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Old 11-10-2007, 08:05 PM   #1
singerstone

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    I come before you humbly to ask you and your ilk a question, Is it just me or is Eq2 getting really kinda dumbed down? I accept it maybe just my limited experience, but it just seems so easy to lvl anymore. I get the feeling from my guild and groups constantly that all I have to do is grind it out. I hate that feeling.      I am somewhere inbetween the ideals of Slowburn ( a guild that turns off adv exp and does every quest) and being mentored to lvl 70.  I like using group tactics to take down something bigger than myself. I like almost being wiped every 4th encounter or so. I want to hear our healer yell "lom". To have our Tank assist have to pull aggro from our main tank every so often to save his/ her butt. Is this wrong?     All my recent groups that i seem to get invovled in are just hackers, it seems. The 'let's kill greenies and blues until we drop from boredom' kind of group.  People wonder why they can't get groups together anymore? If I can get those kind of groups at all. Those kind are the better of most of the groups I get. Most of the groups I get, they can't get it together to even fight effectively and we get wiped after the first heroic atttacks us. I have wizzies and dirges pulling when I am the main tank, healers that like to pick thier nose rather than like heal or something or dare I say 'debuff' a mob?  And they get mad at me when they die. Am I just getting the wrong groups or what? I mean am I the only one who remembers who/ what Placeholders are?  I don't know. I think I rambled a bit and i am sorry, Does anyne feel the same way I do?  Could they create a slow progression server for Slowburn and others like us, maybe?    I rememeber when i started this game, I joined a guild and they actually taught stuff like how to pull mobs and how each class in a group worked together to get more exp. We shared loot most of the time, instead of being all greedy.  I have guildies in my guild shocked because they have to give me materials to make thier weapons/armor/ food/ jewelery. I am sorry if my 60 lvl armor doesn't have enough blackened iron for your lvl 20 character! Ok, Ok , ok  Starting to complain a bit. Sorry but you guys/ gals see my point?  Even here the most talked about post is whether or nor to ask for a handout of double exp.  What should I do? Just shut up and conform? Start my own guild of one? am I alone in this sentiment?-Tammit
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Old 11-10-2007, 08:10 PM   #2
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The point that a game becomes too easy is the point that the game needs to release a new expansion...oh wait....They Are!!

In all seriousness though, I have heard people actually complaining that some of the mobs in some dungeons in RoK hit too hard.  That tells me that the difficult may have been beefed up a touch.

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Old 11-10-2007, 08:28 PM   #3
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the game is indeed getting far harder with rok (exclduing the newbie zone which is easy as the other ones).
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Old 11-10-2007, 08:39 PM   #4
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Your post is a striking reminder of why I prefer to solo as much as possible.

People suck. They're stupid, selfish, egotistical, elistist [Removed for Content] who care only for themselves. The 'Me First' attitude is alive and well in MMO gaming, and nowhere is this more apparent than it is in Norrath. 

Not all people are like this, of course, but enough of them are to completely ruin my gaming experience less then 5 minutes into 98% of the groups/raids I join. I'd much rather try and fail a dozen times on my own than deal with a group of mental defectives who accidently get it right on the first try. That's just me, I suppose.

The guild experience sucks too because 5% of the people get 95% of their guild's time, attention, and resources. Anyone who would deny this falls into one of three categories in my view: they're either 1) part of that 5% I mentioned, 2) some poor [Removed for Content] trying to run a guild, who really cares and wants to make a difference for other people but can't see the forest for the trees or, 3) they're amongst the vast majority who just don't care because they're simply out to get theirs.  

So yeah, the game is too easy because SOE has a harder time selling a decent challenge - one that requires cooperative efforts and attitudes, as well as self-sacrifice - to the unwashed, self-absorbed, immediate gratification-oriented masses, than just making the game easier than falling off a log.

Easy = paid subscriptions.

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Old 11-10-2007, 08:39 PM   #5
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OP points out a number of circumstances regarding groups which I think are true. (And they are sufficient reasons for me not to group).I do, however,  not see the connection between the OP first claim, that the game is too easy, and the rest of the post. For instance, that groups tend to go for green mobs and getting wiped when encountering a heroic, do not support that statement but rather that the game is too hard for people in these groups.Everyone who feel that the game is too easy have the possibility to not use the best items and spell upgrades, but instead use handcrafted stuff and app1 spells. That makes the game harder.
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Old 11-10-2007, 09:27 PM   #6
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I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
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Old 11-10-2007, 09:41 PM   #7
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One of the bigger differences in easier versus harder is the upgrades you utilize.  Newer players often see a much harder game than the advanced players that now have the funds to upgrade.  I can generally breeze through the first 50 levels of the game now - but that was SO not true 6 months ago.  However, the content is harder in the high levels of EoF, and from what I hear even harder still in the high levels of RoK.
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Old 11-10-2007, 10:41 PM   #8
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Not to anger the OP, but this has been asked multiple times before in many different ways.  No matter how you put it the quest comes down to what the title says.  This is more of a personal oppinion if anything else than a realization. 

I have to say personally the game could use some improvements in certain areas, however difficulty is right where it should be.  Each class can solo up to certain mob levels and after that it takes some finessing.  If you learn to finesse your class properly you can solo much tougher creatures.  Soloing with my illusionist is tricky because mobs always seem to resist my roots/stuns/stifles/dazes/mezzes at the most inopportune times.  I have to prepare for this by using abilities to counter act that such as Illuminate (50% decreased resistability to my spells). 

Some will say that the game is simple hack & slash with no strategy and the only hard part is overpowered mobs.  I believe it was a dev that stated in the Combat Forum in the AI post they could make mobs super intelligent.  However having them act like groups going after healers all the time not pulling off the healers till they are dead kinda sucks.  Still remember the funny comment about mobs and players wanting "Artificially Stupid" opponents that basically seem smart, but are doable.

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Old 11-10-2007, 10:44 PM   #9
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[email protected] wrote:
I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
LOL.  I was getting beat by level 72 solo mobs with the level 80 Sarnak SK I had with all treasured gear and adept 1's.  That tells you how much harder it's getting.drago.
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Old 11-10-2007, 10:45 PM   #10
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stupid double post.
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Old 11-11-2007, 04:46 AM   #11
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Dragowulf2 wrote:
[email protected] wrote:
I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
LOL.  I was getting beat by level 72 solo mobs with the level 80 Sarnak SK I had with all treasured gear and adept 1's.  That tells you how much harder it's getting.
I can remember hearing remarks about how hard it was to solo the Loping Plains. Guess it is more about adjustment to the new area. We will see... and if it is harder, the better the challenge (reason why I love the forgiving death-system of EQII).Femke.
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Old 11-11-2007, 05:51 AM   #12
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Personally I think that the game is FAR FAR easier than it was on release. I'm not talking about mobs just having fewer HP or hitting for less damage. Think how long it took you to get your first character to level 70 then look at it now. XP gain rate is much higher than it used to be and death penalties are no deterrent whatsoever. I'm not advocating that we return to corpse runs but the majority of people who sit around on these forums and moan on about how there's nothing to do once they get to the level cap are the ones who have experienced the slower progression of years gone by.

Whereas grinding to 50/60/70 used to be a full time occupation once upon a time, and having a level capped character WAS a badge of authority it is no longer that big a deal. Anyone can get there, and in a reasonably short time frame too.

It's a fine balancing act I suppose, making the game appear "doable" to the "masses" (such as they are in EQ2...maybe "several" is closer to the truth but that is another topic to be addressed by the marketting department) while giving enough content to keep the old guard quiet long enough before they have to give them more.

Every now and then I consider maybe returning to EQ1 for the sense of achievement that EQ2 no longer provides. Unfortunately, having got used to SOGA graphics the look of EQ1 now leaves me cold. How shallow is THAT? SMILEY

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Old 11-11-2007, 12:18 PM   #13
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Femke wrote:
Dragowulf2 wrote:
[email protected] wrote:
I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
LOL.  I was getting beat by level 72 solo mobs with the level 80 Sarnak SK I had with all treasured gear and adept 1's.  That tells you how much harder it's getting.
I can remember hearing remarks about how hard it was to solo the Loping Plains. Guess it is more about adjustment to the new area. We will see... and if it is harder, the better the challenge (reason why I love the forgiving death-system of EQII).Femke.
It has nothing to do about adapting.Toe to toe a solo blue mob will waste most adept/treasured gear people. If you have legendary gear you will do better but if you get an add you will be dead.
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Old 11-11-2007, 01:44 PM   #14
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So the impression I am getting here is that for those players who have been complaining of boredom because the game is WAY easy because their kit and spells are 100% Legendary/fabled/mastered, ROK will be a challenge to solo/group/raid; while those of us who scraped together mastercrafted/treasured/ mostly mastered with a legendary garnish are going to be trashed every time we try to solo a green solo mob and won't get invites to groups because we need to me 'ubah' to make any contribution?Oh joy - now how do i cancel my preorder?I hope I am wrong about this
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Old 11-11-2007, 02:03 PM   #15
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Wow...what a revelation!When I first started the game, it was harder for me too!Oh wait...I didn't have 100AAs back then, fabled and legendary gear, and a guild that had every tradeskiller in the game maxxed out in levels to make anything I needed for me.The game has gotten progressively easier, and I owe it to a number of factors.

1: increased knowledge in how to play more efficiently

2: increased levels

3: increased quality in gear

If anything, the game has gotten "easier" because there are now alternative ways to advance your character more efficiently.  AA's starting at level 10 just by doing quests.  No grinding for months because your character was max levels when AA's were introduced.Heck the other day I found one of my chars was lvl 66 in tradeskilling and discovered writs now give a huge chunk of tradeskill XP for finishing them! Didn't before! In my opinion, they always should have.The game will be much easier if you have a guild.  The game will be much easier if you've maxxed your levels and AA points.  The game will be much easier if you can make money efficiently.  Its up to you to take on the content in a way that you find more entertaining or challenging.

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Old 11-11-2007, 02:14 PM   #16
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What I initiailly thought when reading the OP's title was he was going to talk about how the game was dumbed down, not in the mob difficulty aspect but as far as how everythng was turned into solo mobs in Antonica, Commonland, Nek and a couple more zones. Or how you didnt have to go get your corpse, or how all weapons have the same stats now, or one of the many other ways the game has been dumbed down.

I really enjoyed the challenge of walking, not running, from Qeynos Harbor all the way to Elddarr Grove with a pail of water for my Monk's class progression quest. It was a challenge and didnt even involve combat. Even the next stage involved killing  some evil Monk one-on-one which made sure you had the ability/equipment to do so. One side effect of these "rite of passage" quests for all classes at 10 and 20 made sure the player had at least a basic knowledge of their class and could fight effectively with them. Now anyone can level to 50 and never have been learned even most of their classes abilities.

No corpse runs and minimal debt has made dying  trivial, but since there are very few heroic mobs in overland zones it balanced out I guess. Throw some coin at your character every few deaths and your all good.

The Lightstone Heritage quest is a jokoe now. Well except the last step killing Drull, anyways. I'll admit that the quest was way too much of a time sink before, having to camp all the mobs needed for it. But to plant all the required mobs in set spots, and change it so they are always up was a bit far. Heck, you dont have to kill the orc leaders anymore to get access to Bloodskull Valley. But I wont go into how anyone can get into any zone now.

I still remember having to dodge heroic mobs in the above listed zones, now I can literally train through them ignoring anything that may attack me once its below orange con. Soloable named mobs take away some of the challenge too, no more need to get a couple friends to take down Gustfeather, I'll just kill it myself with my Guardian and let my friends ooh and ahh when I do so.

Crafting went from too tedious to too easy. Now we have everyone and their brother dumping crafted goods on the market for little more than fuel. I walys wanted them to keep the sub-combines but do away with WORTS.

 I've played since April 2005 and have watched things get easier and easier since then. So many people whining about how something is too hard because they are too lazy to figure out how to do it. This I am hoping some of the games coming out in the near future will have some difficulty and make SOE realize not everyone wants "Carebear" MMO's.

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Old 11-11-2007, 03:22 PM   #17
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[email protected] wrote:
Femke wrote:
Dragowulf2 wrote:
[email protected] wrote:
I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
LOL.  I was getting beat by level 72 solo mobs with the level 80 Sarnak SK I had with all treasured gear and adept 1's.  That tells you how much harder it's getting.
I can remember hearing remarks about how hard it was to solo the Loping Plains. Guess it is more about adjustment to the new area. We will see... and if it is harder, the better the challenge (reason why I love the forgiving death-system of EQII).Femke.
It has nothing to do about adapting.Toe to toe a solo blue mob will waste most adept/treasured gear people. If you have legendary gear you will do better but if you get an add you will be dead.
I'm so use to having Adept 3 and all mastercrafted and/or more.
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Old 11-11-2007, 03:25 PM   #18
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I would say "yes" the game is much easier than it was at launch.  You pretty much had to group at the get go to do anything.  Personal I think this turned people off.  If you were new to the MMO environment the forced immediate social interaction was nerve racking, (it was for me in EQ).  You don't know how to play the game, you don't know if the character matches your play style.  You spend two weeks leveling to the teens only to discover you don't like the class.

Easy soloing at the start helps get people hooked, it also allows them to learn the class, or change classes and not loose a huge time investment.  Soloing later in game is great for those times you can't find a group quickly or don't have the time for one, (less than an hour of play time).  For these reasons I think the changes are good.

As for being too easy, nah.  It only seems that way because many of us have been here for three years.  We've been there, done that, got the tunic to prove it.  We just need new content that we have seen before.  Yeah RoK! 

Lastly, if you are playing on a PvE server, try the PvP side.  Those same old boring easy quests and content can take on a whole new meaning when you are fighting for your life against mobs and other players. SMILEY<img src=" width="15" height="15" />

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Old 11-11-2007, 04:50 PM   #19
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BowB4Me wrote:
So the impression I am getting here is that for those players who have been complaining of boredom because the game is WAY easy because their kit and spells are 100% Legendary/fabled/mastered, ROK will be a challenge to solo/group/raid; while those of us who scraped together mastercrafted/treasured/ mostly mastered with a legendary garnish are going to be trashed every time we try to solo a green solo mob and won't get invites to groups because we need to me 'ubah' to make any contribution?Oh joy - now how do i cancel my preorder?I hope I am wrong about this

As a lvl 72 Fury in all Treasured gear and Adept 1's...100 AAs, I had no problem soloing yellow mobs.  You just have to be careful what you are doing because, yes, mobs hit very very hard, but also have a bit better AI when it comes to their class type.  So for me root/nuke/repeat didn't always work.  If I was dumb and got an add I was almost certainly dead if I couldn't run away.  That said, as a lvl 80 Fury 140 AAs, all masters and Fabled raid gear soloing was a little easier but again if I wasn't smart I was dead.  Yes even mastered/fabled I was annihilated by 3-4 green solo mobs because I was careless.  And in mainy cases out in Skyfire I was scared to take on 2-3 white cons, let alone to yellows.  Just don't be dumb and you'll be ok.

Grouping I still found myself viable at lvl 72 all treasured.  Granted I couldn't solo heal groups and needed a defiler/inq with me since the spike dmg even to plate wearers was insane at times.  At lvl 80 fabled/mastered again, if your healer hesitates or your necro sends in a pet too early you can pretty much kiss your group bye-bye.  Gear will play a big part, yes, as it has always done but treasured gear in RoK is actually pretty decent stuff and fairly easy to come by.  And there is cash-a-plenty with all the new faction quests going in to help you upgrade if you need too.  I think I even saw a few cash quest rewards at a plat or 2.  I think, in reply to your comment, that you will still be alright soloing and grouping in mastercrafted/treasured.  Just learn your mobs and stay on your toes.

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Old 11-11-2007, 11:24 PM   #20
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Gotta love RoK solo mobs that can 2-shot my fabled-out illusionist. It's totally fair for a level 68 solo mob to hit in the 3k range.

I'm all for making the game harder, but the leap from what we have now to what we will have in a few days is just ridiculous.

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Old 11-11-2007, 11:53 PM   #21
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 Because of WoW, everyone is trying to dumb down there game so that any skilless 10 year old can be uber in 60 days playtime. After playing EQ12 for 5 years +, I can only say that at very best, you can barely call this game EQ Lite, and then, only because it wraps this gimped version of EQ in a package comprised of the Lore of the old original EQ.

I recently started over on Nagafein, and am not only trying to push my toon all the way to the end game, but to do it in a PvP environment as well, so there at least some sort of challenge. After playing the super end game on a PvE server, and listening to the hardcore elitest raiders talk about how uber they where because they could farm the same 5 zones over and over, I got sick of it and thought Id try somethying with a challenge, instead of just walking thru the same motions you have for the last 6 months, over, and over, and over, and over.

Frankly, it just got boring as hell. Im hoping the PvP game breathes new life into the game for me, cause killing Mayong in TNT is only fun the first 3 times you do it tops, then its just another zone. IMHO, You might as well be farming CoV or Unrest, becasue thats all the challenge you have after repeated farmings.

IMHO the game has been dumbed down and made way to easy. Its stupidly easy.

For instance: I started a new toon on Naggy like I said, and it took me less than 15 hours to come up with a level 20 toon with 10AA and a tradeskill level of 20.

 Pathetic!

Gotta do something till WHO pops though I guerss.

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Old 11-12-2007, 03:18 AM   #22
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I can never understand threads like this. I think a lot of it is born from many of you having played for years. If you'd started alone not very long ago, you'd probably be finding it hard. I'll admit I've never played on a Player Versus Monster server (nor would I ever) so I can't really comment on how easy it is on your servers, but I've never felt levelling was easy. Yes - it isn't like it is in some games or like it was when the game came out. But you know why? Because people quit in droves when the game came out. When I play a game I want to have fun. I don't want it to be like Dark Age of Camelot was at release, where a single death would set you back two hours of playing. Especially when a lot of the time I only had two hours to play. Why even bother logging in when that's going to happen? Why even bother playing? Some of you may view this as 'challenge' but the vast vast majority of the game playing population just views it as frustration. When I was going through from 1-70 with mostly apprentice four skills, using items I picked up most of the time, maybe a handcrafted set or even a mastercrafted at the low levels, it was pretty hard. I was always solo, always having to fight off players who seemed utterly godlike in comparison to me. Even now after doing it three times, I still feel that it takes far too long to level to 70. Once you hit about level 58 it stops being a reasonable speed and becomes a true slog. Doing the same few quests in the same few zones and the same few instances over and over and over and over just so you can go out and actually have fun.   My second character levelled up quickly, because I could afford to master him out and mastercraft his armour. Suddenly he was tearing through monsters that would have destroyed my first character. Quests that were orange and above became possible for him. He, again, did it mostly solo. And do you know why? Because the level cap has been 70 for almost a year now. The only people down at the low levels are people rerolling and most of the time they don't want to group and there aren't really enough of them to make good groups anyway. If the commonlands had been entirely heroic when I started out I wouldn't have stuck around for more than a week or two. It's no fun to log on and discover there's absolutely nothing for you to do because nobody's out grouping and you can't do anything on your own. It's not like EQ2 doesn't promote grouping any more either, since every single activity at the cap is group orientated. Nor, I believe, is it fun to have to do something over again because you've got your character to the max level and discovered they're either
  • Terrible at PVP (otherwise known as being a necromancer)
  • Worthless at raiding (hello shadowknights)
then having no recourse other than another month of trying to get to level 70 again, while everyone you know is out there having fun PvPing or raiding or whatever that you cannot participate in. Imagine if it took twice the length of time. Double the amount of time where you're going through the same content, running out of quests all the time because there simply aren't enough to get you to the next level now the next level requires so much more XP to reach. Suddenly every level becomes the boring hell of 60-64, out all the time grinding because there's nobody grouping,all the fun stuff is too high level for you and you've got no solo quests left. I realise yes I'm looking at this from the perspective of someone who has done it before - but guess what, if you've not done it before it's really not easy at all. You've forgotten what it was like to be new, and that's why you see it as easy. Skills (and gear to a slightly lesser degree) make such a massive massive difference in this game that it's easy to forget that once you couldn't really kit yourself out, you wouldn't have known what to buy anyway. When I first hit 70 the guild I was in merged with another guild. A guild with members who'd been level 70 for a very very long time. They looked at the game with a 70s mindset. Halls of Fate? Easy, because we've been this level for 6 months and have fully mastered out and fabled our characters. But of course it can't be the gear/skills that make it easy, it must be because we're so skilled. It's hard for you because you're terrible. Certainly nothing to do with your gear/skills being lower. The game and zones were easy for them because they'd progressed beyond the group content. The game is hard when you're playing with Apprentice IV skills. It's not the game's fault you've got more money than a real level 30 would have, that you're fully kitted out in a way a real level 30 wouldn't be. It's your fault.
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Old 11-12-2007, 04:02 AM   #23
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I love the solo content of this game. I hear the raid content is fun. But I'm disappointed by the group content. Group content needs more reward and more challenge.
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Old 11-12-2007, 04:37 AM   #24
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[email protected] wrote:
Femke wrote:
Dragowulf2 wrote:
[email protected] wrote:
I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
LOL.  I was getting beat by level 72 solo mobs with the level 80 Sarnak SK I had with all treasured gear and adept 1's.  That tells you how much harder it's getting.
I can remember hearing remarks about how hard it was to solo the Loping Plains. Guess it is more about adjustment to the new area. We will see... and if it is harder, the better the challenge (reason why I love the forgiving death-system of EQII).Femke.
It has nothing to do about adapting.Toe to toe a solo blue mob will waste most adept/treasured gear people. If you have legendary gear you will do better but if you get an add you will be dead.
Bit of an exageration... mobs have auto attack hitting harder, but they won't 4 shot you. Tried this over and over, what made them hard for a while was the crazy hp regen, not their dps output per se.
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Old 11-12-2007, 04:56 AM   #25
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[email protected] Bazaar wrote:

I'm all for making the game harder, but the leap from what we have now to what we will have in a few days is just ridiculous.

I agree. I would prefer to return the game up to level 70 to being a tad harder. As it stands what I foresee happening is that the new expansion will turn off a lot of the more casual level 70s. Those of us who have been playing since prior to the combat revamp are reasonably well geared from raiding and have learnt to play our class properly will adapt.

However there are a lot of casual players out there who have stumbled across level 70, more through luck than judgement, mainly by soloing. You will see them every now and then in groups spamming every and any button as it becomes available on their hot bars. They have little in depth knowledge of how to play their class and it is these who will leave the game because the higher levels are too difficult for them.

What SOE should have done was to ramp up the difficulty progressively over the level range, not have this big step up over which many will stumble. I think there is a lot to be said for reinstating the class quests at level 10 and 20. Maybe even introducing new tests at 30, 40, 50, 60 and 70 which would require players to have knowledge of the specific class abilities of their character.

Just a thought.

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Old 11-12-2007, 06:28 PM   #26
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I will defend greedy players here, because I am one. But practice the need before greed loot option.

With the plat farmers inflating the servers and should be shot, quartered then burned. It is hard to get the cash you need to buy that great thing you want. So people tend to be a bit greedier than normal.

But you are right about most of what you said. But you do know more now than you did.

If you want a challenge, play on PvP. Bring a lot of Advil.

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Old 11-12-2007, 06:55 PM   #27
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Dragowulf2 wrote:
[email protected] wrote:
I can't wait until the soloers come here to complain about getting the beat down in Kunark when they "try" to solo the solo mobs. SMILEY
LOL.  I was getting beat by level 72 solo mobs with the level 80 Sarnak SK I had with all treasured gear and adept 1's.  That tells you how much harder it's getting.drago.
My Adept1/Treasured/Legendary level 70/92AA play-character I copied over was soloing well enough outside Karnor's and the surrounding environs.  Some of them were dicey fights.  Had to run a couple of times, even, something I haven't had to do against a solo mob in quite some time.  This was vs blues and white solo mobs.
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Old 11-12-2007, 07:43 PM   #28
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with rok there will be no more pulling of two white con solo mobs while in red health and still winning... so no.. the game is not getting too easy.. its going back to normal...
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Old 11-12-2007, 08:12 PM   #29
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It seems that a great many people are forgetting that one thing EQII has in common with every other game in the genre... They all get easy after you've done them a few times.As someone who played EQ for years, I'm happy with what EQII is now.Consider that new players have no one to group with for a large portion of their lower content. Alts are usually twinked and can solo stuff much higher than they could before. Wow...the game is easier. Huh? Don't twink. Give yourself no money, no bags, and no free gear from drops or the Broker. Start from complete scratch. Don't tell your guildies your alt's name, and accept no offers of aid from anyone more than 2-3 levels above you.There, instantly more challenging than your last twinked out alt.Consider, there's very few new people to the game. Yes, there are some, but on the order of...what? 10 a month? I've been playing for a couple weeks, almost, and haven't seen but maybe 2 or 3 others who've at least admitted they were new to the game. To us, it's not "so easy it's boring". To us, we can't just run across a field of mobs up to yellow con without fears. To us, we can't "routinely solo up to orange cons". To us, the game still has a level of difficulty, with something added that you never had to go through...forced soloing/duoing. I spent 4 hours in Antonica last night. I saw 1 other player...a level 28...on a horse...If they don't evolve the content for the changing demographic of the people who are playing, they'll not increase their numbers. If I had to go through half of what you all are describing here, only without a group...? I likely wouldn't have bought the game. You can be virtually guaranteed almost no one would.I had typed out something a bit different, but decided to change what I was typing, since it contained a great deal of expletives... The arrogance and elitism being displayed, however, is very ugly, and very off-putting...
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Old 11-12-2007, 08:27 PM   #30
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I was going to respond but that would be to difficult...so I'll take the easy way out and not say anything...

oh...wait...

doh! SMILEY

If you the game is to easy...try something new, different, or start your own guild and put forth your ideals and try to find like-minded players...

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