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Old 10-25-2012, 12:53 AM   #1
NiamiDenMother

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I obtained a purified bubinga lumber from Krystalea and made a bubinga buckler using it, and then made one with a normal bubinga lumber.

The blue stats vary slightly when I examine them, but there's no difference in name and such, so it can be hard to tell at a glance which ones are using refined material.

Bubinga buckler  (using normal bubinga)

  • 27.9% multi attack chance
  • 17.8 spell weapon multi attack chance
  • 35.2% crit chance
  • 6.5% crit bonus
  • 6.5% potency

Bubinga buckler  (using purified (refined) bubinga)

  • 30.7% multi attack chance
  • 19.6 spell weapon multi attack chance
  • 38.7% crit chance
  • 7.2% crit bonus
  • 7.2% potency

Also, since they share the same item name, you can't have examine windows open for both, side-by-side ... you close examine on one to open examine on the other

I'd love to see results from other people's testing using refined materials!

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Old 10-25-2012, 01:01 AM   #2
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I made a couple of spells with the refined Osmosium (can never spell that correctly) and the spells showed no differences.  Not sure if they should or not.  I did make one my class (Solar Flare X) could use and there was no difference between the examine and the actual spell.

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Old 10-25-2012, 04:29 AM   #3
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Makes sense that there aren't any increases for spells.

I made a dagger.

Original:

Tungsten Dagger

138 agi, 138 sta

101.5 dps

44.8 crit

8.2 crit bonus

8.2 potency

93-408 damage

Purified:

Tungsten Dagger

138 agi, 138 sta

111.7 dps (+10.2)

49.3 crit (+4.5)

9 crit bonus (+0.8)

9 potency (+0.8)

93-408 damage

101.5 * 1.1 = 111.65

44.8 * 1.1 = 49.28

8.2 * 1.1 = 9.02

So yeah looks like just a 10% blue stat increase.

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Old 10-25-2012, 08:46 AM   #4
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Can you refine a Reactive ?

Or is refining limited to harvestable material ?

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Old 10-25-2012, 01:13 PM   #5
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I'll drag over some reactants the next time I copy and check.  We'll also want to check other tiers, not just the top tier, and see if there's a difference in the percentage increase.  (a spot-check of weapons, armor, jewelry for different tiers)

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Old 10-26-2012, 11:14 AM   #6
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I have also crafted some pieces on my armorer with normal Tungsten and with purified Tungsten. I did also get the 10% increase in blue stats when inspecting the gear in your inventory. But when you put them on the broker they all inspected with stats as the normal Tungsten. So clearly they need to be given different names.

Another issue was that when you had both types of tungsten in your inventory I could not select which type I wanted to craft with. The game selected to craft with the purified first. Probably since that stack was smaller in this case.

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Old 10-26-2012, 11:20 AM   #7
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i made cleansing totem of the dragon seer (it's mastercrafted fabled item using raid drop mat..)  with purified burbingar today.

but no stat or effect change

i don't know it's intended or bug something..

p.s) colossal rectant and raid drop mats can not be refined .. i tried..

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Old 10-26-2012, 03:02 PM   #8
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Gubuka wrote:

I have also crafted some pieces on my armorer with normal Tungsten and with purified Tungsten. I did also get the 10% increase in blue stats when inspecting the gear in your inventory. But when you put them on the broker they all inspected with stats as the normal Tungsten. So clearly they need to be given different names.

Another issue was that when you had both types of tungsten in your inventory I could not select which type I wanted to craft with. The game selected to craft with the purified first. Probably since that stack was smaller in this case.

I had no problems going into the select screen and taking out the regular tungsten and plugging in the purified tungsten.

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Old 10-26-2012, 04:00 PM   #9
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[email protected] Bayle wrote:

Gubuka wrote:

I have also crafted some pieces on my armorer with normal Tungsten and with purified Tungsten. I did also get the 10% increase in blue stats when inspecting the gear in your inventory. But when you put them on the broker they all inspected with stats as the normal Tungsten. So clearly they need to be given different names.

Another issue was that when you had both types of tungsten in your inventory I could not select which type I wanted to craft with. The game selected to craft with the purified first. Probably since that stack was smaller in this case.

I had no problems going into the select screen and taking out the regular tungsten and plugging in the purified tungsten.

This is a less than ideal solution. 

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Old 11-10-2012, 04:46 PM   #10
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I copied a bunch of rares from live an I'll be running some tests and writing a breakdown along the way. If something seems off, just tell.

What can be refined into what?

  • Reactants, ornementation mats, assistant drops and so on cannot be refined
  • Common mats: gives Low Quality Ulteran Slag. In about 1-2% of the refines you can either get High Quality Ulteran Slag ( sells for 40ish gold) or a purified rare.Guesstimate is: 96% low quality slag, 2% high quality slag, 2% purified rare
  • Rare mats:
    • T1 rares cannot be refined
    • Loams cannot be refined
    • 2% chances to roll a fumble and get a Low Quality Ulteran Slag
    • 45.5% chances to fail and get a High Quality Ulteran Slag
    • 50% chances to succeed at getting a purified rare
    • 2.5% chances to roll a critical and get 2 purified rares
    • rare ore as a 50% chance at giving purified loam (so 50% slag, 25% ore, 25% loam)

I adjusted the scores above to reach 100%. My personnal tries gave higher chances at getting rares and lower chances at getting a failure. My thought is that it's probably 2%-48%-48%-2% and I got a lucky RNG but can't confirm it with my stats.

Stats made out of 947 refine actions.I got: 387 (40.9%) High Quality Ulteran Slag, 19 (2%) Low Quality Ulteran Slag, 565 (57.1%) purified raresI got 24 (2.5%) times 2 purified rares, so 517 (54.6%) times 1 purified rareBetween ore and loam ratio is: 41 (46,6%) loams, 47 (53,4%) ore T2-T8

Price of resold cash loot and item links if you want to know which is which

  • T2 low quality: 5c aITEM -1664119541 1046167914 0:[Low Quality Ulteran Slag]/a
  • T2 high quality: 8g 33s 33c aITEM -1354222720 -2142070354 0:[High Quality Ulteran Slag]/a
  • T3 low quality: 6c aITEM 1232876191 1046167914 0:[Low Quality Ulteran Slag]/a
  • T3 high quality: 12g 50s aITEM 2063305748 -2142070354 0:[High Quality Ulteran Slag]/a
  • T4 low quality: 7c  aITEM 99440659 1046167914 0:[Low Quality Ulteran Slag]/a
  • T4 high quality:16g 66s 67c aITEM 912975512 -2142070354 0:[High Quality Ulteran Slag]/a
  • T5 low quality: 7c aITEM 963267574 1046167914 0:[Low Quality Ulteran Slag]/a
  • T5 high quality: 20g 83s 33c aITEM 183367037 -2142070354 0:[High Quality Ulteran Slag]/a
  • T6 low quality: 8c aITEM 1979392378 1046167914 0:[Low Quality Ulteran Slag]/a
  • T6 high quality: 25g aITEM 1182572529 -2142070354 0:[High Quality Ulteran Slag]/a
  • T7 low quality: 9c aITEM -1605853458 1046167914 0:[Low Quality Ulteran Slag]/a
  • T7 high quality: 29g 16s 67c aITEM -1815142299 -2142070354 0:[High Quality Ulteran Slag]/a
  • T8 low quality: 10c aITEM -321260446 1046167914 0:[Low Quality Ulteran Slag]/a
  • T8 high quality: 33g 33s 33c aITEM -547468567 -2142070354 0:[High Quality Ulteran Slag]/a
  • T9 low quality: 11c aITEM -649676508 1046167914 0:[Low Quality Ulteran Slag]/a
  • T9 high quality: 37g 50s aITEM -356448337 -2142070354 0:[High Quality Ulteran Slag]/a
  • T10 low quality: 12c  aITEM -1781017688 1046167914 0:[Low Quality Ulteran Slag]/a
  • T10 high quality: 41g 46s 47c aITEM -1504678621 -2142070354 0:[High Quality Ulteran Slag]/a

Bugs:

  • All types of "Low Quality Ulteran Slag" and "High Quality Ulteran Slag" have a vendor fodder description but sport below the "Creates Items:" used by reactants.
  • rare ore as a 50% chance at giving purified loam (so 50% slag, 25% ore, 25% loam). It shouldn't give useless loam. Loam cannot be refined but ore gives loam, it's just wrong.
  • Purified mahogany has a naming problem: aITEM 692775415 1206548888 0:[purified {n}mahogany lumber{pl="mahogany lumber"}]/a
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Old 11-10-2012, 08:20 PM   #11
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Crafting refined items

What cannot be refined:

  • Handcrafted items
  • House items
  • Spells
  • Tinkered stuff & Ornaments
  • consumables (arrows, food, potions)

What can be refined:

  • Mastercrafted items using roots, pelts, wood, hard ore, soft ore and gem as a rare
  • Weapons, Shields, Jewelry, Armor
  • Heroic and Raid Tradeskill assistant items
  • note: currently, a refined item cannot be imbued or blessed or experimented upon.

What does refining:

  • Refining adds 10% to every green and blue stats of your weapon/armor/jewel
  • It doesn't change the weapon damage nor the armor rate
  • the following stats won't be affected by reforging: weapon skill, disruption, subjugation

Bugs :

  • You need to manually choose the fuel, by clicking "choose" and then selecting, for example, "sparkling filament [refined]". It does the same if you try to imbue/bless a refined item.
  • Linking a refined item gives the not-refined link
  • Opening a refined item examine window closes a not-refine item examine window
  • Imbuing or blessing a refined item loses the refining applied
  • T2 refining doesn't add anything to 1H weapons and probably to nothing but 2 handers. Why not add a tad bit of stat boost?
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Old 11-10-2012, 08:22 PM   #12
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It doesn't seem that carpenters have any use for refined materials. I found no change in anything I made.

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Old 11-11-2012, 11:15 AM   #13
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Crafting window:

Exemple of refined items:

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Old 11-11-2012, 01:54 PM   #14
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[email protected] wrote:

Crafting refined items

What cannot be refined:

  • Handcrafted items
  • House items
  • Spells
  • Tinkered stuff & Ornaments
  • consumables (arrows, food, potions)

What can be refined:

  • Mastercrafted items using roots, pelts, wood, hard ore, soft ore and gem as a rare
  • Weapons, Shields, Jewelry, Armor
  • Heroic and Raid Tradeskill assistant items
  • note: currently, a refined item cannot be imbued, blessed or experimented upon.

What does refining:

  • Refining adds 10% to every green and blue stats of your weapon/armor/jewel
  • It doesn't change the weapon damage nor the armor rate
  • the following stats won't be affected by reforging: weapon skill, disruption, subjugation

Bugs :

  • You need to manually choose the fuel, by clicking "choose" and then selecting, for example, "sparkling filament [refined]". It does the same if you try to imbue/bless a refined item.
  • Linking a refined item gives the not-refined link
  • Opening a refined item examine window closes a not-refine item examine window
  • Imbuing or blessing a refined item loses the refining applied
  • T2 refining doesn't add anything to 1H weapons and probably to nothing but 2 handers. Why not add a tad bit of stat boost?

So a couple of notes here.  As of my testing you can experiment on a raid crafted item that has been made with a refined component.  *does the happy dance* that actually makes some REALLY nice items.

When I spoke with Omougi on the stat boost from refinment he said it's supposed to be a 5 - 10% boost to the stats which would explain why the T1-T2 items aren't seeing a boost, there's not enough of the stat to actually make a difference.  Kinda sucks but TBH I don't know many who stay at thoes levels long unless they REALLY try to.

Also from talking to Omougi he said they were going to look into a way to prevent the refined mats from being used on items that they would not modify, AKA food/drink, pots, house items.  Though IMO using a refind mat should increase the status reduction of a house item but that's just my 2cp.

Edit:  I'm trying to finish up a last run of the sig line but when I'm done I'll try and get some pics up of the raid level crafted items with refining only and refining + experimentation

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Old 11-11-2012, 03:36 PM   #15
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ok some pictures for you to see how refined mats + experimentation is working on raid crafted items

The Helm had the full 5 Experiments on it as +Potency, +CB, +Sta, +Spell Weapon DPS (reforged into Ability Mod), and the heal proc

The Shield only had 2 Experiments on it as +CB and +Crit Chance

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