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Old 10-10-2014, 07:38 AM   #1
ruthless619

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Simply the most pointless spell Illusionist's have. Can SoE please change it into a swarm pet spell or something instead of the insta death spell it currently is?
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Old 10-10-2014, 08:17 PM   #2
Ucala

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the spell isn't that bad tbh, the worst part about it is that it memwipes the target, so it's pointless to ever cast it Tongue
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Old 10-10-2014, 08:40 PM   #3
Buffrat

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No. It shouldn't be changed. It is a unique spell and will probably have an unforeseen (and probably unintended) application in the future.
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Old 10-11-2014, 08:38 AM   #4
ruthless619

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I disagree period, I have this spell since 2005 in DoF and have used it MAYBE handful of times, worthless spell that just gets the Illy killed, it needs to be changed.
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Old 10-11-2014, 08:55 AM   #5
Laita

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Agreed, pointless spell, should be a swarm pet or 'mimic' style spell (mimics a % of what each group member does for the duration of the spell). I doubt it will have some major future use as it's been around for a decade already and is only ever cast just to mess with the tank... pointless spell and implying that it will have some hidden value in a future xpac is ridiculous.
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Old 10-12-2014, 06:54 PM   #6
ruthless619

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Change it from a deagro spell to a group swarm pet spell, Enchanters in general need a damage bump over all if they are gonna make out utility more and more pointless.
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Old 10-12-2014, 07:56 PM   #7
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This is a fun spell. It causes the tank to wet his or her pants. It serves no other purpose.
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Old 10-13-2014, 01:45 PM   #8
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ok first off illusionary allies isnt currently the most worthless illy ability....that goes to spell shield that will reflect a lvl 95 ability when all raid mobs are lvl 104 Smile.... also if need be illusionary allies can be cast on mob when 1 tank drops and another isnt in a position to pick it up. Now is this the ideal method of saving your dps by no means no but it does buy the healers/dirges and dps a few seconds to get the tank up and in the fight and redraw aggro. be quick IA blink and run like a ******* idiot and the tank will be up in time to snatch things back.....again not the most ideal way of doing things but i have had my fun with it in the past lol....and as buff said im fairly sure we can find some other god awful unintended use for it.... assuming we arent completely obsolete with this xpac
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Old 10-13-2014, 06:50 PM   #9
Laita

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Phase > illusionary allies for that purpose Tongue

You are correct in Spellshield being just as worthless though!! (which is mentioned in the enchanters @ L100 thread)
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Old 10-14-2014, 06:10 PM   #10
ruthless619

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Not true, spell shield only became ineffective after EoF, IA has NEVER been a useful spell.
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Old 10-14-2014, 09:23 PM   #11
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I would love to be able to use clones of my group to attack the enemy dumbfire style. BigGrin

Because
  1. Bit by bit, my allies would learn to "appreciate" how creepy Personae Reflection is.
  2. The "WTF Eek" / utter confusion factor in PUGs would be lovely.
  3. It would make an appropriate thematic 'mirror' to the Coercer Puppet spell thing that copies an enemy
  4. "OMG NO, SCOUTS MOVE, MOVE, YOU'RE GOING TO GET AOE'D OH GOD *cds* ... oh wait it was just those STUPID ILLUSIONS AGAIN" → /lol
  5. I want to be able to use a cute toy like this without getting put on the Tank's /ignore list
  6. "MWA HA HA HA HA YOU ALL SERVE ME NOW MWA HA HA HA" yelled out loud at your keyboard where no one can hear you
↑ in other words this would add +Fun to Illusionist with zero downsides

Maybe make it an AA point or something so people who want to keep the Memwipe function can just not spec for the dumbfire conversion or switch it on a per-fight basis.

Or one of those "Shares a CD with..." kind of deals.
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Old 10-24-2014, 08:21 PM   #12
ruthless619

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So no dev response eh? Cant' even look at the spell?
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Old 10-25-2014, 09:13 PM   #13
Kraeref

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what? You want them to look at enchanters spells and damage? In your dreams Tongue
But seriously enchanters need a good personal damage boost to stay on par with bards.
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Old 10-25-2014, 11:59 PM   #14
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Illusory Allies has always been a relevant spell. We used it in Inner Sanctum the other day. Saved the pull.
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Old 10-26-2014, 12:07 AM   #15
Ucala

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get better groups
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Old 10-26-2014, 01:46 AM   #16
Laita

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Oh stop, Dev's might actually be naive enough to believe BS like this and be suckered in to thinking the spell is worth keeping Tongue
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Old 10-26-2014, 02:15 AM   #17
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It is worth keeping. There are multiple other spells across multiple other classes that deserve changes more than this spell. Or, you know, entire classes...
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Old 10-26-2014, 02:42 PM   #18
Laita

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Lot's of ability's in game need to change across pretty much every class.. Unlike some, I only speak for classes that I actively play (Illy & Channeler), it's why you don't see me over on the ranger forums saying "oh this garbage ability, that hasn't been relative since KoS is fine, leave it as is", or on the pally forum saying "oh their 13k self ward is still relevant" ... People bringing up balance issue's and worthless abilities, hoping it will catch the eyes of the dev's and bring about a little bit of change, then others love to come behind and undermine it because it's not their class and for some reason they can't handle something getting fixed that doesn't relate to them... bet you're a total $#%^ blocker in real life Wink
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Old 10-27-2014, 06:08 AM   #19
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Sorry but this spell has been useless SINCE DoF (aka the FIRST expansion).... Sorry but NO this needs to be remedied already.
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Old 10-28-2014, 12:32 AM   #20
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You just don't know how to use it, then. It's an amazing ability when used right. If there were going to be *any* changes to it then it should just memwipe on cast and not every time they hit the mob, but that would remove some of the usefulness of the spell. Or instead of a memwipe they could make every pet's attack increase their hate position by 24, but that would end up killing you as pet threat transfers to caster upon death.

Here's some other things for you to post about that would have a far larger impact:

Theorems/PChaos not doublecasting.
Support abilities falling behind and personal dps not being high enough to make enchanters relevant.
PT not doublecasting.
PT's mechanics in general.
Mana Flow killing you on some fights.
CC abilities being irrelevant because everyone in the game has far too much CC that they have to make everything immune to it, and how most CC abilities should be removed and the rest have drastically shorter durations.

And no, I do play all 26 classes.
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Old 10-28-2014, 02:09 AM   #21
Laita

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All of that and then some, is already listed in the enchanters@100 thread. Just because you have the free time to play all 26 classes doesn't mean you're an expert in them all. I have an assassin alt that I rarely play and wouldn't dream of trying to tell you what could be fixed with it. To suggest that the ability isn't being used correctly is just stupid, get over yourself. We understand exactly what it does, and how worthless it really is. Are there other things that should be fixed, yes, but that doesn't mean this shouldn't be thrown in there as well for consideration. After all, you yourself said in multiple threads that enchanters are worthless and no self-respecting raid guild would take one over another sorcerer...

Love this quote from you in the scout thread, about how you stay away from other classes threads Tongue
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Old 10-28-2014, 05:03 AM   #22
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I would like to see them changed into a DPS style swarm pet. I get that this spell could be utilized to serve a purpose as the spell works currently, but there are almost always better ways.

Ultimately I would like to see is another round of Focused Class Feedback, originally done with Scars of the Awakened in 2013. I purpose SOE sacrifice a month or so of the weekly updates to make this happen again in the near future. Only changes I would think there is time for in AoM beta is tweaks to new class prestige abilities, AND as I stated on the Enchanters @ L100 thread.. bring our base auto attack damage in line with other DPS scout and mage classes. I feel we got overlooked when summoners, and sorcerers ranged weapon damage was doubled in ToV, and this is a change that should not take time and resources away from AoM development.
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Old 10-28-2014, 06:30 PM   #23
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i always thought it was a use when the mob is gnawing on the mage groups face type of spell...
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Old 10-29-2014, 08:12 PM   #24
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Man, it's almost as if I wrote the OP in that thread.


I'm "******** up your thread" because every good illusionist I've ever known has loved this ability, and I personally also love the ability. Oh no, it's not an ability you can use on every fight, must be worthless and needs a revamp. I'd rather see Phase changed than Allies.

The difference between that scenario that you quoted and this scenario is that I would actually be willing to play an illusionist in the same gear as you're wearing and go head to head. Illy and Necro are my go-to classes when I want to play something in the mage archetype.
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Old 10-31-2014, 03:50 AM   #25
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I too would like to see some class balancing within the next few months once the expansion is under way. There are quite a few tweaks I would like to see for multiple classes.
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Old 11-10-2014, 11:01 PM   #26
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I would like to recant my previous statement regarding Illusionist Allies. I am having way too much FUN using it to manipulate my distance from mobs when I am solo to get 20 meters out for Unda Arcanus Spiritus! Plus, I still like to torment my tanks from time to time! Finally, although it is not the ideal solution to overcome certain mechanics in heroic or raid encounters, with good communication it still can be very useful from time to time.
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