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#211 |
New Member
Posts: n/a
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The merchant Oleene in the Smith's Gallery needs to be stationary. It is very difficult to scroll through a shop list to find what you need if the merchant up and wanders away and the shop window closes because she wanders out of range. She is needed to purchase Prepared Malachite Shards at the beginning of the tradeskill line.
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#212 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Eeee! I'm not sure when it was added, or if I have been blind all this time, but the things you need to catalog for Followup Friendships now show feathers after their name! Thank you!!!!!
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#213 |
New Member
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Copied Miragian over to test to do a bit with the TS line, he has not done the stuff for PoP adventure line and is not 110 Adventure. When I got over to test his mount is not active *nor summonable* in the library. So he's stuck at 50% run speed for some reason. Other character didn't have this issue and my wife was playing in here something like an hour ago and didn't have that issue on a beta buffed character.
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#214 |
Well-Known Member
Posts: n/a
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#215 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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I'm guessing that the pack pony appearance is a feature in-progress.
I logged in on one of my folks who has finished the TS line, and her pack pony, which had been a normal pony (she didn't have the alternate appearance for the PoP pony, as she's not done the PoP crafting line) and I have a lovely pack snail labeled as a pack pony. I love him! But when I tried to check out if the toggling worked for him, I did the toggle appearance, and it turned into the purple/pink/blue PoP pony ... and stayed there, no matter how many times I selected the toggle appearance option. Gone was the white pack pony, gone was the snail with packages on top of his shell ... just the PoP appearance. I relogged and the snail is back. It is very confused! I have to admit, it is giving me more of a giggle than it probably should to get a "*whinny*" response from hailing a snail! |
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#216 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Tincture of Bark (one of the new rewards) -
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#217 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Quest reward: Instructedible Cookie Recipe ... this scribes into "Instructedible Cookie" in your recipe book. However, since the quest combine recipes don't delete from your recipe book when you're done with the quest, you will end up with two "Instructedible Cookie" recipes in your book. If you're sleepily retesting stuff at after 2 a.m., you just might end up making the wrong one. /innocent whistle
Meanwhile, what does it do? The effects when you examine it says "Applies Edible Instructable when Activated" with no explanation of what that entails. I used one, but nothing really seemed to happen other than taking a charge off the stack. I see no new effects, etc. |
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#218 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Ok ... dear sweet Bristlebane on a purple piebald pony!
{flails arms around wildly} As you might be able to tell by the fact that it is almost 3 a.m., and I am still here posting, I decided to see the new TS rewards that were added today for myself. There's some really fun stuff here, and a couple thingsreward-wise that still need work. On top of the posts that I made already, the ___'s Planar Adventures is a great idea with 3 lovely white adorn slots and all. There are no crafting adorns (aka "Nails") for the charm slot, unless something was changed in the last few days. (We've also been begging for Nails that will fit in primary and cloak, so we can have something useful in our crafting "weapons" from the SF expansion, such as Kruzz's Cooking Skillet, as well as the many, many crafting cloaks that we have) Nails are pretty restrictive in where they will go, so either the charm will have to be turned into something else, or we sort of need the Nails to fit there. Our currently available crafting adorn slots are: head, chest, shoulders, forearms, hands, legs, feet, neck (only 1 Nail fits in the neck slot) |
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#219 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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It should also be noted that a fresh alt who did the entire TS line tonight (but who did not do the PoP crafting line) cannot change the appearance of her pack pony to the pack snail appearance. I'm not sure if that's been pulled from being a reward while it is being fixed, or if she's just got problems because the ability to change your pony appearance came first from the PoP crafting line, and her pony isn't smart enough to learn how to do it on his own.
She is able to talk to the guild harvesters and get the (currently bugged) new harvesting quests, at least, so that part of the flagging is working. |
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#220 |
New Member
Join Date: Jan 1970
Posts: 0
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Was I the only one extremely disappointed to see the final reward was "another" item that summons a fuel merchant. Recycling rewards from old TS content....I think reward wise I was more excited about the 88 slot bag personally.
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#221 |
New Member
Join Date: Jan 1970
Posts: 0
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Im sure many recent alts or even new players appreciate the fact that you get a item that summons a fuel merchant without having to do very old content..
everyone wins.. old players get something new also...new bag..and maybe the new final reward has better stats than old version? |
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#222 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Side note:
There is no monetary reward for the various steps of the TS line.. so crafters are losing plat on every quest due to fuel cost..... |
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#223 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Coin on those quests are in progress. |
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#224 |
Developer
Join Date: Jan 1970
Posts: 0
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Fixed the pack pony for tomorrow's update. It should toggle better now and remember choice on zoning.
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#225 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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The Scrivener's Tale: Difficulties Delivering
some of the possible spawn pts for 'a strange bag' are not accessible w/o aggro /waypoint 86.18, 58.96, 274.36 is one such location. |
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#226 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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The new reward for Incumbent Incubation "Mourndax V'Zeaar" does not yet have art. Trying to preview it gives you the message that you need to patch. (35 rent status reduction seems like a really odd number to use, too)
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#227 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() True but the way the tradeskill content has been structured up till this point has made it pretty "level independent". Domino made sure of that as she designed her lines. I don't see why going back to do the line that gave the fuel vendor would have been any kind of drag to someone who hasn't done it yet. Its not even that old of content.3 expacs prior? Now maybe some hardcore crafters have use for a second fuel merchant being available. I've never needed more than one an hour myself. Just my 2c. |
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#228 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Build 14357 - the de-aggroing from Rockin' n Knockin' is removed at the end of the quest, until such time as you relog/zone ... then they are fine from that point forward. (i.e., they are non-aggro once you coat yourself with pollen, go aggro once you have handed it in UNTIL you relog or zone. Then the zone check works and they are non-aggro from that point forward |
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#229 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Both the fluff rewards (hat and consumable illusion) are no-trade and no commission.
I sort of understand the hat, though the appearance isn't unique. I wonder about the illusion though. Is there a reason it is both no-trade and no commission? |
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#230 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Sig line reward house item "Mourndax V'Zeaar" is now visible with build 14359 that went in tonight ... and I sort of wish he wasn't. :O
This tiny little version of him previews as bald and clad only in a pair of dark briefs. ![]() His placement outline while you are trying to place him comes up to about shin-high and still mostly naked. Once placed, he doubles-ish in height to be about knee-high and properly clothed and coiffed. (Pack snail used as size comparison) ![]() If you try to resize him larger, you end up with this .... ![]() Yes, that really is a naked taller version of him with a clothed smaller version standing inside him, and it looks just as naughty from the back as it does from the front! ![]() On the plus side, the Pack SnailPony is now toggling appearances properly. Thank you! |
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#231 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Build 14359
Source of Discontent. I could swear that the "a Bubonian Runecarver" had a quest book over his head before tonight's patch, or that you said there'd be a map highlight for him, but there are neither tonight. |
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#232 |
Well-Known Member
Posts: n/a
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#233 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() I think I missed that one, will add it right now. Thanks! |
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#234 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Build 14359
Pack snail issue - Pack pony loses snail appearance on zoning for characters who did not do the PoP crafting line. Instead, it morphs into the ceffyl illusion, which those same players should not have access to. Crafters earned the ceffyl illusion for their pony during the PoP crafting line (along with the autonomous harvesting ability for the pony). Those who did not do that line should only have the original white pony look and the snail look as options, and the snail should persist on zoning. (Folks who have completed the PoP crafting line as well as the CD line should have normal pony, ceffyl pony and snail as their toggle appearances, and their snail appearance properly stays on zoning/relogging.) |
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#235 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() I assume you mean after tonight's patch, so I'll recheck then. If you mean now, it is an issue still with build 14361. |
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#236 |
Well-Known Member
Posts: n/a
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#237 |
Well-Known Member
Posts: n/a
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I was aggroed by a wasp while placing the beds for the quest The Scrivener's Tale: Incumbent Incubation around the last spot (133, 37, 248 ). Could it be possible to make sure that there are no wasps around that place?
She spawned just above the house for last bed (121, 48, 250 ) and can't be avoided at all. |
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#238 |
Well-Known Member
Posts: n/a
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#239 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() This should be resolved today, let me know how it goes! |
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#240 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() I just verified on beta that if you delete the items and are on the "Craft" step you are still able to destroy pottery and get more shards. Where are you having the hang up? Nevermind! I figured it out. Was a problem seeing them not destroying them. |
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