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Old 02-24-2010, 03:44 PM   #1
Keshkin
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Which enchanter can go through solo content the fastest and solo the best in general? I think both are desired for groups, so that shouldn't be an issue. I am also pretty sure they can both charm creatures, but which one is more effective at it etc (non breaking)?

I have a 84 Inq and 85 Necro so comparing the killing speed to those would be appreciated as well.

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Old 02-26-2010, 06:40 PM   #2
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of the classes I have played. the enchanters are a long way from good soloers. the only thing worse is a troub. I don't play healers so I have no opinion on them.

only coercers charm. I know they changed something about the coercer charm after I betrayed mine. when I played mine, you used charm up to level 65 when you got possession. I think you still charm under 65. the thing about charm is you can get a great mob to go kill stuff for you, but when he breaks he's gonna hit that much harder. the coercer reactive is a lot better for soloing. it goes on the mob and procs from attacks. the illy reactive goes on a player and requires the target to melee the mob to proc the damage. this may sound trivial but this is our highest dps spell. if you want to root and use your nukes, it takes your #1 spell off the table.

illies have a static pet. it's nothing compared to a summoner's. with a master illy pet in the last tier my pet died to almost any hard hitting AE. anything from void slide and up will mostly 1shot an illy pet. at level 80 with a master pet and me in pretty much the best gear TSO had to offer, my pet would do about 1000dps.

I think coercers are easier to solo and easier to play. others may have a different opinion. neither is on my list of good solo classes.

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Old 02-26-2010, 08:12 PM   #3
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Never played an Illy, so can't speak for them. But I love my Coercer. It's a challenging class to learn how to play where developing good strategies/tactics are critical. You're not going to "wham, bam, thank you, ma'am" a mob. And until you do learn how to effectively play a coercer you're going to die. Alot. And then die some more lol However, once you understand what the Coercer can and can't do it becomes a very, very powerful class. When I die now, it's usually because I was stupid. I think it's one of the best classes for soloing.

The thing about Coercers (or any caster class I suppose) is that you want the best spells you can get. You're going to live and die based on how well you can stun/mez and root. Yes, charm is important, but if the mob does break charm you want to be able to mez and/or root it quickly.

Ok, charm: you start off being able to charm mobs. Let them be your tank. When you do charm a mob, it's not as strong as it's original level, but that's where you come in. You send in the charmed mob first, and then you help kill the mob. You're going to get aggro, so you need to learn how/when to use your stun/mez/root spells so the mob can't get to you. If it does, you're going to die. But once you get the hang of using your spells and charmed pet, you'll find that most of the time you never even take any damage. Yeah, sometimes things go wrong. Your charmed mob breaks charm at the worst time. The mob you're fighting is stun resistant, whatever. You die. It's the nature of the game.

Ok, possess: I forget what level (60's?) but you'll get a spell that allows you to possess the essence of a mob. Nothing happens to the mob, but you now have a pet to be your tank. It's not as strong as a charmed pet, but it will never break. It's always your pet - well, until die. So, charm actually takes over the mob and possess gives you a "duplicate" mob. A charmed pet is stronger then a pet essence (but weaker then when in it's original level), but it can break charm and turn on you. A pet essence isn't as strong as a charmed pet, but it will never turn on you. Both have their advantages.

There's a lot more to a Coercer then charm and possess spells, however. A Coercer can put out a lot of dps and can take on mobs a lot of classes wouldn't look at. It's all a matter of understanding how the Coercer works.

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Old 02-27-2010, 02:28 AM   #4
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dlove183 wrote:

of the classes I have played. the enchanters are a long way from good soloers. the only thing worse is a troub. I don't play healers so I have no opinion on them.

????

umn no .

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Old 02-27-2010, 02:42 AM   #5
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I have one of each (sucker for punishment).  Both low levels tho - and I've soloed all the way through on them so far.  Coercer is 30, Illy 20.

So far Illy seems a lot lot easier.  But the Coercer goes through phases.  Some levels seem to fly past then she gets stuck for 2-3 levels and getting xp seems to slow down again.  And with SF her charm breaks a lot more - and I mean A LOT.

Atm I'd say Illy is the stronger and has been the easier of the 2.

Trust me, its no fun when you get a couple more mobs join in the one you're fighting then your pet breaks charm SMILEY  Trying to CC them all (when they aren't an encounter) is a nightmare, and I usually die lol. 

But they are both fun.  With Coercer you just run the risk of losing your pet every 10 seconds SMILEY

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Old 02-27-2010, 03:05 AM   #6
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[email protected] wrote:

I have one of each (sucker for punishment).  Both low levels tho - and I've soloed all the way through on them so far.  Coercer is 30, Illy 20.

So far Illy seems a lot lot easier.  But the Coercer goes through phases.  Some levels seem to fly past then she gets stuck for 2-3 levels and getting xp seems to slow down again.  And with SF her charm breaks a lot more - and I mean A LOT.

Atm I'd say Illy is the stronger and has been the easier of the 2.

Trust me, its no fun when you get a couple more mobs join in the one you're fighting then your pet breaks charm   Trying to CC them all (when they aren't an encounter) is a nightmare, and I usually die lol. 

But they are both fun.  With Coercer you just run the risk of losing your pet every 10 seconds

I couldn't decide what I wanted more, so I did kinda what you did and played both an Illy and Coercer up for a ways.  In the end I had to pick one (well, I didn't have to, but I didn't want to level both all the way up), so I went with Coercer.  To me, the flexibility of charm is pretty nice.  Charm turned out to not be so useful at first - it breaks a lot at low levels, but you can still pretty much keep everything locked down if stuff goes south, unless you get unlucky with a ton of resists.  Charm gets better at higher levels, especially if you invest in getting an expert or higher.

The only real limitation you'll run into with soloing is space.  You definitely need to make sure you have some space to run around - unless you get super conservative and stun/root every other pull (but that's no fun and stuff dies too slowly )

So... I don't know if that answers your question, but I went with a Coercer.  Perpetuality AA + Destructive Mind damage reactive + Spell Curse damage reactive = burst DPS like a mofo.

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Old 03-04-2010, 07:46 PM   #7
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Why does it seem like all the desirable classes are on the Freeport/evil side, lol ? Bruiser, SK, Necro, Coercer.

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Old 03-05-2010, 01:19 PM   #8
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[email protected] wrote:

dlove183 wrote:

of the classes I have played. the enchanters are a long way from good soloers. the only thing worse is a troub. I don't play healers so I have no opinion on them.

????

umn no .

2nd the umm no..........Which classes have you played? lol.  I breezed through content solo on Coercer.  Solo'ing dungeons the whole way up.

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Old 03-05-2010, 04:40 PM   #9
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dlove183 wrote:

of the classes I have played. the enchanters are a long way from good soloers. the only thing worse is a troub. I don't play healers so I have no opinion on them.

...

This is so amazingly incorrect that I find it delicious. SMILEY

Enchanters are right up with Necromancers and Shadowknights as far as soloing is concerned, with each being able to solo things the other class can't touch. Something worth noting is that since few people play enchanters, their spells are drastically cheaper as well (at least on my server), since everyone and their cousin's uncle's brother's dog has a necromancer and/or shadowknight.

Enchanters probably aren't the most simple class to play, but they are soloing machines when used properly.

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Old 03-07-2010, 08:16 AM   #10
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ToxicLullaby wrote:

dlove183 wrote:

of the classes I have played. the enchanters are a long way from good soloers. the only thing worse is a troub. I don't play healers so I have no opinion on them.

...

This is so amazingly incorrect that I find it delicious.

Enchanters are right up with Necromancers and Shadowknights as far as soloing is concerned, with each being able to solo things the other class can't touch. Something worth noting is that since few people play enchanters, their spells are drastically cheaper as well (at least on my server), since everyone and their cousin's uncle's brother's dog has a necromancer and/or shadowknight.

Enchanters probably aren't the most simple class to play, but they are soloing machines when used properly.

This is definately true until you hit SF and suddenly every named mob you encounter in an overland zone is basically immune to every trick you have (say CC). It depresses me a little bit to see, that almost everyone who is not reliant on CC to kill things (healing, lifetabs, burning stuff down fast enough, whatever) can still solo these while i get crushed by some blue ^^ nameds that my SK just sneezes at to kill them. SMILEY

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Old 03-08-2010, 01:41 AM   #11
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forgive me for not saying that I was talking about end game mobs. so yes. any class can solo levels 1-70 with MC or even treasured gear. also there are a ton of masters at lower levels that are even cheaper than the rares to make your adept 3 spells.

however, after level 70 and even more in tso, you might want to skip the heroics on an enchanter.  I tried the named at the entrance of AoA several times. I never was able to kill him until I was mostly raid geared.  no matter how many people quote such a dramatic statement as "um no" (wevertf that means) enchanters are not good at soloing heroics. they are good at killing groups of solo mobs as long as mezz lands. they CAN kill regular solo mobs quickly because they don't have to take power breaks. where they have trouble are places with unlinked social mobs because they have to be body pulled. one or 2 mezz bounces = death.

wizard, fury, warlock, SK, summoner, brawler, brigand, swash, ranger, and even the lowly troub are better at killing ^^^ named mobs. although the troub needs 40 acres to kite. 

when some classes can solo epics, I'd say chanters are not in the strong soloer column. maybe my definition of "good" is different from some peoples.

enchanters solo like SK? me thinks you have a learning disability. with my raid geared SK, I get a quest to kill 15 mobs. I train to the mobs, pull every one thats in the area and kill all of them (plus whatever is still following me from the run there) at one time. train back to quest giver, 5 AEs, turn in.  in kunark, I would get every quest I could find and just pull sections of the zones and listen to the dings.  at level 80 I could solo shard of fear (lots of classes could) including terror and sell the choker box. I never heard of a chanter soloing terror. you might wanna rethink that statement there delicious.

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Old 03-08-2010, 08:49 PM   #12
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IF a mob can e CCd a coercer is king of solo.  An Illy can do almost as good as a coercer.

dlove183 I expect you have not played a coercer.  We have lost a little of our solo power but that mainly came with the changes to dispersion gear.  I can take any named/heroic that is not immune to CC and some that are. 

SKs may have us in AE solo  of normal Mobs.  I prefer a finesse style of play.  Oh and a few of us little Enchanters can solo SoF.  Its requires the proper tinker toys and a few other heal items.

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Old 03-09-2010, 12:07 PM   #13
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dlove183 wrote:

I tried the named at the entrance of AoA several times. I never was able to kill him until I was mostly raid geared.  no matter how many people quote such a dramatic statement as "um no" (wevertf that means) enchanters are not good at soloing heroics. they are good at killing groups of solo mobs as long as mezz lands. they CAN kill regular solo mobs quickly because they don't have to take power breaks. where they have trouble are places with unlinked social mobs because they have to be body pulled. one or 2 mezz bounces = death.

Are you equating being good at soloing with killing quickly?

Illusionists are not the fastest killers out there, but they can kill harder mobs than most if not all other classes.

If a mob can be mezzed and stunned my illu can kill it. He might be slow but he can do it. Mez the mob, when mez is ready for reuse stun the mob, nuke it, before stun wears off mez again. Repeat until dead.

Mezzes bouncing is very rare as he is specced so that they don't. Even if one did bounce, there is the quick casting emergency mez. At least they are rare on yellow heroics. I haven't tried orange ones that much.

Groups of heroic mobs can also be killed. At times he has fought and won against three groups of heroics - but that is risky.

Unlinked solo mobs are not a problem. I usually do not bother to mez them, just root and burn, along with my pet, saving the mez for adds. I can't remember when I last had a need to body pull on my illu.

dlove183 wrote:

enchanters solo like SK? me thinks you have a learning disability. with my raid geared SK, I get a quest to kill 15 mobs. I train to the mobs, pull every one thats in the area and kill all of them (plus whatever is still following me from the run there) at one time. train back to quest giver, 5 AEs, turn in.  in kunark, I would get every quest I could find and just pull sections of the zones and listen to the dings.  at level 80 I could solo shard of fear (lots of classes could) including terror and sell the choker box. I never heard of a chanter soloing terror. you might wanna rethink that statement there delicious.

I have an SK he is good at soloing too. My illu doesn't solo like him. He isn't as good at beating lots of solo mobs quickly, but can take on harder individual mobs.

I know an illu who soloed SoF, but that's just T7. He also soloed SoL at level 80 several times. He took him a couple of hours. I haven't had the patiuence (or until recently the gear) to try.

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Old 03-09-2010, 12:20 PM   #14
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Coercers are a great solo class until you reach the SF where nearly everything is immune to stuns/dazes/stifles etc. Before that though a well played coercer with the use of charm (something a illy doesn't have) is very good.

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Old 06-24-2011, 12:50 PM   #15
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I don't mean to be a grammar [email protected] it's BETTER not BEST since there are only two enchanters

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Old 06-24-2011, 01:22 PM   #16
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I hear of Coercer's soloing trash mobs in Kael contested, apparently trash mobs can be charmed and used for kamikazi missions.. even get loot off the mob they charmed.

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Old 06-26-2011, 06:56 AM   #17
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Coercer by a mile. I have both Chanters at 90/300 and the Coercer can kill stuff easily that the Illy struggles with, especially groups. I put it down to 2 things: the Coercer PE pet is melee and can hold aggro for a few hits meaning you take less damage and the Coercer Blue AOE stun which takes groups out of action.

But of the classes you mention, I'd say that the Inq is capable of soloing the best. They kill at a reasonable pace and their heals increase their survivability over that of Chanters by a huge amount.

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Old 06-26-2011, 06:59 AM   #18
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[email protected] wrote:

I hear of Coercer's soloing trash mobs in Kael contested, apparently trash mobs can be charmed and used for kamikazi missions.. even get loot off the mob they charmed.

That is true, but because of the way Charmed mobs now work (pull agro from half the zone for some reason) it's a 1 shot affair as you are pretty much going to die every time. It wasn't always this way but this playstyle ate the SOE nerf bat hard.

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Old 07-28-2011, 01:44 AM   #19
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Enchanters are the best at soloing less than 5 or so mobs that are not immune to CC.

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