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Old 05-21-2007, 11:46 PM   #1
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I think this has been covered, but not recently, at least not that I can find.  What are the top assassin weapons in the game, and where do I get them?  Right now I'm using the adamantium dragon fang (from trash in labs) and the bloodspillar from the boss in unrest.  I also have a dark linger and turadamins fang as backups that i got off the vendor.  I figure my main weapons are second tier, part of what I want to figure out in this thread is if thats true.  What are the real top tier weapons though?  Here are the only ones I can think of, vyemm's fang (from vyemm in labs), Dirk of negativity, Grinning Dirk of Horror ... and thats all i can think of.  Isn't there another Dirk of N?  And can't forget about the quest weapons like the qeynos reward, or the wurmslayer, or the prismatic (is that the wurmslayer?)  Are they top tier? Also, if anyone has the stats or screenshots, that'd be great too.  -h
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Old 05-22-2007, 01:14 AM   #2
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yes, there is a Dirk of Nightfall. I got it as server disco off of the 3 Princes drop. 
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Old 05-22-2007, 01:17 AM   #3
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Grinning Dirk of Horror- dropped from the Essence of Fear of the Lyceum of Abhorrance Edged Pick of Earthly Might- dropped from The Avatar of Below contested spawn of the Butcherblock Mountains Bisected Sabre- dropped from The Segmented Rumbler of Emerald Halls Thirneg's Thorn- crafted recipe dropped from Gardener Thrigen of Emerald Halls Rapier of Darkness- dropped from first 4 names of Mistmoore Inner Sanctum Vampiric Axe of Balance- dropped from first 4 names of Mistmoore Inner Sanctum That would be my guess at ranking the top 6 scout DWs.  I would have ranked more or less to give a Top 5 or 10, a more conventional top X ranking, but really those 6 seem like the "good" ones to shoot for everything else is really a pretty big step below them. An actual assassin might have a different view point, but none had responded yet and I was pretty sure on those so figured I would give it a go.
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Old 05-22-2007, 08:12 AM   #4
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1. Edged Pick of Earthly Might - Avatar of Below. 2. Bisected Saber - The Segmented Rumbler in first floor of Emerald Halls. 3. Grinning Dirk of Horror - Essense of Fear in Lyceum of Abhorrence. 4. Rapier of Darkness - Shared loot table from some of the nameds in Mistmoore Inner Sanctum / The Maestro's Flame - Maestro Kerberos, contested x2 mob in Castle Mistmoore. I put the two weapons on the same spot because with high int (400+) and 30%+ in crits, Maestro's Flame has a slight edge over Rapier of Darkness. 5. Ancient Scimitar of Wounding - Sariah the Bloom Seeker in Second Floor of Emerald Halls. Those would be my top 5 choices.
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Old 05-22-2007, 09:22 AM   #5
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I am currently using Absolution and adamanitine dragon fang, unfortionatly my guild has yet to see the grinning dirk of horror after killing the essence about 15 times.  I am currently working on my wurmslayer HQ.  Just curious where does that weapon fall and is it a descent weapon for the time it takes to get?  I am not sure if the weapon is not that great and that is why people are not listing it, or is it just because you need a high lvl crafter to complete the HQ.
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Old 05-22-2007, 11:38 AM   #6
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I dont actually have the wyrmslayer yet, but its not worth the effort imo, the raid mobs you need to kill to get it are in zones that I belive drop better weapons, so unless your along for updates you might upgrade the wyrmslayer before you get it! And the top two imo are the gdoh, and the vampiric axe..
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Old 05-22-2007, 09:09 PM   #7
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It is best not to split your weapons with piercing and slashing.  However, if you have both bisected and gdoh use them!  I use gdoh & rapier right now and it's nice.  However, if I had saber I would use it instantly. Crits < 38% : 1. Bisected Saber - The Segmented Rumbler in first floor of Emerald Halls.  Slashing 2. Grinning Dirk of Horror - Essense of Fear in Lyceum of Abhorrence.  Piercing.  +3 Piercing Crits >= 38%: 1. Grinning Dirk of Horror - Essense of Fear in Lyceum of Abhorrence. 2. Bisected Saber - The Segmented Rumbler in first floor of Emerald Halls. The rest: 1. Rapier of Darkness - Shared loot table from some of the nameds in Mistmoore Inner Sanctum. Notes : +7 piercing 2. The Maestro's Flame - Maestro Kerberos, contested x2 mob in Castle Mistmoore.  Notes : +2% crit, slashing Not sure: 1. Edged Pick of Earthly Might - Avatar of Below.
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Old 05-22-2007, 11:21 PM   #8
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In order of greatest to least.

1. Bisected Saber 2. Edged Pick of Early Might 3. Grinning Dirk of Horror 4. Rapier of Darkness 5. Ancient Scimitar of Wounding 6. Vampiric Axe of Balance 7. Thirnegs Thorn 8. Dirk of Negativity 9. Balanced Magnetic Dagger 10. Vyemm's Fang (or any other similar ones ie Longsword of Perfection, Dirk of Nightfall etc)

Reason I put Edged Pick above Grinning Dirk is because it has much better stats almost 6/1 ratio on a 3sec delay and 5% Double attack w/ a proc that adds 115 to your str for 16sec (the str is good but depends on the group). I think the 5% double attack outweighs the loss of crit ratio, but thats just me and add a dmg proc to it and its pretty awesome.

I run GdoH in mainhand and Edged Pick in offhand and when I get Bisected Ill replace Gdoh with it and do more extensive testing to see which combo might be better.  Its going to be much easier for most people to get Gdoh and Bisected than it would be to get Edged Pick.  The Avatar of Below is [Removed for Content] but getting the rare drop can be challenging. Theres only 3 or 4 Picks that have been discoed so far I think. So on that I would put Bisected and Gdoh as 1 and 2 respectively.

Here are the in-game links to the top 3 on the list (just copy and paste into chat bar): aITEM 283209862 328751064:Bisected Saber/a aITEM 1956537678 -659131179 -1109362852:[Edged Pick of Earthly Might]/a aITEM -1490512159 120531258 1288082275:[Grinning Dirk of Horror]/a

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Old 05-23-2007, 01:13 AM   #9
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Twin Blades of The Damned: 30str 30sta 30int 589dmg 120PvP has a 99% chance of casting Harm touch...    <<<, true storySMILEY
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Old 06-04-2007, 10:35 AM   #10
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1. Bisected Saber 2. Edged Pick of Early Might 3. Grinning Dirk of Horror 4. Ancient Scimitar of Wounding/Thirnegs Thorn 5. Rapier of Darkness 6. Dirk of Negativity/Vampiric Axe of Balance/Dirk of Nightfall 7. Maestro's Flame 18. Vyemm's Fang. . . etc Different story though when mixing and matching for a pair.  IMO. . . If less then 440 slashing GDoH+BS > GDoH+EPoEM > BS+EPoEM If more then 440 slashing BS+EPoEM > GDoH+BS > GDoH+EPoEM GDoH+BS for best combo overall imo. I dont have every weapon on that list btw (well, all but 3 of them) and just speculating so dont take everything i say for granted.
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Old 06-06-2007, 06:32 AM   #11
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I use Bisected Saber in first hand and Rapier of Darkness in off-hand atm.

Would you really use GDoH over RoD or VAoB or Tirneg's Thorn (in off-hand that is)? I don't know, I prefer the rapier or do I get it wrong when I think that the proc benefits of GDoH only work in first hand?

Different question: Does it matter that Maestro's Flame is only legendary? Does it hit less often than a fabled weapon? Or is that of no importance because the proc is so uber? I don't talk about Labs or anything, I mean with the ora epics in EoF instances.

Last question: Are there people who would rather use GDoH in First hand even if they have Bisected Saber or could get it?

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Old 06-06-2007, 11:28 AM   #12
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Don't our CA's use the skill from the weapon in the main hand?  I would think you'd want a piercing weapon in mainhand, unless you happen to have very high +slash gear, as most of us have considerably higher piercing than slashing.  So I'd agree with Satie's weapon selections, based on if you have high slashing or not.  Although I could be mistaken about CA's using mainhand weapon skill, so not positive.
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Old 06-06-2007, 02:46 PM   #13
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Yes, unless it specifically says piercing/slashing/crushing/etc. . .  CAs that say 'melee damage' will use the skill from main hand.  Ranged CAs say 'ranged damage' and do same damage as arrows but i am still landing fine with crushing arrows so i my guess is they use ranged skill anyway. Higher delay weapons dont necessarily proc more often, just not as much effected when casting CAs aka less chances to hit/proc missed.  Also, for soloing you riposte with main hand.
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Old 06-06-2007, 03:03 PM   #14
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Satie wrote:
Yes, unless it specifically says piercing/slashing/crushing/etc. . .  CAs that say 'melee damage' will use the skill from main hand.  Ranged CAs say 'ranged damage' and do same damage as arrows but i am still landing fine with crushing arrows so i my guess is they use ranged skill anyway. Higher delay weapons dont necessarily proc more often, just not as much effected when casting CAs aka less chances to hit/proc missed.  Also, for soloing you riposte with main hand.
To clear this up : high delay weapons proc more often when you have haste.  If you don't have haste then they don't proc more often.  This is because hasted weapons maintain their old proc rates.  Search the archives for more info on this.
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Old 06-06-2007, 03:23 PM   #15
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GDoH > RoD, VAoB, TT. Nuff said.
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Old 06-06-2007, 03:25 PM   #16
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Just want to throw a quick question out there, anyone know what causes my maestro flame to sometimes light up like that. It happened once and never again, was a very cool graphic,
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Old 06-06-2007, 03:34 PM   #17
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khufure wrote:
Satie wrote:
Yes, unless it specifically says piercing/slashing/crushing/etc. . .  CAs that say 'melee damage' will use the skill from main hand.  Ranged CAs say 'ranged damage' and do same damage as arrows but i am still landing fine with crushing arrows so i my guess is they use ranged skill anyway. Higher delay weapons dont necessarily proc more often, just not as much effected when casting CAs aka less chances to hit/proc missed.  Also, for soloing you riposte with main hand.
To clear this up : high delay weapons proc more often when you have haste.  If you don't have haste then they don't proc more often.  This is because hasted weapons maintain their old proc rates.  Search the archives for more info on this.
Slower delay weapons proc more often with haste too.  Elaborate pls.
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Old 06-06-2007, 03:52 PM   #18
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Hrm, I think you guys are making this confusing. Weapon procs are standardized by weapon delay *3, thus while your numbers may not say you proc more you actually have a higher % chance to proc and with slower weapons you miss less of those chances. So while you swing less times per minute, you connect more and thus proc more. So dont believe that they do not proc more because they do. The base % is higher because its swinging less times per minute, it has to be higher to balance out between fast and slow weapons. As a matter of fact if you /weaponstat you will see your chance to proc is higher. Gdoh sits at 12%. And the reason it is superior is not only because it can and will proc more, but because of the wide damage spread these slow weapons have which increases your auto attack damage considerably.
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Old 06-06-2007, 04:15 PM   #19
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So. . . 4sec delay with 20% at 100 haste is 2sec with 20% 2sec delay with 10% at 100 haste is 1sec with 10% Hows one better then the other? What am i missing?
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Old 06-06-2007, 06:20 PM   #20
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You miss less swings with longer delays due to things interrupting them. Therefore, more procs will land overall. More importantly, weapons with longer delays usually have a higher max damage amount, which is a lot better for crits.
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Old 06-07-2007, 12:08 AM   #21
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I already said that.  People were saying that haste effects slower weapons differently. Satie wrote:
Higher delay weapons dont necessarily proc more often, just not as much effected when casting CAs aka less chances to hit/proc missed.  Also, for soloing you riposte with main hand.
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Old 06-07-2007, 05:02 AM   #22
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khufure wrote:
To clear this up : high delay weapons proc more often when you have haste.  If you don't have haste then they don't proc more often.  This is because hasted weapons maintain their old proc rates.  Search the archives for more info on this.
Basically, this statement is what i have an issue with.  If he really was referring to 'high delay weapons' then the statement is wrong and if he wasnt and was just reffering to any weapon in general then the statement is irrelevant to the type in weapon in main hand. Other then that its just repeating what ive already said.
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