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Old 08-13-2012, 12:55 PM   #1
motherofmoon

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Remove BG from Nagafen server.

Create random Quest givers in open world hot zones that give writs to kill mobs and or players or both, or have random mob kills give the quest/writ have the rewards be tokens.Once the quest is accepted you are unable to fly.Reduce immunity and recent timers once quest is accepted.

Warfield is fine the way it is every other hour.

Create best of best competition like eq1. rewards will be a title

No rewards for raid pvp.

No rewards for exile faction.

If you have any ideas or comments about how to improve open world pvp please share your thoughts. I think sony has given a honest effort to try to improve on pvp and will continue to do so if given the proper feedback needed to do so.

Please keep on topic. this is not a debate about what class is op at the moment only on how to create more open world pvp.

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Old 08-13-2012, 01:22 PM   #2
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why would you remove exile faction? bad idea is bad.

And really? killing mobs gives tokens? no. just go away.

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Old 08-13-2012, 01:41 PM   #3
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Baackdoor wrote:

why would you remove exile faction? bad idea is bad.

And really? killing mobs gives tokens? no. just go away.

Insted of telling me how bad my ideas are come up with some ideas of your own and post somthing positve!

The idea is for a random mob to drop the writ! The writ includes killing other players and a number of mobs that may be spread across the zone so players are all over the zones and this might reduce zergs!

And i said no rewards for exile faction not get rid of them!

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Old 08-13-2012, 02:40 PM   #4
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Give us writs back.. Get rewards from Killing people openworld, like its meant to be first of.

Best of Best Contest, would be great. Like said, you guys did it in eq1, and a actual pvp contest would be so much more giving than an Aether race, or gm's handing out candy in Mors. (Server/world wide) 1vs1 and 6vs6

Bg should be no reward on Naggy tbh, has nothing to do with pvp.

Remove Raid PvP rewards. Maybee make exile so they dont need to raid. 

SoE you guys have made the best game ever here, but why are you moving from your basic. Keep doing what you guys rock at. Thats making Quests, new content, new myths, and so on.

Pls stop wasting time on minigames, soe emote stuff, and get back to what you are world nr1 at... Make EQ2 Content.

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Old 08-13-2012, 03:30 PM   #5
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I agree with these suggestions. BGs have ruined open world PVP to point that there are few if any pvp fights anymore. For those who hunt fot it, it doesn't exist. People don't quest. harvest, or adventure anymore. They spend almost all there time in BGs. A PVP server should not need big gimmics like BGs to get gear and fight opponents, it should be natural like it was before BGs were introduced. I chose a PVP server to get that thrill of combat as I jouney thru the zones not from some special place that does the same thing over and over again. Give our server a chance to stand out separate from PVE servers please. At least consider the first item if we get more things later that would only make it better.

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Old 08-13-2012, 03:43 PM   #6
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pvp is so much more than just being cast into a bg with the hope that you might get a healer! nobody would go into a raid zone with one healer and no tank! BG is not pvp! pvp is not scripted and is full of excitment trying to gain an advantage over a well seasoned solo pvper or group of pvpers is about who knows when and how to gain that advantage with quick thinking strats  and knowing your class as well as knowing other classes and what move they might make next to kill you! sony has the best game world wide in this aspect imo and can be once again a open world bloodbath of highly skilled quick thinkers that bring pvp to a much higher standard than what is offered in battlegrounds!

 I hope that all of you true pvpers agree with me that nagafen is no place for BG that well played solo pvp and well put together groups in pvp is what we should all strive for on this server! so lets help sony help us! give good and well thought out ideas on how to get open world pvp back on its feet!

after all would it hurt so bad to have one true pvp server with no BG available? if BG is that important than you, then you have all the blue servers to choose after its all said and done where you can BG till your blue in the face!

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Old 08-13-2012, 05:18 PM   #7
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There will be no more world PvP in this game. SOE does not make content to encourge it  everything is safely tucked away in uncontested zones. That will not change so pretty much this is a pointless thread and a pointless argument

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Old 08-13-2012, 10:37 PM   #8
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Mercs still need to be disabled once a hostile action is taken in pvp - UD healer mercs still heal quite effectivelly.

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Old 08-13-2012, 10:56 PM   #9
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Correcting the bg's ruined blah blah statement, WF started it all, the mindless pvping of massive amounts of players who got gear and could care less if they died over and over as long as they had tokens, once they got all they needed they got bored. The kp zerge murdered the fun of previous pvp. PvP servers died before Bg's even existed. I agree naggy could do without it, but players not are so used to the mindless playing that the idea of not having some easy route out of getting gear would more than likely kill the player base worse. People got to face most players can't pvp outside of WF's. They have tottaly forgot how to go someone by themselve's. They don't like to earn rewards the hard way, that's why half of naggy is in qeynos right now. The confidence level is horrible right now with players. You log on to a pvp server and see people who can't cure dots, they carry 0 pots, they don't even use totems. It all has become mindless to the point the players are screaming my way or I'll go to a blue server. 

If they actually added some content to all zones that players wanted to get and kept it contested maybe you might get open world pvp. If people stopped getting rewards for out numbering people when they killed them you might find someone solo to fight running around. Don't allow Bg gear to work in pvp, and don't allow pvp gear to work in Bg's, because you know sony is not going to take them out.

It's not all soe, you got players all over the place when wf's come up, but its always one sided, and these same players don't even budge out the guild hall until Wf times, because they know if they don't have a group someone is going to kill them. Take the coward out the players, add reasons to actually be in open world, and give pvp writs 60 tokens per writ so maybe people will do that instead of bg's.

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Old 08-14-2012, 06:04 PM   #10
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The end all be all is Naggy is a PvP server. End of story....We all have the option to choose PvP or PVE server.....By adding BG's to the ONLY PvP server left in EQ2 they have taken away true PvP and the excitement that goes along with it. Not to mention it has ruined other aspects of the game as well, such as questing. Most true PvP'er can't stand to quest but would do so because you were gauranteed to run into PvP of some sort. Not now. Everything has been made so easy that there is no need to.I remember the days when you had to get a group together to complete the easiest of quest because you never knew when you would run into PvP. It was part of the thrill of this game. You never see people questing and enjoying the content of the game anymore. To me its a bit sad as there is so much more to  EQ2. When you do see the occasional adventuer its because of epics,myths or access quests . I agree SOE has the best MMO out there and through the years they have made steps to improve the game. However I feel they have failed those true PvP'ers out there! I am so sick of hearing people on blue servers complain about the advantages they think those of us on PvP server have. This has caused SOE to make so many changes that PvP is now ruined and the only way we will get it back is by removing BG's from the PvP server. If the blue servers want PvP  then they can join the PvP server or BG. But give us PvP servers back our PvP, we DO NOT want the BG's. Because the way things have been done it has become the only option for PvP and that is a sad fact. As far as warfields go, I think they to would be more successful in generating PvP if there was a better reward system and we didn't have the BG's. Warfields bring about PvP, even during a time when PvP is dry and its a heck of a lot better than a BG. I would rather have the zerg fests of the KP days then BG's any day. I am not saying that is the  answer but the zerg fest's were hell of a lot more fun than a BG on its best day.There is so much that can be done with warfields and the reward system that that I believe would generate solid PvP population.  For example why not have a quest giver that gives you a daily quest for the PvP/ warfield hot zone and in order to be in the warfields for that day you must completed the quest. That will generate PvP within zones while questing as well as get people more involved in the content of the game..The reward could be a number of things related to PvP, tokens,gear,specail potions or abilities good just for PvP again the options are endless. All PvP'ers need to band together on this and try to get SOE's attention. Rather than bashing each others ideas and being rude. Lets try to find away to spin this around and save a game that is going to die if SOE doesn't wake up and see what is going on.I am not saying my idea is the absolute answer. There are endless ways to make this better. But the start  would be removing BG's from the PvP server. For those who whine about it, well they can transfer there toons to blue servers and BG until the cows come home. Just my opinion!

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Old 08-18-2012, 09:27 PM   #11
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I dont have access to game metrics, but if i had to guess, BGs does not help with OWPvP. I like the idea of quests that require toons to "be in the world" but doubt that could work only on a pvp server. Anyone have an idea how these new pocket dungeons are affecting finding targets? I dont do them so not really sure how they work.

I would have to agree that the early days of Naggy were the best. Given that, i am worried that further SOE attempts to "fix" PVP will just result in more poor execution.

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Old 08-20-2012, 01:13 PM   #12
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minimite wrote:

The end all be all is Naggy is a PvP server. End of story....We all have the option to choose PvP or PVE server.....By adding BG's to the ONLY PvP server left in EQ2 they have taken away true PvP and the excitement that goes along with it. Not to mention it has ruined other aspects of the game as well, such as questing. Most true PvP'er can't stand to quest but would do so because you were gauranteed to run into PvP of some sort. Not now. Everything has been made so easy that there is no need to.I remember the days when you had to get a group together to complete the easiest of quest because you never knew when you would run into PvP. It was part of the thrill of this game. You never see people questing and enjoying the content of the game anymore. To me its a bit sad as there is so much more to  EQ2. When you do see the occasional adventuer its because of epics,myths or access quests . I agree SOE has the best MMO out there and through the years they have made steps to improve the game. However I feel they have failed those true PvP'ers out there! I am so sick of hearing people on blue servers complain about the advantages they think those of us on PvP server have. This has caused SOE to make so many changes that PvP is now ruined and the only way we will get it back is by removing BG's from the PvP server. If the blue servers want PvP  then they can join the PvP server or BG. But give us PvP servers back our PvP, we DO NOT want the BG's. Because the way things have been done it has become the only option for PvP and that is a sad fact. As far as warfields go, I think they to would be more successful in generating PvP if there was a better reward system and we didn't have the BG's. Warfields bring about PvP, even during a time when PvP is dry and its a heck of a lot better than a BG. I would rather have the zerg fests of the KP days then BG's any day. I am not saying that is the  answer but the zerg fest's were hell of a lot more fun than a BG on its best day.There is so much that can be done with warfields and the reward system that that I believe would generate solid PvP population.  For example why not have a quest giver that gives you a daily quest for the PvP/ warfield hot zone and in order to be in the warfields for that day you must completed the quest. That will generate PvP within zones while questing as well as get people more involved in the content of the game..The reward could be a number of things related to PvP, tokens,gear,specail potions or abilities good just for PvP again the options are endless. All PvP'ers need to band together on this and try to get SOE's attention. Rather than bashing each others ideas and being rude. Lets try to find away to spin this around and save a game that is going to die if SOE doesn't wake up and see what is going on.I am not saying my idea is the absolute answer. There are endless ways to make this better. But the start  would be removing BG's from the PvP server. For those who whine about it, well they can transfer there toons to blue servers and BG until the cows come home. Just my opinion!

They should make open world pvp rewarding. Trash BG's. Take the rewards you would normally get from said bg's and implement them to open world pvp/pvp quests. That would be amazing.

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Old 08-20-2012, 05:09 PM   #13
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Pretty much since they introduced BG's PVP has completely died. I remember the good old days of Sinking Sands and just waiting around and attacking anyone and everyone who entered, And scouring the sands for people questing to fight.

The first two open world fights I had recently went like this:

Attack a brigand, I start beating him badly and he evacs without even trying.

Next fight, I attack a Paladin. He stops long enough to say in OOC " I am not in PVP spec or I would fight you.".

What the heck??? I mean people are so used to being safe until they are ready to fight or the odds are tipped heavily in their favor it is pathetic. I remember getting jumped by entire groups while I was questing, harvesting, or hunting for PVP. The whole spirit and thrill of PVP has vanished.

  • Remove fast travel ( or limit it so many times per day)
  • Remove or limit BGs
  • Remove or limit WF's
  • Lower immunity times
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Old 08-20-2012, 05:23 PM   #14
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Orthureon wrote:

Pretty much since they introduced BG's PVP has completely died. I remember the good old days of Sinking Sands and just waiting around and attacking anyone and everyone who entered, And scouring the sands for people questing to fight.

The first two open world fights I had recently went like this:

Attack a brigand, I start beating him badly and he evacs without even trying.

Next fight, I attack a Paladin. He stops long enough to say in OOC " I am not in PVP spec or I would fight you.".

What the heck??? I mean people are so used to being safe until they are ready to fight or the odds are tipped heavily in their favor it is pathetic. I remember getting jumped by entire groups while I was questing, harvesting, or hunting for PVP. The whole spirit and thrill of PVP has vanished.

  • Remove fast travel ( or limit it so many times per day)
  • Remove or limit BGs
  • Remove or limit WF's
  • Lower immunity times

I liked EQ1 where you'd clear the path to a valuable mob then get jumped by 40 people so they could kill it instead.

I miss pvp in general. All games have watered it down.. it makes me QQ

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Old 08-20-2012, 06:02 PM   #15
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How was it before the update when bg's were dead?  Was open world action active?  Guessing not. 

I think it's funny when people say bg's are killing questing.  How many people do you really think would be killing ten fairies in Withered Lands if they weren't in bg's?  They wouldn't be.  Just the same way people aren't questing on pve servers.  They'll sit around the guild hall waiting for raid or something interesting enough to warrant leaving the hall.

The problem is that there isn't much to do in the game right now that's actually entertaining.  The only action is in bgs or raids.  Nothing that drives people out into the open world.  If adventuring were exciting or rewarding enough people would be out doing it.

The game is just stale right now.  Hopefully the next expansion brings some fun.

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Old 08-20-2012, 06:36 PM   #16
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Twyxx wrote:

How was it before the update when bg's were dead?  Was open world action active?  Guessing not. 

I think it's funny when people say bg's are killing questing.  How many people do you really think would be killing ten fairies in Withered Lands if they weren't in bg's?  They wouldn't be.  Just the same way people aren't questing on pve servers.  They'll sit around the guild hall waiting for raid or something interesting enough to warrant leaving the hall.

The problem is that there isn't much to do in the game right now that's actually entertaining.  The only action is in bgs or raids.  Nothing that drives people out into the open world.  If adventuring were exciting or rewarding enough people would be out doing it.

The game is just stale right now.  Hopefully the next expansion brings some fun.

This right here hits the nail on the head as to why there is no open pvp anymore. As simple as it gets, there is no reason for players to actually go out into world to do stuff.

Following that line of reasoning, we can look at the past for things people would actually go out into the world for. Here are some examples, epic quest lines, traveling to instances, farming named that dropped gear people actually wanted for example class set pieces in EoF, leveling through quests in RoK, collecting rare shiny collections with rewards people wanted, and contested raid mobs that people cared about. I am sure I missed a ton of things, but these are all good examples of things this game doesn't have right now, and without putting incentives back into the game to go out into the world, no matter what else is fixed, open world pvp will feel dead and stale.

All this isn't to say there doesn't need to have some things majorly fixed with open world pvp. The merc issue is still huge, and could be fixed a few ways, including having your merc split your pvp rewards, including title as if he was another player. Without question things like flying mounts are still pose issues in open world pvp. The complete lack of any pvp rewards that you could only get from open world pvp, for example the ability to upgrade your pvp gear past the current top with only open world pvp. Another example would be token "discounts" to players with higher pvp titles. Also a fame system like the original one where it was easier to gain titles in a smaller group and easier to lose titles in a larger one, because raid pvp tends to just be a zerg, while group pvp tends to be much more skill based.

Last but not least, lets not forget that there are still ongoing class balance issues that will have to be addressed over time. Keeping pvp somewhat balanced and fun mechanic wise will be an ongoing project that if ignored will always die over time.

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Old 08-20-2012, 06:51 PM   #17
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One last major point that I almost never see brought up. For open world pvp to be successful, the physical layout is absolutely key. What I mean by this is that the world has to be large enough for players to feel like they could go out and do stuff in it without being noticed by other players. They also have to feel that there is enough ways in and out of an area that they won't feel trapped if they go somewhere. This is one of the main reasons flying mounts are so completely horrible for open world pvp, they make any zone much smaller than it would have been. Also currently the lack of zones, and the very linear design of large portions of them, they are also very bottle neck heavy in design making players that would want to do stuff feel trapped by the bottle necks. If you need a great example of what good pvp zone design looks like, look no further than the original KoS zones. These zones had multiple entrances and exits, the were very spread out with lots of ways to go from place to place, and there was tons of exploring to do in every zone. It should be noted that the cloud transport system that allowed you to jump off mid way also was very good for pvp. I could go on a lot further about this, but I just wanted to get people thinking about zone design, and why it is so fundamental to a solid pvp experience.
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Old 08-22-2012, 02:43 PM   #18
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I'm trying to think of ways to improve open world pvp attendance without messing up any precious pve mechanics... I know we're dealing with a different beast than when pvp was new, but I remember when there was pvp at all tiers and everybody had a reason to be out doing things. One of the reasons for this (iirc) is that gear was more crafter-based and harvesting was more useful/profitable. I know it would be impossible to go back to that system, but maybe there could be a way of introducing crafted pvp gear at all tiers. It doesn't have to be (and should not be) on-par with gear purchased from tokens, but giving new players a sense of being able to compete and a reason to get out and look for mats could help boost numbers. /shrug

I will also say that I don't mind bg, I use them to practice pvp on classes I am less familiar with and I learn a lot from them. I would use bg even without token rewards for this reason. I am also not opposed to wf because occasionally there is some well-organized and exciting pvp, if you ignore the towers. I'm not sure how this kind of organization would happen without an "event" that guarantees a reward win or lose.

A final point I will make is that Nagafen can be a daunting server for new players, or those converting from a pve server. There are many individuals and guilds that will help new players, but there are also a lot of people I've seen that are completely intolerant to new players and often harass them or make fun of them if they dare ask a question. For a population that complains about a lack of players we don't exactly roll out the welcome mat. There's really nothing that can be done about this unless the server population decides as a whole to behave better... ha! I'm not suggesting handing out free tips that may have taken months or years to discover and hone, but maybe being civil is a good place to start?

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Old 08-22-2012, 03:37 PM   #19
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[email protected] wrote:

Correcting the bg's ruined blah blah statement, WF started it all, the mindless pvping of massive amounts of players who got gear and could care less if they died over and over as long as they had tokens, once they got all they needed they got bored. The kp zerge murdered the fun of previous pvp. PvP servers died before Bg's even existed. I agree naggy could do without it, but players not are so used to the mindless playing that the idea of not having some easy route out of getting gear would more than likely kill the player base worse. People got to face most players can't pvp outside of WF's. They have tottaly forgot how to go someone by themselve's. They don't like to earn rewards the hard way, that's why half of naggy is in qeynos right now. The confidence level is horrible right now with players. You log on to a pvp server and see people who can't cure dots, they carry 0 pots, they don't even use totems. It all has become mindless to the point the players are screaming my way or I'll go to a blue server. 

If they actually added some content to all zones that players wanted to get and kept it contested maybe you might get open world pvp. If people stopped getting rewards for out numbering people when they killed them you might find someone solo to fight running around. Don't allow Bg gear to work in pvp, and don't allow pvp gear to work in Bg's, because you know sony is not going to take them out.

It's not all soe, you got players all over the place when wf's come up, but its always one sided, and these same players don't even budge out the guild hall until Wf times, because they know if they don't have a group someone is going to kill them. Take the coward out the players, add reasons to actually be in open world, and give pvp writs 60 tokens per writ so maybe people will do that instead of bg's.

TBH I agree the first major mistake SOE made was the introduction of warfields.....the second was the removal of open world writ givers....and yes many in the community regardless of intentional or not share a portion of the blame.  It was the community (even though it was a small vocal minority on the forums) that gave the push for gear seperation (mostly open world players who were and still are horrible at pvp)...it was the community (vocal minority on forums) that gave the devs cover to remove city pvp ruleset in qeynos instead of actually fixing freeport's ruleset when the revamp went live (tbh it was easier than fixing the poor coding they did since the dev team only had few days before the xmas break) cities are now ghost towns now and there is a new push to unlock guild halls for pvp (I warned the change to city ruleset would lead to the ghost towns and the push to unlock guild halls...imagine that I was right)...the community itself shares alot of the responsibility all around from pushing proc nerfs in pvp (procs werent the issue unmodified set bonuses and blue stats were..yet procs were the rally point).   People who could never play their classes in open world pvp effectively cried about issues with healers keeping their groups alive too well(omg imagine that healers actually doing what their classes are require to do) which brought about several nerfs to healers.

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Old 08-23-2012, 04:43 AM   #20
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With flying mounts in the game, PvP will NEVER EVER be the same.

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Old 08-23-2012, 10:05 AM   #21
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[email protected] wrote:

With flying jumpy mounts in the game, PvP will NEVER EVER be the same.

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Old 08-23-2012, 10:20 AM   #22
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Jumping AND flying mounts ruin it completely.

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Old 08-23-2012, 10:33 AM   #23
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Also remove rangers from open world pvp.

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Old 08-23-2012, 11:41 AM   #24
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motherofmoon wrote:

Remove BG from Nagafen server.

Create random Quest givers in open world hot zones that give writs to kill mobs and or players or both, or have random mob kills give the quest/writ have the rewards be tokens.Once the quest is accepted you are unable to fly.Reduce immunity and recent timers once quest is accepted.

Warfield is fine the way it is every other hour.

Create best of best competition like eq1. rewards will be a title

No rewards for raid pvp.

No rewards for exile faction.

If you have any ideas or comments about how to improve open world pvp please share your thoughts. I think sony has given a honest effort to try to improve on pvp and will continue to do so if given the proper feedback needed to do so.

Please keep on topic. this is not a debate about what class is op at the moment only on how to create more open world pvp.

This seems extremely haterish. Like u dont want anyone in exile. This is a pvp server everyone should pvp. Sounds like you been steamrolled a bit by Displaced, why trip I think we all have at some point.

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Old 08-24-2012, 07:03 AM   #25
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Twyxx wrote:

How was it before the update when bg's were dead?  Was open world action active?  Guessing not. 

I think it's funny when people say bg's are killing questing.  How many people do you really think would be killing ten fairies in Withered Lands if they weren't in bg's?  They wouldn't be.  Just the same way people aren't questing on pve servers.  They'll sit around the guild hall waiting for raid or something interesting enough to warrant leaving the hall.

The problem is that there isn't much to do in the game right now that's actually entertaining.  The only action is in bgs or raids.  Nothing that drives people out into the open world.  If adventuring were exciting or rewarding enough people would be out doing it.

The game is just stale right now.  Hopefully the next expansion brings some fun.

Are you from unrest the pve server? this is how to encorage open world pvp on naggy and the quest idea is not that people want to kill 10 fairies, but quests that give rewards for pvp! and yes if bg was removed from naggy then more people would be in open world looking for pvp!

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Old 08-24-2012, 07:16 AM   #26
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[email protected] wrote:

Also remove rangers from open world pvp.

I dont think you ever complained when they couldnt kill you for the past year because your class was so op against melee classes!

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Old 08-24-2012, 07:26 AM   #27
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Shredderr wrote:

motherofmoon wrote:

Remove BG from Nagafen server.

Create random Quest givers in open world hot zones that give writs to kill mobs and or players or both, or have random mob kills give the quest/writ have the rewards be tokens.Once the quest is accepted you are unable to fly.Reduce immunity and recent timers once quest is accepted.

Warfield is fine the way it is every other hour.

Create best of best competition like eq1. rewards will be a title

No rewards for raid pvp.

No rewards for exile faction.

If you have any ideas or comments about how to improve open world pvp please share your thoughts. I think sony has given a honest effort to try to improve on pvp and will continue to do so if given the proper feedback needed to do so.

Please keep on topic. this is not a debate about what class is op at the moment only on how to create more open world pvp.

This seems extremely haterish. Like u dont want anyone in exile. This is a pvp server everyone should pvp. Sounds like you been steamrolled a bit by Displaced, why trip I think we all have at some point.

Was just a idea tbh,  i have given it some thought and dont think they should be unrewarded but given full faction so they dont have to raid up to pvp in wf to prevent killing each other, 3 factions might be good out there tbh it might even up all sides! steamrolled by Displaced was not the reason dont over rate them last 6v6 Displaced VS Purity that i saw in bucherblock Purity won!

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Old 08-24-2012, 11:39 AM   #28
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Hennyo wrote:

One last major point that I almost never see brought up. For open world pvp to be successful, the physical layout is absolutely key. What I mean by this is that the world has to be large enough for players to feel like they could go out and do stuff in it without being noticed by other players. They also have to feel that there is enough ways in and out of an area that they won't feel trapped if they go somewhere. This is one of the main reasons flying mounts are so completely horrible for open world pvp, they make any zone much smaller than it would have been. Also currently the lack of zones, and the very linear design of large portions of them, they are also very bottle neck heavy in design making players that would want to do stuff feel trapped by the bottle necks. If you need a great example of what good pvp zone design looks like, look no further than the original KoS zones. These zones had multiple entrances and exits, the were very spread out with lots of ways to go from place to place, and there was tons of exploring to do in every zone. It should be noted that the cloud transport system that allowed you to jump off mid way also was very good for pvp. I could go on a lot further about this, but I just wanted to get people thinking about zone design, and why it is so fundamental to a solid pvp experience.

this is one of the best posts ive read. agree 100%. flying mounts destroy the danger of the zones. remove then and mercs in pvp.

taking bg's off nag will do squat for open world. people making this argument are either new or retar-ded, simple as that. the majority of people who bg and do not open world fight on nag do so for gear, if you remove the bg's they will not move to open world pvp they will just no longer bg. hence removing yet another option of play it your own way for the people who do want to fight some sort of fight resembling pvp and not the garbage wf zergs.

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Old 08-24-2012, 11:45 AM   #29
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motherofmoon wrote:

Are you from unrest the pve server? this is how to encorage open world pvp on naggy and the quest idea is not that people want to kill 10 fairies, but quests that give rewards for pvp! and yes if bg was removed from naggy then more people would be in open world looking for pvp!

you have no idea what you are talking about. please leave.

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Old 08-24-2012, 12:01 PM   #30
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Since it would be impossible to remove leaping/flying mounts from the game (from some angles) why not put limits on them? Limit leaping and flying to be within range from the ground so people stand a chance of getting hit. Why not enable some kind of in-air pvp where you are always within ground range and have your flying speed disabled until combat is broken, and have a greater chance of being knocked from your mount and damaged by the fall, or have both opponents airborne with the same risk of falling? The mechanics can't be that different from fighting in water, can they?

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