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Old 10-30-2016, 02:39 AM   #31
ZUES

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All I see is a delicious VC!
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Old 10-31-2016, 01:16 AM   #32
Errrorr

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I suspect they mean the guild window spam for killing an epic monster. Probably just not used to seeing it as every guild I know of disables it now aday.
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Old 10-31-2016, 04:51 AM   #33
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Corrected.
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Old 10-31-2016, 04:52 AM   #34
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Sorcerers and moving YAY!!!!!! /sadface You need to have a fight where summoners pets and dumbfires need to move or are stunned or something.
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Old 10-31-2016, 06:53 PM   #35
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Will get that fixed asap.
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Old 10-31-2016, 11:23 PM   #36
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Guardian of Arcanna'se was a very hard kill today due to random resets. The encounter was reseted at random times, often around 40% health, but also sometimes directly after pulling and without moving the named. Maybe something about a new ascention spell? We were not able to figure it out. After resetting and directly continuing fighting with the resetted golem, more than one crystal spawned in the side rooms sometimes.
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Old 11-01-2016, 12:12 AM   #37
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We had something similar going on with the first named where it'd randomly port 15-20m away and run back to the tank. Unsure what was causing it if honest, but we assumed a new ascension ability somewhere.
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Old 11-01-2016, 10:07 AM   #38
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I guess that one ascension ability which should teleport the player to an ally after some time is broken and teleports the mob instead (can`t remember that spells name - maybe someone can clarify).
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Old 11-01-2016, 01:12 PM   #39
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it called implosion etherist level 8 had it happen all night last ngiht til we figured it out
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Old 11-01-2016, 06:23 PM   #40
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Feed back from Arcann'se Spire

Interesting raid zone.

As a tank noticed two problems treat meter flickers and comes and goes. Our raid force tanks had major argo issues. Taunts did not seem to be working right. Did bug report on it.
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Old 11-03-2016, 09:27 PM   #41
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Fixeded Tongue
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Old 11-04-2016, 08:51 AM   #42
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Amalgam of Chaos/Order fight:

Curse of Order and Curse of Chaos don't reset correctly. Instead they are applied out of combat if you reenter the room. Adds don't despawn correctly.
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Old 11-06-2016, 06:47 AM   #43
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First mob in here feels way over-tuned up now. The PB elemental on what's now the first phase is much worse but it just makes you actually do the script... not that bad.
The frontal seems to "hit" regardless of frontal or behind - but it's not actually dropping my resolve that I see.
No more DT on the adds is gonna suck when it picks a templar etc. with their current HP and the fact it's now the third not the fourth wave... so can't even just burn through.
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Old 11-07-2016, 10:00 PM   #44
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Shanaira the Powermonges's illusions during phase3, as mentioned above, are now not very killable by healers. For an entry mob that has no expectations about peoples' ascenscion levels, combat mit changes reducing DPS by 5x-fold, and Deathcharm no longer working - this will be a very frustrating opening raid boss fight as is.

I'd recommend doing what you did in North Temple of Veeshan, forget which boss, where it only picks sorcerors, summoners, predators and rogues for the dps check. Feel free to increase the HP on the illusions accordingly to make the check semi-meaningful
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Old 11-07-2016, 11:40 PM   #45
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We are toning down the adds a bit so that they are a little easier to kill. let me know how it goes after next update.
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Old 11-08-2016, 07:57 PM   #46
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I suspect you've gone the wrong way with these. Pulling them today classes barely get them down 5%, that were killing them a week or 2 ago with nps.
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Old 11-09-2016, 08:02 AM   #47
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I'll check em out.
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Old 11-09-2016, 08:20 AM   #48
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HP appears to have fluctuated a lot.

Tonight - 8,932,605,877
Previous Kills - 1,122,348,392
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Old 11-10-2016, 02:23 AM   #49
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Powermonger adds HP was up over 8Billion tonight and were basicly unkillable in the timeframe by our healers.
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Old 11-10-2016, 03:43 AM   #50
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This has already been fixed. Should be in next update.
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Old 11-10-2016, 10:10 PM   #51
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Intentional that the pulsing dmg from the plant/mushroom on botanist named likes to break stealth constantly?

Long cast abilities difficult to cast without pft active

- Alot of the mobs in there also do not favour rapid salvo ability (blue frontal on ae) on ranger (mobs hit boxes maybe need adjusted?)
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Old 11-13-2016, 03:48 AM   #52
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HP on Shanaira's illusions is back to normal, reasonable there.
There's Swarm of Flies spawning on the final wave that weren't there when we first tested it. Their outgoing damage is king of high for this fight - it's ticking twice a second for about 500k piercing. It felt a bit bugged like it's constantly reapplying at times, as it gives a red screen but it sometimes kept flashing and resetting like it's reapplying at 120HZ - but not all the time did it do that.
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