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Old 10-30-2017, 11:48 PM   #31
Chrol

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For tomorrow:
  • Necrotic Sea now inflicts percent damage every few seconds to avoid being one-shot. Just don't hang out in it.
  • Darwol's pus barrels will work after the encounter is reset in any way.
  • The Infected Microbes can be disinfected multiple times as originally intended during the Bhaly Adan and Manifestation of Disease encounter.
  • The Grotesque Visage will be returned to your inventory if you re-enter the zone after acquiring it.
And for tomorrow or the following day, more bones will be added allowing passage to the island where the bone bridge starts.
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Old 10-31-2017, 12:05 AM   #32
Kraeref

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Thanks!
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Old 10-31-2017, 12:25 AM   #33
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Thanks Chrol Smile Just out of curiosity...... did you make it so the gnomish stilts don't work in there anymore? Noticed a comment above from Elowith that said even the boots didn't work. I haven't been back in there since the patch last night.
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Old 10-31-2017, 01:09 AM   #34
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Nope, I didn't add anything that would prevent those from working in there.
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Old 10-31-2017, 02:14 AM   #35
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I used them in there today.
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Old 10-31-2017, 04:09 AM   #36
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The boots worked for me tonight, but i had to turn my mount off. Unfortunately all along the shore line I was dying to the water while I was several meters inland. Death was through the dragon line ward and my own wards, but i didn't think to try my deathsave.

I was able to reach the island that was connected to the bone bridge by finding places to jump with the jumpy boots that allowed me more than 3 meters clearance on each side.
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Old 10-31-2017, 06:48 AM   #37
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You really only need to jump once. The island that Rancine is on has a bone bridge to it and you can jump from that island to the one you need to get on in order to use the bone bridge to the Grotesque Visages. To all those having problems the gnomish stilts work well so make friends with a Tinkerer Smile
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Old 10-31-2017, 08:00 AM   #38
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Manifestation of Disease/Bahly Adan fight
Aggro Bahly, click on orbs, kill Bahly... manifestation down to 52%.. and it is now immune
The malice mobs simply repawn
The orbs are re-infected, but I cannot click on them again to disinfect them.
Nothing in the room is clicky

I can't leave the room, I can't damage the mob.. simply stuck.

Further Note: Leaving the zone in any fashion removes the Grotesque Visage from inventory. Returning to the same instance does not return it.
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Old 10-31-2017, 04:45 PM   #39
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I duoed the zone, but something was akward.
I started on the right with the spider .. my healer got killed from the curse (ok, didn't cast abilties for to get rid of the curse due examine of the effect). While my healer was down i killed the spider and got ported to the other side to the barrel guy. got wiped coz i didn't figure out what to do .. ok Smile
So back to the barrel guy, saw the barrels under water. I moved one closer to him before i pulled him. fight goes and i killed him.
BUT as soon as we killed him we got ported to the spider named again and i had to kill him again Frown
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Old 10-31-2017, 05:42 PM   #40
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It would be good if the water level in the barrel room was a bit lower so you can see there is something there. The only reason I knew to look for barrels was from reading the wiki. They aren't always there, first time I did it there were no barrels, second time there were.
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Old 10-31-2017, 07:17 PM   #41
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I would guess Elowith just forgot to dismiss their mount first. I was able to get over there with boots yesterday and get the visage (then Darwol Adan didn't make barrels clickable so I got stuck there).
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Old 10-31-2017, 08:49 PM   #42
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I merc pulled Rancine off his island to me. The sea didn't damage Stampy. I didn't see any message about the bone bridge so didn't know to look for it. Found a hole in the seal, just to the right of the path and killed Gryme. Quset didn't update even though I could enter the crypt. Big ent type creatures outside the crypt didn't aggro.
I'll wait for the update and reset the zone to try again. Sea one shots me if I get near it.
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Old 10-31-2017, 09:41 PM   #43
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Yes, they are essentially one encounter. Together, they form Volt--4th named.
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Old 10-31-2017, 09:42 PM   #44
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I'll make sure to add messaging about the barrels, perhaps even have some floating on the surface!
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Old 11-01-2017, 03:31 AM   #45
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Got stuck on Darwol Adan yesterday (barrels not clickable), tried again today, and barrels weren't up at all (seems they don't spawn if instance has gone dormant)

Edit: After dying, I ran back to him again, and the barrels had spawned, and were clickable before even engaging him in combat.

After being ported to Wavadozzik Adan upon the death of Darwol I killed the nests, and Adan gained the buff 'Armor of the 7th King' - I ran around room, tried dragging him into the 'toxic' water, but nothing seemed to get rid of its 100% damage reduction.

Also, the 'an arachnae lacerater' seems to have more HP than the named do. Or something else weird is happening - I was fighting and fighting, and all of a sudden the same ascension ability that was taking 1-2% off their HP suddenly does 20% damage.
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Old 11-01-2017, 04:11 AM   #46
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Loaded up ACT and it seems it might not be that their HP is higher, but rather that for some reason my abilities just randomly stop doing almost any damage.

Same ability vs 'an arachnae lacerater':
161dmg, 5dmg, 5dmg, 151dmg, 5dmg, 5dmg, 509,621dmg 10:04:18 (CST)
Same ability vs 'an arachnae lacerater' later in fight:
230,936,395dmg
260,291,533dmg

There was no apparent buff on the mob, nothing to explain why it was mitigating so much more for a long time before suddenly I started doing real damage to it.


Edit: Ok, so I finally beat the Adan twins, I'm really not used to a solo having quite so many overlapping instantly kill you type effects, but for sure I ran into a bug on that one run where the mob stopped taking damage at 50%. After that run whenever I cast the 7 spells and the spell went off me the buff went off mob at the same time - so it must have just bugged out on that one run where the buff stayed on mob permanently.
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Old 11-01-2017, 09:03 AM   #47
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To clarify, this happens if you jump off a raised platform and get the extended jump bit.
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Old 11-01-2017, 08:56 PM   #48
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If you jump with the Grotesque Visage up, the animation stops halfway through the jump and you end up standing in the air as you glide along.
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Old 11-01-2017, 08:59 PM   #49
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Floating would be perfect, thanks. Are they supposed to be non-clickable before engaging? I could line them up beforehand and pull him along the barrel line, killing a barrel when needed.
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Old 11-01-2017, 09:03 PM   #50
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The trash mobs are still dropping the small chests of plat.
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Old 11-02-2017, 12:43 AM   #51
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The barrels did not pop on my first try, ok on second try but somewhat buggy moving the barrels. The spider fight is more difficult, the arachne nest pop too fast to be killed, seems the nest are out of range or out of sight.... On the 3rd try the spider did not go below 51% health and NO nest popped, I believe this zone is bugged and I will not be able to finish the sig quest line
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Old 11-02-2017, 09:01 AM   #52
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Is there any way we could keep the gas mask and the Grotesque Visage illusion? I like them both!
I was disappointed when the upgraded gas mask didn't show up on appearance though.
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Old 11-02-2017, 06:41 PM   #53
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Buff stayed on the Spider, I ran through every attack I had...over and over. moved around the room, Nada. He stayed at 51%. Went through my quickest cast, as suggested on wiki. I've tried different approaches for 45 minutes!!! Nope. Finally evac'd to break combat and it takes you all the way to the start of the zone.

Are we sure it is the 7 abilities fast or is there something else?

Went back in, the curse lifted after 7. Must have been bugged first time
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Old 11-02-2017, 07:30 PM   #54
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The Arachnae Lacerater trash mobs kills channeler pets, when they supposed to be unkillable. Mine got killed twice recasted it then died again.
Please fix.
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Old 11-04-2017, 12:42 PM   #55
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nice that even in solo zone, you need to follow a strat


though .. kind of disappointed .. gear (solo) from plane of disease looks like gear from plane of magic or innovation.

and leather gear doesn't look appealling

so much for appearance Frown
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Old 11-08-2017, 02:31 PM   #56
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After fighting Blighthorn, all the little lepers spawn. If you camp out and come back in, they all disappear and don't come back.
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Old 11-08-2017, 04:49 PM   #57
Chrol

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Will be fixed. Thanks!
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Old 11-13-2017, 06:21 AM   #58
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Same deal this zone as in Outbreak so I'll just repaste what I said there. There are mobs in this zone called "malevolent retch". "Retch' is the sound one makes when vomiting, a "wretch" is one who is despicable or contemptable. In the Plane of Disease, hard to say which you mean but if its the latter, consider changing that.
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Old 11-16-2017, 06:11 AM   #59
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Apparently that buff is taken out by killing a nest while the mob is near it. Found a good write up here: http://eq2library.com/pop/dungeons/plane-of-disease-the-source/

Problem I have is that the Curse is not emoting when cast so I cannot make an ACT trigger, and the 2nd to 3rd time it lands on you it's not even showing a detrimental for it, so i don't even know I have it and die for without knowing I had it.. I tend to save my single target CAs for this curse.
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Old 11-16-2017, 05:31 PM   #60
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After dealing with Blighthorn, I decided to do a little exploring (since I didn't know where to go next). After skirting some of the mountains near Glutton Gorge, I got a message that said. "Nothing out here but desolation. I should turn back..." I was then ported to the north side of the barrier at -11.25, 94.79, -174.25. Essentially, I'm trapped. I can't get around the area without getting the message and being ported back. Luckily, I had packed some Totems of Escape. But for those that might not have been so lucky, maybe the teleport point should be adjusted somewhere on the south side (or dependent on zone progress).
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