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Old 03-15-2012, 09:23 PM   #1
Drumstix

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I don't know if this already exists as I haven't had time to start gaining points yet...

But my request is to add chat/spell flavor text that can be parsed by programs like ACT when ability reuse timers get reset from the Prestige abilities being added. This will allow us to make sound/text-to-speech triggers to basiclaly let us know: "Hey, your ability is ready/back up"

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Old 03-16-2012, 01:27 PM   #2
Banditman

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Please.

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Old 03-16-2012, 01:34 PM   #3
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Very good point.Every single class follows the same pattern,  Prestige Ability Called XXXX:  Class ability YYYY has a chance to reset the reuse of Class ability ZZZZ.

A proc string like "XXXX has caused YYYY to reset your ability ZZZZ." would make it easy for people to make an ACT trigger to yell at them or something.

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Old 03-16-2012, 01:55 PM   #4
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+1

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Old 03-16-2012, 02:02 PM   #5
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I dunno, maybe there is something to be said for skill / reaction time vs parsing.

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Old 03-16-2012, 02:16 PM   #6
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+1

Great suggestion.

[email protected] wrote:

I dunno, maybe there is something to be said for skill / reaction time vs parsing.

Then don't use it.  Win/win

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Old 03-16-2012, 02:25 PM   #7
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Trynt wrote:

+1

Great suggestion.

[email protected] wrote:

I dunno, maybe there is something to be said for skill / reaction time vs parsing.

Then don't use it.  Win/win

You failed to recognize my point, but whatever.

TL;DR - Eq2, our skill check is parsing.

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Old 03-16-2012, 02:34 PM   #8
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[email protected] wrote:

I dunno, maybe there is something to be said for skill / reaction time vs parsing.

That's a content problem.  When they create content that caters to that sort of paradigm, you'll see the community embrace it, provided that the content is fun.

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Old 03-16-2012, 03:16 PM   #9
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Banditman wrote:

[email protected] wrote:

I dunno, maybe there is something to be said for skill / reaction time vs parsing.

That's a content problem.  When they create content that caters to that sort of paradigm, you'll see the community embrace it, provided that the content is fun.

The community will generally embrace whatever is easiest and gains them the most.  The same reason why people can't clear Drunder zones when they have more than enough CM in Heroic gear to do it.  The same reason why you can't get people to callout detriments and have to parse them with 3rd party apps.  The point being all the tools are in the game already to be successful, even if they are not always easy to use.

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Old 03-16-2012, 04:10 PM   #10
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[email protected] wrote:

You failed to recognize my point, but whatever.

TL;DR - Eq2, our skill check is parsing.

Recognized it just fine.  Drums' request is a simple one that fits with the current game.  You're taking the request in a different direction/subject/opinion/philosophy about how things should be.  That's nice, but not reality.

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Old 03-16-2012, 04:13 PM   #11
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Nrgy wrote:

The point being all the tools are in the game already to be successful, even if they are not always easy to use.

This is true, but the OP is talking about a new dynamic.  Will be interesting to see whether or not there's a text component or not already.  If not, the request isn't an outlandish one.

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Old 03-16-2012, 05:39 PM   #12
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I don't keep my eyes pasted to my hotbars. I've played my class so long I generally know when something is about to be back up. Obviouly it's all noticable in my preferable vision, but an extra umph to my sense (sound) to know an ability is back up early would be icing on the cake here.

There's flavor text on too many old ablities that don't need it (yay chat spam) and not enough on abilites that are very useful(hi Gravitas, how are you doing today?). I find, as stated above, this would be very useful to have some flavor text on SMILEY

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Old 03-16-2012, 05:44 PM   #13
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yes please do.

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