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#31 |
Elder
Join Date: Jul 2012
Posts: 208
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![]() Nynaeve wrote:
Your logic sucks. (So does FTP...even though I'll be there soon since so does this game because of players like you.)
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#32 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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![]() Let's get back on track please. Bickering is not necessary. |
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#33 |
Loremaster
Join Date: Jun 2007
Posts: 104
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![]() It would be neat to have some of those stats more generic now since the game itself has gone more and more generic statwise. Instead of str, make it str/int/wis/agi. Make the other choice sta. Same with the resist pools, make one for magic resists, the other physical. This would make my newest alt, Bowlooga Wailz, ogre ranger, slightly more viable. Very slightly. There are a lot of other things Id rather them work on though, to be honest. |
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#34 |
Elder
Join Date: Jul 2012
Posts: 208
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![]() crazyeyes321 wrote:
The game is more generic so lets make it even more generic. This is exactly why I hate the idea.
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#35 |
Lord
Join Date: Jun 2011
Posts: 658
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![]() crazyeyes321 wrote:
you do realize that when you get geared at 92 nox, arcane, elemental are all at cap of 75% resist right? this would only benifit you while leveling. diversity is what makes this game great. if you want changes to the system then ask for more unqiue choices not less. |
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#36 |
Loremaster
Join Date: Dec 2005
Location: USA
Posts: 78
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I don't let Gnomes heal me. It's a gno-gno.
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Count Xehl, 92/320 Illusionist Savior Niekko, 92/320 Templar Sir Trixle, ??/??? Brigand |
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#37 |
Loremaster
Join Date: Mar 2009
Posts: 163
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![]() Nynaeve wrote:
Your first statement is a fact, your second is an opinion. Learn the difference, then you can argue with the grown ups. |
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#38 |
Server: Venekor
Guild: Opus Dei
Rank: Captain
Loremaster
Join Date: Feb 2005
Location: Yucaipa, CA
Posts: 1,213
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![]() Race serves no purpose in this game beyond cosmetics. It is not relevant to anything except your viewing pleasure. One can be an equally well played gnome, halfling, troll or ogre tank skill levels being equal: race does not matter in the slightest bit. No racial trait will make one a better tank, healer, mage, or scout. Every race can play equally well at end game. Some flavors such as poison consumption/etc might be somewhat nice but hardly game breaking for a mechanism which means less and less and less. Anyone can fly etc. Race just does not matter at all. Hopefully they will fix this in EQNext and Trolls will take their rightfull place as king alpha race of all playable races.
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Obin 92 Iksar Necro Opus Dei Nagafen Vlahkmaak 92 Troll Guardian Nagafen Dwyrm 92 Dwarf Paladin Nagafen Shoofaug 92 Iksar bruiser Nagafen Vlah 92 Troll Inqy Nagafen Vlahk 50 SK Nagafen Glavlahnus 92 Woodelf Ranger, betrayed and back again Cructik 92 TROLL BL Nagafen |
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#39 |
Loremaster
Join Date: Jul 2009
Posts: 455
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![]() SOE fixed the deities as well. You could argue with the same flawed logic: Former prime healer Anashti Sul's deity pet CAN ONLY GIVE WIS (or any other single choice)... but this is exactly what decreased variety in game, because you were basically forced to choose 1 deity out of 4 instead of 16 (or how many there are). Being more flexible on racial traits isn't against lore. It gives players more options to customize their build. |
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#40 |
Loremaster
Join Date: Jul 2008
Posts: 625
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![]() Felishanna@Antonia Bayle wrote:
Who says all gnomes are weak? Have you ever seen one powerlift? Ever seen one pull a truck? For that matter ever see an ogre do those things? See my point? It is all fantasy symantics that can be whatever you want it to be etc.. If I want my gnome to be a compact Hercules then that is what he shall become ! Join the Gnomatter Gadget Gangsta Society and watch how serious they are about Gnome rights!
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Hello fellow EQ2 gamers! |
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#41 |
Loremaster
Join Date: Aug 2006
Posts: 167
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![]() 1. The racial traits you see today are the third version of the traits, and every time the devs have changed the traits they have made matters worse. Be careful what you wish for; you may get it. 2. The traits that offer bonuses to primary stats or to resists are so teensy tiny at end-game that they are completely irrelevant, even to a min/max raider. Look for traits that will offer your character something they would not otherwise have. For example, in the last trait revision the devs gave away scout abilities to about half the races so that any class can have tracking, disarm trap or safe fall. 3. There is nothing in the game mechanics preventing any player from creating any race/class combination and the racial traits will not make or break that character. You can't hose your character based on race choice. |
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#42 |
Loremaster
Join Date: Feb 2009
Posts: 852
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![]() Nynaeve wrote:
If you want the buffs of a particular race and the appearance of another.. pick the race you want for the 'stats' and then use one of the petrified eye illlusion baubles of the race you want to look like. Presto, you're effectively getting what you want without removing some of the diversity from the game. |
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