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Old 11-02-2014, 07:18 AM   #31
Cisteros

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That's funny. I did not beta buff and decided to take amod over pot for the last 5 points before endlines open about 5 minutes ago when I hit 98.2.

Swashbuckler in new expac vs Swashbuckler in last expac. Talking Heads summed it up, "Same as it ever was"
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Old 11-02-2014, 07:47 AM   #32
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Hah too funny! Yea it's not that I don't *like* ability mod, just hard to give up other things for it elsewhere. This is a rare spot where it doesn't take a huge trade off to get ability mod, so I'm on board until Buffrat math's me out of it xD

I can at least say the AE parses will be nice with the right group setup, I just haven't been able to sit down and properly test single target against other classes Frown
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Old 11-02-2014, 08:05 AM   #33
Bunshin

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So are there going to be any updates on swash in general or the grp buff the bandaid for the expac?
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Old 11-03-2014, 08:51 AM   #34
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Ah well, I'm not a raiding player anyway. Nor even much of a Heroics player, for that matter. Seems like a pretty sad state of affairs to perpetuate, but then this is *SOE* balancing.
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Old 11-05-2014, 09:51 PM   #35
Bunshin

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So another set of updates and nothing included for the swashbuckler. Guessing that marauder's vaunt makes swash inline for the new expac...
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Old 11-05-2014, 10:06 PM   #36
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I'm still hoping for Vaunt to be bumped up or made raid wide, Enfeebling Whirl to 2/3: more dmg, faster cast, better debuff - weakest AE by a LOOOOOOONG SHOT, with one of the worst cast times for no real benefit.

What I expect to be ignored for the years to come: How completely useless Sleight of Hand, Ruthless Cunning, Perfect Finesse and Swarthy Ways myth buff are, how **** Pirate Spin is compared to Highwayman's Advance, and the duck mount request.
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Old 11-05-2014, 10:18 PM   #37
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To be honest, I'm more saddened by the lack of Llamasbane...
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Old 11-05-2014, 11:22 PM   #38
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Speak softly, friend, for Llamasbane must NEVER exist within the tethers of this reality - its might knows no bounds! Who knows what destruction might be wrought should its seed sprout upon this realm :3
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Old 11-05-2014, 11:34 PM   #39
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Woah there, careful you'll enrage a summoner or something to come tell you swashies are OP.
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Old 11-05-2014, 11:55 PM   #40
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sorry :3
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Old 11-06-2014, 12:23 AM   #41
Nezette

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But... the glittery, swirly sparkles...!!!

I mean, we need something for our buckling friends to swash!
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Old 11-07-2014, 04:42 PM   #42
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I can't imagine with 4 days left we'll see anything significant, but I had to post one of the saddest things I've seen during beta.

Playing around with the heroic gear on an epic training dummy and this caught my eye:


[Fri Nov 07 08:27:52 2014] YOUR Swarthy Chaos hits training dummy for a Mythical critical of 18441 piercing damage.
[Fri Nov 07 08:27:55 2014] YOUR Swarthy Chaos hits training dummy for a Mythical critical of 5644 piercing damage.
[Fri Nov 07 08:28:32 2014] YOU hit training dummy for a Mythical critical of 542346 heat damage.
[Fri Nov 07 08:29:14 2014] Garavic's shadow hits training dummy for a Mythical critical of 27630 crushing damage.
[Fri Nov 07 08:29:17 2014] Garavic's shadow hits training dummy for a Mythical critical of 30419 crushing damage.

Can we maybe not even let Swarthy Chaos crit so it doesn't waste good rolls for crits? That's just depressing. At this point in the game I can stub my toe and take 20k in damage.
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Old 11-07-2014, 05:10 PM   #43
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Yea ... at the very least buff up them debuffs, add %base(small of course) DR or something along the lines so less dmg taken to grp/raid ... The swash is a offensive debuffer yet in the AA trees it shared the good debuffs with the brigand which is defensive...
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Old 11-10-2014, 05:30 PM   #44
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Glad feedback on beta works.. another beta down ..
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Old 11-10-2014, 05:44 PM   #45
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Seems like Swash and Beastlords really did not get the love they needed.. On a side note hey Bunshin long time no see. still on Naggy?
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Old 11-11-2014, 03:19 AM   #46
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nah on ab atm and whats going on
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