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Old 10-30-2012, 06:24 PM   #1
Rathadin

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Hey all.

I'm wondering if there exists a UI mod that works like the popular UI mod for World of Warcraft known as Auctioneer.

http://auctioneeraddon.com/?p=screen

As you can see, Auctioneer provides a tremendous amount of information by scanning a server's Auction House (the Broker here in EverQuest II).  In addition to that, it also allows you to easily add items for auction and undercut competitors with a variety of options.

Mostly I'm looking for an easier way to undercut competitors by having an in-game mod do the calculations for me, instead of having to input my custom formula into Wolfram Alpha for every item.

Any help on where I might find such a mod would be great.

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Old 10-30-2012, 09:25 PM   #2
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Wow. Really? A one-button-does-it to let you undercut all the items you are selling.. and let everyone have it, thereby removing the need to actually do something with your broker? We may be getting a little lazy over here in EQ2, but not THAT lazy.
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Old 10-31-2012, 02:32 AM   #3
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zehly wrote:

Wow. Really? A one-button-does-it to let you undercut all the items you are selling.. and let everyone have it, thereby removing the need to actually do something with your broker? We may be getting a little lazy over here in EQ2, but not THAT lazy.

So you have time to go through over 1000+ auctions every day?

And why do I always get idiotic replies like this from this game's players?  Its this kind of attitude in-game and on forums that keeps this game at 100,000~ subscribers instead of 450,000 like RIFT, multiple millions like TERA, and 10+ million like World of Warcraft.

Its always this kind of idiotic response too... Check it out.  Humanity learned how to build cars because horses weren't good enough.  We learned how to tame horses because walking sucks.

I want to automate as much of my interaction with the Broker system as possible so I can focus on, you know, actually playing the game.

Its a novel idea I know.

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Old 10-31-2012, 08:26 AM   #4
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Rathadin wrote:

zehly wrote:

Wow. Really? A one-button-does-it to let you undercut all the items you are selling.. and let everyone have it, thereby removing the need to actually do something with your broker? We may be getting a little lazy over here in EQ2, but not THAT lazy.

So you have time to go through over 1000+ auctions every day?

And why do I always get idiotic replies like this from this game's players?  Its this kind of attitude in-game and on forums that keeps this game at 100,000~ subscribers instead of 450,000 like RIFT, multiple millions like TERA, and 10+ million like World of Warcraft.

Its always this kind of idiotic response too... Check it out.  Humanity learned how to build cars because horses weren't good enough.  We learned how to tame horses because walking sucks.

I want to automate as much of my interaction with the Broker system as possible so I can focus on, you know, actually playing the game.

Its a novel idea I know.

and its this type of instant gratification,or action type of player that we are glad isnt here in eq2 (although there have been more of them regardless what people say since F2p.) 

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Old 10-31-2012, 10:48 AM   #5
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I hear you Rathadin, but Sony starts making things too easy for us, then there will be less things for us to do. Buying and Selling is an important part of the immerision, EQ2 is not all about combat. They already made it to easy to undercut the market via broker. The social aspect of trading is already dead (aside from SLRs). 

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Old 10-31-2012, 02:30 PM   #6
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darwich wrote:

Rathadin wrote:

zehly wrote:

Wow. Really? A one-button-does-it to let you undercut all the items you are selling.. and let everyone have it, thereby removing the need to actually do something with your broker? We may be getting a little lazy over here in EQ2, but not THAT lazy.

So you have time to go through over 1000+ auctions every day?

And why do I always get idiotic replies like this from this game's players?  Its this kind of attitude in-game and on forums that keeps this game at 100,000~ subscribers instead of 450,000 like RIFT, multiple millions like TERA, and 10+ million like World of Warcraft.

Its always this kind of idiotic response too... Check it out.  Humanity learned how to build cars because horses weren't good enough.  We learned how to tame horses because walking sucks.

I want to automate as much of my interaction with the Broker system as possible so I can focus on, you know, actually playing the game.

Its a novel idea I know.

and its this type of instant gratification,or action type of player that we are glad isnt here in eq2 (although there have been more of them regardless what people say since F2p.) 

Take off those rose-colored glasses.

When this game was released in November of 2004, it was buggy, performed poorly even on top-of-the-line hardware, and it was a tedious grind-fest.  Its the reason that I chose World of Warcraft a week later and haven't played EverQuest II since I retired from WOW in October of 2011.

Nowadays, I can level a character from 1 to 92 and grind out 320 AAs in a month.  Another month and I'm raid-ready.  I have guild members who have leveled characters from 1 to 92 and ground out the 320 AAs in as little as one week using Vitality & 100% 4 hour experience potions on Double XP weekends.

As far as MMOs are concerned, that's instant gratification.  You don't buy that?

It took me six months to level from 1 to 50 in EverQuest 1, and 3 months to level from 1 to 60 in World of Warcraft as a frame of reference.  That was 13 years ago, and 8 years ago, respectively.

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Old 10-31-2012, 02:40 PM   #7
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[email protected] Bayle wrote:

I hear you Rathadin, but Sony starts making things too easy for us, then there will be less things for us to do. Buying and Selling is an important part of the immerision, EQ2 is not all about combat. They already made it to easy to undercut the market via broker. The social aspect of trading is already dead (aside from SLRs). 

Archmond, first off, thanks for what appears to be one of the more reasoned and reasonable replies.

I personally disagree with you though, that the creation of an Auctioneer-type mod would see a decrease in in-game activities.  Maybe for you, or someone you know, but not for me.

I'm still level 85 on Rathadin.  I'm still doing tons of quests, which I really enjoy, and I'm still decorating my house, gathering items for collections, and working on my mythical weapon.  I would estimate I've seen maybe 15% of the entire game's content, if its measured by doing all available quests for my race / class / alignment combination, completing collections, etc.

This game has an absolutely massive amount of content.  Anyone who says they are "done" with EverQuest II, has either been playing it for many years and has at least one toon that's gone through everything, or they're only counting current raid content.

I don't consider that being "done" by a longshot.

The social aspect of trading is still alive for some things.  I'm one of only a handful of people that can make some of the researched tradeskill recipes from Colossal Reactants on several different tradeskillers.  I've done some commission work over the past year.  However, I don't intend to stand in the street, hawking my Ambrosial Tea to passersby.  That's a system that, thankfully, is long dead.

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Old 10-31-2012, 11:22 PM   #8
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I get that having a one-click option to undercut everything would seem like a useful thing to have. I've often looked at my broker window and thought "Really? I have to check through all these prices? Ugh!"

But....

Suppose there was such a mod for EQ2. If you can undercut everything with one click, then so can everyone else. Where does the undercutting stop? How long before everything on the broker is listed for 1c? I'm no fincancial expert, but I suspect the economy would eventually be ruined. Or am I being overly pessimistic here? Not too sure how it works on WOW - played for about a month then uninstalled. But I do remember that WOW auctions only last for a limited time before the item has to be relisted; that might make all the difference in wether a mod like this can work in a given MMO. (But again, I'm no expert on MMO economics.)

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Old 11-01-2012, 12:33 AM   #9
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Rathadin wrote:

It took me six months to level from 1 to 50 in EverQuest 1, and 3 months to level from 1 to 60 in World of Warcraft as a frame of reference.  That was 13 years ago, and 8 years ago, respectively.

And if you'd played this game 8 years ago instead of WoW, you'd have found that this one took longer to level than WOW did. But due to the numbers of people coming around complaining about "oh it's too HARD to play the game to level" leveling has become what it is now.

This game has changed in that time period just like those others have, and not always for the better.

It's truly not that difficult to price your wares (my opinion). Then again, I never have 1000s of items that stay on my broker long enough to go past one or 2 pricings. Price things to move, not just to undercut and you won't have many issues.

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Old 11-01-2012, 01:05 AM   #10
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Ellarae wrote:

I get that having a one-click option to undercut everything would seem like a useful thing to have. I've often looked at my broker window and thought "Really? I have to check through all these prices? Ugh!"

But....

Suppose there was such a mod for EQ2. If you can undercut everything with one click, then so can everyone else. Where does the undercutting stop? How long before everything on the broker is listed for 1c? I'm no fincancial expert, but I suspect the economy would eventually be ruined. Or am I being overly pessimistic here? Not too sure how it works on WOW - played for about a month then uninstalled. But I do remember that WOW auctions only last for a limited time before the item has to be relisted; that might make all the difference in wether a mod like this can work in a given MMO. (But again, I'm no expert on MMO economics.)

Then why isn't everything in World of Warcraft selling for 1 copper as well?

Because there's a minimum sell-to-vendor price on items just like there is in this game.  There are some items that are sold at thin margins because of the server population and market dynamics, but it isn't necessarily like that.

You'll never seen someone undercut to the point of losing money.

I've sold some items here in EQ2 for as little as a single copper's worth of profit.  However, when you're selling 57,000 of them, that's still "worth it" to a degree.

We've all seen this with gathered items.  Someone somewhere on some server has a bunch of bear pelts listed for 1 copper.  When you're selling 20,000 of them, its worth it.

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Old 11-01-2012, 01:07 AM   #11
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[email protected] wrote:

Rathadin wrote:

It took me six months to level from 1 to 50 in EverQuest 1, and 3 months to level from 1 to 60 in World of Warcraft as a frame of reference.  That was 13 years ago, and 8 years ago, respectively.

And if you'd played this game 8 years ago instead of WoW, you'd have found that this one took longer to level than WOW did. But due to the numbers of people coming around complaining about "oh it's too HARD to play the game to level" leveling has become what it is now.

This game has changed in that time period just like those others have, and not always for the better.

It's truly not that difficult to price your wares (my opinion). Then again, I never have 1000s of items that stay on my broker long enough to go past one or 2 pricings. Price things to move, not just to undercut and you won't have many issues.

Pricing schemes work differently depending on what kind of retailer you want to be, but mostly depending on market dynamics.

There are some crafted and looted items that I sell for high platinum values because the market can bear that.  I sell Ambrosial Tea for 1 gold 49 silver 99 copper each to undercut my nearest competitor at 1 gold 50 silver, because the market can bear that price, and because its almost a 100% markup, thereby meaning a reasonable profit for myself.

You're trying to make the argument that I should sell for less than the market is willing to pay because there's no convenient way to easily manage all my auctions.

That's a poor argument.

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Old 11-01-2012, 01:50 AM   #12
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OH yeah, one thing I think is really telling about the people who play this game...

Not one person has clicked on that link, read about Auctioneer, and said, "Wow, that's an amazingly powerful mod... I wish something like that existed here."

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Old 11-01-2012, 07:13 AM   #13
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I find no use in it because I've seen a truly robust and effective marketplace, in Eve-Online...and if EQ2 were to change, that would be the direction I would wish it to go -- not some market-nanny autopilot from That Other Game, Inc.

However, if you're unhappy with the response here...I believe you can, how do you kids say it in your vernacular these days??

Oh, yes..."GB2WoW".

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Old 11-01-2012, 07:08 PM   #14
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[email protected] Bayle wrote:

I find no use in it because I've seen a truly robust and effective marketplace, in Eve-Online...and if EQ2 were to change, that would be the direction I would wish it to go -- not some market-nanny autopilot from That Other Game, Inc.

However, if you're unhappy with the response here...I believe you can, how do you kids say it in your vernacular these days??

Oh, yes..."GB2WoW".

Exactly how old are you?

I guess it doesn't matter, I know you're under my age - 32 - and probably closer to your early 20s or younger, since the only people that call people "kids" in online games are invaribly... kids.

Also, the original question was, "Does a mod like this exist?"  I'm assuming the answer is "no" or a more lengthy, "If it does, then its a private mod that someone wrote for themselves because none of us have ever seen or heard about it."

I also don't understand this attitude that EQ2 players take towards new, or in my case, returning players.

You should be honored we're coming back.  This game needs as many people paying those subscription fees as possible in order for Sony to hire more developers and improve this game.

The game itself is great, except the engine of course, which is pathetically coded and in dire need of being completely re-engineered to take advantage of 4-8 core processors and video cards of today.

More subscribers equals more money.  More money mean more developers.  More developers means better game.

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Old 11-02-2012, 01:16 AM   #15
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Thanks for posting. You'll find your personal agenda to get exactly the same amount of attention as everyone else's personal agenda around here.

For the record, I'm far older than you, kid.

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Old 11-02-2012, 11:21 PM   #16
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[email protected] Bayle wrote:

Thanks for posting. You'll find your personal agenda to get exactly the same amount of attention as everyone else's personal agenda around here.

For the record, I'm far older than you, kid.

Its a darn shame you don't act like it.

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Old 11-03-2012, 12:19 AM   #17
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Rathadin wrote:

[email protected] Bayle wrote:

Thanks for posting. You'll find your personal agenda to get exactly the same amount of attention as everyone else's personal agenda around here.

For the record, I'm far older than you, kid.

Its a darn shame you don't act like it.

I was thinking the same thing

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Old 11-03-2012, 12:36 AM   #18
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[email protected] wrote:

Rathadin wrote:

[email protected] Bayle wrote:

Thanks for posting. You'll find your personal agenda to get exactly the same amount of attention as everyone else's personal agenda around here.

For the record, I'm far older than you, kid.

Its a darn shame you don't act like it.

I was thinking the same thing

Indeed... its the most uncanny thing I've ever encountered in MMOs, but this MMO's community seems to shun anything that would be an improvement to the game.

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Old 11-03-2012, 12:45 AM   #19
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Rathadin wrote:

OH yeah, one thing I think is really telling about the people who play this game...

Not one person has clicked on that link, read about Auctioneer, and said, "Wow, that's an amazingly powerful mod... I wish something like that existed here."

I think what you are experiencing is the fantastic player base that is EQ2.  Any reference to this community on the forum usually ends in self-congratulations for being better than everyone else.  There are lots of good-natured people that play the game, but in the end it's usually the vocal minority displaying childish behavior that dominates forum responses.  I am not sure which description accurately describes those types:

a grumpy old man/woman that fears change  -or- a psychotic girlfriend that is off her meds

Anyways...

I think you posed a good question.  Unfortunately, i don't even think EQ2 can support that type of customization.  Most of the mods I have seen have to do with UI decor customization.  Personally I like auctioneer because i don't have to waste my time pricing items.  Some people don't because the love the challenge of. clicking. search. for. every. item.  I love EQ2 because it is so hard mode.  I mean, if the auctioneer mod worked in eq2 i think the game would fall apart and everyone would de-sub. it would be like crossing the streams. and crossing the streams is bad so no auctioneer.. sorry

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Old 11-03-2012, 04:38 AM   #20
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Sarcasm...It's so sarcasmic.

The game has been WoWified enough already. Those who want more should instead take up that game rather than trying to turn this game into something it's not.

Further, I have unspeakably low sympathy for those who bemoan that it's soooooo terrrribly toughhhh to engage in undercut wars and list 8,451 items at once.

I suggest judicious use of the vendor to eliminate the 8,351 items in your inventories that have no business being on the broker in the first place, as well as not letting your inventories turn into clutter factories that would make a elderly ratongan granny blush.

Lastly, one thing I think is really telling about the people who want this system to change...

Not one person has looked into my suggestion about bringing in Eve-Online's amazingly robust and effective market system and said, "Wow, that's amazingly robust and effective...I wish something like that existed here."

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Old 11-03-2012, 05:10 PM   #21
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Rathadin wrote:

[email protected] wrote:

And if you'd played this game 8 years ago instead of WoW, you'd have found that this one took longer to level than WOW did. But due to the numbers of people coming around complaining about "oh it's too HARD to play the game to level" leveling has become what it is now.

This game has changed in that time period just like those others have, and not always for the better.

It's truly not that difficult to price your wares (my opinion). Then again, I never have 1000s of items that stay on my broker long enough to go past one or 2 pricings. Price things to move, not just to undercut and you won't have many issues.

Pricing schemes work differently depending on what kind of retailer you want to be, but mostly depending on market dynamics.

There are some crafted and looted items that I sell for high platinum values because the market can bear that.  I sell Ambrosial Tea for 1 gold 49 silver 99 copper each to undercut my nearest competitor at 1 gold 50 silver, because the market can bear that price, and because its almost a 100% markup, thereby meaning a reasonable profit for myself.

You're trying to make the argument that I should sell for less than the market is willing to pay because there's no convenient way to easily manage all my auctions.

That's a poor argument.

For the record, you are misunderstanding what I was saying (and I wasn't even trying to make an argument against your beloved mod). I stated my methods. No need to get offended when someone doesn't think the mod is as worthwhile as you do.

I was stating I never have found an issue pricing things the way I do. If someone made a mod like this, I wouldn't waste the time it took to download & install it because it wouldn't improve my gameplay really at all. All it might result in is me going to bed maybe 10 minutes sooner. If you are selling huge quantities of unstacked items, I suppose it would trim more time. I imagine someone would find a way to abuse it in an annoying manner automatically undercutting by a cp everytime some lists anything that costs less. Then again I wouldn't be surprised if that already existed. Seems to be a 3rd party unattended gameplay thing for nearly everything else.

I will also say I find the broker system in EQ2 is less annoying to deal with than the WoW auctionhouse. If I played WOW more often & utilized the auctionhouse there for real selling, I might consider picking up that mod simply to have the information require to place something to sell & not lose my deposit coin.

Here you don't have to worry about deposit & cut fees cutting into your profit. The buyer is taxed here. You don't have to worry about coming back to relist it in 12-48 hours if it doesn't sell and losing the money you put up to have it listed. Things stay listed for quite a while and you pay no fee for that. In the default interface you can see all of the items for sale, how much they are listed for, the actual selling price if you buy from the broker including what percentage markup you are paying for not going to the seller's home and when you list something you see the highest possible vendor price for the an item. So we have a fair amount of information a double click away, though it is on a per item basis.

One thing I personally would like to see on the broker is for it to list the typical selling price of an item you are listing rather than the best case senario price they have listed. That price should reflect the price you'd get at the guild merchant or perhaps the city merchants that the vast majority of the playerbase sell to.

I seriously doubt there are many people who won't play the game due to the way the broker works. There are many people who won't play the game because it's run by SOE & they have gotten themselves a bad reputation over the years. There are many who won't play anymore because of how their region has been treated (see many of the Euro players). There are many who won't play because of system requirement and graphics. There are people who are clueless and think that Eq2 is EQ1. I could go on and on. But the portion of people who won't play because they can't automatically undercut on the broker is probably really small. Just my 2 cp.

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Old 11-03-2012, 07:45 PM   #22
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[email protected] Bayle wrote:

Sarcasm...It's so sarcasmic.

The game has been WoWified enough already. Those who want more should instead take up that game rather than trying to turn this game into something it's not.

Further, I have unspeakably low sympathy for those who bemoan that it's soooooo terrrribly toughhhh to engage in undercut wars and list 8,451 items at once.

I suggest judicious use of the vendor to eliminate the 8,351 items in your inventories that have no business being on the broker in the first place, as well as not letting your inventories turn into clutter factories that would make a elderly ratongan granny blush.

If EQ2 was capable of a mod like that it wouldn't be 'asking for more', it would be just uitlizing what is available.  Acutally I am not sure why I bothered to respond. This is another one of those 'do it my way because I don't like your way' post.  I am sure you run a fantastic guild. Weren't you spamming level 1-9 chat the other night looking for new recruits?

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Old 11-05-2012, 03:21 AM   #23
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[email protected] Bayle wrote:

Sarcasm...It's so sarcasmic.

The game has been WoWified enough already. Those who want more should instead take up that game rather than trying to turn this game into something it's not.

Further, I have unspeakably low sympathy for those who bemoan that it's soooooo terrrribly toughhhh to engage in undercut wars and list 8,451 items at once.

I suggest judicious use of the vendor to eliminate the 8,351 items in your inventories that have no business being on the broker in the first place, as well as not letting your inventories turn into clutter factories that would make a elderly ratongan granny blush.

Lastly, one thing I think is really telling about the people who want this system to change...

Not one person has looked into my suggestion about bringing in Eve-Online's amazingly robust and effective market system and said, "Wow, that's amazingly robust and effective...I wish something like that existed here."

Man, where to begin...

Okay, first off, you need to start asking WHY this game was WOWified in the first place.  Because combat was boring and crafting was tedious.  Which is a shame, because as far as story and questing goes, this game beats World of Warcraft hands down.  And I had done every single quest in game that a Human Priest and a Blood Elf Paladin can do as of October 2011.  Second.  Read the whole thread in the future before commenting.  After retiring from on Antonidas server in October 2011, I decided to come back to EQ2 at the insistance of a friend because, as she put it, "It doesn't suck anymore."

And it doesn't.  Good job Sony.  It took you 7 years, and the game engine itself still needs a major overhaul, but you've managed to fix up everything else and turn EQ2 into an enjoyable game.

I don't want your sympathy, I want a user interface modification that streamlines and simpilies management of market data and interaction.  Which is pretty funny because according to epehjr, this game's UI isn't customizible in any meaningful way.  This would be laughable if it weren't so sad, but I'm sure SOE learned from Blizzard, and EverQuest Next will have a UI built on LUA for massive customization.

Once again, you're trying to impose YOUR ideals of what the Broker system should be, on ME and every person LIKE ME.  Who are you to even make such a statement?  Your guild isn't a raiding guild of any meaningful progress, so you have no credibility there.  Have you hit the coinage limit of 99999 platinum 99 gold 99 silver 99 copper on any toons?  If not, then you have no credibility in regards to farming / selling / trading.  Who the hell do you think you are to dictate what should and shouldn't be on the broker in the first place?

Next... you're the one advocating that the system of Brokerage be changed in EverQuest II.  I'm fine with the way the system works.  I want a better user interface mod to interact with it though.  Sadly, it appears no one has developed such a mod because the shortsightedness of the original EQ2 developers doesn't allow for something as robust as the Auctioneer mod for WOW.  I don't need to look at your EVE Online market system - although I did.  Sony needs to, since you apparently feel its superior to the Broker system, why not start advocating it.

Finally, you just sound like a bitter old man upset that younger players are trying to figure out ways to bypass the tedium and unnecessary work and actually accomplish something with their in-game time, besides staring at a Broker window for 3 hours.

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Old 11-05-2012, 09:16 PM   #24
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Rathadin wrote:

Finally, you just sound like a bitter old man upset that younger players are trying to figure out ways to bypass the tedium and unnecessary work and actually accomplish something with their in-game time, besides staring at a Broker window for 3 hours.

Based on this thread, that would also describe you Rathadin.

I looked at Auctioneer. It's an amazingly powerful mod that provides loads of useful information about the WOW auction market. But you're not asking for loads of information - you are asking for a magic button that will let you undercut all your competition with no effort so you can squeeze every last copper out of the broker. Are you really surprised that some people might see this as lazy. I'm not trying to be snarky here, just trying to point out how some people might view your post.

And have you never felt annoyed when someone undercuts you by 1c? Maybe some of the people who have replied to this thread have had that happen a little too often. Maybe asking for a magic button that automatically matches the current lowest price would have received a better response. (Then again, maybe not.)

This thread seems to have turned into a WOW vs EQ2 argument. I respectfully suggest that they are two very different games that both have good and bad points, and arguing about which is better is pointless and just going to ruin everyone's mood. Since the question has been answered, how about we all get back to more important things, like pestering the devs for more hairstyle options.

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