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Unread 10-18-2016, 05:43 AM   #61
Brightlyz

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Just what i need, more damn buttons. Back to not looking forward to ascension class. Frown
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Unread 10-18-2016, 07:51 PM   #62
Pitta

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Agreed.
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Unread 10-18-2016, 08:32 PM   #63
Ingerimm

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If all classes do only DPS and still approximately the same to what these new abilities could lead, why do we still need DDs?

If tank and healer make almost the same DPS as DD's, you do not need DD's more, then you take more healers and tanks with and is more stable.

As mentioned above, the problem is that these new abilities are not impractical for non-DD classes due to the long cast times, and thus the execution of the main tasks of the classes by the cast delays worsen.
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Unread 10-19-2016, 12:08 AM   #64
Pitta

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the first two points you made dont make sense. dps classes have an exponentially higher damage output potential than healers and tanks. these ascension abilities are simply bonus abilities that non-dps classes have the ability to use to help do dps once they are stable with their other responsibilities. "Impractical" is an impractical word to use.

take a shaman for example. if you cast a 75 million point ward, and you know that it wont all be consumed before it expires, What do you do in that 30 seconds you have?
If your answer is sit there and look pretty, you are a very lazy player, and I certainly wouldn't want you in any raidforce I would lead.
Cast DPS abilities. every bit helps. Thats the point i was making.

The cast time of these abilities needs to be reduced simply because they are not efficient enough for DPSers to cast. you lose dps by casting these at their current state. I do agree with your third point.
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Unread 10-19-2016, 12:15 AM   #65
Genghes

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The raid wide parse is quite impressive when everyone is parsing as much as possible
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Unread 10-19-2016, 01:07 AM   #66
Stimps

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Noooooo^^^
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Unread 10-19-2016, 05:21 AM   #67
Ingerimm

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The points make sense very well. Because if the damage done by the Ascension skills, move the damage of the normal main dps abilities of all classes in the shadows, so your statement is not correct.

Because then they all do the same damage when they focus on it.

The top ten forces you deal with and deal with DPS may be true. But script breaking by pure DPS is not part of the normal gameplay, even if it is so presented.

...

If you only have Encounter, which can be solved by an extremely high DPS, you do not need 26 more classes in the game and the raid. The diversity, which makes EQ2 really unique, is lost by the pure DPS considerations ever more and more.

Daybreak should revert to the real functions of the classes, and not to support the DPS delusion, which is demanded by some and almost no longer controllable.

If some require a less than 60 seconds for a raidmob, for which others, e.g. other 25 minutes, runs slightly wrong in the DPS scissors of the programming, since in 60 seconds the script at all no function fulfilled.

But this may just be my personal view. On the one hand, people complain that everything has become so easy, and on the other hand, they are demanding more and more tools to make even more DPS, this is the real rebuffle in itself.

Resolve is the way to do just this again and would never have been compelled to follow this path.
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Unread 10-19-2016, 01:49 PM   #68
captainbeatty451

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I would still like to know if the abilities will be easily viewed for each ascension class prior to making the final choice. It really doesn't seem to matter too much no matter which one you pick, based on the recipes I was able to find at the dock in Isle of Mara, but seeing the progression of the levels of ascension and the corresponding skills more clearly would be a very nice addition to this new mechanic. I don't want to get to level 4 and say, oh man, I really would have liked 'this one' better. And sure you can start over, but from my experience on beta of doing what I would consider a large number of quests so far, i have only filled in 2 bubbles towards ascension level 2. So I'm not even close to getting my second ascension spell yet. It's not like it is going to be quick and easy to level these classes. Please let us see them clearly at the start.
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Unread 10-20-2016, 12:03 AM   #69
Imohtepp

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I was just curious if the new Thaumaturgist ascension ability Tainted Mutation is really like the Inquisitor ability Verdict? Please say it isn't so as it's one of the few things left that makes the Inq desired in any way these days. If it is, then what other class specific abilities were added as ascension spells?
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Unread 10-20-2016, 05:38 AM   #70
Uncle

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nope your right on the money about it and in a inq case theyll have two
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Unread 10-20-2016, 06:34 AM   #71
Rondo9

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With a casting time of 4 seconds and can only be used when the mob is at 3%, I don't think it is going to be very desirable.
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Unread 10-20-2016, 12:09 PM   #72
captainbeatty451

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I think it lasts 30 seconds. So it's not quite that small of a window.
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Unread 10-21-2016, 03:52 AM   #73
KitKat31337

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Sadly, VERY Pay 2 win. Also you reference of log on for 2 hours and be maxed is ridiculous and absurd. No one wants it to take 2 hours. But the fact is right now the first one you research to journeyman takes over 20 days just to get to journeyman, then I estimate 23+ to get to Expert, The adept, and Master are crafted, So then you have grandmaster, which for the level 100 is 53 days, and god knows what you need for ancient.

You take this, multiplied by 10 abilities, multiplied by 4 ascension classes, and well, lets see, just to get to master, that would be

20 + 23 = 43 days per ability
43 x 10 = 430 days to expert a single ascension class
430 x 4 = 1,720 days to get experts on all 4 classes.

That's 1.17 years per class.... unless you pay 2 win!
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Unread 10-21-2016, 05:33 AM   #74
Ingerimm

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On the one hand, no one has the DEV's are now claiming that all 4 classes must be fully full, it was only said that this is possible. Just because there is the possibility does not mean you have to do it.

On the other hand, character development is something interesting that you can look forward to and end up looking forward to when it was a performance to reach a higher level.

As some have said, the Ascension Classes are a bonus for further character optimization, no max out of classes.

On the other hand, some of the abilities are double / triple in slightly stronger stages, eg. Level 1 / level 5 and level 10, thus reducing the amount of the necessary expansion stages if you think a little.

Which stages really have to be researched, is not yet known to me personally and the necessary times for it will be seen at the end.

Your pay-to-win, what you like so much in the mouth, actually means that you can reach the best items and skills only if you invest RL money, this is simply not the case here. If someone uses his RL money to go an abbreviation so is the beer, who does not like and rather plays real, does not use this possibility simply.

I would also like to see that there is no way to use DBC to speed things up, this would take the last argumentative content you used and nothing would change to now.

Actually, is it like a complete solution for an adventure or?

The Firmes are selling this and people are buying this because they feel the puzzling and thinking just too much, but is therefore a complete solution for an Advanture a pay to win? I say no, because people decide to go the easy way themselves instead of using their brain and thinking.

Nothing else here is the possibility to shorten the time for character development.
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Unread 10-21-2016, 05:58 AM   #75
KitKat31337

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Umm, not gonna argue, but pay money or have it take over a year for 1 and 4 years for all, is pay 2 win, by the time you finish without money, its pointless as things have moved on. Not, the beta notes say its changed and only adept and master are research now, which at least lets you get to expert without this issue, but as adept and masters will take exponentially longer to do, ends up making this problem worse.
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Unread 10-21-2016, 10:45 AM   #76
Ingerimm

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As it has been published so far, these ascension spells do not drown all. Either one explores these via the spell upgrades or one crafted these.

Except at the moment Adept and Master, which can only be explored. I guess a simple to prevent maximum upgrade rushing.
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Unread 10-21-2016, 12:26 PM   #77
Ingerimm

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Have you ever thought about how fast you can level these classes at all when the experience is doubled from level to level every time, starting at 3,000,000? And you can only collect 1,100,000 experience per day.

Here is a clear example:
http://www-math.upb.de/~mathkit/Inhalte/Folgen/data/manifest25/schachbrett_reiskoerner.html
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Unread 10-21-2016, 12:34 PM   #78
captainbeatty451

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Not sure how this is going to play out when there are heroic dungeons with daily/weekly quests attached to run, but as for my beta character, I have done almost all of the overland quests available, along with about 5 quests into the sig line, and i have 3 bubbles filled towards leveling up ascension. Leveling ascension is going to take a casual but daily and heroic player quite a long time. And that's not even talking about the individual spells. At the very least, perhaps this points to the fact that eq2 doesn't plan on going anywhere any time soon? Looking at the bright side...
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Unread 10-21-2016, 12:52 PM   #79
Ingerimm

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The first 5 levels will go quite well I think.

That will be about 56 days of daily play and leveling costs with the status of my information (which may be wrong), but everything about level 5 will take a long time.

If the required experience per level doubled, then it would take almost 1900 days to reach level 10 in an ascension class, at the current status. So there is no real reason to think about the development of the spells, which one gets anyway only after reaching the appropriate Level.

But maybe a DEV can correctly answer the question of how much experience will be required for which level of ascension level 1 to 10.
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Unread 10-21-2016, 01:38 PM   #80
Pitta

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level 6 requires 43m xp.
the amount between lvl 4 and lvl5 is the same amount as lvl 5 to lvl 6. 13m xp is required for these 2 levels. thats all i know.
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Unread 10-21-2016, 02:02 PM   #81
captainbeatty451

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This is great information to know. It also helps people in determining which class they want to pick. For example, I am currently working on elementalist. But if I would like an aoe damage skill any time soon or even, honestly with my play time and style at all during this expansion, I may try a different choice, as the elementalist does not get aoe until the end.

I still would love information on these classes to be more clear in the game. For example, it would be nice to have it posted somewhere on our character or AA pages what the synergy effects will be. Choosing an ascension class will not be something to take lightly because of how long it will take to fully level one up, and I hope we are provided with the information necessary to make the choice that appeals to us the most before sinking time into one only to realize it isn't what you enjoy or benefit from as much as another.
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Unread 10-21-2016, 03:41 PM   #82
Uncle

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yes the time sink is real.. and if you want you can goto the trade skill beta buffer they give out all of teh ascendion spells that are craftable mats and unless it changed they tell you what every single class does as far as self abilitys and picking on really will not be that hard once you read them all like i have done.
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Unread 10-21-2016, 03:43 PM   #83
Uncle

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higher level increase the % threshold
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Unread 10-21-2016, 03:45 PM   #84
Uncle

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todays update changed the research part of ascension to what norm is so that at least they back tracked on
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Unread 10-21-2016, 03:58 PM   #85
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Yes, I have done that. But that process is quite tedious and not very clear at all for people who may not be into the game enough to test out Beta. I'm hoping for more clarity from the ascension masters once this goes live. Also, a character page would be excellent. And there was mention about how the spells will work in tandem with others like heroic opportunities in a way. Having this info available in a clear way prior to choosing would also be important to me when picking the appropriate class.
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Unread 10-21-2016, 08:33 PM   #86
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Don't adept and Master are drops like for normal class CAs/Spells?
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Unread 10-22-2016, 01:05 AM   #87
Chillispike

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I checked it today on my Coercer and the 3 combat arts i have from AA are still doing melee damage while i was a netherlord.
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Unread 10-22-2016, 02:30 AM   #88
Uncle

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it dosent change effects that are modified by weapon damage type...
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Unread 10-22-2016, 10:27 AM   #89
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Ok, so first, I don't know why my post about upgrading ascension abilities is quoted in a complaint about leveling the ascension class, but whatever there. A few things to note, the ascension classes seem to use a cumulative XP. When you level from 1 to 2, all the xp you had toward level 2 s still there. So you are already a good deal into the total needed for level 3. I dont think the leveling on the ascension classes is that unreasonable, a bit long, but not unreasonable. if you can max out a single class in a couple of months, then great. I would like to see it lowered a bit, but not too much. We dont need a repeat of the sword which went form a long but reasonable fight to a boss one shotted by devastation strike.
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Unread 10-22-2016, 02:10 PM   #90
Rondo9

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Total xp needed to level an ascension is 97 million XP.
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