EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Chains of Eternity Beta > Classes (CoE Beta) > Fighter
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-23-2012, 11:01 AM   #1
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Left Side:

Rampager's Resilience.

First thoughts: Cool. A death save. Oh, wait, it requires someone to kill an add before it expires or I die. So it's useless on some fights right out the gate. Vision of Madness taking priority is pretty cool. Overall? Sure why not.

RAGE FACE!~

Duration increase to both the time you get to kill a mob? If you can't kill an add within 30 seconds, likely you're not going to kill one within 48.

Rampager's Vitality

15% max hp and 6% riposte chance after it triggers. Sure why not, as an after deathsave buff.

Rampaging Vengeance

Yay, 36 weapon damage bonus. Except for the fact where my death save has to trigger it to give it to me. Making it essentially worthless, because I'm never going to tell my healers to stop healing me so I can have a dps buff.

Rampager's Grit

Short duration? Not worth leveling my berserker until a buffer's up to find out.

Battleworn

4k hp. Sure, whatever. Not really great.

Unstoppable

Nearly every stun/stifle/daze that matters to raiders is uncurable (or is a no cast hostile/beneficial anyway). A cure will do nothing. It needs 5 seconds of immunity too or it's not worth anything.

Right:

Saga of Bloodshed

Nice. Minor group utility, about the level of SKs. Nowhere near Combat Mastery, but still nice.

Saga of the Ages

Cool.

Combat Saga

Terrible. New hits add half the damage of the old hit, which is still nothing.

Thrill of Combat

Great.

Empowering Rage

Excellent.

Overall? I think it's another case of both starter abilities being better than the rest of the lines. If I had to choose, for harder stuff: I'd take all 12 tops, go down to both conversions, put 3 in saga, and 2 in resilience. For easier stuff(/nearly everything): All 12 tops, battle frenzy damage reduction, down right side, 3 in saga, 3 in thrill of combat, 2 in saga of the ages.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 10-23-2012, 07:41 PM   #2
Netty

Loremaster
Netty's Avatar
 
Join Date: Nov 2008
Posts: 227
Default

The death save is just meh imo... for a few reasons.

1. as buff said if you have no adds on a fight it will kill you...

2. Even if you have adds they might not be up in time for the buff to trigger...

So overall you do better in taking the other side... sage is nice but its no where near the utility this class need to be wanted on raids imo... I dont care if SK:s/bruiser take less damage and do more dps... but atleast give us some utility to counter it. Something that makes ppl think oh i want a zerk in my group.. Just like they drool for a brawler... Im not sure i feel we have been given alot of good feedback about stuff but still nothing happens. I know some people just ask for OP stuff but in betwen the feedback has been good imo. 

Netty is offline   Reply With Quote
Old 10-24-2012, 12:27 AM   #3
Tekadeo

Loremaster
Tekadeo's Avatar
 
Join Date: Nov 2009
Posts: 364
Default

Rampager's Grit is what the STR endline should be on the Warrior tree.  PLEASE FIX THE CURRENT CONTENT FIRST, then we can go forward with new skills.

Those that don't know:

When the Berserker drops below 75%, 50% and 25% health thresholds, they get damage reduction (5%) for a short duration.  This increments up to 3 times and each threshold can only trigger once every 15 seconds.  Additional increments increase the amount of damage reduced and do not refresh the duration.

Passive.

Honestly it isn't really that great, especially for the end of a tree, but the STR endline desperately needs a rework and this would work better than the current one.

__________________
Tekadeo is offline   Reply With Quote
Old 10-24-2012, 05:38 AM   #4
Elanjar
Server: Nagafen
Guild: Gaeas Vigilance
Rank: Avatar

Loremaster
Elanjar's Avatar
 
Join Date: Apr 2006
Posts: 600
Default

If were really being honest the whole set of new prestiges is pretty much useless for zerkers...

So for a zerker to be a competitive (or just be able to) tank we virtually have to go left side. New prestiges tacks on a deathsave that we both didn't need, nor is useful. Additionally the "enhancements" to said deathsave are lackluster and useless because A) if were using the deathsave were going to die from the after effect. B) if were needing the deathsave then we really don't need a dps buff, we need a survivability buff. C) if we need a dps buff were not going to be dying.... oh and the damage reduction by teir... if we are going through all those teirs the fight really isnt going well.

TLDR new left side useless

Now for the right side, pretty cool if zerkers could be taken in a dps role (note recklessness still effects us the least), or for heroic/EM tanking. Still less than other tanks have utility and dps-wise so not sure why you wouldnt just take a brawler or sk......

TLDR bleh. its technically an "enhancement" but its marginal at best and we are still well behind the competition

see above with regards to hp / effect cure

So the way I see it we now have 5 trees that are 95% useless/negligable with 1-2 useful buffs or abilities that are still less useful than what other tanks get.... Great Job with that!

EDIT: After writing that I realized I should probably at least put some alternative suggestions in here.

As an alternative to the Rapagers Resiliance (IE new Unyielding Will): instead of having it be a deathsave with death penalty change it to the following

"Casts RR on caster. Caster cannot go below 1 hp for 10 seconds. Upon termination heals the berserker for 35% of max hp. If caster is below 50% max hp on termination casts Resiliance: grants 25% damage reduction for 10 seconds. If caster is above 50% max hp on termination casts Rampager: grants 5 triggers of rampage (does not effect rampage ability)"

Assuming said suggestion was implemented. Corresponding enhancements would be altered to read

Rampager's Vitality: Rampager increases riposte chance of the berserker by 2%. Resiliance increases max hp of the berserker by 5%.

Rage Face: Increases duration of RR, Rampager, and Resiliance by 20%

Rampager's Vengeance: Roughly the same except higher base value (due to RR being 12 seconds instead of 30)

Grit is still a piece and needs something different. idk what though.

Right Side.

Increase the damage on Saga... by a lot. and allow the whole group to trigger the damage (sunder style).

NOTE NONE OF THIS FIXES EXISTING ISSUES WHICH IMO ARE A BIGGER DEAL

Elanjar is offline   Reply With Quote
Old 10-24-2012, 08:48 PM   #5
Netty

Loremaster
Netty's Avatar
 
Join Date: Nov 2008
Posts: 227
Default

This is some of the ideas we have been talking about.

Change Focus berserk into a small damage proc kinda much like the inqy proc.

increas the block gain on focus controlled rage to 10% or 15%. 5% block gain on a temp buff is abit weak imo...

Change Wall of force into a all damage stone skin.

And either remove the 30 sec down time or reduce it on Reversal.

Add 5 radius to the raid wide to make it usefull again.

health buff %ish on Dstance.

Tbh just those changes and i think berserks would be in alot better shape. I know some want more damage reductions and stuff but imo just fixing some of the weak/broken stuff we have and we should be in a good atleast better. Tbh i would love a increas in singel target CA:s aswell but i dont think that will ever happen. And we need to be carefull and just take things step by step.

Would love to hear what you think of these ideas Xelgad. 

Netty is offline   Reply With Quote
Old 10-25-2012, 07:17 PM   #6
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

my zerk needs his damage reduction back, please revert adrenaline. 

at least turn all temp buffs into damage reduction instead of block since i rarely use a shield on him (no raid).  wouldn't mind seeing one or two more stone skins or death saves of some type.

__________________
Davngr1 is offline   Reply With Quote
Old 10-25-2012, 09:15 PM   #7
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Stop asking to revert Adrenaline. Christ. We got the damage reduction back on Battle Frenzy.

Suggestions:

Make the weapon damage bonus from Rampaging Vengeance apply before the thing triggers, and take the whole "this is going to kill you" mechanic off of it. It's just dumb.

I really think Battleworn should be doubled for all tanks. I can easily get more hp than any tank on any scout.

Unstoppable still needs...something.

Saga proc should stack with itself and increment up to 5 or 6 for a total of 35 or 42% group crit bonus. Change Thrill of Combat to something else so that 42% doesn't double.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 10-26-2012, 01:37 AM   #8
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

lawl..  like the prestige even comes close.    

__________________
Davngr1 is offline   Reply With Quote
Old 10-26-2012, 09:20 AM   #9
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Wall of Force still needs to be changed to absorb all damage, too.
__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 10-26-2012, 04:43 PM   #10
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

[email protected] Bayle wrote:

Wall of Force still needs to be changed to absorb all damage, too.

    hey man..  what do you think about making all the zerk temps be damage reduction?   it would still leave them dependent on other classes for the "big hit" but make them amazing for everything else.   jsut an idea.

__________________
Davngr1 is offline   Reply With Quote
Old 10-26-2012, 10:35 PM   #11
Tekadeo

Loremaster
Tekadeo's Avatar
 
Join Date: Nov 2009
Posts: 364
Default

Berserker

Rampager's Resilience no longer kills the berserker if they or their allies fail to strike a death blow. Instead, it dazes and prevents hostile spells for 12 seconds. The base amount of time to strike a deaht blow has been increased to 45 seconds.

Rage Face is now +15 seconds per rank instead of +20%. It no longer modifies Rampaging Vengeance.

Rampaging Vengeance now triggers when Rampager's Resilience is cast, instead of when it triggers. It no longer applies Waning Vengeance on termination.

Unstoppable now also applies 4 seconds of immunity to Stuns, Stifles and Dazes when it triggers.

Focus: Berserk now also increase the target of Berserk's Crit Bonus by 5% of their base crit bonus. (Ex: An assassin who procs Berserk and has 100 Crit Bonus will go to 105 Crit Bonus.)

Stunning Roar now casts at 0.5 seconds.

Bloodbath deals 30% more damage.

Berserker Onslaught deals 30% more damage.

Head Crush deals 50% more damage.

Maul deals 50% more damage.

Juggernaut no longer grants Crit Chance and instead grants Crit Bonus.

 

You fixed two of our worst skills in Juggernaut (32.2 cb is great) and Stunning Roar (finally usable).  Berserk is now pretty hot (10-15% cb for group is nice)

You made our death save Prestige much better, and if nothing else we can use it as a VERY nice offensive temp buff when not in need of the DS.

Unstoppable is now a lot better

More damage on our two primary AoE's wasnt necessary but I'll definitely take it.  And you upped our two worst single target CA's by quite a bit------THANKS!

 

Can't really ask for more tbh.  Maybe I'll have to main it again SMILEY

__________________
Tekadeo is offline   Reply With Quote
Old 10-27-2012, 04:35 AM   #12
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Oh my god I love you Xelgad.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 10-27-2012, 05:56 AM   #13
Ratman12345

Loremaster
Ratman12345's Avatar
 
Join Date: Apr 2005
Posts: 90
Default

What about possibly adding Saga of Bloodshed to the Final Rampage prestige as well?? (the rampage reset)

__________________
Ratman12345 is offline   Reply With Quote
Old 10-27-2012, 07:28 AM   #14
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Castable too often.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 10-27-2012, 08:26 AM   #15
Tekadeo

Loremaster
Tekadeo's Avatar
 
Join Date: Nov 2009
Posts: 364
Default

[email protected] Bayle wrote:

Oh my god I love you Xelgad.

Finally.

Although we are all excited about some offensive firepower and utility.

How is survivability affected, and do we need it?

And are you sure that Saga can't be proc'd by multiple melee players in group?  So the CB DOES in fact stack?  Haven't been far enough into Beta to test---just wanted to know if the right side is usable.

__________________
Tekadeo is offline   Reply With Quote
Old 10-27-2012, 12:13 PM   #16
Netty

Loremaster
Netty's Avatar
 
Join Date: Nov 2008
Posts: 227
Default

Amazing change ty xelgad! 

Netty is offline   Reply With Quote
Old 10-27-2012, 09:53 PM   #17
Netty

Loremaster
Netty's Avatar
 
Join Date: Nov 2008
Posts: 227
Default

Would love to get our Raid wide looked at aswell. You dont need to adds something huge on it but atleast something imo. The only thing it helps our raid with atm is 5% reusespeed as everyone is at 600MA with out it. And going over 600 is kinda pointless. Some ideas...

5 Radius.

or

agi/str by some numbers?

Tbh im not sure what els would fit in. 

Netty is offline   Reply With Quote
Old 10-29-2012, 10:43 AM   #18
Respox

Loremaster
 
Join Date: Nov 2004
Posts: 25
Default

nvm..please remove post!

__________________
Innk

92 Berserker - Antonia Bayle
Respox is offline   Reply With Quote
Old 10-29-2012, 12:46 PM   #19
yadlajoi

Loremaster
 
Join Date: Aug 2009
Posts: 155
Default

If there was a possiblity to actually prevent/reduce by a specific % all type of damage it would be nice.
yadlajoi is offline   Reply With Quote
Old 10-30-2012, 03:31 AM   #20
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

zerk will be close to crusaders on damage in reckelss but i don't think that's what raiding zerks wanted.  

 having said that..   i like the changes, my zerk thanks you.

__________________
Davngr1 is offline   Reply With Quote
Old 11-01-2012, 01:06 PM   #21
yadlajoi

Loremaster
 
Join Date: Aug 2009
Posts: 155
Default

the shadow AA that enhance juggernaught enhance by a glorious 0%/rank.

might be a tool tip bug but i doubt it.

yadlajoi is offline   Reply With Quote
Old 11-01-2012, 02:01 PM   #22
Ratman12345

Loremaster
Ratman12345's Avatar
 
Join Date: Apr 2005
Posts: 90
Default

its a tool tip bug, i have tested it already, its 1% cb per rank like before.

__________________
Ratman12345 is offline   Reply With Quote
Old 11-09-2012, 11:12 PM   #23
Netty

Loremaster
Netty's Avatar
 
Join Date: Nov 2008
Posts: 227
Default

When are berserkers going to get a %ish health increas somewhere? We are the fighter with the lowest health hands down. And tbh i think the class with lowest health aswell. SK:s get what 15% and sta on the Dstance. Im sitting at 70ish k + raid buffed atm our sk is well over 90k. And i guess the gap will only be wider with the sta prestige tanks get. Can you pls look into this?

Another thing is Reversal in the warrior tree that triggers of avoided attack. It nearly does nothing on my zonewide parse. I think lower the trigger time to once every 10secs would make it alot better. 

Netty is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 05:46 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.