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#1 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() Fired up an old account this morning and noticed that one of my lowbie toons was in Queen's Colony which brought back a flood of "good ole day" memories. On a whim, I loaded the toon and there she was, in Queen's Colony. I thought this zone had been deleted long ago, but no, there it was; just as complete and playable as I remembered it. Queen's Colony was such a nice, ease, playable zone with good linear quests and mob levels. I know Halas is the general starter zone now, and is playable through level 25ish, but it is So cold. Its quite obvious that the Queen's Colony zone received a lot of developer attention as everything there just meshes well; smooth and polished. Just seems a shame it is no longer accessable. It got me to thinking, could SoE unlock the connections to this zone for a while. After running around for an hour, it appears everything there is still intact so little or no programer-developer time would be needed. I realize its quite small in relation to Frostfang but its something different and all races, classes, and alignments can start there. I'm willing to bet there are a number of old timers that would gladly buy an unlock token in the maket place, I know I would. I'd love to start my grandkids here instead of Frostfang with level 92 folks flying through and alts on mounts. Please consider restoring this zone for a while, or as a promotion, or festival event or some such.
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Bakamon Gudfellow, Expert Artisan Head of the Gudfellow Army |
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#2 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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![]() SOE is steadfastly refusing to see reason on this one. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 1,285
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![]() There are already several threads about this, it comes up all the time for some reason. Personally, I can't think of any particularly good reason to bring back the starter islands. If you just want to see them for nostalgia purposes, just run Isle of Refuge: Darathar's Flight. The content from the starter island isn't anything special, and it has exactly zero relevance to the modern game. People only seem to care about it because it's gone. |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 283
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![]() Oh boy, it's this thread again...
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LU2012: Valve has bought SoE. EQ2 has been renamed FortressQuest 2 with Freeport and Qeynos respectively becoming Blu and RED base. Added Raid Zone: The Goldrush: Dwell into the depths of RED base to defeat the Heavy, a powerful foe that even the Nameless fears. |
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#5 |
Loremaster
Join Date: Oct 2008
Location: Unrest
Posts: 157
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![]() Halo of G4 wrote:
Yeah, I have a feeling of deja ... I've seen this before. |
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#6 |
Champion
Join Date: May 2012
Posts: 37
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![]() Queens colony was the best. I really wish they would bring it back. It was a lot of fun and is very relevant to the present game due to the fact that it was FUN.
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 283
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![]() Weebee wrote:
No it wasn't. It had the same "kill ten of ____" quests and no, it's not relevant anymore. In Norrath Time, it happened decades ago, the populations of the shattered lands are no longer refugees from various small islands. It's presence is no longer relevant. Maybe they can bring it back one day as a quest related thing for training in the New Combine army. But I highly doubt that will stop the waterfall of tears from a vocal minority.
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LU2012: Valve has bought SoE. EQ2 has been renamed FortressQuest 2 with Freeport and Qeynos respectively becoming Blu and RED base. Added Raid Zone: The Goldrush: Dwell into the depths of RED base to defeat the Heavy, a powerful foe that even the Nameless fears. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() Actually, I like it Becaues its "kill ten of ____" quests. That part anyway is no different than any of the other starter zones. My 8 year old neice (brother's son's daughter's little girl) was watching me clear Sebilis the other day; grinding AAs. She thought that was fun and wanted to play. I loaded up a spare account on a spare system and sat her down at the character creation screen. She had no real problem with that but after entering the game it was a constant stream of "Grandpa, where is the _____". Where's the refugee camp, where's the signal fire, where's the X. I realize EQ2 wasn't designed for 8 year old little girls, but it got me thinking. It just looks like the bean counters at SoE require so many time loops build in that a new player spends more time running around than they do building their character. Queen's Colony is an easy starter zone that a complete newbie can conquer in a few hours. My neice ended up with a nice little level 5 BL but I just couldnt help but think it would have been so much easier for her to have started in Queen's Colony. I realize I'm an Ole Phart, but I really liked Queen's Colony as a starter zone. Just in case this was missed in the first post... Sony: I would ---BUY--- a market place ----TOKEN--- to unlock this zone for my account to play as a newbie.
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Bakamon Gudfellow, Expert Artisan Head of the Gudfellow Army |
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#9 |
Loremaster
Join Date: Jun 2009
Posts: 1,739
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![]() Bakamon wrote:
don't forget the overlord's outpost! i started playing just before they wiped the starter islands. i enjoyed them a lot more than i did neriak and kelethin (only other options at the time). as a new player, i appreciated all the details in explaining how to play the game. that is not (or was not) present in the other starting cities. i had a friend that started in kelethin and he was not going to continue playing the game until i convinced him to try one of the starter islands. when the EQ2 team added new halas & tim deep, they were superior to neriak & kelethin with the beginner player details but they still lacked the amount of details/ease for a brand new player. all four remaining zones are more beginner detailed than they were a couple of years ago; however, im no longer a brand new player so i cannot say if they are or are not as good for a brand new player as the starting zones were. i, too, would buy a reasonably priced market place token to unlock that zone for my accounts to play as a newbie. p.s., yes these threads pop up every now and then, ppl are not always cheery in their replies, some ppl love the idea, others hate it. the devs never reply. this thread will be no different, i'm sure. |
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#10 |
Lord
Join Date: Jun 2011
Posts: 502
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![]() With all the voice overs, you cant deny the opening cinematic boat scene and starter island will draw you into the game far more than any of the current bland starting areas. While teaching you the basics of the game better than current starting zones. With better music, tons of voice overs, and overall deeper, more immersive ambiance, its a wonder why this still isn't in the game. Even if its 2012, bring back the beginning boat sequence and starter island. A far more epic intro into the world of Norrath!!! Don't give me the boo-hoo lore doesn't make sense excuse, what do you think happens when you start in Frostfang or Tim Deep? You washed up on shore from the ocean. Apparently there is still people out there, send back the Far Seas Trading Company to save them! As for the quest rewards, it can't be that difficult to run your Auto Reitemize Bot2000 program to upgrade them can it? (in all reality, they don't need upgraded) |
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#11 |
Lord
Join Date: Feb 2011
Posts: 14
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![]() make the island a new guild hall |
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#12 |
Loremaster
Join Date: Dec 2007
Posts: 641
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![]() Mohee wrote:
Mohee makes an excellent point here on all the voice overs. That is what initially drew me to EQ2, and to this day when I play other games and every quest giver gives me the same basic voice it seems so meh.
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Hey, where's my random act of kindness? |
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#13 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() If they bring back the Twin Islands, I vote for a Revamp so that at least the brickwork reflects Qeynos or Freeport: also a Fly-friendly zone, and that it can be reached by bell.
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 283
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![]() I have a feeling most people who play eq2 play very few or if any other games outside of it. Because what you find impressive with it, is not impressive at all in the industry. The voice dialogue in the trial islands was ....ehhhhhhhhhhhhhhhhhh. I mean rather have good dialogue from Oblivion with only 4 voice actors then akward dialogue with akward voice acting. Then again, this is why I keep npc voice dialogue on mute though because the stuff spouted in old qeynos and freeport drove me nuts.
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LU2012: Valve has bought SoE. EQ2 has been renamed FortressQuest 2 with Freeport and Qeynos respectively becoming Blu and RED base. Added Raid Zone: The Goldrush: Dwell into the depths of RED base to defeat the Heavy, a powerful foe that even the Nameless fears. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 1,285
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![]() Halo of G4 wrote:
But have you seeeen a gnoll before? |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() I notice that the Queen's Colony zone is now unavailable. Wondering if they are going to actually remove it or is it possible they are going to remodel it a bit for Halloween? Anyone been on test or beta heard anything?
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Bakamon Gudfellow, Expert Artisan Head of the Gudfellow Army |
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#17 |
Server: Mistmoore
Guild: Order of Concord
Rank: Leader
Loremaster
Join Date: Nov 2004
Posts: 123
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![]() Bakamon wrote:
It's been unavailable for a week or so now, my toon there is stuck in the can't log in mode. Haven't heard anything about it though. I do know that a guildie had their toon in Queen's Colony kicked off and was in Frostfang Sea. |
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#18 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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![]() Ashlie@Mistmoore wrote:
/target SOE /smack |
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#19 |
Lord
Join Date: Jun 2011
Posts: 502
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![]() So much for having an unique and epic entrance into an MMO. I've said it before, and I'll say it again... The opening boat sequence followed by the island is by far the best entrance into an MMO. Right off the bat everything seemed cinematic, epic, action! Engaging dialogue! Fire breathing Drakota! This was an AWESOME way to get people hooked into the game immediately! Now all you have is extremely boring, extremely quiet, uninteresting newbie zones that probably turn players off faster than anything... I feel sorry for the new players that can't experience the greatness that was the opening boat scene. I also feel sorry for the new players who have to endure the boring, lifeless newbie zones available these days. |
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#20 |
Loremaster
Join Date: Jun 2007
Posts: 104
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![]() Revamp the zones for an expanded city quest. At 90 you are sent to the island to figure out why they havent been sending fresh recruits, when ya get there you become entangled with a host of problems and eventually wipe the island from existence |
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#21 |
Loremaster
Join Date: Jan 2010
Posts: 96
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![]() Tigress wrote:
this ^^ id totally buy a token that flags my account to be able to go to QC and OO as they are/were. forget the haters that dont want this; they are just trolling. Doing it this way would let the people decide if they want it or not, and nab SOE some buckage for likely virtually no work to set this up. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 992
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![]() crazyeyes321 wrote:
That's actually an awesome idea. ~ Ara |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Now that Queen's colony & Overlord's Outpost are "unavailable", how can we recover characters that still are in these zones ?
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#24 |
Loremaster
Join Date: Jun 2008
Posts: 545
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![]() Eldann wrote:
When you try to log them in what happens? Using Frostfell as an example - when people leave toons there, once they log in (forget how much time has gone by) the toons usually end up on Thundering Steppes docks. Probably /petition to have them moved. But trying to log them in usually puts them somewhere in Norrath. |
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#25 |
Server: Mistmoore
Guild: Order of Concord
Rank: Leader
Loremaster
Join Date: Nov 2004
Posts: 123
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![]() Xianthia wrote:
I was given the message that the zone was temporarily unavailable. The only way I was able to access my toons was to /petition which meant being moved off of Queen's Colony. |
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#26 |
Server: Oasis
Guild: Pillage
Rank: Captain
Loremaster
Join Date: Nov 2004
Posts: 1,982
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![]() Queen's Colony and Overlords Outpost belong to the Far Seas Trading Company, NOT the cities. the Pact of Tserrin stated that Qeynos/Freeport would use the islands as training grounds for potential recruits to thier causes, with the FSTC being paid for finding/transporting said refugees. when the refugees starting becoming scarce, the FSTC broke the Pact, closing off access tot he islands, and has kept that access closed since. they basically said we're not making a profit off you anymore, get the hell off our islands. I imagine that if we every get a crack at the FSTC's HQ....we might see the 'colonies' return and find out what they were really being used for before the Pact of Tserrin. |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Thanks for your answers. I could just delete a level 1-9 character, never played since years, but this one is level... 26 ! So I'll petition. EDIT : finally, less than 2 hours after my petition, problem was solved (characters transfered in Commonlands / citizenship OK).
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