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#31 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() feldon30 wrote:
zomg you're totally gear scoring me! I think I'd rather my multi-attack show up.. my CB is pretty embarassing! |
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#32 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Cyliena wrote:
LOL. Since you're a Scout, then Multiattack would definitely show up. |
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#33 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() Just added some additional optimizations. Let me know if anyone runs into issues where the sigs aren't showing up in your browser. Not the forum issue not showing up thing, but not showing up in preview or anywhere at all. Shouldn't cause any issues but you never know. |
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#34 |
EQ2Talk.com
Join Date: Nov 2004
Posts: 240
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![]() feldon30 wrote:
Hats off to Feldon and Dethdlr for putting this together! I do find it amazing the tools that these two guys are putting together in thier proverbial basements and the million dollar corporation struggles with making meaningful use of, leveraging, and taking advantage of its own player data. |
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#35 |
Server: Oasis
Guild: Elysian Storm
Rank: Mall Cop
Loremaster
Join Date: Jul 2008
Posts: 367
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![]() I should probably use your contact form rather than it get lost in the thread, but one thing you might consider is saving (generating) the images as JPG instead of PNG. The JPG version I have in my signature is 28.3KB vs 119KB for the PNG version. The PNG version is 4 times larger. It would be easier on your server (bandwidth wise) to use the JPG version. Not sure which graphics generation/compression method is easier on the server though (CPU/Memory wise). Anyway, just a thought. Keep up the great work! |
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#36 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() [email protected] wrote:
Good idea. I'll take a look and see what kind of trade offs we see with it. Thanks for the suggestion. Update: I gave it a try. It does cut down on file size but also cuts down on quality. Even ramping up all the quality settings that I could find to the point where the file size was larger than the PNG still resulted in an image that didn't look quite as good as the PNG. They were pretty close, but if you look at them side by side, you can definitely tell which one looks better and see places where the image has artifacts. It's possible we might implement this at some point anyway but I suspect Feldon would need to do some tweaking with the graphics to make sure the JPG turns out as good as the PNG. He's our graphics expert, I'm just the code monkey. Thanks again! |
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#37 |
Server: Oasis
Guild: Elysian Storm
Rank: Mall Cop
Loremaster
Join Date: Jul 2008
Posts: 367
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![]() I used IrfanView on my PC at 80 quality with chroma color subsampling turned off. What's odd is that my saved image has 4 more quests on it than the current one. Lost a few. Will have to check my Journal and see what it thinks. Update: checked my Journal and it says 2,885. Hmm.. oh well. LOL. Realtime: Saved: |
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#38 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() I did a bit more fiddling and we'll probably be rolling out jpeg versions at half the size soon. We're in the middle of a server transfer at the moment, upgrading to a bigger server but once all the dust has settled from that, we'll probably be rolling that out. Thanks again! |
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#39 |
Server: Oasis
Guild: Elysian Storm
Rank: Mall Cop
Loremaster
Join Date: Jul 2008
Posts: 367
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![]() Actually, the PNG images might be fine. I just noticed that when looking at the properties of the image within the browser the PNG image is only 39.66KB in size and the JPG is 28.8KB. I guess Windows 7 is saving the PNG image with a size of 119KB. The JPG is the same size in both. Update: I know what's going on. Your server is using a PNG 8bit, 256 color format (well, it is now anyway). Windows/Firefox is saving it in a 32bit color format. I found the actual PNG file in my browser's cache on the disk and it was 39.66 KB. So, unless your JPG files are smaller than 40K then I wouldn't bother with it. LOL |
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#40 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Dellmon wrote:
But it's all from the player data SOE leveraged to make available to those proverbial basements. Without that feed, the basement would have no way to get the data. That SOE -finally- got wise and realised the fans would make batter tools when given access to the data is to be applauded and not down played at all. I, too, think what Feldon and Dethdlr are doing is amazing and impressive and worthy of many kudos. I wish SOE would have made all this available from day 1 rather than attempting to have a much divided team on their corporate side (web team is not just for one game) craft something meaningful for the players (and, yes, fail to utterly, more likely because of the divided attention and 'elephant mating' than because of the talents of the employees.. who are likely as frustrated as the players about corporate hamstringing them left, right, and centre). I also hope a similar data feed to players is built into Planetside 2 and EQNext from the start rather than something added on 7 years later. Fueling the fan sites should be an important part of their plan all the way through development of the games. |
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#41 |
Loremaster
Join Date: Apr 2010
Posts: 133
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![]() Rijacki wrote:
Remember, Day 1 consisted of the 'dream team' that a number of long-time players and their buddies deify. THEY put those policies in place. THEY are the cause of much player and fan site division. THEY are no longer with the company. The teams that many of the long-time players and their buddies vilify, not necessisarily starting with SJ tho' he is certainly the most vilified, have worked to clean up the data feeds and get the information to folks like Feldon and Dethdlr. It's a darn shame many of the long-time players can't stop pouting enough to acknowledge the newer teams have accomplished a lot for the Norrath communities. |
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#42 |
Loremaster
Join Date: Jan 2005
Posts: 74
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![]() Love the sigs guys, great work! Looking forward to the new server so I can set it to show my 900MA I did have a question about how it pulls the data. When I was looking earlier my sig said 48k hp, but when I clicked on the link and went to eq2u it showed 57k (which is about right). Same with CC, which showed 330 something. When I clicked on the link it was 356 (which is what it was, as we were just raiding em UD last night and I didn't throw any CC gear on, I had my CB gear on that took me to 310 self-buffed, but was only showing as 304 on the sig too). Not sure why this is, and not sure if it's taking mounts into account, so thought I would check, as that would explain the CC and CB, but not the HP. Thanks again for the hard work! |
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#43 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() @KenCoop: It had to do with working the kinks out of the new server. The software wasn't loaded yet to regenerate the signatures so no matter what stats changed for your character, you would have just seen the last signature that was generated on the old server. We had new signatures turned off as well. I think we've got most of the kinks worked out now (as of a few minutes ago). Your new sig now shows the stats a bit higher than they did before. I'm seeing 62k health, 371 CC and 312 CB. |
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#44 |
Loremaster
Join Date: Oct 2005
Posts: 46
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![]() yea, I too am cominz to zee pardy! |
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#45 |
Lord
Join Date: Dec 2010
Posts: 30
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![]() That is cool looking, when will it be available again? |
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#46 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() Medeya_AB wrote:
They're back online again now. |
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#47 |
Server: Unrest_old
Guild: Rage
Rank: Rager
Loremaster
Join Date: Dec 2004
Posts: 147
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![]() I love this... thanks! |
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