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Old 11-01-2015, 10:29 PM   #61
Kander

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This should be set up now so that you only ever get one or the other.
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Old 11-01-2015, 10:29 PM   #62
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Thank you.
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Old 11-02-2015, 08:00 AM   #63
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I can confirm this also. They were knocking me down from 1.5 mill health to red really fast.
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Old 11-02-2015, 04:47 PM   #64
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Sorry to keep spamming this thread but there are some issues still.

Is it possible to turn us around in Temple of the Ill-Seen so that when we enter we're not facing the door?

Oh and Grelikor in Adv Solo needs his hitpoints increased by at least 50-75%. We can one shot him. Edit: Same goes with Klandoth. Easy one shot.

Next is the Betrayers are still acting wonky. Manageable if there is only one per group, but 2 and it's lights out. Maybe my 200k resists aren't enough? Not sure.

[IMG]
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Old 11-02-2015, 06:34 PM   #65
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The fixes for getting more than one betrayer have not gone in yet. I adjusted the damage on Dark Assault again as well.

Both bosses were missing the boss buff package. This has been corrected.

Changed the heading so you are no longer facing the door. [All of this should be in for next update.]
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Old 11-02-2015, 07:03 PM   #66
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Thank you sir.
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Old 11-02-2015, 07:37 PM   #67
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Dark Assault in advanced solo is hitting me between 2 and 5 times for up to 430K Each hit. Seems like this might still be a tad high for adv solo?
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Old 11-02-2015, 07:38 PM   #68
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As stated directly above, its been adjusted. Smile
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Old 11-02-2015, 07:41 PM   #69
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And what is the mechanic that forces healers off their target every encounter in this zone?
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Old 11-02-2015, 07:42 PM   #70
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when? Im in the zone now and just got one-shotted by dark assault again...
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Old 11-02-2015, 07:45 PM   #71
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Next build.
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Old 11-03-2015, 03:19 AM   #72
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Kralet Penumbra: Tepid Depths Heroic
Only revive location is Ossuary of Malice in AoM
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Old 11-03-2015, 03:59 AM   #73
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This was not funny, actually it was kinda funny entire group wound up in Ossuary in Phantom Sea.Eek

I cant comment on the zone much except the KB in my opinion that I saw in the first 5 or 10 minutes of thiszone was over kill(literally). Flying like 2 or 3 flights into other mobs is never a fun thing. I dont see anyone wanting to run this zone when it goes live due to that. To many layers in the zone and too many KB's(not fun). We just never went back since we revived In Ossuary.
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Old 11-03-2015, 05:58 PM   #74
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The respawn should be fixed next build. The KB has been toned down.
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Old 11-05-2015, 07:32 PM   #75
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Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]

Few quick notes: Mostly Aesthetic:

The zone is beautiful. I liked everything about it. Layout. Design choices. Color - especially the colors, it was just gorgeous. The zone also has my favorite mob models of the expansion so far. I'm going to spend more time running around in solo and heroic versions of these zones today.

I didn't read and / or know anything about the zone before I went in for the first time.

I'm still not sure there were any boss scripts / mechanics, I just temped-up and the names all blew up. Fighter / Healer experience will be different, I'm sure.

Very excited about all of the Kralet Penumbra zones, especially the heroic versions. No raid version/s? You should make one. Wink

Good job on this one, very cool stuff.

Dreadtalon, a Freetard of Freeport
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Old 11-06-2015, 08:33 AM   #76
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There is definitely a raid version, its the biggest of the expansion raid zones.

Thanks for feedback!
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Old 11-06-2015, 08:53 AM   #77
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Awesome, very much looking forward to it! Thank you!

Dreadtalon, a Freetard of Freeport
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Old 11-06-2015, 05:47 PM   #78
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Friday, Nov. 6th After patch this morning, I am running Kralet Penumbra: Rise to Power on Kreox my ranger & All the bosses drop an INVISIBLE chest. Cannot /target chest, cannot /summon_chest, Cannot see the thing but hear them dropping. I have killed everything in the zone, but unable to get the chest rewards. Also, all the bosses have super powers, able to 1 shot me like they are gods. It almost seems they have Heroic or Epic abilities. I am not squishy as a ranger and normally have no problems killing these guys unless I mess up, but I don't even get the chance to mess up, target them, hit them with 1 ability & reviving at entrance; its just that quick.

Also mentioned the chest issue in general chat & others are having the same problem in the different zones they are in: Bar Brawlers, District of Ash, & few others.
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Old 11-07-2015, 12:23 AM   #79
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Still haven't fixed chest drops to being visible?
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Old 11-07-2015, 12:34 AM   #80
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It requires an update. Which is in the process now. So soon.
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Old 11-07-2015, 12:39 AM   #81
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Thanks Kander.
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Old 11-07-2015, 05:19 AM   #82
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Rise to Power, adv solo:

Drelaakor went into his room pulled all the mobs + him (I have ran this zone about 20 times and always pull it this way) and he hit me for 32,146,780 and 1 shot my 100 SK with 17k mit and 3m hp. after dying and coming back he hit for normal numbers
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Old 11-07-2015, 07:29 AM   #83
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I had the same issue as Uciha, on Drelaakor in the Rise to Power advanced solo. Playing as a SK, 16k mitigation, 3.2M HP, and he would melee hit for 32million+ dmg. After 4 one shots like this, the 5th time he damaged me as normal, hitting in the 200k range.
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Old 11-07-2015, 08:33 AM   #84
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Should be fixed. Boss should not be one shotting you.
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Old 11-07-2015, 07:33 PM   #85
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Should be fixed today. It had a bugged special weapon.
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Old 11-07-2015, 09:48 PM   #86
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In Temple of the Ill-Seen (Advanced Solo), if I jump down onto any paved surface, I get a splash sound as if I had jumped into water, not the sound of landing on stonework.
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Old 11-07-2015, 11:44 PM   #87
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This solo is broken that's all I can guess.. Xaxc flurries me for 500k five times per shot. Next go he flurried for 956k,637k,319, then next go flurried 4 times 450k,407k,21k,136k. Drelaakor is hitting for 45-58 mil HARD TO LIVE THROUGH THAT!! Then there is the rush of overly friendly mobs at the very beginning. But that is more of an annoyance, if I body pull very carefully then I only die 4-5 times.
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Old 11-07-2015, 11:49 PM   #88
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As posted above, we are aware of the issue with Drelaakor, it should be resolved next build.

Xacx-Kahda should also no longer use Dark Assault ( The flurry thing you are talking about that is not Flurry)

We'll try to get a new beta build tomorrow, since obviously it did not go in today.[/quote]
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Old 11-08-2015, 12:54 AM   #89
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Holy cow, the two AS zones were pushovers Thursday, and its one-shot hell today with the names.... whadjoodoo????? Middleground...its here somewhere!! BigGrin
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Old 11-08-2015, 01:04 AM   #90
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[/quote]

We'll thanks for the kind reply.

I had seen that you had acknowledged the fact that Drelaakor had a problem and that it should have been fixed (seemingly by the time that I had posted). As for the flurry that isn't really a flurry it was easiest way to describe an action that happens all at the same instant in this game. I would have called it a double cast except it was happening 4-5 times each attack. How would you best describe it so that I might not offend you next time oh dev god?
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