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Old 10-13-2014, 01:54 PM   #1
Buffrat

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This ability is horrible. Not only does it only trigger off ranged CAs (which we're only casting 60-70% of the time), it doesn't trigger off of Stream of Arrows, it only triggers off of Explosive Arrow half the time, then...Both snipers combined hit for less than half of a single Makeshift Arrow proc, and they only have 25% uptime instead of Makeshift's near 100%. Early predictions put this ability parsing less than 50k in a raid setting, which is less than pretty much all of our trash filler combat arts. Solo it hits for like 50k damage per proc (25k*2) without temps up. Granted, I am wearing weapon damage bonus gear, but our trash filler combat arts would scale higher too if I were wearing potency gear, so I think it's an accurate guess as to *where* it'll be on the parse, which is trash filler.

I'd personally rather see Rangers just get Shadow (a good Shadow*, see other thread.), but if it's going to stay Sniper Squad the damage needs to be increased by like 500% to be similar to the dps increase mages will see from their base potency endline.
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Old 10-13-2014, 06:06 PM   #2
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I hope this gets trashed and replaced with something better, IMO.

I would prefer to see either a replacement ability to an old and underused CA like Immobilizing Lunge or Snaring shot to make them worth casting again or a cool new buff that increases our Base Auto Attack Multiplier even more or increases the group's WDB considerably than expecting these Shadow Pets to behave appropriately and do what they're intended to do.

I'm just not feeling this Sniper Squad and Dagger Storm honestly.
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Old 10-13-2014, 06:08 PM   #3
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Hell, if the devs are feeling even lazy i would take Right Side Prestige + Left Side Prestige over this new one if they let us.
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Old 10-13-2014, 11:14 PM   #4
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I love the idea of a sniper squad, I just haven't managed to actually get it to work. They just follow me around with melee weapons out when I'm attacking stuff.

100% against anything putting more DPS on auto attack btw. Actually just make the percentage of ranger DPS from auto attack much lower in general if you can.
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Old 10-14-2014, 12:32 AM   #5
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So I got it working, yeah the DPS is gonna have to go up lots and lots.

In a 10 minute beatdown of the training dummy the two abilities the squad does totaled to about 8k DPS. Granted I wasn't making a special effort to have lots of ranged CA's ready at the time I don't that would have multiplied the damage by 10 or more. All my armor has potency on it btw.

EDIT: I tried a special rotation to emphasize ranged CA's when 'Sniper Squad' is up and it went up to about 17k DPS

So my suggestions right now would be:
-Increase damage severely
-make them attack as long as ANY CA's are being used or increase the damage even more so to justify using what are regarded as low damage or junk ranged CA's over others. As it is that would have to be LOTS of damage considering it would slow down the use of the 'Flaming Assault' ability when using the left side prestige.

Aesthetically I hope some animations are forthcoming for them.
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Old 10-14-2014, 01:01 AM   #6
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I'm 95% sure my sniper squad was parsing way higher than that. Maybe they're not being affected by potency and that's what's screwed?
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Old 10-14-2014, 01:05 AM   #7
Neiloch

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Sniper's barrage was hitting for an average of 40k and sniper's bombardment was averaging for 56k
11.5k DPS from bombardment, 5.8k DPS from barrage
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Old 10-14-2014, 06:08 AM   #8
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Barrage 4.6k dps, 38.8k average. Bombardment 5.5k dps, 55.2k average.

Dagger Storm 56k dps, 234k average.


Did a dummy with no mit debuffs other than the poison I had running and...yeah:

[IMG]
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Old 10-14-2014, 06:11 AM   #9
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Not gaining boosts from some stats seems like a strong possibility.
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Old 10-14-2014, 01:36 PM   #10
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Sniper Squad is Terrible; it seriously needs some tweaking.
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Old 10-18-2014, 05:31 PM   #11
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After messing about with this a bit today, it is in need of some serious work. I'm not even sure its worth the 2 AA required to get it, and use it versus 2 AA somewhere else and pressing a more useful button.

Potential changes:
Boost its damage significantly
Let it proc off ALL combat arts, not just ranged ones.
Replace it with something more interesting completely.

As for Dagger Storm, I'm ok with that for the 2 AA it costs. Its nothing amazing, but it's not something to ignore either.
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Old 10-21-2014, 03:05 PM   #12
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Agree with that 100%. If they don't do anything with it by expansion time I won't be getting it.
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Old 10-21-2014, 04:56 PM   #13
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The ability should be amped up considerably, or renamed "Sleeper Squad" or "The AA never taken"
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Old 10-22-2014, 06:07 AM   #14
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I second "Sleeper Squad" for the name of this prestige.
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Old 10-22-2014, 11:18 PM   #15
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Was sleeper squad tweaked in any way, shape or form with today's patch? I haven't been able to log on today yet.
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Old 10-22-2014, 11:24 PM   #16
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What????? they are actually suppose to do something?
I just thought they were my Entourage
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Old 10-23-2014, 08:44 AM   #17
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What is even more funny is that the Sleeper Squad uses MELEE weapons for the animation
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Old 10-23-2014, 10:52 PM   #18
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If they are gonna work the same I'm not too worried since the damage just needs to be tuned up and a pass to make sure they triggering off all ranged CA's. Seems like you could just copy the way makeshift arrows trigger.

Hope the animations get updated as well, would be quite the spectacle of arrows if they used the stream of arrows and storm of arrows animations/effects.
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Old 10-24-2014, 01:14 AM   #19
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Considering Emberstrike is a big part of our dps rotation, requireing to use JUST ranged attacks for them to do anything it really is detrimental to Ranger's dps.

IF it's gonna be using only ranged CAs to proc their damage, then their damage output should be a lot higher considering you're skipping using Ranger's Blade and Emberstrike while the sleeper squad is up.
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Old 10-27-2014, 06:54 AM   #20
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Patches coming in left and right almost every day and Sleeper Squad isn't doing anything of worth to pick this Prestige at all for personal Ranger use.
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Old 10-27-2014, 06:00 PM   #21
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Sniper Squad wasn't behaving in the manner I wanted it to.

Like we do with most rangers, they've now been beaten and whipped into submission and should parse way more damage.

They also now only require you to use a ranged combat art once every 7 seconds once they're up to engage. More specifically, the ranged combat art "sets their target" for the next 7 seconds. Using another ranged combat art will reset said target for another 7 seconds.
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Old 10-28-2014, 04:32 AM   #22
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On a serious note Xelgad will this change allow sniper squad to be the raids ranger sacrifice for better loot or will the ranger still have to die but along with sniper squad for enhanced bonus to loot? We really do need this clarified.
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Old 10-28-2014, 07:02 PM   #23
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The ranger still has to die.
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Old 10-28-2014, 07:07 PM   #24
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Edit - Sigh delayed patch, but still lol at this atm.

Can I die of laughter at my awful sniper squad?

Cast 3x. Made sure to use lots of ranged CA's while up.

[IMG]
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Old 10-28-2014, 07:11 PM   #25
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That's the old Sniper Squad. The new one never uses Barrage.
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Old 10-28-2014, 07:13 PM   #26
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Noted. Didn't see patch has been delayed.
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Old 10-29-2014, 09:58 PM   #27
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Definitely does more DPS on single target. I'm wondering if its mechanics are as intricate as 'Shadow' ( https://forums.station.sony.com/eq2/index.php?threads/shadow.552136/page-2#post-6121412 ) or if its more simplistic or different. Such as simply doing damage based on the characters stats. I'm going to try some AE stuff right now to check on my own.

EDIT: attacking multiple targets with AE auto and blue AE's don't seem to affect its DPS.
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Old 10-29-2014, 10:38 PM   #28
Errrorr

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to

[IMG]

Not sure can complain much about it now like that.
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Old 10-29-2014, 11:00 PM   #29
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It's way simpler mechanically. It doesn't do AEs though - it just attacks your primary target.
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Old 10-30-2014, 01:31 AM   #30
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That's fine, just as long as it scales as well as shadow.
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