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Old 09-20-2012, 11:53 AM   #1
ZUES

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Sleepers Tomb was the prelude to the Planes of Power. Does this mean we might be seeing the Plane of Knowledge? Please say yes!

For those that never played EQ1. PoK was a HUGE nuetral city. It's where everyone hung out, met, groups formed, etc. It gave a sense of community. I really miss it. What I dont miss is Plane of Time flagging... please dont bring that back.

Imagine Qeynos, Freeport and Maj Dul all combined into one city. That woud be PoK. Portals to all zones, wizard spire, druid rings, every merchant imaginable and quests galore.

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Old 09-20-2012, 12:09 PM   #2
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In eq2, Guild Hall == PoK.

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Old 09-20-2012, 12:20 PM   #3
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It's been a long time, but I do not recall Sleeper's Tomb being a prelude to Plane of Power in any way other than in the EQ1 norrathian lore in the time frame of the Planes of Power expansion the Sleeper was awakened. Well, and the fact that Scars of Velious was released like two years before Planes of Power.

What do you mean?

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Old 09-20-2012, 03:40 PM   #4
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No, I think Sleepers Tomb was the beginning of the lore that led to the Planes of Power. Much in the same way the 'void' story has played out in EQ2. Who cares, POK return would be awesome!!!!!!

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Old 09-20-2012, 04:10 PM   #5
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... sleepers tomb was two years before the release of PoK.... compleatly unrelated lore.

its been spesificly stated next expantion is ethernear

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Old 09-20-2012, 04:12 PM   #6
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I might be a bit rusty on the ol' game lore ... but I'm pretty sure the gods said "access denied" to our POK portal request.  Either that or the destruction of Luclin destabilized the connections, etc.  It doesn't exist, but maybe the Ethermere (tm) will be something crazy cool in a non-Prime-Material Plane perspective.  Two months, hang in there.  Har!

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Old 09-20-2012, 05:06 PM   #7
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PoK was the beginning of the end for EQ1.Prior to PoK the game had more character because each race had it's own city and there was a REASON to be there.Once PoK opened up all the other cities became ghost towns and everything became homogenous.

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Old 09-20-2012, 05:08 PM   #8
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Sleeper's Tomb != Planes of Power

Two seperate expansions entirely. 

From a practical aspect, I see no need for a PoK type of zone with guild halls and world transit globes.

From a lore aspect:

Adventurers: "Hey, we want access to the place that our ancestors once used as a staging ground for invading the planes to beat down the gods and rob them blind!"

Collective Pantheon: "No."

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Old 09-21-2012, 12:45 AM   #9
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One of the primary reasons people crowded in PoK was because in EQ1 you could buff out of group and some buffs would last for hours. There were characters who would stand around for hours doing nothing but buff other characters (yes, some were using 3rd party afk apps to do so and some were making money off it as well). It's use as a travel hub wasn't what brought people to stand around there in crowds.

In EQ1, now, PoK is mostly empty. The Guild Hall lobby is where people are crowded because their buffs don't fade while in the lobby. PoK is only a transit location, not somewhere to stand around.

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Old 09-21-2012, 09:15 AM   #10
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Rijacki wrote:

In EQ1, now, PoK is mostly empty. The Guild Hall lobby is where people are crowded because their buffs don't fade while in the lobby. PoK is only a transit location, not somewhere to stand around.

Buffs no longer fade in PoK (they did that about a year or so ago) but like you said, people still hang in guild lobby.

As for the original idea... no, keep PoK far, far away. For all intents and purposes our travel bell/druid ring/wizard spire systems already have the functionality that PoK offered, anyway.

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Old 09-21-2012, 10:26 AM   #11
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I would much prefer PoK returning if that meant Guild Halls went away. At least we would see people in the game.

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Old 09-21-2012, 10:52 AM   #12
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Iad wrote:

I would much prefer PoK returning if that meant Guild Halls went away. At least we would see people in the game.

I would probably quit completely if that happened. I couldn't care less about people in the CITIES.

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Old 09-21-2012, 11:00 AM   #13
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omg , PoP was nearly the best expansion for raiding ,what ya talking about

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Old 09-21-2012, 11:12 AM   #14
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Iad wrote:

I would much prefer PoK returning if that meant Guild Halls went away. At least we would see people in the game.

If you want to see people in game, hang out in the Skyshrine courtyard or outside of Sleeper's Tomb.

The purpose PoK served in EQ1 as a player hub for buffing, selling, and fast travel is already served in EQ2 by a much more extensive and far reaching travel system, guild halls, and a buff system that doesn't allow for ungrouped buffing but has buffs that for the most part don't expire.  There would be no point at all in adding a zone of that nature to the game.

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Old 09-21-2012, 11:34 AM   #15
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Freejazzlive wrote:

I would probably quit completely if that happened. I couldn't care less about people in the CITIES.

[email protected] DLere wrote:

If you want to see people in game, hang out in the Skyshrine courtyard or outside of Sleeper's Tomb.

The purpose PoK served in EQ1 as a player hub for buffing, selling, and fast travel is already served in EQ2 by a much more extensive and far reaching travel system, guild halls, and a buff system that doesn't allow for ungrouped buffing but has buffs that for the most part don't expire.  There would be no point at all in adding a zone of that nature to the game.

I think Guild Halls ruin games... my personal opinion.

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omg , PoP was nearly the best expansion for raiding ,what ya talking about

It was pretty good, minus the back flagging that was required.

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Old 09-21-2012, 11:39 AM   #16
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Meh, love guild halls or hate them, they are here.  That cat is long out of the bag.

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Old 09-21-2012, 11:44 AM   #17
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Freejazzlive wrote:

Iad wrote:

I would much prefer PoK returning if that meant Guild Halls went away. At least we would see people in the game.

I would probably quit completely if that happened. I couldn't care less about people in the CITIES.

I don't care about people in cities, however....

If guild halls were removed and PoK entered and it was well layed out and everything conviently placed and we all spent our downtime in the same zone, I don't see any problem with that.   In fact, not having to deal with laggy decorations would be a bonus in my book.   Providing specific amenities still worked, like a harvest box that was guild specific, banner dude, etc.

This however, is a large scope change, one that I don't feel would be a wise use of their resources to make.

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Old 09-21-2012, 12:11 PM   #18
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the only thing pop did wrong was:

a.) make every other piece of gear in the game useless. (trash loot was better than rare end game loot of previous expansions.)

b.) make healing much more insanely fast paced. (CH was no longer userful, it was all about remedy chains/fastheals.)

c.) made the game insanely smaller because there was no longer any travel time or reason to see old zones.

d.) dedicated time requirement of playing or sharing accounts to get "flagged" for certain zones.

e.) rendered certain classes completely useless for certain raids giving them a much harder time of getting through stuff.

so all in all, it pretty much made eq1 a different game. it was still fun, it just wasnt eq1 anymore, it was eq 1.5.

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Old 09-21-2012, 03:55 PM   #19
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colebot wrote:

the only thing pop did wrong was:

a.) make every other piece of gear in the game useless. (trash loot was better than rare end game loot of previous expansions.)

b.) make healing much more insanely fast paced. (CH was no longer userful, it was all about remedy chains/fastheals.)

c.) made the game insanely smaller because there was no longer any travel time or reason to see old zones.

d.) dedicated time requirement of playing or sharing accounts to get "flagged" for certain zones.

e.) rendered certain classes completely useless for certain raids giving them a much harder time of getting through stuff.

so all in all, it pretty much made eq1 a different game. it was still fun, it just wasnt eq1 anymore, it was eq 1.5.

a) This statement is hardly true at all.  Did gear improve, yes it did.  Was all SoL expansion or velious gear invalidated by it, not at all.  The itemization progression was fine, nothing like what we saw going from Sentinel's Fate to DoV, or DoV to the Skyshrine release equipment.

b) This also isn't exactly true.  It depends on the gear of the people you were with, and the content you were trying to kill.  It was extremely possible to have groups where CH's were used.  But you did also have healers who were using fast heals, not because they didn't want to use CH or couldn't use ch, but they wanted to heal and be able to dps, something the 10 sec cast time on CH prevented.

c) I don't see shortening the travel times as being an issue.  I traveled back and forth between sebilis, chardok, velks, and if it were possible to have another method that didn't involve me taking a boat ride, or having to find a druid or wizard who happened to be in the area, I'm all for it.

d) Flagging wasn't difficult, and they did allow piggybacking to provide some method in being able to bring in raid members for loot who didn't have access.  As for the dedicated time requirement, it depends on what content you were doing, if you were raiding, you're right, you spent hours on raids, but people were doing that before PoP expansion, it wasn't anything new.  If you're talking about flagging non-raiders for the elemental planes, sure that was difficult, but those weren't exactly designed as your open free for all to access heroic grouping zones.

e) What classes were rendered useless?  We used monks, rangers, bards, rogues, wizards, necros, mages, druids, shamans, sks, pallies, warriors, chanters, clerics, and beastlords.  The only class I know we didn't use were berserkers since they didn't exist yes.  Grouping, yes, you always had those people who wanted their warrior, cleric, and enchanter, but the remaining 3 spots could be filled by any class, providing that toon was geared and able to do that content.

The expansion that I always felt did the most harm to EQ1, was the gates of discord expansion.  This was primarily due to the raid zones that even one wipe could make it impossible to finish due to either the time limit, or the loss of items which negated a zonewide debuff.  It was also the expansion where you started seeing more and more instanced mobs, rather then contested mobs.

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Old 09-21-2012, 07:44 PM   #20
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Occam wrote:

PoK was the beginning of the end for EQ1.Prior to PoK the game had more character because each race had it's own city and there was a REASON to be there.Once PoK opened up all the other cities became ghost towns and everything became homogenous.

Bingo .. PoK killed EQ1.  It stunk .... don't bring it back.

All people used it for was to get around.  We have enough of that in EQ2 with bells, wizard and druid portals .. and just walking.

People already complain the main cities are ghost towns since so mcuh can be found in guild halls.  Let's not make it worse.

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Old 09-22-2012, 11:55 AM   #21
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complete heal was still THE healing spell for pop and expansions far beyond. It probably wasn't until the serpents spne/the buried sea era it finally started getting too impractical to use.

I loved cheal chains. the tension was awesome, will it land in time? SMILEY

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Old 09-22-2012, 05:17 PM   #22
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Ulrichvon wrote:

Freejazzlive wrote:

Iad wrote:

I would much prefer PoK returning if that meant Guild Halls went away. At least we would see people in the game.

I would probably quit completely if that happened. I couldn't care less about people in the CITIES.

I don't care about people in cities, however....

If guild halls were removed and PoK entered and it was well layed out and everything conviently placed and we all spent our downtime in the same zone, I don't see any problem with that.

I do: it's re-inventing a wheel which is currently working just fine, except for all those people who for some inexplicable reason feel a need to see people in cities.

I think there are countless more important things for the Devs to do, than to "fix" what isn't broken.

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Old 09-22-2012, 08:46 PM   #23
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[email protected] Bayle wrote:

Occam wrote:

PoK was the beginning of the end for EQ1.Prior to PoK the game had more character because each race had it's own city and there was a REASON to be there.Once PoK opened up all the other cities became ghost towns and everything became homogenous.

Bingo .. PoK killed EQ1.  It stunk .... don't bring it back.

All people used it for was to get around.  We have enough of that in EQ2 with bells, wizard and druid portals .. and just walking.

People already complain the main cities are ghost towns since so mcuh can be found in guild halls.  Let's not make it worse.

Not really, you went to "A City" to find your class trainer.  Which hardly took any time at all. 

PoK served as a gathering point because of the ease in which it was to get to everything a toon might need, bazaar was one click away, your next group was a couple clicks away, all those people selling their buffing abilities.  It kept some interaction goiong.  PoK didn't kill cities, you had to go where it was easiest to talk with other people.  All it did was shift people from Freeport, or EC, or Qeynos, to PoK.  Now you want to explain how Rivervale, Ogguk, Grobb, Cabilis, or Erudin/Paineel weren't dead?  Whenever I went to one of those places, if you saw someone there they were just running through, or it was someone making a new toon, people weren't going back to those cities to connect with everyone on a regular basis.

The chat channels, not PoK, not any one zone or expansion, but specifically when the chat channels forced people from needing to be in zones with other people.  There's hardly any interaction in travelling before the bells were put in, unless you were a wizard or druid selling your porting services.  Except for PVP servers anyways.  You could even blame the bazaar, as that made it so you no longer had to go to NFP, EC, or whatever zone people were still gathering in to auction off their loot, or finding stuff to buy, except the bazaar didn't come with Planes of Power, it was added during Shadows of Luclin, albeit before they had finished implementing the bazaar functionality.

EQ2 started with those chat channels, EQ2 also started with not allowing people to be buffed meaningfully by other people out of group. The presence of serverwide chat channels is what enabled it and allowed people to avoid going to PoK until certain things were needed, they allow us to sit in our guild halls til we find a group. Not like EQ1, where you ran out to sebilis to try to get a group, or ran out to Great Divide to try to find a group for Velks.  EQ2 started with the broker system, which just required you to click on the broker or a broker board somewhere.  I don't running past someone interaction, I don't consider 30 people afk around the broker meaningful, but maybe the people who do didn't deal with the bazaar system where having 200-400+ people in zone didn't mean anything other then there were 200-400 people afk while trying to sell their stuff.

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Old 09-24-2012, 09:30 AM   #24
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Occam wrote:

PoK was the beginning of the end for EQ1.Prior to PoK the game had more character because each race had it's own city and there was a REASON to be there.Once PoK opened up all the other cities became ghost towns and everything became homogenous.

That's your opinion though. A lot of people still play eq1, more then EQ2 it seems. Amazing how it's "dead" then.

PoK was a raiders dream come true and most expansions after (minus GoD) were targeted to the raiding crowd.

And most cities were ghost towns prior anyways since a good chunk of them sucked compared to Freeport. Most would just stay a few, then get out and move quickly to Freeport to get leveled. In fact, Freeport was technically the hub of all prior to PoK. You had two transits to Kunark and Velious just a zone or two away, you had the commonlands tunnel for player trade, you had unlimited tradeskill options, and old major raid zones like PoS and VP zoned you out in East Freeport. Freeport Uber Alles.

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Old 09-24-2012, 10:26 AM   #25
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Ulrichvon wrote:

In eq2, Guild Hall == PoK.

Exactly, thats the problem. The OP mentioned it specific; PoK provied a sense of community. The zone itself wasn't exactly enormous but it did have good, evil, and neutral areas. You'd find the difference raced npc's peppered through their areas with lots of the essentials readily available. Plus the library, aHUGE building that contained most spells and stuff.

Obviously EQ2's would have to be different. We can't have portals to specific zones since every portal goes to every zone (so to speak). But still, it'd be great to see a newly envisioned version (not too newly envisioned!) zone.

I'll be disappoitned if they bring the zone to eq2 but make it a combat zone.

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