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Old 07-24-2012, 10:51 PM   #1
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Contrary to Kander's post that all drunder drops that previously had red slots would get red slots in the new itemization, weapons are clearly missing them as you can see from 2 that dropped off HM Hragdold tonight. Many of the primary item, non war rune red slot adornments aren't that great, but a select few (such as those from PQs like Greater Fervor for priests) still have significant use and need that red slot if they're not going to be replaced on itemization (for example, made a HM drunder drop war rune).

As you can also see, the charms do have red slots like they should but only have 1 white slot instead of the 2 that post-Skyshrine itemization are supposed to have. The belts do have both 2 white slots and the red slots from the one I've seen, so not all slots are messed up.

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Old 07-24-2012, 11:59 PM   #2
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[email protected] Bayle wrote:

Contrary to Kander's post that all drunder drops that previously had red slots would get red slots in the new itemization, weapons are clearly missing them as you can see from 2 that dropped off HM Hragdold tonight. Many of the primary item, non war rune red slot adornments aren't that great, but a select few (such as those from PQs like Greater Fervor for priests) still have significant use and need that red slot if they're not going to be replaced on itemization (for example, made a HM drunder drop war rune).

As you can also see, the charms do have red slots like they should but only have 1 white slot instead of the 2 that post-Skyshrine itemization are supposed to have. The belts do have both 2 white slots and the red slots from the one I've seen, so not all slots are messed up.

Was just supposed to be belts, charms and cloaks with red slots.  That said some belts didn't have the red slot yet either.

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Old 07-25-2012, 05:05 AM   #3
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Also those weapons in the new Drunder HM lootable have LESS critical chance then their predecessors. Thats amazing, since Drunder loot was supposed to make players ready for PoW, where you need much higher crit chance. Missing a red slot is bad, missing crit chance is even worse. All the weapons I have seen so far from Drunder HM drops are now trash compared to my old Drunder HM weapon. Slightly increased stats and DR do not replace the red slot and crit chance tbh.

I noticed the new charms yesterday. Since they actually are upgrades to old Drunder loot and don't have this mixed up scout/fighter or mage/priest stats, they are fine, even without the missing white slot imho.

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Old 07-25-2012, 11:39 AM   #4
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Shields also have less protection value than em ss shields.

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Old 07-25-2012, 11:56 AM   #5
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Twyxx wrote:

Was just supposed to be belts, charms and cloaks with red slots.  That said some belts didn't have the red slot yet either.

No, Kander's original post about the HM Drunder re-itemization said all slots. Lyndro mentioned those slots when they were found to not have red slots on test, but that does not change the original line about all of them.

But like I said, if they add those few old utility red adorns as war runes dropping in HM drunder in lieu of some of the crappier old war runes then there'll be no need for the red slots on weapons. Greater Fervor in particular makes a huge difference on priests with all of the AEs that stun/stifle and have high interrupt rates.

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Old 07-25-2012, 12:07 PM   #6
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[email protected] Bayle wrote:

But like I said, if they add those few old utility red adorns as war runes dropping in HM drunder in lieu of some of the crappier old war runes then there'll be no need for the red slots on weapons. Greater Fervor in particular makes a huge difference on priests with all of the AEs that stun/stifle and have high interrupt rates.

That's actually not a bad idea.  Really, nobody's gonna run Kael/Rime zones anymore to try for missing runes.  Can remove all the damage runes (Bane of Kromzek, Torrent of Toxins, Torrent of Rime, etc.) from Drunder loot table and include the better Kael ones like Pure Viciousness, Storm Essence, Rime Strike, Strength thru Sacrifice, Profane Madness, Velium Dominion, Greater Fervor/Wild Swings (nobody runs the pq anymore, would be impossible to get a pq rune at this point unless you wanna make them drop from soloing it)...I'm sure others I'm not thinking of.

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Old 07-25-2012, 12:12 PM   #7
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Cyrdemac wrote:

Also those weapons in the new Drunder HM lootable have LESS critical chance then their predecessors.

The cc is in line now with the order of the tiers.  Easy mode ss < hm drunder < hm ss < PoW.  When the original hm drunder gear was out you didn't have cloaks with 25-30 cc on them or the Teldek necks with 53% cc on them.  It's not hard to get to 408cc for the boar with Drunder/SS gear now and if you still can't get there I think it's fine that you have to throw a few cc adorns on your gear.  Everyone that got in there months ago had a bunch of cc adorns going in.

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Old 07-25-2012, 02:04 PM   #8
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Weapons are not getting red slots. Charms get one red and one white.

I will look at the shields.

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Old 07-25-2012, 02:35 PM   #9
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Kander wrote:

Weapons are not getting red slots. Charms get one red and one white.

I will look at the shields.

Thanks for making the old drunder weapons better than the new ones. 

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Old 07-25-2012, 02:53 PM   #10
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Belts from Gindan Commander don't have red slots
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Old 07-25-2012, 03:14 PM   #11
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Several armor pieces are missing stats, have less mitigation,  and several weapons have worse damage ratings - these should be improved or else many will lag behind UDx4 EM loot

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Old 07-25-2012, 03:14 PM   #12
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[email protected] wrote:

Kander wrote:

Weapons are not getting red slots. Charms get one red and one white.

I will look at the shields.

Thanks for making the old drunder weapons better than the new ones. 

If your going to put a red slot on the shield are you going to make it for the offhand for the tanking brawler?

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Old 07-25-2012, 05:25 PM   #13
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I am disappointed in the announcement of the no red slots on Weapons. But this means they can't do it on Shields ether since it would greatly favor classes that use 1H and Shield over classes that use 2H or DW. I think in order to make the no Red slots on Primary/Secondary to work they need to be more mindful of the Procs they are placing on these slots, like the several that we have not seen in SS that have been listed about above in this thread.
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Old 07-25-2012, 06:30 PM   #14
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[email protected] wrote:

I am disappointed in the announcement of the no red slots on Weapons. But this means they can't do it on Shields ether since it would greatly favor classes that use 1H and Shield over classes that use 2H or DW. I think in order to make the no Red slots on Primary/Secondary to work they need to be more mindful of the Procs they are placing on these slots, like the several that we have not seen in SS that have been listed about above in this thread.

I agree and they also need to rework the procs on PoW items as they are very lackluster.

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Old 07-25-2012, 06:41 PM   #15
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Think he's looking at the shield protection values..

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Old 07-25-2012, 07:59 PM   #16
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I would also like to put some input in that a number of odd jewelry pieces here and there are missing set bonuses from them. I think I noticed this the most on rings, but I believe it wasn't limited to them, also mostly seems to be the trash drops.
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Old 07-26-2012, 11:37 AM   #17
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HM Drunder Mage Boots are lack luster..

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Old 07-26-2012, 12:24 PM   #18
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Twyxx wrote:

Cyrdemac wrote:

Also those weapons in the new Drunder HM lootable have LESS critical chance then their predecessors.

The cc is in line now with the order of the tiers.  Easy mode ss < hm drunder < hm ss < PoW.  When the original hm drunder gear was out you didn't have cloaks with 25-30 cc on them or the Teldek necks with 53% cc on them.  It's not hard to get to 408cc for the boar with Drunder/SS gear now and if you still can't get there I think it's fine that you have to throw a few cc adorns on your gear.  Everyone that got in there months ago had a bunch of cc adorns going in.

Still doesn't change the fact, that those new weapons are inferior to old drunder weapons. Less CC on those new weapons means more CC to get elsewhere.

But mainly its the missing red slot. This thing alone makes new drunder weapons crap for alts.

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Old 07-26-2012, 12:53 PM   #19
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HM Sullons Shaman boots are incorrect.The other priests have +183(?) green stats on their boots, while shamans only have +168 green stats.

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Old 07-26-2012, 12:57 PM   #20
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aITEM 967705600 -1708599163:Wall of the Diaku Paragon/a

Lost a white adorn slot although its from PoW.

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Old 07-26-2012, 01:47 PM   #21
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Note many many drunder HM pieces are worse than UDx4 EM pieces.

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Old 07-26-2012, 02:17 PM   #22
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Shaman boots are fixed.

Mage boots corrected.

Wall of the Diaku Paragon is getting it's white slot back.

Trash drops are tradeable and do not have set bonuses. Only items from bosses have set bonuses.

If you have specific things you want looked at feel free to drop a PM. Posting pictures here does not help, half the time they do not even show up.

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Old 07-26-2012, 02:25 PM   #23
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The new weapons are kinda "meh" but w/e, I still use one new HM Drunder wep and one old HM Drunder wep. I just wish they'd put procs worth a crap on them. Why is Corrosive Fog III and Velium Flames II procs that we're finding on that stuff when they don't do much to begin with but then they're also worse than SS EM loot versions of those procs?

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Old 07-26-2012, 03:17 PM   #24
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I can confirm the Drunder HM Mage Forearms are lower quality than the UDx4 EM forearms. It seems like as a whole a lot of pieces are lower than they should be, or missing an entire stat line. I have heard the Shoulders and Legs are also lower quality than they should be from a friend on butcherblock. One way to confirm actually would be to pull the item feeds from eq2u and compare them to the skyshrine EM versions. I'd actually be glad to do this for you and give you a list if it would be helpful... just let me know

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Old 07-26-2012, 04:03 PM   #25
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Can you also look into adding Greater Fever (stifle/stun) proc to Priest forarms for pow/drunder Challenge.

Currently since its not located as a proc anywhere in ss or drunder or pow. And getting a full raid to run the PQ to have a chance to get it is rediculous..

Also is there reason with the revamp why the items weren't made lvl 92..

Even if the items have 15 to 16 more mitigation than the lvl 92 items they are worse mitigation wise vs a lvl 100 than the lvl 92 items.

If gear progression is supposed to be ss em, drunder challenge, skyshrine challenge, pow.  Need to let the script go and make all items in this progression lvl 92.

Also can you look into getting Extra Riposte chance added to SS tank bp's.. losing 8% uncontested avoidance for 4.8 mitigation isn't worth it..  Even using the excuse of gaining 30 to 40 dps/attack speed is better than 8% uncontested when it isn't.. Also Leather bps have more dps/attack speed increase than the plate tank sides.

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Old 07-26-2012, 07:42 PM   #26
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Brildean wrote:

HM Drunder Mage Boots are lack luster..

This^   Also saw the mage forearms last night...we sold them.  They are less powerful from a stat/reforging standpoint than the SS set.  15 extra int will not make a mage want to use these over the large amounts of spell weapon stats available on SS loot.  Being that 2 armor pieces so far aren't worth using, I have little to no hope on the other mage armor itemization in the HM drunder zones.

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Old 07-26-2012, 07:50 PM   #27
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Would it be possible to add set bonuses to the HM x4 SS jewelry? and maybe even the mythical rings?

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Old 07-27-2012, 12:33 AM   #28
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The mage helm is missing alot of spell weapon stats and it has two ability reuse hehe and the mage gloves has haste and is also missing alot of spell weapon stats. I also want to add...that .6 cb/pot is not really good enough make it atleast 1 cb/pot. And the mage charm is missing alot of spell weapon stats.

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Old 07-27-2012, 05:57 AM   #29
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Kander wrote:

Weapons are not getting red slots. Charms get one red and one white.

I will look at the shields.

Could you give us at least a statement WHY you removed the red slots from weapons / shields / bows?

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Old 07-27-2012, 01:17 PM   #30
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can we make these procs more designed for the class and less random? I would rather have an empty red slot than that silly phantasmal siphon.

Also, for your information, giving discombobulate a different name doesnt make it any better. Stop putting it on items and calling it distraction of the brute, I know thats a really cool name but the proc still sucks and is not worthy of being in drunder HM. It doesnt add anything to my scout's parse, I would just rather have no proc than that terrible proc.

Maybe instead of these lackluster procs you can give us some geniunely useful, maybe similar to soren? ( Damage over time procs, hate gain, or positional dehates.) something that makes me feel like I need to farm these zones for the small amount of items that I need. You need to get on the ball with loot tables imo, you have done good with a large loot table for general players, but you lack really unique items that will interest older players(hardcore seasoned veterans!) that have already cleared this content and moved on.

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