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#1 |
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Dividing this post into two parts - the new prestige and class specific.
(A) NEW PRESTIGE TREE (1) Bulwark of Mana:
(2) Universal attribute modifications (second and third rows)
(3) World Ablaze:
(4) Unda Arcanus Spiritus:
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#2 |
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(B) CLASS-SPECIFIC / OLD
Somewhat hesitant to suggest anything that would have a noticeable impact on class balance, because, from my observations, sorcerers (particularly warlocks) are in a relatively good position atm (how much of that is a result of our specific raid/group setups, and utility-based/practiced proc distribution, is a point of debate though). So will stick more to 'quality of life' suggestions. (1) 'Ice Comet' to 'E'ci's Frozen Wrath' prestige conversion not affected by spell quality improvements:
(2) Fiery Blast:
(3) "-burn" type abilities (Manaburn):
(4) Resist Break - Dragon tree (all mages):
(5) Catalyst (Sorcerer) / Crit Chance AA:
(6) Passive regenerating wards (often granted via AA):
(7) Wizard left-side prestige (single target line):
(8) Firestorm:
(9) Iceshield:
(10) Fortify Elements enhancements
Anywho, longer post that I thought it would be, so I'll stop there, unless I remember something else. Didn't even know that there was a 10000 character limit on individual posts. |
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#3 |
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As always, Daray can write the needs of wizards (and sorcerors for that matter) in a detailed and clear manner. I hope this time around some if not all or your suggestions are listened to and possibly some modifications be done to the classes, moreso, some of the quality of life and AA revamp ideas as time for true multi-class balancing seems short prior to this expac release.
I second all of the points made, and can't think of any others that would trump the necessity for some of the ideas above so I will hold off on them. |
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#4 |
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everyone knows that all other threads are meaningless once Daray makes his.
This is the one to read. |
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#5 |
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Agree 100% with Daray's post but would also like to request that change fusion to be something like E'ci's Frozen Wrath. Meaning change the nature of the spell so that it has the same range as this Frozen Wrath. I am not asking to change the reuse or the number of mobs it hits only the range of the spell. It makes no since for a Wizard to be unable to use this spell in all situations. Some guilds want the mages to stay ranged . . . effectively removing one of our best abilities.
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#6 |
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Eh, it won't be changed, and changing it would be rather pointless anyway, given you have similar range requirements on optimizing your other abilities (BoD, Firestorm, Thunderclap). Really, though, our left-prestige tree should be filling the void that is our weak 'single-target ranged capability'. Currently it does nothing worthwhile for us.
On the upside though, there are very few fights (currently on Live), that I can think of, that force us to range for extended periods of time - maybe with the exception of Cruor, but that's probably just more to do with the way we do it. |
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#7 |
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Since UAS did have its damage value increased and timers jostled, I suppose I should re-comment on the updated implementation.
From an efficiency perspective (dmg vs time invested in casting it), I suppose the potential isn't as bad as it was, but it is still rather underwhelming, particularly since I was only looking at the highest damage tier in my testing (and not what would be realistic combat returns based on our limited positioning as determined by other abilities). The biggest issues for me still are the (reverse) range-based damage implementation, the fact it still doesn't proc anything, doublecast, or count towards Fiery Blast (guessing the ability just isn't tagged correctly?). The lesser issues are still included in my OP, and since nothing much has changed from it, I might as well quote it in its entirety rather than just type it all out again. |
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#8 |
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![]() Same issue on conjy too.. it doesn't make planar wreck to trigger and it doesn't spell double attack either. The increase in dmg is nice though for summoner at least it will be used all the time for sure. |
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#9 |
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It has a max Increment count of 4 in the description, so when you detonate 3 of them it reaches 4 (starting from 1) and the effect ends. It works either way but I suppose it might make more sense if it counted down.
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#10 |
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#11 |
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Quite laughing, spoiled kid asking for more ;-)
on beta my test wizard mitigation is higher than the one of my inquisitor, and way way higher than the one of my necro .. battlemage armor and battehardened and his self regenerating ward is quite decent for solo content and irrelevant for other (which is intended) ... and anyway its value probably grew a lot due to the change on ward (CB now fully applies). Just a short reminder : summoner don't build increments, they don't have sanguine, they cannot record damage and release it. If some mages need attention it's certainly not the wiz/warlocks ;-) |
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#12 |
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#13 |
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![]() Thanks for the response. |
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#14 |
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![]() ![]() Edit: Oh, btw, in case you hadn't realized yet, that "World Ablaze" request that spurred you to post is equally relevant to your summoner alts. In case you hadn't noticed yet, both sorcerers and summoners are granted the same endlines. ![]() |
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#15 |
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Oh, on a random note, something that has been bugging me about the display on "World Ablaze".
Currently when you activate the ability for the first time (3 ball thingies), it shows a counter of "1" in the effects/maintained window. This goes to 2 when you detonate your first ball, and then 3 when you detonate your 2nd ball (i.e. 1 left). Shouldn't this be the other way around, such that it starts with a counter of 3, and then counts down for each ball you detonate? |
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#16 |
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#17 |
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#18 |
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#19 |
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Please do not post what a class does or does not need in this thread, for example, summoners. Daray is trying to help his class not deny others. Go say what summoners do and do not need in their thread I am sure some will be happy to say you are wrong while posting/stating facts
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#20 |
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I don't even know where to begin with all that...
There's a reason points don't get spent on those physical mitigation options for pve ... |
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#21 |
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#22 |
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![]() Probably read too quickly, you actually mentionned regenerating ward and the group elemental ward (who care about it) but not the self magic shield ;-) What is funny is indeed to post such detailed concerns about mecanics that are totally broken/unbalanced and disfunctionnal. We are not dealing with quantum physics and not even with 18eme century newtonian dynamic, Eq2 is set of random things, a mess of arbitrary abilities. The question is then are sorcerers functional ? answer is yes. Dev time should be used to fix non-functional classes : First and foremost scouts classes that do most of their job in a passive manner. |
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#23 |
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How can a warden who picks max health gear tell daray he doesn't know his class
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#24 |
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Or who takes Faith of the Fallen and neither Protective Instinct or Howling.
Telling Daray he doesn't know his class is like saying Bill Gates doesn't have money. By the way, he's not trying to say conjurors don't need anything, he's just pointing out the issues with wizards, as was said before. |
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#25 |
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All classes have issues that's something we all can't deny however I feel and I'm sure others do as well that other classes such as necromancer's or BL's need more attention for balancing but I don't think it really matters right now since the devs main priority is to get this expansion out the door and functioning to playable standards(if they manage to pull it off).
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#26 |
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wow. lol. yeah! i agree with kalika! what does daray know anyways??!?
haha. sorry. couldn't do it with a straight face. but man it was fun trying. |
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#27 |
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What is wrong with people... I mean seriously, Daray has been nothing but constructive in this thread and not in the least bit condescending or "whiny" from what I can see. All of his ideas are well thought out and documented clearly. He is basically one of the few wizards worldwide that almost every other wizard (or any dps class really) knows and has gotten some sort of advice from in one way or another whether it's from his various DPS guides or just asking him directly.
If Sorcs are at the top of the dps chain right now, they should be.. along with Predators. EQ2 has always tried to rely on the premise of Utility and DPS sort of offsetting each other, ie. classes that have more utility tend to do less DPS (yes, there are exceptions). Sorcs were pretty much made for pure DPS, there's nothing else special about them, besides dying a lot, we tend to be very good at that ![]() Summoners are doing really decent dps from what I've seen, especially for having some nice utility like ET, Stoneskins, Resses, etc. and in most cases, a good bit more survivability. If anyone thinks Summoners aren't parsing well, just go look at Aniathor ![]() |
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#28 |
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That's the thing sebekian its like enchanters right now their utility is getting to the point where its getting out of date/obsolete where now one may question why bring a enchanter. The same can be said for summoner's since their utility is so lackluster right now that if they can't compete on the same level as sorcerer's in AE and in single target that if you had a choice between bringing two sorcerer's or two summoner's you would want to bring the sorcerer's. Now conjuror's right now are actually pretty close(in terms of single target)since all of their abilities scale well with your characters stats but necromancer's are not doing so great since some of their abilities either don't scale well or scale with just one stat(lifeburn) or have a long base reuse timers. IMO I won't not mind bringing more raid wide utility such as making hearts/shards more appealing and being in the top 5 in terms of dps. All this is more so true for Beastlords and it's why top end or even mid end guilds don't have a one at the moment.
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#29 |
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Sorc's also have utility now and more so with their first new prestige ability that is gonna have its uses in this expansion for sure.
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#30 |
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