EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Priest's Sanctum > Fury
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 04-04-2006, 07:32 AM   #1
Prindanfrost

Loremaster
 
Join Date: Nov 2004
Posts: 4
Default

I have been Parsing my melee to see the effectiveness of the str AA line, here are the results of my parse and naturals boons proc rate with 4 points in each skill up to natural boon and 5 actually in natural boon. 5 points says it should proc 10 percent on a melee hit. Out of 1057 melee hits ( and I do mean hits, not swings), I procced natural boon 41 times. Which means that I am only proccing 3.8 percent of the time. Can any developer please shed some light on this subject, or let me know that I got very unlucky in the half hour of pure meleeing I did.Thanks,       68 Fury of Permafrost
Prindanfrost is offline   Reply With Quote
Old 04-04-2006, 01:44 PM   #2
Boli32

Loremaster
Boli32's Avatar
 
Join Date: Nov 2004
Posts: 1,425
Default

I'm betting that this proc works in exactly the same was as every other proc is meant to work.Bascially because of the differences in weapon speed and hastes procs are all worked off a different % calculated over 3 seconds.  This is so the dual weilding doesn't proc too many times and two handed proc more so that averaged out they both proc the same amount so no weapon has an advantage over the other.I'm betting that the haste from our savagry line and the new hasting effects the STR AA line give us count against us when working out our proc chance.I woudl turn off all such effects and try again (also using no special attacks) I'm betting that the proc rate will be higher. Of course if it is indeed still low it is bugged.
Boli32 is offline   Reply With Quote
Old 04-04-2006, 06:06 PM   #3
Owlbe

General
Owlbe's Avatar
 
Join Date: Nov 2004
Location: The Great White North
Posts: 350
Default

Yeah, something like boli said is correct.

They did'nt want people using the fastest only weapons (ala eq1) to get the most procs out of a weapon.  They wanted it to be more or less equal for procs for a slow 2h user vs 2 quick dual wielding weapons.  The 10% proc rate is rated for the "average" 3 sec. delay weapon as mentioned.  So if you're using a scimitar which is 1.5 sec or there abouts you're more or less cutting your proc % in 1/2 (cause you're hitting 2x as fast) then add in the haste from the Nature's Blade attack and the Primal Fury haste/DPS proc (+ whatever haste you have from other sourses) and you're probably getting your weapon speed below 1 sec. which is going to drop you proc. rate even more. 

My other theory I have is that the double attack (the skill previous to natural boon) you get is not really considered another attack and is based off the previous attack (again not to screw up the proc rates).  So when considering your proc rate you have to throw out any extra attacks you recieved from the feral tenacity double attack skill (4 pnts. would equal 20% of your hits)  So over 1057 attacks about 211 of them (assuming 4 pnts and 20%) would come from a double attack which brings you to 41 procs in 846 attacks to a 4.8% proc. rate which would be in line with the 3 sec vs. 1.5 sec. delay weapon.  This is just theory on the double attack but I assume it works like a dot in that you can not crit on any tick except the first so any attack except the first does not really "count" OR you where hasted alot (like 75%+) and the weapon speed was very low (.4-.5 sec range) and that would account for the low proc rate as well.

I believe this is how things work so if anyone knows anything different than please correct me as I'm going down the str line as well SMILEY but things seem to be working as intended (tm)

 

Message Edited by Omegarhino on 04-04-200608:48 AM

__________________
Arkoril Raventhorn- Iksar Fury

Gunnulf Ravenrune- Barbarian Mystic

Asheda Soulscar- Kerra Bruiser

Owlbe is offline   Reply With Quote
Old 04-04-2006, 07:15 PM   #4
Headhuntre

Loremaster
 
Join Date: Nov 2004
Posts: 17
Default

Not to change the subject, but another AA in this line is the weapon proc. When  I cast this it procs immediately and then nothing for the remaining 15sec. Is anyone else experiencing the same?

 

Headhuntre is offline   Reply With Quote
Old 04-04-2006, 07:53 PM   #5
Owlbe

General
Owlbe's Avatar
 
Join Date: Nov 2004
Location: The Great White North
Posts: 350
Default

Not sure which atr aa skill you mean since none of them are damage procs.

 

theres +str

sword attack every 30 secs + 20 sec haste buff (nature blade)

2x attack % (wild ferocity)

heal proc % (natural boon)

sword attack every 15 secs (primordial strike)

 

Thats the str line.  Nothing in there with damage procs.  The Nature blade haste appears to be working as the icon appears in the maintained spells and the ui says the haste is their in the persona window.

 

__________________
Arkoril Raventhorn- Iksar Fury

Gunnulf Ravenrune- Barbarian Mystic

Asheda Soulscar- Kerra Bruiser

Owlbe is offline   Reply With Quote
Old 04-04-2006, 08:14 PM   #6
Headhuntre

Loremaster
 
Join Date: Nov 2004
Posts: 17
Default

Its Natues Blade, it has chance to hit for x damage on a successful attack.  Well in the 20 sec duration it hits one time, and thats at initiation of the spell. The remaining 19sec it might provide haste, but no damage proc. When it hits, it says Your Natures Blades hits X for Y damage.  

 

I have 4 pts into this AA, so my attack speed and damage is more, sorry do not have the figures at hand. But I believe the max damage is around 300, which I may achieve, but only one time during the 20sec.

Message Edited by Headhuntre on 04-04-200609:18 AM

Headhuntre is offline   Reply With Quote
Old 04-04-2006, 10:53 PM   #7
Prindanfrost

Loremaster
 
Join Date: Nov 2004
Posts: 4
Default

Hmm.. this line might have actually been ok if all of the abilities worked together. As for using the average 3 second delay as a basis for percentage thats really lame. In general the higher the delay the more damage the weapon does anyway. If my 1hs was indeed proccing 10 percent of the time I would really like natural boon. Since it doesn't stack with any other ability and the delay of the weapon doesnt help the AA is actually pretty useless. To get any kind of decent dps in the first place you have to be casting almost non stop, but was thinking this might be a fun change of pace on long fights where mana is an issue for heals. Thanks for the info.Prindan
Prindanfrost is offline   Reply With Quote
Old 04-05-2006, 03:11 AM   #8
SpritRaja

Loremaster
SpritRaja's Avatar
 
Join Date: Nov 2004
Location: ACT, Australia
Posts: 418
Default


boli wrote:I'm betting that this proc works in exactly the same was as every other proc is meant to work.Basically because of the differences in weapon speed and hastes procs are all worked off a different % calculated over 3 seconds.  This is so the dual wielding doesn't proc too many times and two handed proc more so that averaged out they both proc the same amount so no weapon has an advantage over the other.I'm betting that the haste from our savagery line and the new hasting effects the STR AA line give us count against us when working out our proc chance.I would turn off all such effects and try again (also using no special attacks) I'm betting that the proc rate will be higher. Of course if it is indeed still low it is bugged.

Actually the Haste should actually work well with our proc chance. As I understand it and as quite a few Zerkers and Monks have told me, Proc is based as you say off the delay of the weapon.

The speed you hit for actually has a small cap of some about 1sec or somesuch. Not sure on actual value. Therefore if you have a lot of haste it is better to have a larger delay weapon which generally hits for more damage.

A smaller delay weapon would hit just as fast as a longer delay one if you are hasted enough.

I have been told that procs are only calculated with the delay of your weapon in hand

So a monk with a 2handed staff with large delay hasted to 100% will get more procs then a monk dual wielding with 100% haste. And will do more dmg besides even without procs.

SpritRaja is offline   Reply With Quote
Old 04-05-2006, 06:10 PM   #9
Owlbe

General
Owlbe's Avatar
 
Join Date: Nov 2004
Location: The Great White North
Posts: 350
Default

Max haste and DPS mod. is 100%. 
__________________
Arkoril Raventhorn- Iksar Fury

Gunnulf Ravenrune- Barbarian Mystic

Asheda Soulscar- Kerra Bruiser

Owlbe is offline   Reply With Quote
Old 04-05-2006, 06:12 PM   #10
Bi

General
 
Join Date: Dec 2004
Posts: 470
Default

but there is a cap on how fast you swing. iirc it was around .7 or .8, so the 1.0 and 1.1 weapons that are *very* fast will essentially be hasted to a point where it would be beneficial getting a slower weapon
__________________
Bi is offline   Reply With Quote
Old 04-10-2006, 09:22 PM   #11
Owlbe

General
Owlbe's Avatar
 
Join Date: Nov 2004
Location: The Great White North
Posts: 350
Default

Just wanted to add this to the thread that there is no capped minimum weapon speed.  Only haste cap.  Just wanted to clear that up.

 

"The only cap on weapon speed is having your max haste at 100%.  So a 1.2 weapon doesn't hit any mythical minimum delay barriers as some might believe. 

Chris KozakProgrammer, Everquest II "
__________________
Arkoril Raventhorn- Iksar Fury

Gunnulf Ravenrune- Barbarian Mystic

Asheda Soulscar- Kerra Bruiser

Owlbe is offline   Reply With Quote
Old 04-15-2006, 11:40 AM   #12
DevilsEnvy

Loremaster
DevilsEnvy's Avatar
 
Join Date: Dec 2004
Posts: 25
Default

I just wanted to clarify a couple of points.  Since LU21, you can only proc once per CA, so I assume that it is true that you will only have a chance to proc once when you double attack, which may help to explain the lower than anticipated heal proc.  Also, somebody mentioned that you can only crit on the first tick of a DoT or HoT, which is incorrect.  If you crit your first HoT or DoT, then each tick will be a crit.

 

DevilsEnvy is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 09:18 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.