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Old 10-09-2018, 03:55 AM   #1
Caith

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Please provide all Adorning related feedback here. Please remember to be specific, including recipe name and level.

Note: Most Adorning recipes are still forthcoming.
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Old 10-11-2018, 11:45 PM   #2
Niami DenMother

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Caith, the adornment mats on Oliver say "planar" in the name, but don't stack with the PoP planar adorn bits. I'm assuming that is a "copy pasta" error, and they and the second "Planar Adornments" book on him (the empty one) need to be renamed? Or are we supposed to still use the PoP adorn bits, and the ones on Oliver are just the wrong thing totally? BigGrin
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Old 10-19-2018, 11:15 PM   #3
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[BUG] the reverse of the above is also true. Not only do the infusions/etc from Oliver not work in the PoP adorn recipes, even though the resource names are the same, but the infusions of the planes/etc from PoP do NOT count as ingredients for the new adornments. Either the resource names on Oliver, and in the new celestial adorn recipes need to be changed (and then we need to test transmuting expansion stuff), or they need to use the mats we already have.
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Old 10-19-2018, 11:55 PM   #4
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Transmuting expansion items (quest rewards), also returns the "old" planar adorning mats that don't stack with the "new" planar adorning mats needed by the new recipes.
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Old 10-20-2018, 12:09 AM   #5
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Celestial Adornment of Health suffers from "copy pasta" errors - it is an exact duplicate (other than the name) of the Planar Adornment of Health, including the Ethereal Tag (instead of being mastercrafted fabled like other celestials)

I don't have the oomph to check all of these against the planar adorns - does someone want to adopt that project? BigGrin
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Old 10-20-2018, 12:12 AM   #6
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I can do it.
Do you need the combines tested as well, or just the comparisons?
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Old 10-20-2018, 12:17 AM   #7
Niami DenMother

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Celestial Adornment of Parrying vs Celestial Adornment of Defense - both give exactly the same thing (104 defensive skills). The only difference between the two is that the parrying goes in chest, finger and the defense goes in chest, finger, charm. Perhaps remove the parrying one, since it is more or less redundant?
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Old 10-20-2018, 12:29 AM   #8
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I'm doing all the combines now. I just ... have issues with numbers* some days, so me checking stats can be bad.

(*Its a fibro thing, for some of us)
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Old 10-20-2018, 12:41 AM   #9
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Regarding the TS nails - we still do not have any TS adorns that fit in ear (for earring of the solstice, etc), cloak (for allllll the many crafting cloaks that we get), and finger (mark of the far seas). This was something that we /bugged for the planar versions of these nails, too. It'd be nice to get them included somewhere. Smile
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Old 10-20-2018, 01:15 AM   #10
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All of the celestial vs planar adorns (both the adventuring ones and the tradeskill 'nails') have exactly the same stats between the two tiers.

Note: This includes the oranges, between the 6s and 7s. Additionally, the 7s are calling for an essence of magic and I'm pretty sure they should be looking for an essence of chaos
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Old 10-20-2018, 01:22 AM   #11
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Reguarding the TS adorns/nails

Nails of Artificing, Artistry, Chemistry, Fletching, Metalshaping, Metalworking, Scribing, Sculpting, and Tailoring are all EXACTLY the same, except for names, going in the same slots, non-lore and giving 10 crafting skills

Fisher's, Forester's, Gatherer's, Miner's, and Trapper's Nails are all EXACTLY the same, except for names, going in the same slots, non-lore and giving 10 harvesting skills

That is 12 adorns that could be removed, still leaving one of each 'set' and reducing the recipe bloat we've been told increases character file size....
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Old 10-20-2018, 01:57 AM   #12
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The Rune of ____ [VII] recipes have more than that going on. They are are creating versions that are labeled as [VI]
They also don't have "Celestial" in the recipe name, but it is there in the item name.

Since this may sound confusing, here's an example:

Recipe scroll "Rune of Championship [VII]" has a recipe name of "Rune of Championship [VII]" and produces an item name of "Celestial Rune of Championship [VI]" (it should be VII as well). The stats are the same as the Pop "Rune of Championship [VI]" with the notable differences of the name and the fact that it is heirloom, not no-trade (thank you for that part!)

So, they need a stat pass, and a renaming of the recipe scrolls and the recipe names. Then they need to have the essence of magic primary to be an essence of chaos (not seen one in the wild yet but they're on Oliver at least!)

I'd also ask that they become Lore-Equip (they are currently lore), so if someone really had that many infusions to burn, the adorner could make more than one at a time for their alts. Smile
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Old 10-20-2018, 08:47 AM   #13
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The adorning mats on the beta buff don't work with the PoP adorning recipes.
Either something is wrong with the adorning mats on the beta buffer
or
There are new adorning mats and they just haven't been renamed on beta yet (whichi I suppose is 'wrong' too, just in a different way)

Either way it should be fixed.

If there are new adorning mats, we need to know so we can test transmuting as well as adorning. Additionally, that would necessitate new 'blue cylinders' for us to transmute for fragments.
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Old 10-20-2018, 04:46 PM   #14
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Dare I ask - is there going to be a doublecast craftable rune to replace the proving grounds one from what is now expansions ago?
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Old 10-20-2018, 05:45 PM   #15
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Will there be a Planar or Celestial version of an adornment for cloak and waist as these were left out of the last expac.

Also; when looking at the beta reward for Tradeskillers; I noted that the reward gives a mount with a bonus for harvesting of 50 and there is no benefit for transmuting. Brightfire TS reward mount gives 80 to harvesting and transmuting. Is there something wrong here? I think the new mount should give 100 harvesting and transmuting to be an improvement not a step backwards.
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Old 10-20-2018, 06:14 PM   #16
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That actually reminds me of another problem

There are no craftable white adorns that go in either the cloak slot or the waist/belt slot.
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Old 10-21-2018, 10:47 PM   #17
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I realized that I needed 550 base adorning to get the Celestial recipes, so up to the Smith's Gallery I went and did the daily writ, but now I need to grind some more adorning skill, since my base adorning skill is currently 515/550 (buffed 682/617).

The Planar Recipes for white adorns do not recognize that I have the following materials in my bags:
  • aITEM -1171649016 -500260312 0 0 0:[Planar Mana]/a
  • aITEM -1534595813 -309339115 0 0 0:[Infusion of the Planes]/a
  • aITEM -143518186 -1535800114 0 0 0:[Planar Fragment]/a
  • aITEM 620668618 -391744408 0 0 0:[Planar Powder]/a
So, over to the forge, where I crafted 50 pairs of Academic boots, then transmuted them, resulting in 10 infusions and 40 powders. I was able to nab three of the Planar Transmutation Stones from the broker. Sure enough, the recipe "sees" the newly transmuted stuff:
  • aITEM 471129071 -309339115 0 0 0:[Infusion of the Planes]/a
  • aITEM -1160879155 -1535800114 0 0 0:[Planar Fragment]/a
  • aITEM -91987980 -391744408 0 0 0:[Planar Powder]/a
Can we please have working adorning materials from Oliver? or else a beta buff bauble to max adorning skill? I tried Oliver's Beta tradeskill bauble, but it just scoffed at me that I was already 110.
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Old 10-22-2018, 01:57 AM   #18
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The new adorns do not have new stats. They look exactly like their Planar predecessors.

[IMG]
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Old 10-25-2018, 09:02 AM   #19
Niami DenMother

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THANK YOU for the dilution/distillation recipes for the PoP mats.

It'd really help testing a LOT if the confusion about PoP vs CD adorning mats was sorted out, though. Having 2 stacks infusions of the planes in my depots, 2 stacks of planar mana, etc. makes it really, really hard to verify which are the PoP ones and which are the CD ones ... or if they are "supposed" to be the same. Nor can we easily figure out if CD items are transmuting into PoP versions or into CD versions. etc. It hurts my brain every time I have to track which stack of mats things are dropping into and pulling out of in my depot, which they should be dropping into, etc. and I'm afraid something major is going to get missed because we're relying on buffer-provided materials for the celestial adorns without being able to easily verify if we're able to naturally obtain those same materials. Yes, I could remove the old stuff from my depot, but if I'd done that, I'd not have known that the naming/stacking issue even existed, so it isn't optimal. Smile Thanks!
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Old 10-29-2018, 11:20 PM   #20
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The ladies above tackled the stats and name problems for mats so I won't say the same a third time.

"Celestial Adornment of Extra Attacks (2H Superior)" produces a "Celestial Adornment of Extra Attacks". They don't stack but they have the same name and same stats. It also has the same slots ("shoulders, hands, neck" instead of primary 2H)

The nails: there's no upgrade whatsoever from previous book.
I'm still annoyed by the fact that the Nail of Chemistry and the nail of scribing are exactly the same thing (no class check/change) and that the fisher's nail and trapper nail are both +10 harvesting without a node change but it was the same in previous book anyway

Runes of _ VII : there's no stat upgrade either but, as said above, they craft "Runes of _ VI" so it can explain that.
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Old 10-30-2018, 06:32 AM   #21
Niami DenMother

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Ok. Oliver and the recipes got their naming straight with build 14359 tonight, and we'll need to re-check basic recipes and transmutes.

So far:

1) Celestial adorn/nail/rune recipes now require celestial transmute materials. (Celestial mana, infusion of the celestials (sic), celestial powder, celestial fragment)
2) Both the Transmuting Distillations Volume 12 and Transmuting Dilutions Volume 12 are for the Planar transmute mats from PoP

No problems with those. But ...

[BUG] I transmuted an Academic's Wand of Energy, since it is still no good as a wand, and it transmuted into planar powder instead of celestial powder or infusion of the celestials. I also tested with a couple dropped items (Srethix's Dark Stone Ring and Infernal Leather Leg Wraps). So I'm going to guess that all treasured+ items in the expansion will need to be tweaked to return celestial materials instead of planar.
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Old 10-31-2018, 05:25 PM   #22
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Could we please get different color icons for the adorning mats this expac? The last two already look the same and since all of the TS mats for CD have the same 'level' as the PoP mats, it's impossible to sort them by level to pick them out from the PoP mats. Making the adorning mats a different color would be a big heal.
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Old 10-31-2018, 10:28 PM   #23
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As of the patch last night, the transmuting issues have been fixed.
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Old 11-01-2018, 09:42 PM   #24
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Stats didn't change on adornment as of today (14363). Stats are the same as previous tier and Celestial Adornment of Extra Attacks (2H Superior) produces Celestial Adornment of Extra Attacks
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Old 11-03-2018, 09:18 AM   #25
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orange VII and all celestial adorns and nails still need stat tweaks.
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Old 11-07-2018, 06:07 PM   #26
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Why are there no CD adorns that fit an Accolade slot? Every Accolade up through Beta has one white slot, and it appears that CD Accolades have one ORANGE slot. We should get adorns to use in these slots!

Looking at my various mercs, looks like the last adorn for Accolades was Incandescent Adornment of Haste.
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Old 11-10-2018, 10:45 PM   #27
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The "Celestial Adornment of Extra Attacks (2H Superior)" has the exact same stats as "Celestial Adornment of Extra Attacks" (+3 ability doublecast +7 spell doublecast)
Apart from the "celestial/planar adornment of increased criticals" (1H and 2H), all adornments have the exact same stats as those in the aITEM -1396054341 1578505435Tonguelanar Adornments/a book.
Orange VII adorns are fixed. Nails are still the same as previous "tier".
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