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Old 02-19-2012, 12:54 PM   #31
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Bruener wrote:

You get a couple Zerkers that obviously just luv having heals that do jack in the game for them, one zerker that hasn't played his zerker in like 2 years, and of course the token Bruiser who will join any argument to deflect away from him playing one of the most OP'd tank classes the game has ever seen for the last 2 years going strong.

You forgot to add in about the whiney SK that loves going to all the other fighter threads trying to get their abilities nerfed so that SK's can return to their former glory in TSO.

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Berserkers should not get healing abilities.

Then go play a guardian.  Zerks have had this healing abilitiy since launch and if you don't like it, then why play the class?  I mean really, you'd probably be better off playing a scout than a tank.

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Old 02-19-2012, 02:53 PM   #32
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how about we all head on over to the SK section and crap all over their ideas and call their past abilities overpowered and that they should get nothing.

i really wish they would add an /ignore add feature here since there is 0 moderation any longer(not that i like over moderation but this watering down of idea threads is getting a bit out of hand). keep your sh^t posting to the general fighter forum, not the class specific sections. we're no better off than you are.

ironically SOEmod0x will wander in here and moderate my posts and leave the rest intact.

if you want my opinion on it, i think a 2.5% HP increase is fine. this class needs more tweaks in class specific areas, not subclass specific.

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Old 02-20-2012, 09:08 AM   #33
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I know Zerks need help but if you look at some of the things other classes get at this level of the AA tree (Auto attack modifier, double application of CA's etc) then I think a minor amount of HP is pretty crappy.

Emboldened and Experienced Insight are realistically the only AA's that will be taken from this level of the tree now. You get more for your points with CB/Pot instead of 2.5% HP. Previously it was at least useful while progressing.

My personal opinion is it should be something Defensive for the group, Guardians are ok and don't need much help at the moment but Zerks do. If it's for the group then both gain benefit but it's not something else to add to the Guardians personal defensive arsenal.

How about:"Robust Ballwark" The Warrior will have a chance to protect their group against possible effects.On any Combat or spell hit this spell may cast "Robust Ballwark" on group (If not fighter). Triggers 2.4 times per min, duration of 10 seconds.

point 2.  Fear + Daze Immune.point 4. + Stifle + Stun Immune.point 6. + Snare + Root Immune.point 8. + Interupt + Mezz Immune.point 10. + 1 hit Stoneskin.

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Old 02-20-2012, 03:27 PM   #34
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  Whatever it gets changed to it needs to be something in-line with guards since its in the Heroic tree. As it is a defensive ability the change should reflect that as well. I would suggest a percentage chance to avoid AoE's unless direct type of effect that is groupwide. The ability already affects the group and since it is a temp buff with a reasonably short recast the percentage could be small, say 15% or so. Nothing OP or incredibly game changing, but on a pull or if someone pulls aggro and the mob is suddenly facing the group, something that may save someone.

   On a related note, the poo flinging should really stop. We know classes aren't balanced, they never have been. I agree with Lyger that the game shouldn't be balance around the end game, but that's how SoE has been doing it for years. I've got a 90 SK and a 90 zerker and even though aggro is a bit better on the SK I've always felt more comfortable tanking on my zerker. Zerkers have had health regen abilities since vanilla EQ2 so people crying about self heals and wards don't really have a leg to stand on.

   If you can't really take the time to think about mechanics and class skills without sh**ting all over another class or being mad that they have an ability that you "think" is "yours" you're not really helping the community. That is why our ideas and suggestions are constantly ignored. I don't care what brawlers are doing or what crusaders are up to. My only concerns are about how the class I choose to play is performing and how we stack up to our counterpart.

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Old 02-21-2012, 09:40 AM   #35
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Given the current game mechanics where fighter heals and wards don't crit, isn't damage reduction better for raids?

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Old 02-21-2012, 02:08 PM   #36
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How about somthing that would give us a real DW spec maybe allow us to ""block"" with our off hand weapon.  I know I have 20% block that does nothing for me since I DW most of the time.

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Old 02-21-2012, 02:32 PM   #37
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I like the way you are thinking. Since DWing is so importent for the warrior class to be able to keep up with dps. Imo zerks shouldent be able to use shields at all and just be all about damage reduction and reactiv heals to get the job done and only being able to use 2handers or dwing. Thats the way a zerk should work imo... It would take alot of damage reduction tho to come up to the same lvl of taking damage.... Alot of the berserker Abilitys are based at taking damage so i would say if done right it could be a amazing way of doing it.

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Old 02-21-2012, 02:34 PM   #38
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[email protected] wrote:

Given the current game mechanics where fighter heals and wards don't crit, isn't damage reduction better for raids?

No one is saying it isent. However we share this one with guardians and this one will not fix the berserker problem in any way as said a number of times this thread.

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Old 02-21-2012, 02:37 PM   #39
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I guess this will be my heroic AA tree.

Enhance: Experienced Insight -worthless. (Lol, adds MORE accuracy to an almost 100% accuracy buff?)

Enhance: Cry of the Warrior - worthless. (Lol, adds threat to a "Force Target?")

Enhance: Rebust Bulwark - worthless. (Lol, temp health gain while some classes get permament stats and cool buffs.)

Enhance: Emboldened - not worthless, but also not very good. (less they redo it and make the final rank of it make the duration: until canceled or change it so the reuse starts right after you use the spell.)

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Old 02-21-2012, 02:41 PM   #40
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[email protected] Bayle wrote:

I guess this will be my heroic AA tree.

Enhance: Experienced Insight -worthless. (Lol, adds MORE accuracy to an almost 100% accuracy buff?)

Enhance: Cry of the Warrior - worthless. (Lol, adds threat to a "Force Target?")

Enhance: Rebust Bulwark - worthless. (Lol, temp health gain while some classes get permament stats and cool buffs.)

Enhance: Emboldened - not worthless, but also not very good. (less they redo it and make the final rank of it make the duration: until canceled or change it so the reuse starts right after you use the spell.)

EI is good to have for the immune vs controlleffects that you get at the end rank. Not amazing but still good and alot better than 10% pot.

Emboldened is very good as it is. Since the duration is long and recast not to bad.

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Old 02-21-2012, 02:43 PM   #41
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I like the idea of Avoidance while DWing, 1.5-2% of "Riposte" per point?

Crusaders have jack in this section of their heroic tree as well so a some addition of avoidance for  them when using a 2 hander would be good and then all shield using tanks are being brought up a little.

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Old 02-21-2012, 02:46 PM   #42
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Netty wrote:

[email protected] Bayle wrote:

I guess this will be my heroic AA tree.

Enhance: Experienced Insight -worthless. (Lol, adds MORE accuracy to an almost 100% accuracy buff?)

Enhance: Cry of the Warrior - worthless. (Lol, adds threat to a "Force Target?")

Enhance: Rebust Bulwark - worthless. (Lol, temp health gain while some classes get permament stats and cool buffs.)

Enhance: Emboldened - not worthless, but also not very good. (less they redo it and make the final rank of it make the duration: until canceled or change it so the reuse starts right after you use the spell.)

EI is good to have for the immune vs controlleffects that you get at the end rank. Not amazing but still good and alot better than 10% pot.

Emboldened is very good as it is. Since the duration is long and recast not to bad.

10% Potency is very nice, alot better then most people give it credit for, i'd rather take 10% damage for everything (except auto attack), over a temp buff that temporarly makes me immune to control effects.

Guardians are already immune to control effects, so the buff is worthless to them.

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Old 02-21-2012, 04:26 PM   #43
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[email protected] Bayle wrote:

Netty wrote:

[email protected] Bayle wrote:

I guess this will be my heroic AA tree.

Enhance: Experienced Insight -worthless. (Lol, adds MORE accuracy to an almost 100% accuracy buff?)

Enhance: Cry of the Warrior - worthless. (Lol, adds threat to a "Force Target?")

Enhance: Rebust Bulwark - worthless. (Lol, temp health gain while some classes get permament stats and cool buffs.)

Enhance: Emboldened - not worthless, but also not very good. (less they redo it and make the final rank of it make the duration: until canceled or change it so the reuse starts right after you use the spell.)

EI is good to have for the immune vs controlleffects that you get at the end rank. Not amazing but still good and alot better than 10% pot.

Emboldened is very good as it is. Since the duration is long and recast not to bad.

10% Potency is very nice, alot better then most people give it credit for, i'd rather take 10% damage for everything (except auto attack), over a temp buff that temporarly makes me immune to control effects.

Guardians are already immune to control effects, so the buff is worthless to them.

10% pot does nearly nothing for a berserk. Try and parse it with out and with it. For heroics EI might be a waste but on raids its a god bless. Guardians arnt immune to them its a proc... And last time i checked this is the zerk forum so even guards where 100% immune to it that wouldent matter. The fact that the adorn is better than the guardian immune effect says alot really. And i have found many uses for EI.

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Old 02-21-2012, 06:20 PM   #44
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Netty wrote:

[email protected] Bayle wrote:

Netty wrote:

[email protected] Bayle wrote:

I guess this will be my heroic AA tree.

Enhance: Experienced Insight -worthless. (Lol, adds MORE accuracy to an almost 100% accuracy buff?)

Enhance: Cry of the Warrior - worthless. (Lol, adds threat to a "Force Target?")

Enhance: Rebust Bulwark - worthless. (Lol, temp health gain while some classes get permament stats and cool buffs.)

Enhance: Emboldened - not worthless, but also not very good. (less they redo it and make the final rank of it make the duration: until canceled or change it so the reuse starts right after you use the spell.)

EI is good to have for the immune vs controlleffects that you get at the end rank. Not amazing but still good and alot better than 10% pot.

Emboldened is very good as it is. Since the duration is long and recast not to bad.

10% Potency is very nice, alot better then most people give it credit for, i'd rather take 10% damage for everything (except auto attack), over a temp buff that temporarly makes me immune to control effects.

Guardians are already immune to control effects, so the buff is worthless to them.

10% pot does nearly nothing for a berserk. Try and parse it with out and with it. For heroics EI might be a waste but on raids its a god bless. Guardians arnt immune to them its a proc... And last time i checked this is the zerk forum so even guards where 100% immune to it that wouldent matter. The fact that the adorn is better than the guardian immune effect says alot really. And i have found many uses for EI.

10% Potency is amazing, what are you talking about?

10% more damage on Abandoned Fury/10% more damage and threat for insolence/10% more damage for procs you get from other classes on raids. (example, COB/Mystics Group Buff's Proc.)

For Raids 10% Potency is amazing, it ADDS up.

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Old 02-21-2012, 11:38 PM   #45
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10% potency for our terrible combat arts is amazing for raids? lulz

I'll take the temp bonus from EI any day. And 10% damage reduction for a temp buff that I can cast often? Yes thank you.

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Old 02-24-2012, 01:07 AM   #46
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Soul_Dreamer wrote:

I know Zerks need help but if you look at some of the things other classes get at this level of the AA tree (Auto attack modifier, double application of CA's etc) then I think a minor amount of HP is pretty crappy.

Emboldened and Experienced Insight are realistically the only AA's that will be taken from this level of the tree now. You get more for your points with CB/Pot instead of 2.5% HP. Previously it was at least useful while progressing.

My personal opinion is it should be something Defensive for the group, Guardians are ok and don't need much help at the moment but Zerks do. If it's for the group then both gain benefit but it's not something else to add to the Guardians personal defensive arsenal.

How about:"Robust Ballwark" The Warrior will have a chance to protect their group against possible effects.On any Combat or spell hit this spell may cast "Robust Ballwark" on group (If not fighter). Triggers 2.4 times per min, duration of 10 seconds.

point 2.  Fear + Daze Immune.point 4. + Stifle + Stun Immune.point 6. + Snare + Root Immune.point 8. + Interupt + Mezz Immune.point 10. + 1 hit Stoneskin.

I love this idea.

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Old 02-24-2012, 06:27 PM   #47
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Thought you quit. My hopes are crushed...

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Old 02-24-2012, 08:28 PM   #48
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[email protected] Bayle wrote:

Soul_Dreamer wrote:

I know Zerks need help but if you look at some of the things other classes get at this level of the AA tree (Auto attack modifier, double application of CA's etc) then I think a minor amount of HP is pretty crappy.

Emboldened and Experienced Insight are realistically the only AA's that will be taken from this level of the tree now. You get more for your points with CB/Pot instead of 2.5% HP. Previously it was at least useful while progressing.

My personal opinion is it should be something Defensive for the group, Guardians are ok and don't need much help at the moment but Zerks do. If it's for the group then both gain benefit but it's not something else to add to the Guardians personal defensive arsenal.

How about:"Robust Ballwark" The Warrior will have a chance to protect their group against possible effects.On any Combat or spell hit this spell may cast "Robust Ballwark" on group (If not fighter). Triggers 2.4 times per min, duration of 10 seconds.

point 2.  Fear + Daze Immune.point 4. + Stifle + Stun Immune.point 6. + Snare + Root Immune.point 8. + Interupt + Mezz Immune.point 10. + 1 hit Stoneskin.

I love this idea.

you would

i can hear the crying now of all other fighters over several stoneskins per minute.

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Old 02-26-2012, 05:32 PM   #49
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Like I said DW spec is what we need.  Change the Fighter Tree around some.  Us the Wis and Stam lines make one for shields the other for DW spec.  Then change a few things in the Shadows tree to support both specs.  Then do the same in the Heroic tree and be done with it.

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Old 02-27-2012, 01:39 PM   #50
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I 100% support buffs to zerks.. personally i'd love to see you guys in raids again. 

I dont even know of any zerkers on unrest that play.   Except 1 terrible one.

Not a troll.. I'd honestly like to see some serious buffage.  OR massive mob damage reduction.

Other tanks complaining put fighters into this current state.. Unless you play a zerk.. you should NOT be giving input on them.  It doesn't make you kool, or get mad "respect".  Matter of fact it's just annoying.

Anything futher shouldn't be humored and just ignored. 

Heaven forbid a dev actually reads this thread.. the good input you guys have is buried in 50 pages of pointless rambling.

 Maybe even click the link on the side that says report this post to a moderator.

GL ZERKS!  I play an sk and a monk

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Old 02-28-2012, 05:47 PM   #51
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In order for me to consider bringing a zerker back into a raid force, they're going to have to buff melee dps significantly,  like at least to the degree they impacted it in EoF / RoK.

To do this thogh, requires a pretty significant re-work of the class and careful consideration given to how we're already able to effectively cap too much in the game.

I mean something crazy, and I mean really crazy like 33% combat art reuse speed for the group when berzerk.  Perhaps an auto attack modifier on group buff, etc.

BTW,  I only posted cause Rage said zerkers should be the only ones to post =P

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Old 03-01-2012, 09:27 AM   #52
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[email protected] wrote:

[email protected] Bayle wrote:

Soul_Dreamer wrote:

I know Zerks need help but if you look at some of the things other classes get at this level of the AA tree (Auto attack modifier, double application of CA's etc) then I think a minor amount of HP is pretty crappy.

Emboldened and Experienced Insight are realistically the only AA's that will be taken from this level of the tree now. You get more for your points with CB/Pot instead of 2.5% HP. Previously it was at least useful while progressing.

My personal opinion is it should be something Defensive for the group, Guardians are ok and don't need much help at the moment but Zerks do. If it's for the group then both gain benefit but it's not something else to add to the Guardians personal defensive arsenal.

How about:"Robust Ballwark" The Warrior will have a chance to protect their group against possible effects.On any Combat or spell hit this spell may cast "Robust Ballwark" on group (If not fighter). Triggers 2.4 times per min, duration of 10 seconds.

point 2.  Fear + Daze Immune.point 4. + Stifle + Stun Immune.point 6. + Snare + Root Immune.point 8. + Interupt + Mezz Immune.point 10. + 1 hit Stoneskin.

I love this idea.

you would

i can hear the crying now of all other fighters over several stoneskins per minute.

Which is why it's "Non fighter", it would only benefit the groups DPS/Heals. The Shammy pet offers more, AOE avoid/cures(Admittedly very few take the cure AA)/wards/haste and stonekin to the pet and shammy...

My AA will stay as it currently is if the change goes in with HP, it's too weak to spent points on. Currently it's 10 HP, 8 CB, 10 reuse, 10 EI, 10 Emboldened, 2 Percect C. 

I wouldn't accept a Zerker in my raid force in their current state.

1. There aren't any good ones left.2. Even if there were, a Good zerk is light years behind other tank classes especially the brawlers.

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Old 03-05-2012, 08:00 AM   #53
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Soul_Dreamer wrote:

[email protected] wrote:

[email protected] Bayle wrote:

Soul_Dreamer wrote:

I know Zerks need help but if you look at some of the things other classes get at this level of the AA tree (Auto attack modifier, double application of CA's etc) then I think a minor amount of HP is pretty crappy.

Emboldened and Experienced Insight are realistically the only AA's that will be taken from this level of the tree now. You get more for your points with CB/Pot instead of 2.5% HP. Previously it was at least useful while progressing.

My personal opinion is it should be something Defensive for the group, Guardians are ok and don't need much help at the moment but Zerks do. If it's for the group then both gain benefit but it's not something else to add to the Guardians personal defensive arsenal.

How about:"Robust Ballwark" The Warrior will have a chance to protect their group against possible effects.On any Combat or spell hit this spell may cast "Robust Ballwark" on group (If not fighter). Triggers 2.4 times per min, duration of 10 seconds.

point 2.  Fear + Daze Immune.point 4. + Stifle + Stun Immune.point 6. + Snare + Root Immune.point 8. + Interupt + Mezz Immune.point 10. + 1 hit Stoneskin.

I love this idea.

you would

i can hear the crying now of all other fighters over several stoneskins per minute.

Which is why it's "Non fighter", it would only benefit the groups DPS/Heals. The Shammy pet offers more, AOE avoid/cures(Admittedly very few take the cure AA)/wards/haste and stonekin to the pet and shammy...

My AA will stay as it currently is if the change goes in with HP, it's too weak to spent points on. Currently it's 10 HP, 8 CB, 10 reuse, 10 EI, 10 Emboldened, 2 Percect C. 

I wouldn't accept a Zerker in my raid force in their current state.

1. There aren't any good ones left.2. Even if there were, a Good zerk is light years behind other tank classes especially the brawlers.

Sadly what I bolded is why I roll with a brigand in raids and my zerk sits at home...

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Old 03-06-2012, 04:13 PM   #54
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2 words: class consolidation

i don't foresee this rotation of tanks changing anytime soon otherwise. shelfing a toon you love for several years at a time is getting very old. it's obvious SOE doesn't have the resources to balance the classes.

zerks aren't the only ones crying this expansion.

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Old 03-06-2012, 04:52 PM   #55
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   You're very much correct Lyger. What they should have done in the beginning is released the game with fewer classes. You really only need half of them. They could have just used the resources spent making 24 (25 now) and instead made 12 with a more indepth AA system. That way it's easier for SoE to balance the archtypes against each other and we can use the AA trees to fit our individual playstyles.

    I really don't like the fact that my zerker is forced to the sidelines as much as he is. Unless I'm with guildies each time I try to get my zerker into something I have to prove that I can handle my job. All I ever see tanking these days are brawlers and SK's. It's not just zerkers that are getting the short end of the stick, I can't remember the last time I saw a paladin. People snatch up my brigand constantly for groups or pick up raids, but if I try to join on my zerker the first thing I hear is,"Dude you sure he can handle this?" Or, "You sure you'll be able to hold aggro?"

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Old 03-07-2012, 03:21 PM   #56
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don't get me wrong, i like that the game has diversity of good and evil reverse role classes. but this late in the game with the amount of specialized gear it is just beyond anyone's control to make the classes ever truly feel balanced again. SOE knows this, there will always be moaning whiners claiming that one class is better because it has better DPs versus their own defensive prowess.. where to draw the line? you can't make everyone happy, they tried with the tank revamp but they had their own ideas on that and it wound up a disaster with little choice of offensive or defensive.. why choose an offensive tank class if you have no DPS?

so now we have gaps from casual to hardcore, some classes benefit more and some less as they progress. ours generally less with our DPS buffs having been compromised for many expansions by diminishing returns and our defensives being nerfed by complainers of other tank classes saying we were too powerful in the very endgame roles.

so what to do? my answer was i hung up my horns to show my disproval, as many others have done and ultimately given my only ultimatum as consolidation which will never happen. SOE is too proud of having so many classes and will keep with the FoTM role is has taken on of buffing certain classes each expansions. eventually zerks will have a place again, even if it is as the jack of all trades/master of none class(unless you count destroying gobs of green mobs a specialty, keep in mind most raid settings do not even require this class focus) again along with SK as the redheaded stepchildren of EQ2.

i would rather have a combination warrior which has a true offensive DPS stance and true defensive stance versus what we currently have(the issue of switching instantly was cured when gear could not be swappable in combat). but again, if i hold my breathe i would die before it happens. i consider myself a zerker, if i could accept that i believe others could also just in order to enjoy the game again. i have never been approached about this as my idea and that is(or rather was) my job.

it appears SOE has stopped taking many people's feedback and returned to designing the game on their own again, of which i certainly can understand to a point, if you take the wrong ideas it can blow up in your face. as i was at one time a promoter of the tank revamp but it ultimately was up to 1 or 2 people within SOE to make the real decisions, one of which was a high DPS class who obviously felt tanks should not be doing much more than what a healer could accomplish.

about the only thing i really would hope for is a forum where zerks can give their feedback without every other class **itting on it, watering it down, being ignored of notice because of that.

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