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Old 10-14-2011, 02:53 PM   #1
Sludgeporpoise

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I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
  • Because of all this, a continuous loss of population with very few new people coming on board.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

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Old 10-14-2011, 03:36 PM   #2
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It is still the best game out there of this genre bar-none, but pretty much every point you stated is spot on.

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Old 10-14-2011, 03:39 PM   #3
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[email protected] wrote:

It is still the best game out there of this genre bar-none, but pretty much every point you stated is spot on.

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Old 10-14-2011, 03:44 PM   #4
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The point is to have fun, if you are not having fun then you should probably look elsewhere

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Old 10-14-2011, 03:46 PM   #5
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Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
    • My guess would be that the Dev team is too busy working "Cool" & "New" features to work on old tired content.  I don't think they are unable, I think the are overwhelmed and that could be due to knowledge base, ability or workload.  Regardless, it doesn't excuse breaking stuff that is/was working along the way.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
    • I'd guess that SJ is trying to "Prove" himself to both the players and the upper SOE (Sony inc) management, trying to show his worth.  New development under budget would satisfy both groups, but when "push comes to shove" he needs to "put his money where is mouth is" and deliver.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
    • The art is good ... but the "been there, done that" mentality in a game called Everquest is questionable, especially since we all know it is closer to Ever-Grind.  As long as it doesn't turn into Ever-LFG then it'll be ok.
  • Because of all this, a continuous loss of population with very few new people coming on board.
    • Dev team:  Dungeon Finder and Merc will solve any issue this might casue.
    • Players:  Umm .. No!  At least not in the fashion which, at least, the Dungeon Finder was published.  Nobody is going to sit in a DF queue for an hour hoping they don't get an insta-fail group.  If DF isn't fixed is will drift away quickly.  You can still more easily get a group for just about any dungeon faster in level_chat, including something as silly as Library.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

There is plenty to do at the top .. and if you missed SF (1.5 yr hiatus) then you can do those as well.  Just have to find the people that you mix well with, they are out there .. they just arn't in the DF.

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Old 10-14-2011, 04:44 PM   #6
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[email protected]_old wrote:

Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
    • My guess would be that the Dev team is too busy working "Cool" & "New" features to work on old tired content.  I don't think they are unable, I think the are overwhelmed and that could be due to knowledge base, ability or workload.  Regardless, it doesn't excuse breaking stuff that is/was working along the way.

There is plenty to do at the top .. and if you missed SF (1.5 yr hiatus) then you can do those as well.  Just have to find the people that you mix well with, they are out there .. they just arn't in the DF.

The Headless Horseman is not old tired content it is a part of a recurring world event, they were even told it was broken on test.

AA's are not old tried content yet after the AA revamp the specialist selections still are not getting saved on AA mirrors (unless it was fixed after monday this week) it has been broken since the last GU.

The still ongoing itemization fiasco on current tier, end game items.

They are only making things worse continuing in this fashion it is a viscious cycle, they don't fix it whileit is on test, shove it to live and the list of bugs and issues becomes overwhelming, and increasingly more likely to cause other issues when they are fixed. Regression testing done properly drastically reduces, if not eliminates the chances of things like this happening, it is not being done because if it were when changes were made to the AA trees someone would have saved a spec on a mirror and reloaded it and saw this.

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Old 10-14-2011, 04:48 PM   #7
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[email protected] wrote:

[email protected]_old wrote:

There is plenty to do at the top .. and if you missed SF (1.5 yr hiatus) then you can do those as well.  Just have to find the people that you mix well with, they are out there .. they just arn't in the DF.

The Headless Horseman is not old tired content it is a part of a recurring world event, they were even told it was broken on test.

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Old 10-14-2011, 04:52 PM   #8
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The point? You cant make up your own mind it seems.
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Old 10-14-2011, 05:24 PM   #9
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Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
  • Because of all this, a continuous loss of population with very few new people coming on board.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

Some questions regarding your bullet points...

#1  Which bug(s) are you referring to?

#2  Example please

#3  What issue are you awaiting word on from the devs?  Maybe it's a question that has been answered elsewhere or that someone else might have.

#4  Maybe you will have a different impression when you get to end game content.

#5  If other people don't like what you like do you stop liking it?

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Old 10-14-2011, 06:50 PM   #10
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Old 10-14-2011, 06:51 PM   #11
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My two coppers:

I've been playing since 2006.  I mainly solo, I adventure, tradeskill and decorate.  I do the very occasional raid, but I in no way consider myself a raider.  I play this game because I think (after trying a LOT of mmo's) that it's the best one out there, in terms of content, look, feel, depth and breadth.  My bruiser is my favorite mmo class ever, hands-down.  Personally, I think the dev communication here is excellent--I've experienced the lack of communication from other games and companies first-hand.  I've never gotten to speak with devs one-on-one in game forums about specific problems and requests like I have here--and believe me, I've tried.

I think this game, and the industry as a whole, is in a state of flux right now.  We're in the middle of an evolutionary step, and SmokeJumper and the rest of the EQ2 team are trying to keep up and evolve with the times simultaneously.  And I think they're using EQ2 as a bit of a petri dish to do that.  It's a solid game with a loyal fanbase, and I think they just might be doing a bit of the old Life Cereal "Hey Mikey!" routine every now and then--throwing some things at the game and seeing what sticks, and quickly backpedaling from what doesn't.  

I feel the problem can be summarized like this:  On one hand, you have people that don't want change.  I'm part of the older mmo playerbase (I'm 39), but I'm more laid-back about change than a lot of people; I like stuff to change, but a lot of people just want things to stay the way they've always been.  The issue is that people want new things, but they don't want new things that are going to fundamentally change the game they know and love.  And a lot of the stuff SmokeJumper's introduced the last couple of years has been really new stuff, and people have resisted.

But on the other hand, people complain because "there's nothing new".  Raids are old, dungeons are old, gear is same-old, same-old.  People are complaining that the upcoming Expansion isn't really an expansion because, although it contains all-new additions to the game, new features we've never seen before--well heck, it has no new zones, so it can't POSSIBLY be an expansion!

I guess it boils down to what kind of person or player you are.  Me, I love all the aspects of this game to bits, and I'm excited to see what comes down the pike.  I'm not a Sony Fangirl, I'm a skeptic's skeptic, I take everything with a grain of salt and I make my own decisions.  But I don't like to be hidebound, with blinders on--I try to look at things objectively and take things as they come.

I'll keep playing this game until it isn't fun for me anymore.  That's my bottom line.

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Old 10-14-2011, 06:53 PM   #12
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Cuedywene wrote:

Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
  • Because of all this, a continuous loss of population with very few new people coming on board.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

Some questions regarding your bullet points...

#1  Which bug(s) are you referring to?

Good questions. I'd be the first one to say that most of my info does not come from personal experience, it comes from what I've read on the forums. I have played MMO's long enough to know that much of what gets posted on forums needs to be taken with a grain of salt. But when you see a constant stream of negative posts and almost no positive posts one has to assume that there are issues that are not being dealt with. Many of the posts that I have seen have a surprising amount of "I give up". Sort of like, "Don't expect this new issue to be fixed, they still haven't fixed the underlying cause that was broke 6 months ago".

#2  Example please

The biggest "me too" feature is the DF. I'm hard pressed to find a single person who has used it and thinks it's a good thing. Some people seem neutral about it - that's about as good as it seems to get. Public Quests may be another good example, although it doesn't seem that the reception to PQ is as bad. Here's the point - I don't think I'm alone in thinking that SOE would have a much happier, loyal fan base if they focused less on gimicky "features" and more on quality, bug free content.

#3  What issue are you awaiting word on from the devs?  Maybe it's a question that has been answered elsewhere or that someone else might have.

I'm certainly not personally waiting for word from the devs. What I'm referring to is the lack of ongoing communication. It would be nice if the devs would pop into the forums every now and then and provide some backstory about decisions that have been made. Hell, even just the occasional funny comment or observation would help. Solicitating input and acting on it would be a wet dream. I've looked for this sort of interaction on the forums going back many months and have not been able to find it. Does this happen and I just don't see it?

#4  Maybe you will have a different impression when you get to end game content.

Maybe I will. I hope I will. That's my main question. Will I be horribly disappointed at the state of the game at 90? I don't know, but the overall impression I get from player response is "good possibility of that". And it really hurts my ability to enjoy the game now when I'm think that this is what I have to look forward to.

#5  If other people don't like what you like do you stop liking it?

For me it really all comes down to population. I don't want to wait 2 hours to get into an instance. I like seeing other people play. If I didn't I'd just play a single-player game. The population doesn't need to be HUGE, but there's a certain critical mass that is required imo. Without that critical mass, corners get cut... and my fear is that this is the current state of EQ2. Will less and less resources be allocated to EQ2 in the coming months/years? Will this in turn lead to ever increasing cancellations? Leading to less resources being available etc etc.

The situation is certainly not hopeless. I do think that EQ2 can be a great game for many years to come. I just wish I had more confidence that the ship was beginning to head in the right direction instead of proceeding full steam ahead towards the iceberg.

Response above

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Old 10-14-2011, 06:58 PM   #13
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Old 10-14-2011, 08:31 PM   #14
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[email protected]_old wrote:

Sludgeporpoise wrote:

  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
    • The art is good ... but the "been there, done that" mentality in a game called Everquest is questionable, especially since we all know it is closer to Ever-Grind.  As long as it doesn't turn into Ever-LFG then it'll be ok.

I completely agree with the OP.  The game was amazing, none could even come close.  Now, it's just half-baked implementations of features from other games, tired/annoying scripting, horrible itemization (as well as nothing unique), the classes are (or are becoming) homogenized... I could go on.

Oh, and I quoted you because I don't think the art is good.  It's rushed.  Take a look at Kael, for example.  The textures are scaled (poorly) and not aligned.  There're holes in the geometry all over the place.  Overall, this expansion is poor on almost every front.

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Old 10-14-2011, 10:16 PM   #15
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Old 10-15-2011, 04:10 AM   #16
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Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
  • Because of all this, a continuous loss of population with very few new people coming on board.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

I was boggled by your comment "I'm really wondering if I should just cut and run though before I get too hooked."  Being hooked is a good thing if you're looking to have fun in a game.  Why worry about it?

If you're having fun, then just play until you're not having fun anymore.  If you're not having fun now, and are asking if things get better if you level up, then no, I don't think it does.  However, I have never, ever played an MMO that does improve at the same pace that I level.  I have to leave them and come back months or years later to give the devs enough time to develop new content and improve the game.  If I'm having fun, I stay until it's not fun anymore.  I learned my lesson playing the original EQ and SWG.  I played them both way too long after they stopped being fun.  But SOE didn't have much competition then.  Now they do.

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Old 10-15-2011, 05:25 AM   #17
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Tommara wrote:

Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
  • Because of all this, a continuous loss of population with very few new people coming on board.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

I was boggled by your comment "I'm really wondering if I should just cut and run though before I get too hooked."  Being hooked is a good thing if you're looking to have fun in a game.  Why worry about it?

If you're having fun, then just play until you're not having fun anymore.  If you're not having fun now, and are asking if things get better if you level up, then no, I don't think it does.  However, I have never, ever played an MMO that does improve at the same pace that I level.  I have to leave them and come back months or years later to give the devs enough time to develop new content and improve the game.  If I'm having fun, I stay until it's not fun anymore.  I learned my lesson playing the original EQ and SWG.  I played them both way too long after they stopped being fun.  But SOE didn't have much competition then.  Now they do.

It is like crack.  Just because you are hooked on it doesn't mean you like it.

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Old 10-15-2011, 09:08 AM   #18
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It's still a good game, with some new features, like Aether Racing implemented. But the Destiny of Velious zone feels a bit sloppily designed. The art is working, pretty well, but the mechanics are dumbed down.Mobs don't drop any tinkering recipes, blue items and such, which gives older zones a lot more of an adventuring feeling. Also some old loots has been completely removed in older zones, and replaced with generic loot that has the same stats as each other and follow a path, rather than different systems for different expansions. Hard to find items with Ability Modifiers now for example as most things have Potency or Crit Bonus instead. Also they were lazy with collectibles in Velious and gave none of them any lore and descriptions like in previous expansions. Same thing for instances. Instead of having a lot of varied drops with different looks, many weapons/armor look exactly the same with newer stuff being released on the Station Cash shop instead. You don't even loot individual items in some places, but instead one "box" of armor from where you can choose the one you want. For example a helm box drops, and in it there is one which is good for troubadour, one that is good for assassin, etc, etc. instead of making several drops. Practical as it is, it removes the difficulty and desire to loot better items and instead make you hope for rare mobs to spawn that drop decent loots.Even though it is a great game, the general feeling of the DoV expansion is "get this out quick, don't mind the details from earlier expansions" and that is a shame, because the gameplay is there, the graphics as well, but the details (lore, item descriptions, diversity etc.) that made the previous expansions feeling thoroughly done isn't.

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Old 10-15-2011, 10:57 AM   #19
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Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.

It's a great game, if you can get past and put up with the graphics engine that will forever lag and crash you on any system in the universe thats one thing they will never fix, every time I hear about Everquest III I picture it rendering off of a toaster oven

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Old 10-15-2011, 11:01 AM   #20
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[email protected] wrote:

Tommara wrote:

Sludgeporpoise wrote:

I've been playing for a couple of weeks after a 1.5 year hiatus. There's a lot of things I love about this game, mainly related to the overall depth as compared to other MMO's. I'm really wondering if I should just cut and run though before I get too hooked. Here's why:

  • The Dev team seems to be unwilling or unable to fix some of the simplest bugs. This indicates to me a lack of resources, or an unwillingness to spend the necessary resources on eq2, which does not give me a good feeling about the long-term future of the game.
  • Too many "me too" features seem to get implemented that are hacked together without any big picture strategy or forethought.
  • From what I've seen, little or no "real" communication from the dev team on anything other than surface issues or marketing announcements. The community is left twisting in the wind for months (years?) at a time after poorly thought out changes are made.
  • I haven't seen end game yet, but it seems that there is general dissatisfaction from the raiding community on how raids are evolving. Too much "been there done that", with very little creativity.
  • Because of all this, a continuous loss of population with very few new people coming on board.

So, is it still worth playing? Or am I just setting myself up for dissapointment? I don't want to invest the kind of time it will take to re-learn everything and level up only to find out that the game is nearly dead and no one at SOE really cares anymore.

I was boggled by your comment "I'm really wondering if I should just cut and run though before I get too hooked."  Being hooked is a good thing if you're looking to have fun in a game.  Why worry about it?

If you're having fun, then just play until you're not having fun anymore.  If you're not having fun now, and are asking if things get better if you level up, then no, I don't think it does.  However, I have never, ever played an MMO that does improve at the same pace that I level.  I have to leave them and come back months or years later to give the devs enough time to develop new content and improve the game.  If I'm having fun, I stay until it's not fun anymore.  I learned my lesson playing the original EQ and SWG.  I played them both way too long after they stopped being fun.  But SOE didn't have much competition then.  Now they do.

It is like crack.  Just because you are hooked on it doesn't mean you like it.

Its actually more like a mediocre to bad marriage.

You want to leave, but sometimes its cheaper to keep her.

Yes, there's currently nothing better out there.

No, EQ2 is not awesome any longer.

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Old 10-15-2011, 09:05 PM   #21
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[email protected] wrote:

The still ongoing itemization fiasco on current tier, end game items.

They are only making things worse continuing in this fashion it is a viscious cycle, they don't fix it whileit is on test, shove it to live and the list of bugs and issues becomes overwhelming, and increasingly more likely to cause other issues when they are fixed. Regression testing done properly drastically reduces, if not eliminates the chances of things like this happening, it is not being done because if it were when changes were made to the AA trees someone would have saved a spec on a mirror and reloaded it and saw this.

I think the real problem is that there really isn't enough people testing.  The real test is on Live servers.  Re-itemization is a huge fiasco for any game.  Players were complaining that the items needed a revamp, and they answered that cry.  It just needs time.

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Old 10-15-2011, 09:46 PM   #22
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Old 10-16-2011, 12:58 AM   #23
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[email protected] Bazaar wrote:

[email protected] wrote:

It is still the best game out there of this genre bar-none, but pretty much every point you stated is spot on.

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Old 10-16-2011, 01:48 AM   #24
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Run while you can! Dont get hooked, it will break your heart!

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Old 10-16-2011, 03:10 AM   #25
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Gaige wrote:

The point is this game is something to play until that glorious December day where these problems will finally be able to be put behind you.

Jenadara wrote:

I think the real problem is that there really isn't enough people testing.  The real test is on Live servers.  Re-itemization is a huge fiasco for any game.  Players were complaining that the items needed a revamp, and they answered that cry.  It just needs time.

They don't respond to player feedback during the testing phase anyway.  It has been like that for a long time.  Reported/feedbacked bugs make it live no matter if it's content on test/beta servers.  That is why they have such a hard time finding people to help them test, almost everyone left knows it is a waste of time.

Exactly i tried testing quite a bit a while ago, sending in /bug, /petition and posting on the test forums, but soe never seemed to listen to any of it... and some of the blazingly obvious stuff, like with the revamp ranger only gear being made for priests... still broken in game.  If they listened to feedback more there would be a lot of people testing.

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Old 10-16-2011, 05:35 PM   #26
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Old 10-17-2011, 02:03 AM   #27
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What's the point of any MMO?

It's a passtime that you subscribe to, a passtime that should be fun and interesting. If it becomes a job, or an overly frustraing experence, then it ceases to become something that you enjoy doing. 

Ask yourself this...

Does EQ2 make you happy when you play it? Are you looking forward to logging in each time? 

If it's fun for you, then keep on trucking.

If it's no longer fun, then perhaps something else will fill the spot.

Only you can make that decision.

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Old 10-17-2011, 06:25 AM   #28
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Old 10-17-2011, 11:59 AM   #29
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Old 10-17-2011, 12:26 PM   #30
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Good lord. I missed the show I guess. That is a lot of missing posts...lol

Anyway...to the point of the OP, you bring up some good points, and I think all of them boil down to poor planning, poor execution, or a mixture of both, but I think the root cause of all is time. They are simply trying to do too much in too little time. This doesn't afford them the buffer to consider all the angles in regards to changes they want to make, then when problems do arise, they do not allocate the time to fix them.

They seem to think it is ok, at least as evidenced by the continuing path, but the problem is you end up with a heap of "broken" stuff that just keeps getting added to and eventually that heap grows so large it overshadows the good things.

If changes don't come things are only going to get worse.

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