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#31 |
Well-Known Member
Posts: n/a
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#32 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#33 |
Active Member
Posts: n/a
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![]() Corrected. |
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#34 |
Active Member
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![]() Sorcerers and moving YAY!!!!!! /sadface You need to have a fight where summoners pets and dumbfires need to move or are stunned or something. |
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#35 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Will get that fixed asap. |
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#36 |
New Member
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Guardian of Arcanna'se was a very hard kill today due to random resets. The encounter was reseted at random times, often around 40% health, but also sometimes directly after pulling and without moving the named. Maybe something about a new ascention spell? We were not able to figure it out. After resetting and directly continuing fighting with the resetted golem, more than one crystal spawned in the side rooms sometimes.
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#37 |
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Join Date: Jan 1970
Posts: 0
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We had something similar going on with the first named where it'd randomly port 15-20m away and run back to the tank. Unsure what was causing it if honest, but we assumed a new ascension ability somewhere.
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#38 |
Active Member
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I guess that one ascension ability which should teleport the player to an ally after some time is broken and teleports the mob instead (can`t remember that spells name - maybe someone can clarify).
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#39 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() it called implosion etherist level 8 had it happen all night last ngiht til we figured it out |
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#40 |
Member
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Feed back from Arcann'se Spire
Interesting raid zone. As a tank noticed two problems treat meter flickers and comes and goes. Our raid force tanks had major argo issues. Taunts did not seem to be working right. Did bug report on it. |
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#41 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Fixeded ![]() |
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#42 |
Member
Join Date: Jan 1970
Posts: 0
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Amalgam of Chaos/Order fight:
Curse of Order and Curse of Chaos don't reset correctly. Instead they are applied out of combat if you reenter the room. Adds don't despawn correctly. |
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#43 |
Member
Join Date: Jan 1970
Posts: 0
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First mob in here feels way over-tuned up now. The PB elemental on what's now the first phase is much worse but it just makes you actually do the script... not that bad.
The frontal seems to "hit" regardless of frontal or behind - but it's not actually dropping my resolve that I see. No more DT on the adds is gonna suck when it picks a templar etc. with their current HP and the fact it's now the third not the fourth wave... so can't even just burn through. |
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#44 |
Member
Join Date: Jan 1970
Posts: 0
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Shanaira the Powermonges's illusions during phase3, as mentioned above, are now not very killable by healers. For an entry mob that has no expectations about peoples' ascenscion levels, combat mit changes reducing DPS by 5x-fold, and Deathcharm no longer working - this will be a very frustrating opening raid boss fight as is.
I'd recommend doing what you did in North Temple of Veeshan, forget which boss, where it only picks sorcerors, summoners, predators and rogues for the dps check. Feel free to increase the HP on the illusions accordingly to make the check semi-meaningful |
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#45 |
Developer
Join Date: Jan 1970
Posts: 0
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We are toning down the adds a bit so that they are a little easier to kill. let me know how it goes after next update.
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#46 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() I suspect you've gone the wrong way with these. Pulling them today classes barely get them down 5%, that were killing them a week or 2 ago with nps. |
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#47 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() I'll check em out. |
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#48 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() HP appears to have fluctuated a lot. Tonight - 8,932,605,877 Previous Kills - 1,122,348,392 |
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#49 |
Member
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Powermonger adds HP was up over 8Billion tonight and were basicly unkillable in the timeframe by our healers.
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#50 |
Developer
Join Date: Jan 1970
Posts: 0
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#51 |
Member
Join Date: Jan 1970
Posts: 0
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Intentional that the pulsing dmg from the plant/mushroom on botanist named likes to break stealth constantly?
Long cast abilities difficult to cast without pft active - Alot of the mobs in there also do not favour rapid salvo ability (blue frontal on ae) on ranger (mobs hit boxes maybe need adjusted?) |
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#52 |
Member
Join Date: Jan 1970
Posts: 0
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HP on Shanaira's illusions is back to normal, reasonable there.
There's Swarm of Flies spawning on the final wave that weren't there when we first tested it. Their outgoing damage is king of high for this fight - it's ticking twice a second for about 500k piercing. It felt a bit bugged like it's constantly reapplying at times, as it gives a red screen but it sometimes kept flashing and resetting like it's reapplying at 120HZ - but not all the time did it do that. |
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