EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Scout's Den
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 03-05-2011, 05:41 AM   #1
Mermut

Loremaster
Mermut's Avatar
 
Join Date: Feb 2009
Posts: 852
Default

Does anybody have any clue why so much of the DoV scout gear has riposte chance and riposte damage? How often are scouts going to be having aggro so they can have a chance to parry and then a chance to riposte if they do parry?Very very minor potential for usefulness when soloing, completely useless in grouping if your tank is 1/2 way decent.

__________________
I'm willing to suspend my disbelief, But not hang it by the neck until dead.
Mermut is offline   Reply With Quote
Old 03-06-2011, 03:29 PM   #2
Ujina

Loremaster
 
Join Date: Nov 2004
Posts: 59
Default

And what about throwing weapons ? Now satchel are brawler only, none of the velious ones are scout usable. So i have to use a bow but my two ranged CA can only be used with satchel...

__________________
Pikifou, Swashbuckler 90 Carpenter 90 tinkerer 400 of the Clan Nan Dreolan on Permafrost
Ujina is offline   Reply With Quote
Old 03-07-2011, 03:52 PM   #3
Umub

Loremaster
 
Join Date: Aug 2009
Posts: 184
Default

I agree 100%. The faction gear from the Othmir is just very hard to justify using because they put 5% reposte damage instead of multi attack, crit chance, dps, or even +slashing, etc. on it.

I know it's similar with all scouts. But particularly on my Ranger. I try to never, ever be in melee range of anything unless I am behind it. Thus I almost never reposte anything.

Umub is offline   Reply With Quote
Old 03-08-2011, 10:11 AM   #4
Julyen

Master
 
Join Date: Jan 2011
Posts: 5
Default

If they were to swap out the riposte damage for multi-attack, even a relativelt small amount, much of this gear would become incredibly useful and class appropriate.

Julyen is offline   Reply With Quote
Old 03-09-2011, 03:59 PM   #5
RingleToo

Loremaster
 
Join Date: Nov 2004
Location: watervliet
Posts: 324
Default

One of these days I'm going to drive over to SONY HQ and ask them why they do things like this. I know there's probably good reasoning. Don't know what it is, but then I'd be a game developer if I could figure stuff like this out lol. Maybe if I go bearing gifts of chocolate, I might even get answers

__________________
RingleToo is offline   Reply With Quote
Old 03-10-2011, 11:50 AM   #6
Spite

Loremaster
Spite's Avatar
 
Join Date: Feb 2005
Posts: 222
Default

The reason they did this is simple. Ezekeil in beta lobbied for it and they listened. Lot of folks said it was bad and Dev's said it was just they solo quest stuff they added it to to make soloing easier. This was a lie becuase group rewards have it as well.

Basically when you add

a. There is no quality assurance on who gets into beta,

b. The fact that most of the testing was done by over-geared players from SF (testing with the guide that cleared everything SF weeks before everyone else is probably a poor sample for your average playerbase)

c. A lack of a class manifesto or design guide to base assessments from.

d. The Item Dev is clueless on itemization. Examples include: Reposte on lots of group aquired (solo stuff is wrong too) scout gear, huge amounts of DPS on fighter gear.

e. Horrible progression in zones.

f. GNINJA must have a secret way to by-pass QA because there is no way half of his stuff is tested or even passes a basic sanity test.

You end up with constant "adjustments", an unhappy userbase and and a general fail experience for the expansion.

Spite is offline   Reply With Quote
Old 03-11-2011, 11:18 AM   #7
ShadyCharacter

Loremaster
 
Join Date: Sep 2005
Posts: 85
Default

Riposte on scout gear = asanine. Tons of capped dps on tank gear = moronic. Deflection on plate tank gear = stupid. All together = Someone for whatever reason couldn't be arsed learning even the fundamentals of this game enough to do thier job properly. Also Umbu, even rangers are melee. They just happen to be able to do 80 - 90% of thier dps at ranged. Either way though, riposte is equally dumb. I get a little more annoyed every time I see yet another piece with it on. I stopped counting at around 25.
ShadyCharacter is offline   Reply With Quote
Old 03-11-2011, 12:45 PM   #8
ccarro

General
ccarro's Avatar
 
Join Date: Apr 2005
Location: Maine
Posts: 225
Default

100% agree.

Riposte garbage on scout gear makes me feel dumber everytime I see it.

__________________
ccarro is offline   Reply With Quote
Old 03-12-2011, 01:38 PM   #9
Onorem

Loremaster
 
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
Default

+dps helps all scouts.

+multi attack helps all scouts.

+attack speed helps all scouts.

+riposte sucks for most and is only situationally useful for some. Were scouts somewhere asking for this?

__________________
_________________________________
"EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010
Onorem is offline   Reply With Quote
Old 03-14-2011, 02:51 AM   #10
ShadyCharacter

Loremaster
 
Join Date: Sep 2005
Posts: 85
Default

Yes and no on the +dps. It does help till you cap of course, which is pretty easy to do in a raid and groups and these days my SK caps solo.
ShadyCharacter is offline   Reply With Quote
Old 03-14-2011, 06:27 PM   #11
Mermut

Loremaster
Mermut's Avatar
 
Join Date: Feb 2009
Posts: 852
Default

ShadyCharacter wrote:

Yes and no on the +dps. It does help till you cap of course, which is pretty easy to do in a raid and groups and these days my SK caps solo.

Part of the reason your SK caps solo is that all the tank gear has DPS SMILEY

__________________
I'm willing to suspend my disbelief, But not hang it by the neck until dead.
Mermut is offline   Reply With Quote
Old 03-14-2011, 06:59 PM   #12
-=Hoss=-

Loremaster
-=Hoss=-'s Avatar
 
Join Date: Jan 2005
Posts: 402
Default

My assassin caps dps solo too and I've been known to pick lesser gear just because it has no DPS mod and I'm sick of seeing the worthless stat.  I have this fantasy that SOE keeps track of what gear we choose and use and that it somehow gets referenced when evaluating new gear. 

I also have fantasies involving redheads that are probably more realistic.

-=Hoss=- is offline   Reply With Quote
Old 03-16-2011, 02:46 AM   #13
Onorem

Loremaster
 
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
Default

ShadyCharacter wrote:

Yes and no on the +dps. It does help till you cap of course, which is pretty easy to do in a raid and groups and these days my SK caps solo.

Fair enough...but even capped, it's just as useful as riposte in raids and groups, right?

__________________
_________________________________
"EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010
Onorem is offline   Reply With Quote
Old 03-16-2011, 10:27 AM   #14
ShadyCharacter

Loremaster
 
Join Date: Sep 2005
Posts: 85
Default

Mermut wrote:

ShadyCharacter wrote:

Yes and no on the +dps. It does help till you cap of course, which is pretty easy to do in a raid and groups and these days my SK caps solo.

Part of the reason your SK caps solo is that all the tank gear has DPS

Really? I am well aware of where it comes from and if you want to get technical it comes from adornments, procs and buffs in addition to the tank gear. I used the SK as an extreme example because my Brigand caps easily in groups or raids but can not solo (she isn't far though). Hoss has attested that capping on dps is not hard on scouts, and he is far from the only one I have seen.

My point is dps is so often capped on multiple characters these days having large amounts of it on gear quickly becomes redundant. As it's cap is relatively low it would be much better to stick more of an uncapped stat like MA or CB or Potentcy.

Sorry Onorem, I do agree +dps is more useful than riposte, without a doubt. At least it is till it is capped of course then yet another item with +20 dps is as useless as riposte, and it hurts when we are getting that in lieu of an uncapped stat that would continue to add benefits.

In short it is useful to a point, then it becomes useless. The problem is it is easy to get to that point. Hence the yes and no.

ShadyCharacter is offline   Reply With Quote
Old 03-16-2011, 05:27 PM   #15
-=Hoss=-

Loremaster
-=Hoss=-'s Avatar
 
Join Date: Jan 2005
Posts: 402
Default

Can you riposte an AOE?  If so, then i'd say its more valuable. 

-=Hoss=- is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 05:40 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.