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Old 08-09-2012, 04:11 PM   #1

Haciv's Avatar
Join Date: Oct 2005
Posts: 278

July 11th was the one and only day since this feature had launched that I can honestly say that Dungeon Maker felt like it was almost worth playing.  Prior to July 11, when it was avatar only playable, it was worthless.  On July 11 it was a viable feature after you were able to play your own character.  Post July 11, it went right be to being useless after the mobs were drastically boosted.  Now with the AE max target nerf, no one will touch this at all.

Just revert it back to how it was on July 11th, and let the players have fun or just scrap the feature all together.

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Old 08-09-2012, 06:03 PM   #2

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Join Date: Jun 2007
Posts: 1,257

Agreed.  The main problem that I saw was with the orc SK.  He could cast his AE spell outside the aggro range and one shot a stack of mobs.  All it required was a minor tweak and DM would still be enjoyable.  But in typical SOE fashion, they took a sledgehammer to the problem.

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Old 08-09-2012, 06:08 PM   #3

Join Date: Nov 2004
Posts: 41

Yup - July 11th or scrap it and stop wasting time on it.

R.I.P EQ2.

If it moves stab it - if it doesn't move, sew it. Sometimes if it moves, stab it and then sew it - then sell it.
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Old 08-16-2012, 06:37 AM   #4

Join Date: Jun 2005
Posts: 8

When dungeons were initially introduced, the novelty drew players to try them.  Then, the novelty wore off, the rewards suddenly cost 5-10x as many marks, etc. so people stopped bothering.  Player chars in dungeons revitalized them again.  Once more, people started to do the dungeons for a while, then they put in the scaling changes for low level chars with the Qeynos Rising update and suddenly dungeons are only for 90+ char's and overnight, the number of poeple using them dropped almost to none.

If the intention was to make this feature only accessable to the 90+ crowd, it worked.  I used to take my lower alts into dungeons for the single trip exp reward since it would use 100% vitality even in a little dungeon, so there has never been much incentive to do more than one per week or so, but now, with the scaling issues, it's a complete waste to bring any of the alts into a dungeon just to watch them die over and over simply for the reason that the scaling is so totally messed up and nothing has been done to correct it.

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