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Old 10-23-2012, 08:10 PM   #1
Gninja

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Please post any feedback on this boss here!

This thread is for abilities and balance of the 3 and 4 soul drinal fights

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Old 10-26-2012, 01:07 AM   #2
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Really easy fight. We killed him with all 4 soulwells. The hardest part of this fight was the elevator ride! On a more serious note I'm guessing his abilities arent in game yet. He really didn't do anything but aoe every 2-3 seconds to knock us down to like 25% hp on the ride up. When we got to the top he didn't do anything at all. We just turned him and finished him off. We had him stoneskinned in his shield at like 1/4 of the way up the elevator. Elevator goes way too slow. Noticed a bug if you wipe that he stays active and as soon as one player ports over he takes off running to people that haven't ported yet. He disappears like Trakanon does when you wipe. You have to toggle soga models on and off in order to see him again.  He doesn't reset whenever you evac. We accidently killed all soulwells the first pull because we thought it was like Roehn Theer. So we found out about the evac not resetting.

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Old 10-26-2012, 11:35 AM   #3
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Im going to assume as well its not working as intended yet so im not really going to say anything other than the mob looks amazing.

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Old 10-26-2012, 03:05 PM   #4
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Yes there were some serious issues with the challenge mode selection. I think I have that nailed down now and am moving on to getting each his mechanics to work. He has a ton of mechanics selectable so getting each one working perfectly has been... an undertaking to say the least SMILEY

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Old 10-26-2012, 03:47 PM   #5
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I did do a /bug report on this issue as well.

While we were fighting Drinal, he kept falling through the floor of the elevator platform and his loot chest also fell through the floor of the elevator platform and landed in an obscure place on the third floor. 

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Old 10-26-2012, 04:00 PM   #6
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[email protected] wrote:

Im going to assume as well its not working as intended yet so im not really going to say anything other than the mob looks amazing.

I do agree, I love the look of the content.

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Old 10-26-2012, 04:06 PM   #7
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Oh, yes, his elevator moves way too slow SMILEY

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Old 10-26-2012, 06:29 PM   #8
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I will see what we can do about him falling through the floor. If I speed up the elevator it will make the issue of him falling through the floor worse. I would rather give you guys more to do while its rising so he isn't taken down to half as quick.

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Old 10-26-2012, 09:41 PM   #9
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Probably wouldnt mind seeing him spawn like 3 adds maybe on the long ride up, either just 3 with a large amount of hp, or 3 every 60 seconds or so.

But like whole place looks amazing, drinal looks good too, just was hoping he'd be like a humanish figure not a gnoll SMILEY

But also make it so when you create a coercer pet, the pet isn't as tall as him, even when i shrink it, its still on the large side.

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Old 10-26-2012, 10:18 PM   #10
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gnolls are taking over!

Id rather try Gninja's Drinal as intended before suggesting anything else. Lustrix, get your own ideas yeesh.

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Old 10-28-2012, 02:05 PM   #11
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I would rather stay away from adds while the lift is moving. Mainly because they can have the same issue Drinal seams to have every once in a while where he appears to fall through the floor. Any adds that get spawned will likely happen once the lift has stopped at the top.

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Old 11-09-2012, 01:03 PM   #12
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Just to respond to some feedback given in another post:

- One of those port stone/summon things to the Drinal room would be really helpful for if you have to come back another day

-- This was actually already there when you guys fought him but it was on the opoposite side of the room and because it was so far away the object wasn't showing till you got closer. A new object has been made that loads from farther away and it has been moved to the side of the room you port in on.

- Drinals agro range should be decreased or he should be made non agro so that one person porting in doesn't agro him.

-- Done. He should no longer aggro on you on the port in. You will need to move forward onto his platform for him to engage him.

- He doesn't really seem to do any actual damage. He kind of just stands there with a really abysmal auto attack hit rate

-- This seemed to be an issue with him not applying his buffs after his challenge level was chosen. This has been corrected. He also now starts his challenge level selection at 95% instead of 90% and does not heal upon moving past challenge selection.

- All of the red text events for the entire encounter don't show up as object text in the chat window, making it really hard to actually follow them. Pop up text can be notoriously slow and unreliable. Chat window is much more reliable to actually see and figure out what is going on.

-- Been working on this. Should be 100% on launch.

- When he hits 50% and goes in his bubble he continues to script although you can't actually do anything to him (ie he still wants fighters to agro him or kills the others, etc)

-- I believe this is because of the testing mode I had him set to. I have gone through and made sure and direct attacks, AEs, jousts, etc should be surpressed when he is protecting himself. However any random player curses, or trhings that happen at random should continue to go off.

- It didn't come up here, but from when I was in here previously there was 2 different versions of the elevator. One where it moves really fast, and one really slow. Ideally if you hit that 50% point the elevator should start moving really fast so you aren't just standing around waiting for it to get to the top.

-- We don't have a way to make the platform change speed mid fight. Its all or nothing. I increased the speed slightly since there is no penalty for reaching the top and him not being at 50%.

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