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#1 |
Community Relations
Join Date: Aug 2011
Posts: 391
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![]() We’re getting ready for our first ever Extra Dungeon Mark Days! From January 17, 2012 at 10:30 AM PST through January 30, 2012 at 11:59 PM PST, Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. Use your Dungeon Marks to buy a variety of items - everything from weapons and armor to decorations and mounts! To see what you can purchase with your Dungeon Marks, select the Dungeon Maker category from the Marketplace. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game. Prepare to get your dungeoneering on! |
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#2 |
Loremaster
Join Date: Feb 2005
Posts: 235
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![]() really!?!? This sort of thing seems a little too late to me. It's dead Jim! There are a ton of interesting dungeons on my server but frankly DM dungeons are too long for their fun level and the number of tokens recieved should be doubled perminately. |
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#3 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() Or they might actually try fixing things that need to be fixed instead of throwing together some half baked idea that is nothing more than a diversion.
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#4 |
Loremaster
Join Date: Dec 2005
Posts: 38
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![]() I think its a great idea. I have ran a few dungeons and found several of them very fun. I will agree that some people are a bit over zealous about the mobs and quantity/difficulty but you have to take the good with the bad in everything Edit: It did help that while I was running faction quests in Eastern Wastes, I got 3 of the Duhjalm Sentinal avatars to drop
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Coopendor 91 Ranger/Metalhealz 90 Inquisitor/ Blasfemus 92 Berserker/Alelle 90 Necromancer |
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#5 |
Loremaster
Join Date: Dec 2005
Posts: 117
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![]() If at least the dungeons were global and not server locked -.- I can't imagine any trouble with making them available through the avatar based variant. And even the toon based one should be doable if the dungeons were available in a hub like we have for Battlegrounds. |
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#6 |
Server: Blackburrow
Guild: Saints of Norrath
Rank: Recruit
Loremaster
Join Date: Feb 2010
Posts: 15
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![]() I really don't even see the point to these player made dungeons? Is there some reward out there that I'm just not aware of that makes them worth doing? Or is it for the so called fun factor? |
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#7 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() The sheer volume, actually the lack thereof of responses in this thread should tell you all you need to know bout the DM.
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#8 |
Community Moderator
Join Date: May 2011
Posts: 109
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This post has moved: /eq2/posts/preList.m?topic_id=50281...post_id=5704960 Please be constructive when posting
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#9 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() [email protected] wrote: I really don't even see the point to these player made dungeons? Is there some reward out there that I'm just not aware of that makes them worth doing? Or is it for the so called fun factor? Well, you could buy the same research time boosters and other expendable potions that are normally only sold for station cash -- they sell for 50-175 Dungeon Marks. And you could replace all 8 boxes in your shared bank with the 48 slot boxes sold for 100 dungeon marks each (and it lets me use my Eucalyptus to make something much prettier than a storage box Other than that, it's easy AA for my alt army, and a nice change of pace from running the same old zones and instances again and again and again and again... if I'm sick of fighting this mob or seeing that zone, I just go to a different dungeon -- or make one myself. |
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