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Old 11-23-2006, 11:55 PM   #1
Taeolen

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Today is the first day I've really gotten a chance to play my Zerker since EoF launch and all I can say is W T F.  Full set of Ebon Armor and I only absorb 49.2% of damage it says on persona screen.  I go into Defense Stance and it moves up to a whopping 52%...a whole 2.8%. 
 
Why even bother being in Defense Stance?  Mitigation buffs are garbage now too.  Can't put all 3 of them up like I could before and they only get my mitigation up to 57% tops.
 
Does this get better at higher levels, I'm only 50 atm?
 
What a joke I can barely take any hits now.  Feels kinda pointless wasting time playing this character now.
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Old 11-24-2006, 12:23 AM   #2
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Buy better armor with better stats, use potions/buffs before a fight. Be sure to have a shield, upgrade your defensive stance and dont try going for anything thats got a few levels over you.

Everyones finding it harder now, so you gotta either step up on the equipment, or just fight normal blue/down blues

It hopfully will get better at higher lvls + better stances and such...

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Old 11-24-2006, 12:43 AM   #3
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Stances won't help at the high end to increase mit % any more then it does now, level 10 D stance adept 1 quaility has the same 15% modifier on mit as a master T7 D stance (well our D stance doesn't get upgraded in T7 but the level 50something D stance that is our best option is still only 15% mit modifier to worn armor, so you get my point)...

The thing is, yeah, we took a beating in this last LU 29. But Berserker is still one of the best options for a tank in the game. These changes effected everyone equally. If you want to play a tank, then your gonna have to adapt. Gear is more important then ever, and stats such as defense, parry, pierce, slash, crush have all been made more important with the changes.

We are no longer super men, but we are still men, and we still have the lead in battle, so carry on and fight well...

 

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Old 11-24-2006, 02:45 AM   #4
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One thing to note, the Ebon armor mastercrafted... and if they changed lower tier mitigation to be like t7, it's going to be mediocre mitigation at best. Getting actual legendary armor, or better yet fabled, will net you a significant change in mitigation. Especially since the defensive stance is based on the mitigation you have from your armor.Basically, low mitigation armor = low benefit from defensive stance. Higher mitigation on armor = higher benefit from stance.
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Old 11-24-2006, 05:14 AM   #5
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lol I remember somewhere the devs saying the game dififculty was based on an assumption of using app4 or adept1 or something like that.  Right now you've gotta have ad3s/m1s and legendary-fabled gear and it's still challenging doing heroic instances SMILEY  Can't imagine what I'd be doing in just mastercrafted app4 lol.But it's true the problem is with all tanks, not just us.  My bruisers having a hard time, as are others I've talked to. 
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Old 11-24-2006, 07:14 AM   #6
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Great to hear, since, ya know, level 50s have fabled and legendary gear coming out the nose.
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Old 11-24-2006, 01:03 PM   #7
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It's definitely rough out there. I get infuriated as a tank player from time to time due to the changes.Combat now moves -much- faster. It's a literal DPS frenzy in my typical groups. Some fights against grouped heroics I get to use my encounter taunt ONCE before my group's Warlock finishes the group with me and the rest of the group's AOEs. Holding hate is now a circus. My power bar, which used to be the most full of the group's is now one of the emptiest, and all I am doing is flailing around mashing keys desperately trying to hold hate, and even that isn't enough against top tier DPS. So in the end I feel like a DPS class, not a tank, especially with how hard I get hit. We wear armor, and have defensive abilities why again?What I really find frustrating is that they chose to give so many mobs in EOF crowd control abilities as if they had no idea that 99% of them would hit the tank. This is not fun. Being crowd controlled -constantly- by stuns, stifles, roots, snares, mez, etc, etc is stupendously annoying. It makes it nigh impossible to enjoy or even make sense of what you managed to do or not do, or can't do. The uncurable 5 second -I repeat UNCURABLE- stun in Castle Mistmoore has [Removed for Content] me off beyond belief. Pull a group of 3 vampires (who each have it,) spend half the fight stunned, with no way to build threat, and no way to enjoy yourself. Congratulations, your job that entire fight was to: 1. Take the initial spike DPS. 2. Stand there stunned like a sad sack of worthless meat so your friends don't have to. 3. Chip in some token DPS at the end, you're not getting threat back from the swashy or warlock anyway.I tried to do the Sepulcher of Xan Fi in Fallen Dynasty today with two friends and spent over 3/4ths of combat in that zone stunned solid, nevermind that mobs that never topped a 500 hit in there now hit me for over 1k every 10-15 seconds.Those kind of experiences are infuriating and insulting as a tank. The fun in tanking for me was eliminating my opponent's ability to do harm, crippling and then devastating them. Now however I just feel very vulnerable, and desperately try to do as much DPS as possible to end the danger to my life.Heroic content is definitely not oriented towards app4s and mastercrafted anymore. As a berserker with 32 master Is, and mixed fabled/legendary, I can tell you that even with 2 healers (m1ed out) and a Paladin (all m1 heals/support) the mobs are able to do enough DPS to kill me in some heroic 6-man zones.As for what they did to berserkers in particular, they increased our weaknesses by making skills meaningful. This was a deserved nerf. However they also gave us really [expletive haxx0red by Raijinn] bad class specific achievements, particularly for line-enders. While Guardians gained double-attack on any weapon/shield setup, and limited invulnerability, we gained a regen that -can not- fully work on a Berserker using remotely decent skill levels, an on command Berserk that is equivalent to something we had in our 30s, and a radius expander that allows us to accidentally pull things through walls. 10 yards on our AOEs results in extra accidental pulls through: Walls in Mistmoore Catacombs. Walls in Valdoon. Walls in Mistmoore Castle (instant wipe usually.) Walls in Nest of the Great Egg. The list goes on. Besides our weak achievement lines we also got hit -very- hard alongside Guardians in that our short term mit buffs are garbage now compared to Crusader healing. It's lovely that we can buff our mit by 2% 30 out of every 90 seconds. Doesn't compare at all in damage reduction/recovery of a single ward from either Crusader, which can be cast a half dozen times or more in that 90 seconds.
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Old 11-24-2006, 01:37 PM   #8
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Hmpf :/Dimglows you put your finger on my wounded soul.Your words exactly describe my feelings. Im play my Berserker since Game started.Born as an Warrior i ever feeled near to my Warrior-Brother the Guardin. Fist of all i see mysell as an Warrior i.e. as Tank. I want some possibilities to go a defensive way as an berserker. Dont get me wrong, i dont want to be a guard. I want to do the same job on a diffrent way. But SOE only hears on those crying wannabe DPS`s.My fear is that we forced in the same weak role as monks and bruiser (sry guys nothing personal) Why take in future a berserk as tank even when a guard to this job so much better? Why take a berserker as a dps class in a group when so many other classes do this job much better?So enough of whining. Let me hit the mob like Thors`Hammer but let me be that unbreakable Wall of Flesh and Steel too !MFG Gronkh70 Berserker on Valor
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Old 11-24-2006, 04:45 PM   #9
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Dimglow, as usual you write down the feelings of us zerkers like no one else can do. I switched to my Dirge-Alt and simply don't have fun anymore on my zerker. Did you ever try to build some Agro in defstance without an offensive-skill-buffer in the group? All your nice M1 get resisted 80% of the time.... its a punch in the face for the slower folks without maxlevel, at least legendary gear and some M1s.
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Old 11-24-2006, 09:04 PM   #10
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Wow, Dimglow.  That's how I'm feeling right now as well (put more nicely).  I am so mad I'm to the point where I'm considering cancelling my account again.  I'm sick and tired of them releasing expansions and nerfing crap in the process.  I've played MMORPGs long enough to know that nerfs or "balances" are required but I'm sick of being neutered every [expletive haxx0red by Raijinn] time during these "fixes".

As I said, yesterday was the first chance I've gotten to play in a group with my usual friends since EoF launched and the healer was STRUGGLING to keep me up.  She NEVER had problem before.  I'm getting hit for ridiculous amounts of damage left and right that it feels like I have no armor on at all.  Got to the point where I said screw it and dropped Def stance and went into offense stance and DW'd and I lost a whole 5% or so of Absorbtion and avoidance.  Well, I guess that isn't totally bad.  Can play as a DPS while trying to tank!  LOL

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Old 11-24-2006, 10:04 PM   #11
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Ok i have a 70 Zerker on BB and i was tanking inthe Oblisk of Blight other night. I had 2 healersand was getting wasted. Now heres my question...Im speced in sta/str lineThis is for all but i would really like Syrius and Dimglow's opions.....Should i respec into a more defensive spec? I was thinking of getting more def/parry to help keep me alive. But.....I will lose MAJOR dps doing it....Is it possible to tank non sta, def stance, sword and board AND keep agro off the 70 wiz/warlock in my grp?Skullz Kage70 ZerkerBlackburrowAlpha Legion

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Old 11-24-2006, 10:38 PM   #12
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I have a 55 Zerker. Yesterday I spent a few hours tanking yellow ^^^ mobs. It is now more challenging for sure. Your taunt gets resisted=mage gets aggro=mage gets killed.

On a positive side it will take more effort to be a good tank. We can no longer throw in a taunt and sit back. So, some tanks will become bad tanks or have to relearn. I have no idea though how guys with Adept 1s are supposed to tank. I was occasionally loosing aggro yesterday to an even con Fury.. (probably went DPS line with new AAs, but still..).

Leshii

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Old 11-25-2006, 01:47 AM   #13
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Ok i have a 70 Zerker on BB and i was tanking inthe Oblisk of Blight other night. I had 2 healersand was getting wasted. Now heres my question...

 
Get better healers is my advice then, i can tank Obelisk on my Monk just fine with a single healer, havent tried it yet on my zerker but i would be amazed if it was harder and it should be even easier.
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Old 11-25-2006, 03:59 AM   #14
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Illustrious wrote:
Ok i have a 70 Zerker on BB and i was tanking inthe Oblisk of Blight other night. I had 2 healersand was getting wasted. Now heres my question...

 
Get better healers is my advice then, i can tank Obelisk on my Monk just fine with a single healer, havent tried it yet on my zerker but i would be amazed if it was harder and it should be even easier.



I have to agree with this - with 2 healers someone is not doing something right. Last did it with 70 zerker (me), 70 mystic, 70 SK, 70 necro, 70 swashy, 70 dirge.

Last named was close, but i used all my def stuff and insolent gibe for aggro and we made it.

As a note : I did not lose aggro unless someone hit the mob in the inc. This is a first for me in there. Also we had so much DPS that the mobs just melted.

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Old 11-25-2006, 09:57 PM   #15
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Trynnus1......are u speced into sta line? also what kind of gear do you have?I have all Leg, and couple fabled's....should be good enough for any HEROIC zone in the game considering these zone are suposed to be doable for people that dont raid....maby it was the healers, i was playing one of them duel boxing, and other was someones distant alt they never play.....but either wayi  was getting hammered with 60% mit and 50% avoid....i dont know whats going wrong, will try again tonight.
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Old 11-26-2006, 05:50 AM   #16
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I have an answer to your question, RAID, get raid gear and you'll have your old stats back! I'm not talking relic either...It is a shame though, the pvp servers are going to have it alot easier than other servers, pvp gear makes relic look like a joke. except for the fact that berzerker armor looks like [expletive haxx0red by Raijinn]...
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Old 11-26-2006, 06:14 AM   #17
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So, if it's so easy to just raid and get great lewtz, where can lower levels go to get all these awesome drops now needed to be decent at tanking again?

I'm dying to know.

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Old 11-26-2006, 01:18 PM   #18
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Using both m1 mit buffs I gain about 6% more mit (I think that's a gain of about 1700), so if new gear is going to make a real difference... bring on the 2k mit bps with +40def/parry on them!
 
You can still tank as is, but as tealboy points out, it's not a lot of fun.
 
 
oh I almost forgot, love the new final aa's for the zerker... can't wait to see how that 100health regen is going to save the raid/group when I'm below 25% hps for that 1 second before I'm dead. Or I could get the increased range on aoes so I can't use them 80% of the time b/c it would pull adds. Good times...

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Old 11-26-2006, 02:02 PM   #19
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I have low level Zerkers on both PvE (High T3) and PvP (Low T3). While I can't speak for the endgame, I have to say that the changes have really screwed us up. I mean, SOE say that we should be able to tank in handcrafted and App IVs? Bollocks we can. I know how to play a tank. My main is a healer and as I spend a lot of time looking at the tank's buffs while watching his health (I'm attentive to the Tank's health so I don't have to burn power later on to keep him up). From that, I gleaned a lot of ideas as to play a tank and of course practiced it myself.
 
Here is the thing. Tanking in FMG on Friday, everything was going fine until I pulled a group of even con mobs. 2^ and 1^^^. Put hunker up, put disorder up (Hunker is AD3, btw), healer struggled to keep me up and then died.
 
These changes are insane. Why fix what doesn't need fixing? What happened to the promise not to change anything again after LU13?
 
Seems to me that the fun is at PvP now. At least I feel more like a tank forcing the enemy to attack me and creating disrder in their group while my group picks them off....
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Old 11-26-2006, 10:10 PM   #20
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Dimglow's post is pretty much spot on.
There is a lot of variance to battles, but between the resistis, both to taunts and combat arts, not to mention flat out missing, mobs locking you down with stifle or stun, a lot of fun has been sapped from the game. I'm not sure where the devs see the line between balance and fun, but in my opinion they have crossed it.
I hope Dimglow is providing feedback to the dev team and we see some tuning in the mobs.
 
Oh and "get fabled gear" isn't an answer or a solution. Raiding is an optional end game activity; in no way should that be required in order to partake in the rest of the  content.
 
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Old 11-27-2006, 01:19 AM   #21
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Not to flame anyone or make someone upset.. But as far as I have played and stuff I have no problem tanking, staying a live and what so ever.. the changes I have felt, have in some way actually improved my playstyle, making me kinda better.. Just what I have to say.. maybe its becuz you read 2 much SMILEY
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Old 11-27-2006, 02:13 AM   #22
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Hmmmm....I would be interested to know what all of you stats look like when ur not in a grp.....Just tell me whats your Mit and Avoid....There are alot of choices to what AA's to go and what gear to wear, just woundering if i need to trim the dps a bit to get some more mit/avoid...And for the people that say "go raid'.  As i have stated before these are HEROIC zones for reg people like me. Im not Fabled out and thats fine, but the raiders have there content and we have ours....So now the raiders want harder heroic content for the 2 days a week they dont raid, and they were too easy in KoS so they want heroic zones "for them" in there Uber gear......Just Selfish.Skullz Kage70 ZerkerBlackburrowAlpha Legion
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Old 11-27-2006, 03:26 AM   #23
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I've been adjusting my play to the changes, and basically it means a lot more micro (not necessarily bad) and even more button mashing (bleh).I've been toggling stances on and off a lot more now.  Defensive for the pull and to let others get the debuffs in; offensive to hit my debuffs and max out aggro on AE combat arts, etc.  Back to defensive if I start dropping too fast, maybe even pull out the tower shield,  back to buckler & offensive to pound on my power efficent arts, etc.I group with a warlock  a lot and I can no longer keep aggro off him purely in defensive stance.  I attribute this to two main factors -- he is casting faster due to the removal of the recovery timers, and my hit percentage has dropped (especially in defensive).  Using the above micro techniques, he can still blast away but it is really tiring to keep that up for hours.I'm looking at switching up the AA's as I think this may be the easiest way to try to compensate.   Perhaps the final wisdom ability is now worth it, and I'm also looking at dropping stamina and upping defense.   Named mobs are really giving me a royal beatdown with my current dps setup and I feel like I've got to do something about it.
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Old 11-27-2006, 03:50 AM   #24
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It seems to me that they really made a mistake not raising the level cap to 80 and making all this content (MM, blight, valdoon, etc) T8.  Instead they're trying to fit it into T7 and making us doing by nerfing what we had already and then slowly giving it back to us (just ask the brigands about AR if you want to hear a rant about that one).Still, it could be worse.  You could be a brawler (70 zerker + 70 monk here).Oh and if you're getting wasted in blight with two healers, you're doing something wrong.  We went in with one healer and a dps-specced zerker (sta+str) and cleared the zone with only 1-2 deaths.  I can only guess you had no crowd control.  Whats that?  You thought that EoF was like KoS where CC was optional?Sorry, the Holy Trinity has returned...
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Old 11-27-2006, 04:38 AM   #25
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Yea they've made enchanters REALLY useful now in EoF.  I have a hard time imagining any regular group doing Castle MM without a enchanter and a mezzer makes the instances much easier. 
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Old 11-27-2006, 03:40 PM   #26
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I think the main thing SoE needs to adjust is how hard heroics hit.  If it's heroic, it now hits like a truck.  Even if it's a grey heroic.

Well,  if you are tanking 1 or even 3 ^^^ heroics you might get by if your group is good... But when you try to take on an epic who comes with adds, like Gnorbl the Playful, or the epics in Emerald Halls that spawn them, all that huge dmg adds up fast.  I used to hit and exceed the 80% mit cap easily, but lately I've had about 64% mit when raid buffed at level 70 and yellow con ^^^ heroics hit me for 800-1000 dmg.  I think they just need to go in and change situations where you have 6-10 ^^^ grouped or summoned heroics in a fight and change them all to ^.  That would pretty much even things out imo.

Well, I think a lot of content is still unbalanced and not in line with the new combat changes.  I like a challenge, but I think the challenge they've presented in some areas is over the top.  I hope they get it all fixed soon and plate tanking isn't such a miserable time...

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Old 11-27-2006, 08:36 PM   #27
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Is your Mitigation even being factored in?  Sometimes I'm wondering if there's not a bug where the mobs are ignoring your mtiigation.
 
Blue con heroics should not be hitting me for 700+, I don't care what changes were made.  My gear is not that bad.  I have 2400 Mitigation, which, according to persona window absorbed 50% of damage (on a side ntoe I've been inspecting high level zerkers when I see them that have decent legendary and fabled gear and their absorbtion is roughly the same - 50%).  I also have around 4000 Avoidance, once again states around 50% avoidance.
 
So, if I am absorbing 50% damage that mean blue cons 2 levels below me would normally be hitting for 1400+ per hit?  >.<
 
Oh, meant to add as well that it seems a lot of the EoF mobs don't tear me up as bad as the old world mobs, either.

Message Edited by Taeolen on 11-27-2006 10:38 AM

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Old 11-27-2006, 10:24 PM   #28
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Its not just zerkers either. My SK friend in full mastercrafted was tanking Oblisk lastnight and he could not take the last mob. No chance, although im not sure if he had 2 healers or 1. BUTGet this, and this is the part that makes me sick.They killed the lat mob anyways. Wanna know how? A wiz and warlock root bombed him to death while the rest of the grp, tank included, sat there and watched....now idk maby thats the way sony wants us to play the game now. I mean hell why even have a tank anymore, just root bomb.Thats BS in my book.
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Old 11-27-2006, 10:34 PM   #29
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FINALLLYYY gdammit you change ur email addy from an extinct one to one that exsists and not check ur junk mail and u enter into a world of pain.   Lol trying to get confirmation so i can post again... nothing for weeks then all of a sudden i get 15 emails with click to confirm links!!  Nice!
 
Anyway... I felt what dimglow was saying from day 1 of this god for saken expansion (well kinda forsaken - will explain later).  And now i can finaly post about it thanks to SoE gremlins.  
 
Basically, Crusaders have seen an improvement in thier ability to tank, id say SK more then Palis however. Brawlers have seen a improvement in their ability to tank although this was only with the armour upgrade patch.  .Berserkers infact, have seen a increase in our dps output thanks to reduction in reuse timers, ability to inc our hp regen and inc ability to debuff mobs. Guardians have gained special abilitys like that parry ability in exchange for stifle (although i think this is broken atm) and generally get a defensive boost! After all this i still believe that Warriors are more vaible a tank class then any other tank class, although our viability has has been reduced, and guardians have thus been elevated.
 
So what position does this put us zerkers in?  Well it means the narrow gap between guardians ability to tank and a zerkers has now widened, and signficantly in this zerkers oppinion.  According to this link http://www.eq2ref.com/aa/index.php?class=Guardian  Guardians get ability to reduce hate generated by a group member, boost to shielding allies from all types of damage, Increase in debuff power, very much similar to ours and increase the armour on the armour buffs. With end of line abilities that protect allies from AOEs and also another shield abosorbtion damage + the reduction of thier uber spells of the reuse timer.  Zerkers on the onther had get hp regen, inc in skill debufs, reduction of reuse timers on our armour buffs, reduction in Rambo (openwounds + dest.) and end functions that grant instant zerk, a reactive aoe hit (on 1 mins timer afiak), 100 hp regen when hp <30% and inc in aoe range.  
 
What do these mean?
Guardians can armor himself/herself for more with the the inc armour % in 30 second buffs. 
Guardians can reduce hate generated by an increased amount on a single group member (excellent for prewarding - now almost vital)
Guardians can also shield allies more effectively with sentinal line 
Guardians also get increased ability to debuff as well as an inc in damage on some of the power effecient CAs (equivlanent to our stampede an breach).
Guardians Can take more direct punishment, i.e. abosrb more it
Guardians can alternatively shield allies from AoE!!
 
Zerkers while they can reduce the reuse timers of temp armour buffs (SoE are tryin to make it so that we can armour ourselfs more but less heavely then guardians), i would argue that the reduction (25secs) in reuse timer is not enough to account for the 30%! inc in armour they get.
Zerkers do not have an ability to absorb damage (part from agi KoS line.. guardians have this option too then) and not take damage, We do not have the ability protect the group for AoEs, nor inc thier proctection against certain things. 
Zerkers also dont have the ability to reduce hate on a certain group member, instead we must rely on dps, which aint all that reliable. (note the cap increase to dps, seems like a nerf, we must work harder to get the same levels of dps)
Zerkers get almost the same amounts of debuffs that guardians do.
 
There are other non aa sepcific issues in general... for example the importance of c/s/p skills has greatly been increased.. Guardians have a buff (25 c/s/p afiak) that can effectively counter thier defence stance nerf... Only way a zerker can do this is invest in the penalties abolishment skill availble in KoS AA lines.  And criticaly loose out on other AA abilities, double attack, armour etc etc. 
 
Basically, Control in raiding is the number one priority, if you can control an attack on end of game mob then u can kill him/her/it with relative ease.   Guardians, can control the damage their group takes and hate, which means that his/her healers last longer, and prewarding is viable etc... Zerkers cannot.   As a result of a serious lack in absolute parry/damage absorbtion, our healthbars go up and down chaotically.  This happens with guardians too... but without the skills that they have its bound to happen more with us.   I would say that coz of these new abilities guardians have become a far more stable choice as an MT then Zerkers have with their KoS upgrades.
 
Admittedly guardians may feel their AA lines are crap for whatever reason, but i doubt many can argue that they are worse off then us. 
 
Furthermore, the new adorment system i think will do ALOT to help (with reference with the see later i said at start), but dont forget every adorment a zerker can use a guardian can use tooo....  So basically a guardian and zerker sharing same masters and same equip with same adorments, the guardian will have the upperhand imo, slight though it is... it is still and upperhand, and a bigger one by w/e degree then KoS.
 
I would beg SoE to give us more zerker themed defensive traits... they can fit a zerkers chaotic nature in there easlly.   EG what should be the TRUE JUGGERNAUT inline with its defenition ffs!! Is we go absoluelty battle mad that we are immune to all types of damage for x amount of time. (juggernaut is supposed to be unstoppable runaway... juggernaut as it is now is a unstopable runway path to an early grave - v. hard using it while tankin thanks to EoF now).  Understand, that im not askin juggernaut to be changed... what i am askin for is more unique abilities that ADD to our damage aborbtion our somehow to our % survivability that blackguard talks about.   With our current AA im sure no1 could argue that our % survivability is same as guardians.
 
I am currently specking FULL hp regen... Single regen with max points is 95,  group regen with 2 pts is 90.  Im not entirely sure how regen dynamics work... but at the end of the day im pritty confident it wont make a difference against epics! <-- NOT good enough imo!! But apart from the Cyclone line.. [expletive haxx0red by Raijinn] else is their?  Debuffs may help but not enough! imo!
 
I kno all classes have been hit, and Crusaders/Brawlers might have a bigger cause for moaning, but im a zerker have been for 2 years! And i wanna stay another zerker. 
 
In light of all this... i am thinking seriously about somethign i thought i never would,,, that is betraying to a Guardian.  Iam simply running out of reasons not to betray, my guild doesnt want plate dps, they want stable tanks, guardians are the best at that atm.   I dont want to betray lol, which is why i am here writing, hoping that other zerkkers see my woes (which they clearly do), havnt been able to post too much recently coz of my account business and final year of uni ect.
 
Neway, [expletive haxx0red by Raijinn] did they do to us????
 
lol this may one big /rant /moan, but hopefully i have justified doing it SMILEY
 
 
 
 
 
   

Message Edited by Thor Of Halla on 11-27-2006 09:48 AM

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Old 11-27-2006, 11:47 PM   #30
Taeolen

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Good points, Thor. 

I have been thinking about betraying into a Guardian now myself, but I've been reading that they're having issues too (least that's what they say).  Still, they seem to be in way better shape than we are, so I'm going to give SOE a bit to at least address the concerns before betraying to a Guardian.

Until then my Zerker is on hold for alts (Conjuror and a Ranger).  Just not fun to be functionally perfectlly well one day and the next your life drops faster than a [Removed for Content] in a port town while fighting blue cons.

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