I have seen a skill up happen. It's definately not looking at the chance to skill up when you use a reaction art.Jewelers are broken for sure, but I know that Woodworkers are fine.I have /bugged it on my Jeweler.
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Old 11-19-2007, 03:31 PM   #22
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[email protected] Bayle wrote:
Well I had no problem with skill ups with my Woodworker, and I soon reached max skill again after levelling after maybe only 2 items crafted.However, I am seeing a different behaviour with my Jeweler.I think the problem is that the Jeweler only has the chance to "skill up" when an item is successfully made. There doesn't seem to be any check for increasing my skill when using a reaction art during the normal process of making an item.With my Woodworker I often had 1 or more skillups whilst making a single item, but I haven't see a single one with my Jeweler.This is fairly easy to check if the same is happening to you, go through your logs and filter them on (Reward), (Skill) and (Narrative). This should show all your crafting events. If you check for "You get better at ....." you should see it is always preceeded by "You gain tradeskill experience" which idicates you've just completed an item. With my Woodworker however, I see the skill up messages following other events such as "You successfully countered...."Just a thought...

The crafter I am having problems with is a level 30 armorer.  Even though he has fallen behind by 25 skill points or so he can still make pristine level 30 objects. 

He started tinkering yesterday and gained 10 skill points in an hour or so.  With tinkering I think you can still create an object without it being pristine.  So I think that matches the pattern you suggested.

I've not used any of my other crafters recently.  Nor have I done any crafting today.

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Old 11-19-2007, 03:56 PM   #23
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IcterusGalbula wrote:
[email protected] Bayle wrote:
Well I had no problem with skill ups with my Woodworker, and I soon reached max skill again after levelling after maybe only 2 items crafted.However, I am seeing a different behaviour with my Jeweler.I think the problem is that the Jeweler only has the chance to "skill up" when an item is successfully made. There doesn't seem to be any check for increasing my skill when using a reaction art during the normal process of making an item.With my Woodworker I often had 1 or more skillups whilst making a single item, but I haven't see a single one with my Jeweler.This is fairly easy to check if the same is happening to you, go through your logs and filter them on (Reward), (Skill) and (Narrative). This should show all your crafting events. If you check for "You get better at ....." you should see it is always preceeded by "You gain tradeskill experience" which idicates you've just completed an item. With my Woodworker however, I see the skill up messages following other events such as "You successfully countered...."Just a thought...

The crafter I am having problems with is a level 30 armorer.  Even though he has fallen behind by 25 skill points or so he can still make pristine level 30 objects. 

He started tinkering yesterday and gained 10 skill points in an hour or so.  With tinkering I think you can still create an object without it being pristine.  So I think that matches the pattern you suggested.

I've not used any of my other crafters recently.  Nor have I done any crafting today.

Tinkering skillups use a complete different system, though.  The secondaries have a chance of skillup on item completion.  The Primaries get a chance of skillups when using your Arts.
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Old 11-19-2007, 07:25 PM   #24
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I didn't notice this at all. I have a level 75 alchemist, with skills capped. I noticed something on my sage. I went form 72 to 72,92 making T7 writs (do level 66-67 recipes) and took my first skill point on my first T8 recipe when I decided to finish my level by making 3 level 72 recipes. Don't know if it's relevant or not.
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Old 11-19-2007, 11:19 PM   #25
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I done a test today doing one level on each of my crafters.  This was the result:

Alchemist (adv level 10)       Leveling from 44-45  skill at start 215/220  No skill up   skill at finish  215/225

Armorer (adv level 32)         Leveling from 34-35  skill at start 165/170  Got skill up  skill at finish 170/170(175)

Jeweler (adv level 42)          Leveling from 49-50  skill at start 240/245  Got skill up  skill at finish 245/245(250)

Provisioner (adv level 35)    Leveling from 40-41  skill at start 195/200  Got skill up  skill at finish 200/200(205)

Sage (adv level 9)                Leveling from 42-43  skill at start 205/210  No skill up  skill at finish 205/215

Tailor (adv level 44)             Leveling from 47-48  skill at start 230/235  Got skill up  skill at finish 235/235(240)

Weaponsmith (adv level 10) Leveling from 35-36  skill start 156/175     No skill up   skill at finish 156/180

Woodworker (adv level 10)   Leveling from 45-46  skill start 220/225     No skill up  skill at finish 220/230

I don't know if it just coincidence but notice the ones that didn't get a skill up have low adventure level compared to their trade skill.The ones that did get skill up got them within the first couple of things crafted, so there was no need to complete the level.  Hence the figures in brackets are what they would be on completing level.

There is a bigger difference on the weaponsmith because she had done more than one level.

I didn't include my carpenter because she is still a baby on the starter island and hasn't really started her career yet.

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Old 11-20-2007, 01:00 AM   #26
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LightfootII wrote:

I done a test today doing one level on each of my crafters.  This was the result:

Alchemist (adv level 10)       Leveling from 44-45  skill at start 215/220  No skill up   skill at finish  215/225

Armorer (adv level 32)         Leveling from 34-35  skill at start 165/170  Got skill up  skill at finish 170/170(175)

Jeweler (adv level 42)          Leveling from 49-50  skill at start 240/245  Got skill up  skill at finish 245/245(250)

Provisioner (adv level 35)    Leveling from 40-41  skill at start 195/200  Got skill up  skill at finish 200/200(205)

Sage (adv level 9)                Leveling from 42-43  skill at start 205/210  No skill up  skill at finish 205/215

Tailor (adv level 44)             Leveling from 47-48  skill at start 230/235  Got skill up  skill at finish 235/235(240)

Weaponsmith (adv level 10) Leveling from 35-36  skill start 156/175     No skill up   skill at finish 156/180

Woodworker (adv level 10)   Leveling from 45-46  skill start 220/225     No skill up  skill at finish 220/230

I don't know if it just coincidence but notice the ones that didn't get a skill up have low adventure level compared to their trade skill.The ones that did get skill up got them within the first couple of things crafted, so there was no need to complete the level.  Hence the figures in brackets are what they would be on completing level.

There is a bigger difference on the weaponsmith because she had done more than one level.

I didn't include my carpenter because she is still a baby on the starter island and hasn't really started her career yet.

I believe you found it. In my case too only the low adventure level have problems. Would be nice if others confirm that this is true in their case.

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Old 11-20-2007, 01:37 AM   #27
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I can confirm problems on my low adventure level toon vs. high level toon:Went from 18 to 25 alchemist with no problem on a level 52 toon.  Skill ups maxed early.Struggled from level 15 up to 18 provisioner with a level 2 dirge.  No skill ups for 3 levels, currently 55/90, 55/90, 50/90 on the craftsman skills.  Can't even make level capped items, and struggle with blue items 2 levels below.Burning a lot of harvests here...I hope they figure it out soon.
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Old 11-20-2007, 02:48 AM   #28
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state of the tradeskillsBeing looked into by wiser folks than me, beyond that don't have any further updates.  You'll surely here when there are.
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Old 11-20-2007, 08:07 AM   #29
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LightfootII wrote:

 

I don't know if it just coincidence but notice the ones that didn't get a skill up have low adventure level compared to their trade skill.

Nice find !Sticking my programming hat on, I would imagine that what's happening is each player has three attributes which hold their level similar to lvl, lvl_craft and lvl_max.With the expansion, somebody changed the reaction art skill-up formula to test against 'lvl' rather than 'lvl_craft' i.e. If current_skill < ( lvl * 5 ) then Roll_For_Possible_Skill_Up ;So with a low adventure level it doesn't think you need to increase your skill any more.Luckily they forgot there is also a test that happens when you successfully make an item too, and that still appears to be testing against 'lvl_craft'. That's why we are getting at least some skill ups and they seem "slow" rather than "non existent".
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Old 11-20-2007, 08:25 AM   #30
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doesn't really hold... the guy I was talking with(the weaponsmith I mentioned in a previous post) is lvl 9 or so, and didn't have issues to keep track while lvlin' from 70 to 75(didn't talk with him afterwards)...on the other hand, all my lvl 7-9 crafters don't get skillupsshrug...  
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