EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Altar of Malice Beta > Raid Discussion (AoM Beta)
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-28-2014, 08:29 AM   #1
Gninja

Developer
Gninja's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Please post any feedback you have on this zone here!
Gninja is offline   Reply With Quote
Old 10-30-2014, 11:29 PM   #2
Errrorr

Well-Known Member
Errrorr's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

First named - Morin + Barin - Worth adversary for Commanders ring event.
Not sure how the fight is generally intended to work, we pulled it, we zerged it, 28 mins later we came away with a feeling of satisfaction and RSI.
Not sure if the Split effect was working as intended, seemed to be no downside to scouts dpsing both mobs, same for mages etc.
Adds had a lot of HP, but mages loved it I think.
General comments on fight - Adds appeared to memwipe a lot, combined with AE auto attack was very brutal, especially when 8 adds up. Not sure if can be toned down a bit.
Errrorr is offline   Reply With Quote
Old 10-30-2014, 11:38 PM   #3
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

just poked my head in there the adds also seem to be level 108 so that might be an issue as well... and error 28 minute zerg sounds lovely
Uncle is offline   Reply With Quote
Old 10-31-2014, 12:05 AM   #4
Errrorr

Well-Known Member
Errrorr's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

2nd Named - Jessip Daggerheart
1st part of fight, I like. Communication needed etc, win.
2nd Part of fight, adds - Alright
3rd Part of fight, AoE starts ticking far too hard to be manageable. With the beta buff we had 10k resists higher than the reccomended level, and 300k hp more than the reccomended level, and after roughly 10 mins of combat, the named is at 30% HP and starts just one shotting people without Wards/DR. If you die at this stage, you instantly just die to AoE when you get back up again. It may well be we did the fight wrong, but when the named gets the Brute Force buff, it just became totally unmanageable.
Overall I like the fight, just thinking the AoE needs toning down a tad, or more time allowance.
Errrorr is offline   Reply With Quote
Old 11-03-2014, 07:41 PM   #5
Gninja

Developer
Gninja's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


3rd part is completely dependant on how well you do in the other two parts. Do well and the damage will be much less.
Gninja is offline   Reply With Quote
Old 11-03-2014, 07:42 PM   #6
Gninja

Developer
Gninja's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


First encounter should have a time limit of 14min. If you went over that you were zerging and should have wiped. I will make sure its active.
Gninja is offline   Reply With Quote
Old 11-04-2014, 06:26 AM   #7
Marq

New Member
Marq's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Tried it some yesterday so some thoughts:

1st named was a 26min kill on think 2nd pull (so yea the time limit clearly isnt working), very slow fight with the strat in the works and we had the mobs too close to each other/ppl didnt pay mind to add pop locking (which alone prolly takes 10min off the kill time). The adds 'memblur' is really really annoying but manageable once you do figure out how it worked, seems to basically require 3 tanks to manage it, we had pally + SK on one the named adds want to and they just played ping pong with that lot (since there was a clear logic to which adds you get and how, thankful for that). Not the most fun fight for tanks but should be much shorter and not too bad with add and targetlock controlled more. Liked it but 14min limit sounds sorta harsh, altho its prolly more then enough once ppls dps and strat is more ironed out.

2nd named was a sorta clean kill on 2nd pull, figured the first port part out after wiping to it and the change of tactics seemed to be logical. Was slow on the 2nd clones and it got think 15 stacks and that made the last parts AE just brutal, but still died with some trickles of pwr keeping ppl alive. So yea, can see the 2nd bit is a dps check to stay alive on the AE bit. Good fight overall imo.

Didnt have time to pull last, will see on weds if we go back.

Random notes:
- Any chance we could get some sorta notice on fights with time limits? or a bit of a more narrative text when failing to do it fast enough?
- Chanters are now really really annoying with mimicry (does it not apply hate reducers to that damage?)
- scouts dps just looked sad (might be gear and new fights but they are falling behind even the chanters now)
- can pally amends be made castable on raid target? =P
Marq is offline   Reply With Quote
Old 11-04-2014, 08:24 AM   #8
Errrorr

Well-Known Member
Errrorr's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Was a 28 min kill pull for sure, so definitely wasn't active.
Errrorr is offline   Reply With Quote
Old 11-05-2014, 04:14 AM   #9
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

genesis
permafrost

so we came in and tried this Zone tonight. Did OK but couple things that was very glaring after reading the post here.

1. Trash HP was still kind of high but may work it self out with some AoM gear.

Frist named:

After we figured out the script it took us roughly 10 minutes to get to the names to 50%. Adds memblur as other stated was annoying but manageable; however, The add HP was way way too high especially if your going to put a enrage time on it of 14 minutes.

Looks to be a fun zone from what we did with the time we had left
Uncle is offline   Reply With Quote
Old 11-05-2014, 06:02 PM   #10
Nezette

Member
Nezette's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Feedback: You, sir, deserve a raise re: Captain Krasnok!
You might be in contention for a super-larger-than-gnome-life Christmas bonus if you add bubble-wrap, popping sound fx!
Nezette is offline   Reply With Quote
Old 11-05-2014, 06:37 PM   #11
Gninja

Developer
Gninja's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


You will have to wait and see...
Gninja is offline   Reply With Quote
Old 11-05-2014, 06:59 PM   #12
Anastaise

Member
Anastaise's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Morin + Barin - are the swashbuckler adds supposed to be immune to blue & green ae's? They are a linked encounter. Also when they mem-wipe, they absolutely truck anyone they come near with their ae-auto. The brawler adds are far more manageable and blue/green ae's work on them.
Anastaise is offline   Reply With Quote
Old 11-05-2014, 07:53 PM   #13
Gninja

Developer
Gninja's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


Yes they are supposed to be immune to AEs. They arent however supposed to be doing their AE all at the same time or having as much aeauto as they have. Both of those were adjusted.
Gninja is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 09:55 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.