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#1 |
Happy Camper
Join Date: Jul 2008
Posts: 29
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![]() Ive started working on housing items for Everquest and Capes for Everquest II, currently I went nutty with weapons. My primary design resources were, 3D Studio max 2013, Photoshop CS5 and some plugins thrown in there. Butcher's Best Friend |
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#2 |
Happy Camper
Join Date: Feb 2012
Posts: 17
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![]() AMAZING! Good work! Also: Can you even add gore into items?? |
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#3 |
Happy Camper
Join Date: Dec 2012
Posts: 83
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![]() You do good work Cakavala. Being a monk I am limited in what I can use, but when the hammer of Mastrum goes on sale I will buy one just to support a fellow artist. |
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#4 |
Happy Camper
Join Date: Jul 2008
Posts: 29
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![]() rollenzekson wrote:
Thanks! Yeah I buy other peoples stuff all the itme, the Hammer should be submitted soon. Rest of these items are already in completed status. |
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#5 |
Happy Camper
Join Date: Jul 2008
Posts: 29
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![]() RinQual_Gorgshriek wrote:
That actually is rust! |
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#6 |
Happy Camper
Join Date: Dec 2012
Posts: 83
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![]() Rust and blood go together well. |
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#7 |
Happy Camper
Join Date: Jan 2007
Posts: 19
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![]() Cakvala wrote:
They all look pretty, but I suspect some of those (especially the axe) is pushing 1K tri's.... |
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#8 |
Happy Camper
Join Date: Dec 2012
Posts: 41
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![]() LOVE the staff! Although you have done an awesome job on all of them! |
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#9 |
Happy Camper
Join Date: Jul 2008
Posts: 29
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![]() Reliquary wrote:
These were all accepted, all are well below the 400 Tri Poly requirement they have, only one I had to rework is the Hammer of the Mastrum which was over that amount due to my own fault. :p Everything is painted in the textures for detail the actual model is very simple. |
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#10 |
Happy Camper
Join Date: Dec 2012
Posts: 83
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![]() Reliquary wrote: They all look pretty, but I suspect some of those (especially the axe) is pushing 1K tri's.... One can get some really nice detail on a weapon with 400 tri's. Just be careful with the handle mostly and avoid well rounded corners. I do a lot of extrude spline for weapon shapes and after I am done with the blade I will be at 1K+, but then I just break out the target weld and reduce it where I can get away with it the best. I was able to keep a pretty nice curve on the blade of The Fullmetal this way, but stayed within budget. |
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#11 |
SOE Community Council
Join Date: Aug 2005
Posts: 23
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![]() Cakvala, I love that hammer. Will be buying that one once it becomes available for sure. |
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#12 |
Happy Camper
Join Date: Jul 2008
Posts: 29
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![]() Hi everyone, below are the current submissions that were placed today with Sony. Once they are processed we should see them in the Market in about 60 days or so! Also my prior items are all almost all available. Grandfather Clock Mushroom Cluster Three Flagposts with Lamps. (All Separate items) Axe of Storms - 2HS Here are the rest for Everquest, Everquest 2 Capes are incoming probably in a week or so. |
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#13 |
Happy Camper
Join Date: Dec 2012
Posts: 41
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![]() The Grandfather Clock and Light Poles look awesome! Can't wait to buy them |
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#14 |
Happy Camper
Join Date: Dec 2012
Posts: 83
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![]() Nice axe! Hope they accept it with that lightning bolt texture. You are making me want to post all my items before they are in game :p |
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#15 |
Developer
Join Date: Aug 2012
Posts: 65
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![]() rollenzekson wrote:
Posting your items is great, it gives the community a chance to see what is being made and also give some feedback. This can hopefully only help your chance of getting things submited to be sold on the player studio market place. Dave B. |
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#16 |
Happy Camper
Join Date: Jul 2008
Posts: 29
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![]() Covic wrote:
I created the lightning bolt texture with some filters in photoshop so I don't think it will have an issue. |
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#17 |
Happy Camper
Join Date: Dec 2012
Posts: 63
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![]() Methinks I may accidentally have started a trend, but it's fascinating to see all the amazing designs others are offering! |
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