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Old 02-02-2005, 05:16 PM   #1
Mesme

 
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I guess its not a huge big deal, but I'm getting a lot more resists on spells since the patch.Prior to the Feb 1st patch, my dark distortion, frozen manacles, suffocating breath were landing pretty much 100% on white, yellow and orange mobs (i'm level 30). Yesterday, I was killing the EXACT same mobs in Enchanted Lands and now its more like 75-80%. I can still solo them, but makes it a lot tougher. Also, the root doesn't seem to have as long of a duration, or its getting broken a whole lot easier.Just my observations...
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Old 02-02-2005, 05:23 PM   #2
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I very much doubt anything at all has changed. I don't feel I'm getting resisted any more than normal.
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Old 02-02-2005, 06:12 PM   #3
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Very Strange,  i'm soling the same turtles, drones, fish, etc  in EL and now i'm getting spell resists where I "Never" did before.  On orange con mobs, I would say I get at least 1 or 2 per pull.
 
When you say it hasn't changed,  are you saying that you are not getting any resists or that you have always been getting some resistance.
 
Pre-patch, the only time I was getting a resistance was on a "red" conned mob.
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Old 02-02-2005, 06:12 PM   #4
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I sorta thought my root was dropping faster than before...but I'm not sure.  I wasn't killing things long enough last night to really make a good assesment.
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Old 02-02-2005, 06:31 PM   #5
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I'm level 27 and I've always got a fair amount of resists. Even with CoD and FW on the mob. DD and SB seem to be resisted the most. Freeze and root never seem to get resisted much. Honestly it's very rare I'll ever see a root run to its full duration anyway since I always nuke mobs to death rather than waiting all day for DoTs to kill them.
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Old 02-02-2005, 06:43 PM   #6
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Could it be more spell related now?I haven't tried my Warlock with the new 1-february update yet, but with my Paladin none of my spells got resisted except my personal healing spell. That one got interrrupted 5 times in a row.With the next mob it got interrupted 3 times in a row.You cast any other spell and it goes fine. It was almost as if the mobs knew what spell I was going to use.I also heard that HO's are easier to do, but more resisted now, but not to my experience.
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Old 02-02-2005, 07:40 PM   #7
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I cant really say as to whether the resists went up or not.  I have not noticed any difference.  But since they adjusted the damage output on our HOs I am much happier.  This has made soloing a bit easier.  I am seeing almost a 2x increase in HO damage.  Previously I did not bother with HOs because I had single DD spells that outdamaged my HOs.
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Old 02-02-2005, 07:47 PM   #8
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Are you saying that by using "HO, Ice Spike, Ice Spike" we can do more damage than casting two of our higher powered nukes? Unlike other classes we have to use old outdated spells in order to get our HOs to fire.
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Old 02-02-2005, 08:55 PM   #9
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I am saying that right now Ice Spike is one of my best spells, along with Blaze.  I am no level 30 super nuker yet.
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Old 02-02-2005, 09:10 PM   #10
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Daerv wrote:
 Unlike other classes we have to use old outdated spells in order to get our HOs to fire.

 

Uhh, just wait a couple of levels (level 30) for your update to Ice Spike. A 14-15 level stretch between direct spell/skill upgrades (below level 30) is pretty much standard.  All classes have times where they have to use outadated skills/spells to trigger HOs.

 

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Old 02-02-2005, 10:50 PM   #11
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Same for me, prior to the patch i never had a single resist against dark distortion against the soloable stuff in EL. Now im getting them regularly SMILEY
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Old 02-02-2005, 11:25 PM   #12
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in patch notes didnt it say they increased the stats of lvl 30+ mobs
 
maybe that includes their resists
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Old 02-03-2005, 12:24 AM   #13
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Level 34 Warlock here, and I am noticing alot more resists on same level mobs.
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Old 02-03-2005, 03:23 AM   #14
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!DotU!_{Voltron} wrote:
Level 34 Warlock here, and I am noticing alot more resists on same level mobs.


exactly the same with me as well...especially the solo wasps in EL
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Old 02-03-2005, 03:40 AM   #15
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Have noticed a big difference in resists.  I typically solo in Rivervale and occasionally in EL, and I get resisted much more often.  The difference is so easy to see that it took me 3 fights to notice it and ask myself [Removed for Content] am I constantly getting resisted.  I tend to fear kite / nuke, and it makes it MUCH harder when the root/fear is restited or when dark distortion is resisted.  The down time due to taking damage is quite a bit more now. 
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Old 02-03-2005, 04:49 AM   #16
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Wow.  I thought I was just having a bad night last night.  I was soloing orcs in Zek as usual, but my root was getting resisted a lot more than usual.  I have adept3 frozen manacles, and one yellow orc actually resisted it every time I casted.  It actually killed me, which surprised me to no end.  I just figured it was a bad night for me, but maybe things have changed if this many warlocks have noticed a similar trend.
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Old 02-03-2005, 06:27 PM   #17
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ive noticed this too, thank soe for making us even worse...
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Old 02-03-2005, 06:55 PM   #18
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Totally agreed.  I'm a 28 warlock and about 1/3 of my roots were being resisted in EL last night.  I had to run for fear of being owned by turtles (31, yellow)!  Well, I guess the solo caster was a thing of the past....
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Old 02-03-2005, 07:29 PM   #19
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Victicus7 wrote:
in patch notes didnt it say they increased the stats of lvl 30+ mobs
 
maybe that includes their resists

exactly that i think is the case. And its not a nerf in my eyes, thats for all classes, and to say the trueth 30+ mobs where way to easy. Even a 30 SK is only very close (pre patch) able to solo orange solo mobs in EL, whilst i can easily nuke 2 or 3 of them at once without any problems. The change is good in my eyes, i want challenges and not like D2 running round spamming spells
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Old 02-03-2005, 07:29 PM   #20
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WaachBack wrote:
ive noticed this too, thank soe for making us even worse...

It's not just warlocks. It's any spellcaster. Resists are up on everyone.
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Old 02-03-2005, 08:13 PM   #21
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I was finishing up old quests and some writs, and I noticed a signicant change in amount of resists, and that's on grey mobs. Even got frequent resists on mobs that are 13 lvls lower then me.   I don't mind the occasional resist on exp mobs, that would be expected.  But i've also noticed on exp mobs the dmg im doing is much much lower due to dd's not hitting even close to max 90% of the time.
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Old 02-03-2005, 09:34 PM   #22
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When I first read this thread I thought you were all crazy. I too have found the EXACT same MoBs I have been fighting for the last 2 weeks are resisting at an increased rate. I used to get perhaps one resist out of 3 or 4 mobs less than or equal to level 33. Now I am getting perhaps 3 or 4 resists PER MoB.  That is on root, nukes and dots/debuffs. All of my spells.
 
Sorry to sound so neanderthal but this change is fricking stupid.
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Old 02-03-2005, 09:45 PM   #23
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This raises the question then, are melee special attacks missing just as often?  If so then its fair across the board, if not then its a nerf for all casting classes.
 
 
Oh BTW, does anyone know,  what is the melee equivalent to fizzle?
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Old 02-03-2005, 09:47 PM   #24
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Spagma wrote:
This raises the question then, are melee special attacks missing just as often?  If so then its fair across the board, if not then its a nerf for all casting classes.
 
 
Oh BTW, does anyone know,  what is the melee equivalent to fizzle?

Yes they do, im very often round with a friend that is 30 assasin, and against for him orange solo mobs he misses a quarter to half of his attacks. And that is prepatch, not sure if that got also bader after patch

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Old 02-03-2005, 11:35 PM   #25
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No it wasn't you, i'm killing the same stuff and the instances of my spells getting resisted have gone up a good 25% or maybe 30% more, i mean all the time, and this is only killing the lvl 31-33 beetles and turles in EL.  They def changed somthing, its rediculous how often i'm getting resisted. So no it wasn't just you, i've seen it to.  Maybe if your in a regular group killing double up arrows its not that noticable, but i can kill 10 turtles in 10 minutes solo and in that many mobs betting at least 1 or two resist each mob, sometimes more.  anyway just wanted to let you know it wasn't you.
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Old 02-03-2005, 11:40 PM   #26
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So instead of fixing Sorcs, Sony makes them [Removed for Content] even earlier. Congrats... =/
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Old 02-04-2005, 09:05 PM   #27
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I noticed a huge difference, my dps dropped even further. 
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Old 02-05-2005, 04:52 AM   #28
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Fizzle and resists on many spells dont even wanna play anymore they are a bunch of f'ups if you ask me,
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Old 02-05-2005, 05:46 AM   #29
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hey tiberous, that FR as in Forsaken Realm on Mith Marr?
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Old 02-05-2005, 06:29 AM   #30
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well ummm.. hate to say it but the resist arguement really fall under the same thing as the arguement about app II spells being junk.
 
seem to me you call moving things back closer to what they should be, a nerf. most of you complaining about resists are fighting yellows or higher. ummm a white is suppose to be an even fight. not yellow or orange or red. so just like people who complained about people who have crap spells, are now complaining because they can beat a mob that suppose to be tougher then you, and should be a real fight or a long run with your tail between your legs. 
 
now the game stinks because they cant just kill whatever they want with out worrying about how tough it is. they actually might need to use some more tactics to win, or fight closer to their level.
 
bah flame me but they probably got tired of people soloing things they werent suppose to be able to solo. or people killing group mobs solo. and moved mobs closer to what they should be. yellow and higher means tough. and more resists make it that way im sure. melees have a harder time hitting now btw on higher level mobs. so we arent alone.
 
personally i like blues and greens. fast and easy to kill. very little chance of dieing. try it youll live longer, and save a pair of shoes in the process.
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