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Old 02-06-2012, 06:44 PM   #1
crackers_87

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Taking our 15% CritMit buff  & making it a 2.5% HP buff is a wast! 2.5% is not nearly enough! We need 10%+ to make it worth it. If you cant do that than scrap it & make it a Dps buff for my group! 

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Old 02-06-2012, 06:54 PM   #2
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I asked for something similar. And i think making it into a group wide 5% buff will work. SMILEY

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Old 02-06-2012, 07:12 PM   #3
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The new warrior aa is awesome too! 2.5% HP for a short duration buff, totally worth 10 pts.

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Old 02-06-2012, 07:20 PM   #4
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+1Critical Debiltation is one of the bottom line warden abilities on the shadow tab.. currently it is something nobody else can do. Making it a 2.5% max health boost actually makes it give less health (for most toons) then the hitpoint component of Aspect of the Forest VII (a standard warden buff). My tooltip read 1,675 hp for the hitpoint portion Aspect of the Forest. For any character with less then 67,000, 2.5% max hit points would be a smaller buff then that.An AA that requires 5 points to gain an ability that is less then a single PART of one of a warden default abilty is a very, very poor exchange for something that was something only wardens could do in the past.

I would suggest that the developers rethink the whole idea that a tiny amount of hitpoints is a good 'exchange' for the removed crit mit (not just for the warden AA, but across the board). If they don't have the time to think of something more interesting or useful then a hit point bonus, I'd suggest that they think harder about the 'exchange rate'.

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Old 02-06-2012, 07:24 PM   #5
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Mermut wrote:

+1Critical Debiltation is one of the bottom line warden abilities on the shadow tab.. currently it is something nobody else can do. Making it a 2.5% max health boost actually makes it give less health (for most toons) then the hitpoint component of Aspect of the Forest VII (a standard warden buff). My tooltip read 1,675 hp for the hitpoint portion Aspect of the Forest. For any character with less then 67,000, 2.5% max hit points would be a smaller buff then that.An AA that requires 5 points to gain an ability that is less then a single PART of one of a warden default abilty is a very, very poor exchange for something that was something only wardens could do in the past.

I would suggest that the developers rethink the whole idea that a tiny amount of hitpoints is a good 'exchange' for the removed crit mit (not just for the warden AA, but across the board). If they don't have the time to think of something more interesting or useful then a hit point bonus, I'd suggest that they think harder about the 'exchange rate'.

to be honest it should be 10-15% Damage Reduction, all of them should be Damage Reduction.

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Old 02-06-2012, 08:57 PM   #6
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[email protected] Bayle wrote:

to be honest it should be 10-15% Damage Reduction, all of them should be Damage Reduction.

Wait.............................Did Tala just say something halfway smart?  Tbh tho if they did do that it'd be something like 2.5% damage reduction.  Whoopty freakin doo.

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Old 02-06-2012, 09:12 PM   #7
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Tekadeo wrote:

[email protected] Bayle wrote:

to be honest it should be 10-15% Damage Reduction, all of them should be Damage Reduction.

Wait.............................Did Tala just say something halfway smart?  Tbh tho if they did do that it'd be something like 2.5% damage reduction.  Whoopty freakin doo.

Or *laughs* Mitigation increase.

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Old 02-06-2012, 10:32 PM   #8
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lol 2.5 % health to bolster.. 5 points i can put somewhere else now rofl /shrug happens

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Old 02-06-2012, 11:00 PM   #9
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+1Would be better as a damage reduction to fit the other warden lines that do similar.

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Old 02-06-2012, 11:44 PM   #10
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Tekadeo wrote:

[email protected] Bayle wrote:

to be honest it should be 10-15% Damage Reduction, all of them should be Damage Reduction.

Wait.............................Did Tala just say something halfway smart?  Tbh tho if they did do that it'd be something like 2.5% damage reduction.  Whoopty freakin doo.

Well the beastlord ability is like 4%, and its a proc/temp buff type deal, so yeah 2.5% for a consistent buff sounds about right.

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Old 02-06-2012, 11:49 PM   #11
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The warden single target buff should be a small damage reduction but honestly you cant change everything to damage reduction because it has a low cap of 50%.

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Old 02-07-2012, 12:34 AM   #12
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Warden

Aura of Health is now 5% max health and can be cast on any player in the raid.

 

 

That doesn't read like it's a group spell anymore to me so congrats, you traded 2.5% for your group for 5% to one raid member.

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Old 02-07-2012, 12:59 AM   #13
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[email protected] wrote:

Warden

Aura of Health is now 5% max health and can be cast on any player in the raid.

 

 

That doesn't read like it's a group spell anymore to me so congrats, you traded 2.5% for your group for 5% to one raid member.

...It was single target before, too.

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Old 02-07-2012, 01:17 AM   #14
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ChrissyFaey wrote:

[email protected] wrote:

Warden

Aura of Health is now 5% max health and can be cast on any player in the raid.

 

 

That doesn't read like it's a group spell anymore to me so congrats, you traded 2.5% for your group for 5% to one raid member.

...It was single target before, too.

Edit: I was laboring under a false assumption. Ignore the man behind the curtain

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Old 02-07-2012, 01:32 AM   #15
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*sigh* Give slightly more health and let you put it on anybody in the raid instead of just a group member... a small token amount of health is just a small token amount of health. Giving the warden the ability to put it on anybody in the raid is does not make it appreciably better. The increase means that instead of 67k hp being the 'parity' with the health component of aspect of the forest, 33.5k is the hp of parity. Given that Aspect of the Forest has 2 other components, 5 AA still gives you a buff that isn't as good as a default spell.

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Old 02-09-2012, 06:58 PM   #16
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I got to say i would still like to see + 10% but I am satisfied with the + 5% Now that i can put it on anybody i want. Thank you! 

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Old 02-13-2012, 11:49 PM   #17
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[email protected] wrote:

I got to say i would still like to see + 10% but I am satisfied with the + 5% Now that i can put it on anybody i want. Thank you! 

And by "anybody you want" you mean the Conjuror's pet, right?

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Old 02-14-2012, 12:39 AM   #18
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[email protected] DLere wrote:

[email protected] wrote:

I got to say i would still like to see + 10% but I am satisfied with the + 5% Now that i can put it on anybody i want. Thank you! 

And by "anybody you want" you mean the Conjuror's pet, right?

It would be as worth the 5 AAs to put it on the conjy pet as anybody else SMILEY

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Old 02-14-2012, 01:09 AM   #19
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[email protected] wrote:

The warden single target buff should be a small damage reduction but honestly you cant change everything to damage reduction because it has a low cap of 50%.

  was this changed?   because i remember damage reduction use to be 100%.

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Old 02-14-2012, 04:55 AM   #20
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Mermut wrote:

[email protected] DLere wrote:

[email protected] wrote:

I got to say i would still like to see + 10% but I am satisfied with the + 5% Now that i can put it on anybody i want. Thank you! 

And by "anybody you want" you mean the Conjuror's pet, right?

It would be as worth the 5 AAs to put it on the conjy pet as anybody else

SOE will probably only allow it to be cast upon a player and not their pet

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Old 02-14-2012, 07:40 AM   #21
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Health is not an adequate replacement for a protection buff.

I would rather like to see an uncontested avoidance buff.

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Old 02-14-2012, 12:37 PM   #22
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[email protected] wrote:

Health is not an adequate replacement for a protection buff.

I would rather like to see an uncontested avoidance buff.

That would benefit brawlers more then it would the other tanks.

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Old 02-28-2012, 12:27 AM   #23
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Warden being a defensive priest, and defensive priests being quite the underdog this expansion (templars, wardens, defilers) they should be given significative damage reduction.

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Old 02-28-2012, 01:54 PM   #24
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Maybe a two per minute refreshing stoneskin on any target in the raid? That would be nice in some fights, and slightly more interesting than just hp.
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Old 02-28-2012, 02:03 PM   #25
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I'd prefer this as a damage reduction (non-fighter) target.

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