EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Tradeskill Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 11-05-2012, 07:49 PM   #1
Megavolt
Server: Everfrost
Guild: Mithril
Rank: Emissary (6mo + 250k status)

Loremaster
Megavolt's Avatar
 
Join Date: Nov 2008
Posts: 212
Default

It's really unfair that melees have to purchase ammo for their ranged autoattacks (in piles now that flurry is on it) while casters get their ranged autoattacks free.

Would really like to see a player made spell autoattack component and component bags to level the field as far as cost to generally run your character.

Just an idea.

__________________
Megavolt is offline   Reply With Quote
Old 11-05-2012, 08:30 PM   #2
daray

Loremaster
daray's Avatar
 
Join Date: May 2006
Posts: 371
Default

Perfectly fine with me, as long as it comes with the increased damage needed.

daray is offline   Reply With Quote
Old 11-05-2012, 09:25 PM   #3
Rainmare
Server: Oasis
Guild: Pillage
Rank: Captain

Loremaster
 
Join Date: Nov 2004
Posts: 1,982
Default

yeah mages get thier 'ranged auto' for free...but thier ranged auto does like 1/20 the damage 1 of my arrows do. and that's being generous with the number.

Rainmare is offline   Reply With Quote
Old 11-06-2012, 02:41 AM   #4
Mohee

Lord
Mohee's Avatar
 
Join Date: Jun 2011
Posts: 502
Default

Spell Weapon auto attack stats are there for mages just so they have something to reforge into stuff they need.

I like your idea, only if they actually fix the damage spell weapon auto does, or maybe they should make bows/thrown weapons not use ammo, but make them do the amount of damage that spell weapon auto does?

Even if a mage has all the spell weapon stats capped, it doesn't do jack for dps... Just FYI. You're looking at like 20-35k dps TOPS. Which would lower your other DPS a lot because if your spell weapon stats are maxed, that means you didnt reforge any of them into actual things that are useful (Abil Mod, Cast, Reuse, Recov, HP, Pow, or Melee stats) 

__________________


EQ'ing since 1999
Mohee is offline   Reply With Quote
Old 11-06-2012, 03:55 AM   #5
kdmorse

Loremaster
 
Join Date: Nov 2004
Posts: 653
Default

I fully support this idea, as long as it comes with *actual* dps.  6K spell weapon dps from spell autoattack on a mage doing 300K dps doesn't actually impress anyone.  The troub standing next to him is doing 160K with arrows.

I'll gladly accept the burdon of spell weapon ammo - as long as I'm shooting something larget than ping-ping balls...

Mohee wrote:

Even if a mage has all the spell weapon stats capped, it doesn't do jack for dps... Just FYI. You're looking at like 20-35k dps TOPS. Which would lower your other DPS a lot because if your spell weapon stats are maxed, that means you didnt reforge any of them into actual things that are useful (Abil Mod, Cast, Reuse, Recov, HP, Pow, or Melee stats) 

You did a lot better than me on that experriment.  I reforged everything I could INTO Spell Weapon stats on a lark.  Barely broke 10K SW auto attack...

kdmorse is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 12:44 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.