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#31 |
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#32 |
Well-Known Member
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#33 |
Member
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Illusionist L100+ pet is still stuck at 103 (and I'm 109)
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#34 |
New Member
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I'm thinking they got all the money they thought they could from Epic 2.0 abilities.
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#35 |
Member
Join Date: Jan 1970
Posts: 1
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Curious about the Grandmaster spells selection for Character Development at 105 for Conjuror including 2 pets when the Epic pet exists and no one would choose either.
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#36 |
Member
Join Date: Jan 1970
Posts: 2
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Cure Magic (Spell lv 6) has to be upgraded to more than lv 110, otherwise it would be useless
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#37 |
Active Member
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Conj lev 105 grandmaster selection doesn’t follow previous tiers ?
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#38 |
New Member
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Conjy Epic pet still only at level 100. Necro friend's pet at lvl 109.
Guess a bug? |
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#39 |
Member
Join Date: Jan 1970
Posts: 1
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![]() Its Earthquake VIII - Aery Hunter VII - Elemental Aspect IX (Which is really LOL) - Fiery Magician VIII Where as the previous tiers actually had useful spells. |
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#40 |
New Member
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I've updated my coercer utility feedback post if you want more details, but I've noticed two big issues:
- mana regen on coercer/illy are only affected by crit bonus (on contrary to other class), which explain the current mana regen issue - taunt and threat damage (on all class) reach a hard cap at around 10k potency, which explain why tank have more and more problem with threat generation Concerning the 105 grandmaster selection, coercer choice includes "Charm", this does not follow previous tier selection, as it is the first time we see this choice. And that is also an issue for us because charmed mob does not scale with the coercer stats, in contrary to our copy. |
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#41 |
New Member
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Necro epic pet also level 100 when necro at 110.
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#42 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Stuperfy VIII
The adept version is completely, 100% identical to the apprentice version. Same duration, same power cost, same radius, same resistibility, same 'resistibilty increases against targets high then level' threshold, same everything. |
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#43 |
Member
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It looks to me like they decided to get rid of epic 2.0 pets. Especially considering which gm choices we're getting..
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#44 |
New Member
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Quick question, I notice that my planeswalker resolve now shows enemy only ? is this intended ? please look at this and make the changes if needed.
Regards, |
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#45 |
New Member
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![]() Could we get a response on what is going on with epic 2.0 pets as for summoners, warden, ranger, this is a big deal with our pets? If you can let us know what is going on with them, it would be appreciated. I am afraid that for some odd reason the epic 2.0 pet has a number of awesome abilities and such that make it a good dps boost for summoners and then we get the new scout/mage pet and the dps goes down then on the new pets as compared to epic 2.0 pet. tks |
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#46 |
Member
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![]() They've gotten rid of resolve buffs.. the only resolve you'll be getting is from the gear now |
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#47 |
New Member
Join Date: Jan 1970
Posts: 0
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Epic pets appear to be fixed. I re-casted mine several times over to make sure!
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#48 |
New Member
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![]() Would you be able to test the damage of the epic as compared to scout and mage pets please. I am hoping the epic pet is still more powerful then either of those two. Thank you very much in advanced. |
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#49 |
New Member
Join Date: Jan 1970
Posts: 0
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The following Conjuror abilities are not direct upgrades at expert level as compared to Grandmaster of their previous tier spells. Considering all other abilities show an increase at this level I believe they are bugged:
Essence Shift IX Defensive Haven IX Heal Servant X Master's Intervention VI Sacrifice VII Vehement Skin VII |
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#50 |
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The summoner (conjuror) char traits choice has been changed after like 12 years of people asking for a GM choice for a pet we finally have a choice of 2 at 105 Yay, wait a sec we dont use class pets any more when we have a nice epic 2.0 pet.
So out of the 4 choices we have the 2 pets are a no brainer, no one wants them unless your someone too slack to do the epic2, another of the choices is elemental aspect, almost all conjurors dropped casting this buff when we got the epic, its a total waste of a con slot which leaves us with earthquake, nice enough spell but it not half as appealing as fiery annihilation or crystal blast that we have always had a choice of in the past, so many better spells to offer the choice of upgrading, its almost as if you put all our spells in a hat and drew out 3 of the most useless spells (since epic 2) and chucked in a very situational good spell hoping that all will be fine. |
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#51 |
Active Member
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#52 |
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#53 |
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Time Lord
Ilusionist 2.0 Epic Spell In the last 24-48 hrs, it now only resets profession spells vs Prof + asc. spells. I hope this is a bug as 99% of the use of that spell is to reset ascensions. |
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#54 |
Well-Known Member
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#55 |
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Some Wizard Feedback;
103 Converge GM - has the same values as the previous tier's GM 105 Fortify Elements GM - about 10% upgrade from previous tier's GM This seem slow compared to some other spells getting at least a %40 upgrade Also the flat values alone are ridiculously low for current content. Max power increased by 1047 and ele mit increased by 1897 I have 500k power in beta gear... 106 Storming of Lightning - Expert is a %200 increase over Journeyman 108 Ro's Blade GM - got a %40ish buff which is in line with other spells. The real problem is this spell has been borderline useless for a very long time. It takes up a concentration slot and provides 100k damage dot and procs once every 10 sec or so. This does not even register on a modern parse, its less than .001% more damage. 109 Tyrant's Pact GM - Str and Int increased by 148.7 (previous tier is 146) While the increase is not in line with the rest..... who really cares? I have 17000 Int in beta gear, that's a %0.87 stat buff. 110 Harvest Mana GM - has the same values as the previous tier's GM Additionally the mana gain is 63 per second and it stifles you. I have 500k mana... |
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#56 |
Member
Posts: n/a
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106 Storming of Lightning - Expert is a %200 increase over Journeyman
Not true, I was looking at storming tempest sorry. |
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#57 |
Well-Known Member
Posts: n/a
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the damage proc added on illusiory barrier (prestige illusionist AA) is 47240
while as an exemple, manaspine (proc from mana cloak - also illusionist prestige) is 501935 the proc from illusory barrier is way too low. understandable from a spell that is lvl 58 and hasn't been upgraded since (spellshield), but illusory barrier should be an up to date replacement |
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