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Old 11-07-2015, 03:51 AM   #31
Ayumu

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I am seeing a recipe for lag in these cloaks. I thought the point of changing Divine Guidance and Elemental Toxicity was to reduce the lag. Now they come along and introduce even worse procs into the game by making other procs raid wide or making the triggers unlimited.
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Old 11-07-2015, 04:08 AM   #32
Healious

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Please remove the filthy doublecast from the Inquisitor cloak and add flurry. Thanks
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Old 11-07-2015, 05:55 AM   #33
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Caith, would you be so kind as to add these cloaks in game so we can test them out properly while Beta still is avilable? Only 10 days left for the expansion to go live.
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Old 11-07-2015, 06:00 AM   #34
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^ This please!
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Old 11-07-2015, 08:32 AM   #35
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Is it? I think it's awesome, or could be awesome if the heal amount is significant. Basicly it's a group heal after every beneficial spell you cast, heal and group potency buff. And I often cure and put reactives and direct heals on the people outside my group.
So I want to believe it will a good itemSmile
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Old 11-07-2015, 08:34 AM   #36
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And I agree, that every cloak should have both potency and flurry. Or at least have a choice between too. I've found that doublecast benefits my class a little, but I'll take flurry over doublecast any day.
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Old 11-07-2015, 04:53 PM   #37
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Channelers do not need doublecast, at all, please change it to flurry ! and i really wish i could test it out, other than that it sounds good in theory ! Smile
As for dpsing on a channeler, if u go all out on dps, u cant heal for nothing, and even still wont be doing much of a dps ... so Frown
for dps unlimited dissonance maybe would work, and still dps would not be that high.
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Old 11-08-2015, 09:44 AM   #38
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Paladins cloak - if accordingly specced a double stoneskin trigger to the whole group every 2:30mins - quite underwhelming.

Any chance to get something else, e.g.

- a 2nd Divine Favour trigger?
or
- a groupwide DR of 20%+ as long as Sigil of Heroism is active
or
- converts any threat into damage while Sigil of Heroism is active
or
- converting our intercept III into a raidwide intercept with 20m preventing anyone to die to fatal damage for 1trigger each while stoneskinning incoming damage totally?

There are infinite possibilities that would be more appropriate than LoH groupwide, especially if you look at SKs raidwide deathmarch buff - I`d pick that over mine anytime.
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Old 11-08-2015, 05:35 PM   #39
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Would also like to know. Haven't seen one drop yet.
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Old 11-08-2015, 05:40 PM   #40
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A couple days ago I seen a channeler doing 120 mil on the parse. They're actually dps class with heals now. LOL
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Old 11-08-2015, 07:33 PM   #41
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Can anyone post what the Assassin Cloak is like?
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Old 11-08-2015, 11:06 PM   #42
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Flurry is needed on Channeler cloak, NOT Doublecast.

As for the effect, its really poor, I use Siphoned protection about 5% of the time. It needs to be made relevant to all 3 abilities on Conduit 3 (Truespirit;s Defiance, Channeled Transference and Siphoned Protection)

But honestly a better idea for the cloak would just be a 10% Dissonance save on all abilities.
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Old 11-09-2015, 03:38 AM   #43
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haven't seen the assassin cloak either. heard mentions that not all cloaks are in beta, so i'm guessing its one of those
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Old 11-09-2015, 12:05 PM   #44
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I predict the Berserker cloak will remove the limited triggers from Rampage and increase its damage.
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Old 11-10-2015, 04:03 PM   #45
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tbh - if all the class relic cloaks did only one thing and that was reduce the base cast speed of encounter based attacks I'd be a much happier player (for most classes I've played they are only viable for linked encounters and seem so... slow... when you cast them compared to everything else you have.
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Old 11-10-2015, 10:03 PM   #46
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You can bet all your money that these cloaks will be released as is and will not get any QA pass on them to verify if they're balanced or even working correctly.

Even if they're awful cloaks like the Paladin one, they will not get changed either.
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Old 11-10-2015, 10:50 PM   #47
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Hopefully we'll have more to choose from than just cloaks and we'll have to make interesting gear choices.
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Old 11-11-2015, 01:52 AM   #48
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Hey you! Enough with the optimism, already!

Tongue

Dreadtalon, a Freetard of Freeport
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Old 11-11-2015, 02:52 AM   #49
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Why is everyone getting so worked up over these cloaks. They are relics that come from advanced solo zones so I'm pretty sure they are not going to be anywhere close to bis since you can only equip 1 relic and having the bis relic come from solo zone seems rather dumb to me.
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Old 11-11-2015, 03:00 AM   #50
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People are getting excited over the class cloaks because they're class specific, something you see very rarely now a days
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Old 11-11-2015, 08:42 AM   #51
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Why am I sensing another plane of war cloak debacle....with half of the cloaks still as of yet not discovered this close to launch...and already concerns on stats and abilities on the half that have been disco'd I'm not sure this launch is going to go as smooth as they hope.
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Old 11-11-2015, 01:52 PM   #52
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plus there is always the added hope that equipping it sorted out an ability.

Its the reason there is a class focus tab on your character options used to be 7 nice focus effects which came from raid gear and boosted abilities to useful or just gave a small boost - such as the increased range of pally rez (from 1m to 10m).

Its a shame that such focus effects added after were included after the expansion which brought them expired and you had to unequip the item.
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Old 11-11-2015, 03:20 PM   #53
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Agree Boli for quite a while now it seems the dev team has gone the generic route instead of the class specific route (dragons line, prestige lines to an extent for example). It could explain the reasoning behind the slow or lack of attention to the metric ton of all class issues that keep increasing xpac after xpac....they asked for our feedback last year and they got more than they bargained for but that seemed to pretty much go no where.

Be nice if they would just remove the webbing from the arch type tree for all classes cause it seems no real class adjustments on long overdue and outdated abilities will never happen. It's a half-hearted Band-Aid but be better than nothing which is what we got now.
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Old 11-11-2015, 07:29 PM   #54
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That says it all. People want something specific to their class. That is why most of us have a favorite class. Class specific abilities, effects, etc. are what make the game fun.

The current version is sorely lacking in this area. These relic cloaks are exciting for that reason, even though some are OP and others are less than stellar.

It's fun to see something that "only I" can equip.

Dreadtalon, a Freetard of....
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Old 11-11-2015, 07:48 PM   #55
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Spot on. Spot. On.

Dreadtalon, a Freetard of....
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Old 11-13-2015, 04:47 AM   #56
Bloodguts

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Here's the coercer cloak. Finally managed to get a screenshot of it.

[IMG]

That effect is seriously powerful, but sadly Channel's recast timer with 100% reuse is still 7.5 minutes long. So you will only get to use this once per fight and you'll be forced to carry a lot of Brews of Readiness around just for this.

If this cloak additionally lowered the recast on Channel, then this would be a really powerful cloak to have.
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Old 11-13-2015, 06:29 AM   #57
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Anyone got a screenshot of the brigand cloak ?
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Old 11-13-2015, 03:32 PM   #58
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Is that another way saying 25% base potency?
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Old 11-13-2015, 03:38 PM   #59
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Yes, it's base potency.
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Old 11-13-2015, 08:53 PM   #60
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I too think this should lower the reuse of channel osomething like 2:30min
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