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Old 05-18-2006, 08:03 PM   #1
sionell

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New to the troub class here, I am a raiding Inquisitor in a guild with 4 inquis and 0 high end Troubs.  So i decided to take the plunge and roll one to help out, after another switched to a brigand as his main.  Any hints/tips/suggestions on spells, AA's etc... would be greatly appreciated.  I have played dps classes before, but none of them were over 35 in level at this time.  Thanks.Occultist SionellCrimson Stalkers
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Old 05-18-2006, 08:15 PM   #2
J

 
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All you need to know about a troub can be summed up in two simple in game commands--

 

/afk

/follow

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Old 05-18-2006, 08:18 PM   #3
Shalwin

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The troubador is NOT a DPS class.
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Old 05-18-2006, 08:31 PM   #4
sionell

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Try playing an Inquisitor,. It sure is heck is a DPS class compared to that.
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Old 05-18-2006, 09:04 PM   #5
SideshowBob

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Honestly, if you're looking to be useful on raids I would suggest rolling a Defiler instead of a Troub.  The DPS is basically the same (cruddy) but the buffs/debuffs are perhaps actually more useful? I guess it all depends on your individual playstyle and whether you like being in the MT group, or in the caster group, I suppose.  Now that they fixed the broken-since-game-was-realeased wards, I'm actually going to start playing my Defiler again that I shelved at level 52.

The sad thing that I just noticed, she has much better debuffs as far as I'm concerned. Granted, they're not encounter-wide debuffs, but they stack, they'e not on the same re-use timer, and I can actually feel like I'm an active participant in groups and raids again.

For example
this is just at level 52, all are ONLY adept 1, and these do affect epic encounters:

Spell 1 - Decrease all attributes of target by 24%
Spell 2 - Decrease attack speed of target by 18.2% -and- Decrease Damage per second of target by 12.5%
Spell 3 - Decrease STR, AGI, and WIS of target by 44
Spell 4 - Decrease attack speed of target by 9.1% -and- Inflict 116-142 disease damage on traget instantly and every 4 seconds
Spell 5 - Decrease WIS of target by 54 -and- inflict 62 poison damage instantly and every 4 seconds
Spell 6 - Decreases mitigation of target vs. disease and poison by 540 -and- inflicts 204-249 disease damage
Spell 7 - (this is actually an encounter debuff that stacks as well with all the other spells above): Decreases mitigation of target encounter vs disease and poison by 552 -and- inflicts 52-63 disease on target encounter instantly and every 3 seconds.

Group Buffs - again, only Adept 1:
Spell 1 - Increase mitigation of all group members vs physical damage by 423 -and- wards group members against 130 points of all magical damage (1 conc slot)
Spell 2 - Increases STR of all group members by 43 -and- increases max health of all group members by 373 (1 con slot)
Spell 3 - Increases max power of target by 228 -and- increases max health of target by 529 (1 con slot per toon cast on, can be maintained on multiple people simultaneously)
Spell 4 - Increases max health of group members by 176 -and- increases mitigation of group members vs poison by 528 -and- increases mitigation of group members vs disease by 660 (1 con slot)

I know, playig a healer already you're probably looking to do something different. But if what you're looking for is to help out your guild with a class that will be much needed on raids, and you don't really like the idea of playing an autofollow buffbot, then maybe I wouldn't roll a Troub at this point...  Granted, I've not played my Defiler to the same level as my Troub so they may have just as many issues past t6 content. I'll guess I'll find out soon enough in the coming weeks, since my Troub is getting shelved once this cr-aptastic update goes live.

Just my 2 coppers though, from someone that has at least played both post-50...  :smileysad:

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Old 05-18-2006, 09:15 PM   #6
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Are you rolling it as a new main, or as a boxed toon/alt (an autofollow boffbot)?Do you have at least 1 dirge in your raid party?A Troub's main purpose in a raid is hate reduction and mana regen, so be sure to have those abilities maxed. (Alin's Serenade currently maxes at 40% hate reduction, so there's no need to spend a lot of plat on the T7 master)As far as AA's the Wisdom line's final spell 'Don't Kill the Messanger' is nice for the increase crit %, but the rest is garbage for raiding (hopefully this will change with the next update and Allegro will actually be worth it).The Str line can be good, if situational (final ability is a 30s group AE avoidance on a 10 min recast).If you want to increase your personal dps, the STA line is nice for double attack (some people like the AGI line for the poison).I'd honestly recommend the buffbot route, at least until you can afford to equip it with nice gear and mostly Master spells. I do good damage for a Troub (which is to say, I'm way lower than the true dps classes, and get beaten often by tanks, enchanters and ocassionally healers or other bards -- though very situationally I can beat out some of the T1/2 dps classes).
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Old 05-18-2006, 10:30 PM   #7
sionell

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Thanks for the responses.  We already have some high level defilers and a mystic, so Im definately going troub SMILEY  Plus, I was a little burned out on healing after 2 years, so this will be nice break.  This will be my new main if I can get her up in level fairly quick.  We do have 2 high level dirges in guild, one of who can usualy make it on raids.  Thanks for the AA tips, had no clue on any of these since ive only been following priest class b4 this.  I can help twink my troub with spells/gear a little bit,. but my main isnt all that rich (cant stand tradeskill for the life of me SMILEY)  , so I wont be maxing out my spells really until T6+ most likely.  By then we can run through the Courts and stuff real quick and gear me up with some fabled t6 bard gear to hold me over.   I cant count the number of times weve vendored that loot and the shaman drops after ours were all geared  =P.
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Old 05-18-2006, 11:48 PM   #8
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As was said hate reduction and power regen are about all were good for.  Casters get a kick out of our spell proc, maestro and jesters cap lines as well.  Now and then you will get an opportunity to throw up the resist buffs but usually your group is out of aoe range.  Its quite a boring class to raid with.

Also with charm getting nerfed its going to be very hard to solo but sounds like you have some people to lvl you.

Ohh you might check into the AA that reduces spell recast time and see if the LU24 makes that worth while.

 

Message Edited by Noguks on 05-18-2006 12:50 PM

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Old 05-19-2006, 01:31 AM   #9
Myk

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I could not disagree more with those who say troubs are boring or not very effective in raids.  Troubs are, in fact, one of the best raiding classes.  But what I like about the class in raids is the versatility.  Although troubs shine in caster groups, we can be effective in the MT group or any hybrid group as well.  You'll have to put on your thinking cap when picking the appropriate buffs for your group and the song line-up may change depending upon encounters as well (resist buffs).
 
Another great thing about the class is the ability to range fight, joust, or straight-up melee.  This varies based on type of encounter, your mood, your playstyle, etc.  Some troubs believe they are a DPS class and will maximize their own DPS.  Some troubs view themselves more as "DPS enablers" where they are more concerned with debuffs and the timing of temporary buffs like PoM and Jester's. The point is that there is no cookie-cutter troubadour. 
 
Contrary to what some people are saying, it is a thinking man's class.  If a troub is content to go afk and autofollow, their mentality is probably better suited for another class.
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Old 05-19-2006, 01:43 AM   #10
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To the OP, I think I summed up pretty well the Troubador class in my post on this forum called Troubadors: A Vision of Love and Hate... the bitterness you see currently on these boards is based on how we feel the upcoming changes will affect Troubadors in more of a solo/group situation if LU24 goes live.

Good luck with your Troub, she has been by far my favorite class (thus the disgruntlement towards the proposed changes)... and can be very handy in raids SMILEY

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Old 05-19-2006, 10:56 AM   #11
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Seriously, no Troub should be /afk /follow in any situation. Yes, its our buffs that get us into the raid. BUT not using the debuffs... Or doing those extra 400-600 dps. Thats just letting the raid down. Your one of 24, do your best whatever nerfs you get in solo or group play.

The fact that your going to ask for healer, tank and dps for doing whatever you do between raids is a completely diffrent topic... So roll a Troub, but on a second account. If you try to go from 1-70 on your own (or in pickup-groups) its going to be pretty frustrating. You'll want that Inq on follow to save yourself some debt :p

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Old 05-19-2006, 11:49 AM   #12
vinterskugge

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Upgrade your buffs, then debuffs, then damage spells in that order.  Right now I wouldn't worry about upgrading your control spells if you plan on raiding (charm, mez).  As for AAs, WIS line to the end, and the rest of the points are up to you.  If you'd like to do a bit of dps I'd suggest getting a good one-hander and taking the STA line down to Fortissimo and putting 8 points in it.  If you want even more group utility, take the STR line down to the end.
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Old 05-19-2006, 06:43 PM   #13
SureShot

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I agree, we do shine in raid/group situations, but when it comes to soloing, we're gonna be screwed. 
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Old 05-19-2006, 06:49 PM   #14
Jaimster

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SureShot wrote:
I agree, we do shine in raid/group situations, but when it comes to soloing, we're gonna be screwed. 


I agree, and I am shelving my troub if these changes go live. They make me want to scream and shout and curse like an 80 year old sailor, but the OP seemed to be asking specifically about Troubadors in raids....
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