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Old 10-15-2012, 10:50 PM   #1
Shawy

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Tomorrow's patch notes include nerfs to raid zone timers.  I am pleading with you not to do this change as it will ruin most casual raid guilds and semi-casual raid guilds.  The change states that raids will be hard timered at 2 days 20 hours and 4 days 20 hours (For PoW) this pretty much guarantees that guilds that require more than one day to do certain zones due to progression will be out of luck if they have any days off in their raiding schedule.

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Old 10-15-2012, 10:54 PM   #2
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I would assume this is a temp fix until such time as they can fix the exploit.

They can't really be that far out of touch to make this change as permanent.

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Old 10-15-2012, 11:00 PM   #3
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Ulrichvon wrote:

I would assume this is a temp fix until such time as they can fix the exploit.

They can't really be that far out of touch to make this change as permanent.

Hahah.You are funny.

Of course they are that far out of touch.  Anyone that is "in touch" pretty much gets moved over to new game development instead.

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Old 10-15-2012, 11:03 PM   #4
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Ulrichvon wrote:

I would assume this is a temp fix until such time as they can fix the exploit.

They can't really be that far out of touch to make this change as permanent.

Given that the wording is

"ZONE PROGRESSION / POPULATION

Current Raid Zones

Due to an exploit, raid zones now have a hard 2.8 day [ 2 days 20 hours] lockout timer.  Timers will expire naturally and are no longer able to be reset.  This will include all Velious and future Raid zones.

Plane of War is now a hard 4.8 day [4 days 20 hours] lockout timer."

 

This doesn't look like a 'temp fix'.

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Old 10-16-2012, 12:32 AM   #5
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Screw pleading... I'm warning.  It won't end well.

Don't put this moronic change in, its probably the dumbest idea I've read in patch notes in years. 

So instead of a few cheaters being able to get a few more pieces of loot than you want to allow, you are going to blow up the raiding schedules of every guild in the game... yeah... thats a super well thought out move Einstein.

I don't give a crap what the exploit is, but you should be more concerned with your customers and their level of enjoyment (which this kills) and not about protecting your tiny digital warehouse of 'loot' from a handful of people with this ridiculously hamfisted 'fix'.

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Old 10-16-2012, 12:40 AM   #6
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They are without questing killing all low/mid level raid guilds. Some guilds only raid twice a week and can do so due to the current timers. Think about this before it goes in.
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Old 10-16-2012, 01:07 AM   #7
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I sure hope  this is a temporary fix on the way to doing this right else casual raiders are gonna leave in droves.

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Old 10-16-2012, 01:28 AM   #8
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WTHeck??? How about a REAL fix and banning the exploiters forever... Why mess over EVERYONE? Seriously... Do you hate us or something? Does anyone ACTUALLY CARE over there??
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Old 10-16-2012, 01:32 AM   #9
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Is your code so buggy that a fix to an exploit requires to change the way reset timers have been working for years? Why not address the issue without turning 80% of the game's raid schedules upside down?
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Old 10-16-2012, 01:52 AM   #10
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Don't know what everyone is complaining about. Untested changes with huge implications announced the night before implementation NEVER have unintended consequences. Y'all just being unreasonable.

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Old 10-16-2012, 02:16 AM   #11
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Extremely poor forethought at best...SOE's poor script design killed many WW guilds...this will definately have a serious impact even more and is so mind numbingly stupid its beyond rational.  But hey its not like SOE doesnt have multiple tracking programs designed to follow everything you do in game both legal and illegal to find the exploiters.../sarcasim off

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Old 10-16-2012, 02:38 AM   #12
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[email protected] wrote:

Don't know what everyone is complaining about. Untested changes with huge implications announced the night before implementation NEVER have unintended consequences. Y'all just being unreasonable.

At least they didn't do it on a Friday, then head for the hills, and let us spin all weekend.  Cause, you know, they never do that to us.

I'm sure tomorrow being a Tuesday, someone will be around to respond to our concerns...

Right?

Right??????

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Old 10-16-2012, 03:34 AM   #13
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Wouldn't want a sensible fix like, I dunno, a two day 20 hour debuff you get by killing a named that prevents you from damaging the same named again until it expires. Nah, let's just screw up progression again.

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Old 10-16-2012, 03:44 AM   #14
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The extra length in minimum lockout to Plane of War is absurd...

The zone has been in game for a year. Why are you changing it now, and so close to expansion time? This is a pretty crappy decision. Are you trying to keep players in this game or what?

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Old 10-16-2012, 03:48 AM   #15
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[email protected] wrote:

The extra length in minimum lockout to Plane of War is absurd...

The zone has been in game for a year. Why are you changing it now, and so close to expansion time? This is a pretty crappy decision. Are you trying to keep players in this game or what?

^^ This - why NOW?? All this means is that we play less....  and find other places to spend money.

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Old 10-16-2012, 03:58 AM   #16
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Please keep this issue betweeen SOE and said exploiters. Punish them and their guilds as you see fit, but leave the rest of the population out of this.

Penalizing the player base instead of fixing an exploit is not the way to proceed.

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Old 10-16-2012, 03:59 AM   #17
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smart move before 1 new exp(not)

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Old 10-16-2012, 04:22 AM   #18
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Mastercrafted fabled will sell much better now :O) Tnx SOE! :OP

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Old 10-16-2012, 06:03 AM   #19
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amgx wrote:

Please keep this issue betweeen SOE and said exploiters. Punish them and their guilds as you see fit, but leave the rest of the population out of this.

Penalizing the player base instead of fixing an exploit is not the way to proceed.

totally agree....

I hope you are joking beacuse this "fix" means basically death to many casual and semi-raiding guilds. How do you expect guilds who raid 2 / 3x per week to work on new mobs?

You are basically destroying what we've acomplished beacuse from now on many guilds won't be possible to progress further and this means more people quiting your game...

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Old 10-16-2012, 06:24 AM   #20
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If you implment a 4 day 20 hour on pow you will kill your raiding players.

here is what some top end guilds clear zones in

Sleepers Tomb = 30 min zone

All 3 drunders = 1.2 hours

PoW =  3 hours ( need a break after 90 + mind numbing trash ) so less than 3

just go and take all the loot from those that have explioted,may be even ban them.

you will lose a lot less from doing this then you will from doing what you about to do - implement a static 3 or 4 day flagging system for the so called hard zones if you kill a mob or not and make it so they cant over lap

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Old 10-16-2012, 06:30 AM   #21
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Good luck to all the people that raid twice a week, like Mon+Thu or Wed+Sun. Those folks will be pretty screwed thanks to this stupid decision.

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Old 10-16-2012, 06:37 AM   #22
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Luhai wrote:

Good luck to all the people that raid twice a week, like Mon+Thu or Wed+Sun. Those folks will be pretty screwed thanks to this stupid decision.

We raid three times a week but we are still screwed. It happens many times that on the next raid we don't have good enough setup to continue a half-finished harder zone. We will lose that zone and have to start over again.

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Old 10-16-2012, 06:51 AM   #23
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Seriously, after pro7 deal and community split, i thought we had worst idea already. But this is just ridiculous. No single guild will able to progress on new mobs in incoming expansion with 3 days lock. Every hc guild will get bored and prolly disband before it too. You expecting us to raid 1 day a week? Fix an exploit, ban cheaters, do not penalize rest of players.

And, tbn, why your always doing things wrong. You copied achievments from WoW, but noone here ineresting in them. Know why?-no rewards. Add more titles, house items, apperance gear, mounts..anything. You merged stats, but again did it weird way. Etc, etc..

For a once, listen your community and abort that stupid change.

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Old 10-16-2012, 07:01 AM   #24
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Here comes the death of everquest 2 .. stop this update or this will be the end of your game.. lol and right b4 an expansion .. good luck soe .. i aint paying to raid 1 day a week

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Old 10-16-2012, 07:49 AM   #25
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It is hard to believe that SOE even have the gall to implement a "Fix" like this.

They have countless players and the some of the most dedicated ones, the raiders, who have an entire part of the game dedicated to them has just been hamstringed. Casual Raiding guilds is where people get a taste of he excitement and the challenge that is Raiding content.

Without that there will be very little new blood in the Raiding community, a community that has already struggled alot.

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Old 10-16-2012, 07:52 AM   #26
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How does a slightly longer delay between raiding a zone kill raiding guilds?

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Old 10-16-2012, 08:04 AM   #27
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Because right now it's only zone worth doing and it's one evening to clear. With new system we basicly will raid one day a week. You want to pay 15$ for 4 evenings a month? And it's just simply boring.

After expansion will come out we'll be screwed as rest, because 3 days are not enough to progres in new zones.

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Old 10-16-2012, 08:06 AM   #28
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Arabani wrote:

Because right now it's only zone worth doing and it's one evening to clear. With new system we basicly will raid one day a week. You want to pay 15$ for 4 evenings a month? And it's just simply boring.

After expansion will come out we'll be screwed as rest, because 3 days are not enough to progres in new zones.

How was it before the change?

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Old 10-16-2012, 08:18 AM   #29
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The basic lockout timer was 7 days and could be reset after around 3 days.

That gave you plenty of time to pull some harder mobs instead of having to finish everything within 2d20h (or start all over again).

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Old 10-16-2012, 08:33 AM   #30
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Cakeny wrote:

Arabani wrote:

Because right now it's only zone worth doing and it's one evening to clear. With new system we basicly will raid one day a week. You want to pay 15$ for 4 evenings a month? And it's just simply boring.

After expansion will come out we'll be screwed as rest, because 3 days are not enough to progres in new zones.

How was it before the change?

Right now it's kinda 16 raid days a month. We do PoW one day. ST, Drunders,Vyskudra other day and having early night or camp avatars. Then reset  PoW same week and repeat. We doing St and Drunders mainly just to raid and cover a free time between PoW. I'm 100% sure,with new system, people will cba to log aditional day a week just for STDrunder

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