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#121 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Why would you not want 150 odd haste anyway? Turn on spell auto, enjoy the rewards of free dps/procs. |
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#122 |
Member
Join Date: Jan 1970
Posts: 0
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#123 |
Member
Join Date: Jan 1970
Posts: 1
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![]() If they do something like this, just make sure the pet gets it too. |
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#124 |
New Member
Posts: n/a
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#125 |
New Member
Posts: n/a
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I'd actually like to get away from setting a static number on buffs, as much as we don't want to think about it, +25% final ability damage will at some point in the future not even seem worth casting anymore. A more long term solution would involve something like a base increase on a non hard cappable stat like pot, or even a stat like abil mod that has a cap, but its always growing.
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#126 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() Gnomad ~ Maj'dul |
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#127 |
New Member
Posts: n/a
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I still see the need for conjuror's to have some sort of dehate or xfer considering most every other dps of the same type has one, just give us the neg hate on the scout pets and that would be fine. As things stand w/o a troub or a plink get ready to rip. I say this looking at all the beastlords asking for the same exact thing in the scout forums and having died ripping while arcane bewilderment right back to my pet half the time and the shadowstep pots that are supposed to detaunt not doing jack.
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#128 |
New Member
Join Date: Jan 1970
Posts: 0
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#129 |
Member
Join Date: Jan 1970
Posts: 0
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![]() Yeah my mistake I mixed up mechanics, I was thinking of the crit bonus base line ![]() |
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#130 |
Member
Join Date: Jan 1970
Posts: 1
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I don't think a 2 positional AE that is only up every 75 seconds is sufficient to manage hate. I think they should attach a transfer to flameshield (much like the AA on left side prestige, make that something else, not like anyone really specs that way anyways.)
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#131 |
New Member
Posts: n/a
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I rarely if ever comment on these boards because I'd rather be playing the game with my 'lock and the joys that have come with it. However, after some beta raid testing it has become quite apparent that the warlock class is fast becoming more trouble than it's worth to play due to the CB cap, FC major scalability issues, and all the gear issues coming into play with both the CB cap and FC changes.
After analyzing the results from beta, Mogrim is correct in his assessment of warlock linear and scalability issues. It is not a pretty picture. I truly hope the devs will intelligently deal with this class issue thoughtfully and logically. Painting with such broad strokes given the drastic changes and the negative effect to so many classes is taking the joy out of playing the warlock class and this game in general. Change FC if you must, but please remove the CB cap so the rest of T1 dps classes can naturally progress with their class and have a chance at keeping up with the beastlords who are astronomically through the roof with their dps (both single target and AOE). Thank you. |
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#132 |
New Member
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So....
![]() ![]() What I want to know is .. How is this gonna work for Coercers ?? From what I see Practically everyone (Including Illuisionists) in the raid will benefit , but Coercers wont see any benefit at all. So Unless you Dev guys give Coercers their own final damage ability or just change the dirge/troub final damage ability to effect both CA's and Spells then I see no hope for Coercers. |
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#133 |
New Member
Posts: n/a
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#134 |
New Member
Posts: n/a
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Is this intended?
![]() That's damage measured in the billions. Using it off 400+ million point Beastlord primals. |
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#135 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() There is a bug with how scripted damage events are interacting with negative damage reductions, it's the same reason some item effects are hitting much higher then normal, should be fixed shortly. |
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#136 |
Active Member
Posts: n/a
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#137 |
New Member
Posts: n/a
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Just out of curiosity, how broken are wizards in the new xpac?
I have noted t2 support (chanters) doing more DPS that high end equipped wizards with ease... Is this a bug or is this nerf by design? |
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#138 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() Think he means that specific mobs stoneskinning (cause it applies as a -% to damage taken to immune the mobs) and that causing the damage numbers to break and go nuts. That would happen with any class that can hit high enough (so bl/assy atleast, prolly sorcs) Similar 'overflow' bugs have been around now and then, AoM start there was a point where it would negative your stats if you went over a certain amount. That weapon proc thing you meationed is the same that was affecting hemo, Finisher effects stacking and applying thet bonus potency as final damage on the procs (hemo they fixed it on, but it seems to affect the new weapong procs too). |
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#139 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() Currently chanters are as good as their Mimic target, timed well they can parse pretty high, esp on short fights. Its more like an ability that scales up by how good spike dps you have to mimic, same idea you could use with saying you can parse 100mil and 50mil of it might be a high VC cause your bard is good. Doesnt mean you are really doing all the damage then either. It does make the parse comparisons look wonky at times. |
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#140 |
New Member
Posts: n/a
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![]() That helps explain some things. Thanks for the post. |
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#141 |
New Member
Posts: n/a
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![]() I am not the only one to notice this so it sounds like something is broken that needs to be looked at asap. |
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#142 |
New Member
Posts: n/a
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It is also worth noting that my DPS on beta has degraded significantly even on fights i should be excelling at.
I was doing less than half of what the scouts were doing in the same fights and in 30-40% behind other t11.5 mages also indicates something is broken. Also, equipment is comparable minus a few minor items. Other wizards in my guild are also seeing this level of degraded performance. In the AOM expansion my DPS is better than everyone that is now beating me by a significant %. My play style hasn't changed overnight so something else has. I need to know if this is a bug or intentional? |
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#143 |
Active Member
Posts: n/a
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I would prefer more power regen over more DPS for Illusionist.
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#144 |
Member
Posts: n/a
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![]() It's called Manasoul |
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#145 |
Member
Posts: n/a
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#146 |
New Member
Posts: n/a
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![]() Edit: is your main a wiz? if not. then are you really in a position to comment |
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#147 |
Member
Posts: n/a
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#148 |
Active Member
Posts: n/a
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#149 |
Member
Join Date: Jan 1970
Posts: 0
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![]() Bonus tip: Tell your group to spam Sprint when you cast Savante, that'll top them off nicely. |
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#150 |
Active Member
Posts: n/a
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I got an idea for FC adjustment which I am sure already way to late but may be worth to consider. Please - instead of converting portion of FC to potency - convert it to spell flurry attack (triple cast will do just fine) and convert at some ration all CB over hard cap into spell casting flurry
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