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Old 10-13-2016, 11:08 PM   #1
Gaptia

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Putting a language needed to advance the signature on a random collection is very a poor design and will create a real barrier on servers with a strong population. Please think again and either put it the shiny on static spot or design a real quest to get the language.
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Old 10-14-2016, 02:44 PM   #2
Ellimist

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mmm agreed. Collections like the book collections in KP would be fine.
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Old 10-14-2016, 04:13 PM   #3
Entropy

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Suggestion:

1) make them slightly more common
2) change the name to ! instead of ? (so we can stop picking up ?'s after we finish those and just need !'s)
3) consider making them tradeable (if so, dont make them more common)
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Old 10-14-2016, 04:32 PM   #4
wazul

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artificial wall, timesink. it's very a bad and frustrating idea.
with TRACK, 2H, and only 3 /8 !!!

how we can complet that in a server like thurgadin ?!? (more 50 peeps by instance)
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Old 10-14-2016, 07:36 PM   #5
Materfarmer

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There is a post by dev already alluding to making them a different color and more common. I believe it was also stated that the shinys are coded to always be up "somewhere" in the zone.
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Old 10-14-2016, 09:48 PM   #6
Kaitheel

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Accurate. Also, they are going to be ! not ? after the next Beta update.

~ Kaitheel
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Old 10-14-2016, 10:54 PM   #7
Tohopka

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Kaitheel - couldnt they be like the other 3 lang's in kunark where they are pages on the ground? just asking a silly question is all.
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Old 10-15-2016, 12:20 AM   #8
Kaitheel

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I don't have a problem with that, but how is that different from making it a red shiny? I changed the appearance so that it wouldn't be confused with other collectibles. Do you think the page is more noticeable, or just more associated with languages?

~ Kaitheel
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Old 10-15-2016, 01:16 AM   #9
Wurm

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The pages where always the same page in the same spot and you could camp the one you needed, if it wasn't there when you arrived. Which removed the RNG from the equation.
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Old 10-15-2016, 07:53 AM   #10
Sucha

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Forget how many pieces in collection but let's say 8-10. They are scattered throughout the zone. Now put 100 people on a server in that zone trying to find all the pieces they need to complete that collection just to learn a language so they are not gated out of content for who knows how long before they get all the pieces they need. Do you not see where the problem is here Kaitheel? This is ludicrous.
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Old 10-15-2016, 01:10 PM   #11
Conifur

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I really think they need to put this in game now and let us flood all of Kunark searching for this "rumored" new language; but I will admit I like the idea of "!" instead of "?". I know where I will be heading the moment I complete the first quest in the cave once this goes live.
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Old 10-15-2016, 03:49 PM   #12
ZUES

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I agree and think it's fine. It won't be long before each waypoint is up on eq2wiki. So, while this may bottleneck our launch, I believe making it similar to the existing Kunark Green and Black Tome collections is a great idea. And I love the red shiney idea. Tells us to leave it for the next guy that comes along instead of looting it for the meta collection.

Here are a couple other ideas:

1. Make the language quest similar to some of those in EQ1. Hail a roaming NPC, sit down with NPC for X amount of time, learn the language. You would see groups of players all sitting in similar spots. It would be funny. It would also alleviate bottlenecking. Some NPC's may need an emote spammed to them in order to teach us the language. In EQ1 a player could sit down with another player and spam a macro for an hour. You get beter at "X" language 1-500 with each spam. My fingers still hurt and that was 16? years ago. (My personal pick, very nostalgic)

2. A stationary object (pillar, totem, etc.) that once clicked washes you with a magic animation effect. 7-8 timed effects / buffs combined turn into wisdom and understanding of "X" race and language. No bottlenecking with this either.

3. An sub-questline that runs us through Fens, KP and JW.

4. Currency purchased language primer from an NPC. Example: 500 currency. Requires sig line up to the advanced solos. Do X amount of advanced solos to earn X amount of currency before we can proceed on the sig line. Each player gates their own progression. This would encourage both solo and heroic groups.

5. Mercenary influenced language. Hail your merc and receive a questline. He wants armor. Get it to him and he/she teaches you the language. A good way to introduce the new armor slots and knock out two birds with one stone. This is a page out of Dragon Age: Inquisition.
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Old 10-15-2016, 04:10 PM   #13
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I'm also begging you to make them tradeable. You guys said you wanted us to get back to helping each other and doing things together. I could have helped several people if I could trade these things. Especially for a quest where everyone is trying to do it. I've been on all morning and I am still trying to get my last one. =(
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Old 10-15-2016, 04:24 PM   #14
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Love this idea even though it will never happen. Nostalgia, Woooo!
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Old 10-15-2016, 05:56 PM   #15
Taiyla

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I'm extremely frustrated at this point!

I've completed the Sig quest up to the zones which aren't available yet.

I've done the TS quests up to the point where Brytthel tells me "My next quest isn't ready yet - come back later! In the mean time, why not make Caith happy and test ascension classes?" While I find that amusing it just adds to the frustration since at the moment there really isn't a lot to kill in the new area.

Here's the real frustration! I can see two other feathers for quests in Nye'Caelona which I can't get because I don't speak the language. I've been searching for 3 days trying to complete the language quest, picking up or looking at every shiny in the hopes I'll find a "Pristine Cae'Dal Tome" with no luck. It would appear that this one is the rare spawn..... why would there be a rare spawn on a language quest? Making the "!" is somewhat helpful but still not finding the right one. I like Wurm's suggestion from above where they spawn in the same place every time. We still have to run around and pick them up but it would ease some of the frustration. Please change something to make this easier. There have been a number of suggestions for this language quest, any one of them would be fine. Don't let it go live as it is.
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Old 10-15-2016, 06:25 PM   #16
Ciaraffion

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OMG please no!, will get the same people harvesting them permanently, and they will be on broker for 300kpp, make them regional, so that the shinies in one area is such and such rune etc but not tradeable
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Old 10-15-2016, 07:09 PM   #17
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Agreed. Only tradeable I'd want is the 48 hours group tradeable thing (so if I'm searching with friends/guildies/etc. we can spread out a little)
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Old 10-15-2016, 07:50 PM   #18
morath

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Contested RNG shinies to advance a questline promotes MMO community building at it's finest... Seriously who makes these timesink roadblock decisions that pits people against each other? Poor design.
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Old 10-15-2016, 11:56 PM   #19
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That's the answer, make them lore/notrade and once you have the set completed you can't see them anymore. Or do like the beastlord epic shinies where you have to wear an item to see them, then the item goes away when you complete the thing.
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Old 10-16-2016, 01:03 AM   #20
Wurm

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No zone non brokerable, that way the people doing the quest at that moment can help each other out but can't profit from them.
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Old 10-16-2016, 01:10 AM   #21
Carnades

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Its also going to be a pain to find these if you are not a crafter, since you don't have track harvestables skill without.
Altho you could use the Gnomish divining item to track.
Making it a static page like they had in Kunark for Froak and Satherian would be better.

Don't know if there is a command to share waypoints(like in lvl or general chat) instead of having to type it all out, if there isn't as yet Id think it would be a great way to help others, not just for shinies but for other locations also. Helping others in game is one of the reasons I play this game.
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Old 10-16-2016, 02:37 AM   #22
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The update is in, the ? is now ! Instead of 50 people running around the zone looting everything possible, there are now 50 people with track harvest open flying around the zone. The majority of people are totally skipping the normal ones. Track looks rather confused with 15 question marks all over it.

You can change the color / object and it will not help the bottle neck. There will be too many people trying for 8 items. I get the impending faction grinds and the search for the 2.0's, but this is needless nonsense. Static spawn points would be a step in the right direction.
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Old 10-16-2016, 08:17 AM   #23
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I'd rather have them on the broker instead of searching for 5 days looking for the single damned one I can't find. This is horrible design. Major stumbling block. I'd make them lore though, like the red shinies so people can only have one. At least if they were able to be traded, guildies and friends could help. Right now, even if someone shouts the one I need, it's gone before I can get there.
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Old 10-16-2016, 09:11 AM   #24
Duffy

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Yes, it is not the different appearance but the static spawn, that made the language quest in RoK so much better. It is ok they are no-trade, so people won't put them on the broker. It is ok a language quests was made through picking up shinies, it's just that they are no static spawn.

Yesterday we joked about that in RoK you could go with static spawn because of the abundance of content it had to offer, but here you had to put in a (really much hated) major timesink to strech thin content. I hope it's not true ;(
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Old 10-16-2016, 09:28 AM   #25
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And to do that again and again and again for my 8+ alts in endgame. God no, please... of course not everybody enjoys every quest a game has to offer, but the design of this particular quest makes me wanting to tear my hair out.
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Old 10-16-2016, 01:59 PM   #26
avashi

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I don't understand whats going on with this expansion there has been one delaying tactic after another. This being the worst. I copied 4 toons over to beta and only one as collected the shines for the language, the rest are all stuck at this spot, hunting hour after hours its 7:46 am central U.S. time and ive been here an hour 3 ! have popped in all this time and of course i don't need either. So, the drop rate has definitely NOT been increased or the ! shinies have ALL dropped below the surface of the planet. Please, Please, Please, fix this. And as for this going live??????? I for sure will not be here fighting and getting frustrated as each shiny i start to pick up is snatched away. This happens on regular shinies, heck, even the food plants in Thalumbra are snatched from unsuspecting harvesters, I see it everyday there. Update: found ! at 7:51:57 next one popped at 7:57:19, really? Again, please, please, please fix this.
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Old 10-16-2016, 03:26 PM   #27
Naneeje

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Day 4, four hours a night minimum, can not find a pristine scroll. That's too many hours invested on one shiny Frown

Beta is fun, but for the last 3 days, 4 people in my guild including me have been searching for the pristine scroll, we have all had 1 or two opportunities to grab when announced, but all missed out. 3 of us still need it.

This is quick for some, if you have the zone, but... I am concerned about launch. This is going to hold up too many people from doing the quest and that is going to bring too much negativity to live chats. Please figure out a way to prevent this from happening.

For now, I keep on trying because I want to be caught up for when you go live with heroics, but this is crazy frustrating.
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Old 10-16-2016, 03:36 PM   #28
avashi

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Ok i started searching for one freaking ! at 7:16 this morning it is not 9:34 ...i quit. I am NOT going to waste hours here today looking for a shiny that will not pop. BTW there is one stuck underground -451.75, -172.223, -963.63 which is probably the one i need...(kidding) lol I'll be back later today or tomorrow or the day after idk when my frustration goes away grrrrr.
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Old 10-16-2016, 03:38 PM   #29
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I'm also going to add my voice to the suggestion about making these static spawns, or, at the very least, upping the respawn rate even more. Otherwise, this is going to be another bottleneck which will cause problems.
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Old 10-16-2016, 05:02 PM   #30
Ciaraffion

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so far have played a total of 19.5 hours over the last 3 days, with track harvestable open, and have still not found the pristine Cae'dal rune (rare spawn) so it seems. In that time 6 of my guildies have completed the language quest, which sucks
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