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Old 02-15-2012, 02:50 AM   #1
Fitz

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Join Date: Mar 2011
Posts: 169
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Hiya, these are some rune ideas to increase the variety of selection that many classes (especially casters) lack in red adornments. Parentheses indicate possible legendary adjustments.

Attribute adornments:

1) +25 (+15) to Strength, Agility, Stamina, Intelligence, Wisdom, and Stamina

2) +50 (+30) to Strength, Agility, Stamina, Intelligence, and Wisdom

Proc adornments (Easy Mode):

1) Combat trigger proc for 2.0 times/minute for 10s duration: 2% increase in groupwide trigger chances for items and abilities.

2) Combat trigger proc for 2.0 times/minute for 10s duration: 5% increase in reuse and recovery, groupwide.

Proc adornments (Hard Mode):

1) Combat trigger for 2.0 times/minute for 15s duration: 1% increase in groupwide spell multi attack.

2) Combat trigger for 2.0 times/minute for 10s duration: 3% increase in personal spell multi attack.

3) Combat trigger for 2.0 times/minute for 10s duration: + 500 ability mod, +5 potency, and + 5 crit bonus

And maybe some interesting ones?

1) Combat trigger for next spell cast to do double damage (spell multi), but cost triple power.

2) Constant buff for -10% personal potency, and +3% group wide potency.

These are just some ideas to get the conversation going, as there are currently very few legitimate options for HM mages to adorn their red slots. Almost every mage I know runs the same 3-6, depending on if they have EOW gear procs. The only dependable HM mage runes are Benefaction and Velium Cipher, so maybe this can get the ball rolling.

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