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Old 07-18-2008, 01:47 PM   #31
dbmoreland

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Starwindz wrote:

Hate to say this, but any ranger caught using those "CA" arrows should be shot.

We are top of the line dps class and we have to show it every raid. I will not ever use those arrows and lose 10% dps period. It would insult the guild as well as me.

I do not know why you bring poisons in the mix since it really has nothing to do with arrow cost.  I know our conservation line gives us 50% more posions, but that is an AA that the devs gave us. Why don't the Devs do the same with arrows (like a 50% reduction or something?).

I just think it sucks that all rangers will have to get their Myths so that they can save on arrow costs. Not every ranger raids.

Well when I solo there is no one there to "shoot" me so I don't have to worry then. And in a CoA run where we are killing the mobs in 20 seconds I don't see why I need to use a different arrow in order to kill them in 18.

Now in a raid I do show top DPS, every single time. But then in a raid I am using the best "expert" poisons and the best of every single other consumable as well. And the TOTAL cost for all of my consumables that I need in order to do my absolute top DPS is LESS than the TOTAL cost for all of the consumables for other scouts to do their top DPS. My arrows are more, but my other expenses are less and therefore as a class I do NOT spend more for my TOTAL dps than other scouts do.

At the end of the day it is the TOTAL bill that matters.

And you are correct, not every ranger raids. For those rangers that do not raid (90% of the total rangers out there btw), they do NOT need to use the best arrows every single fight, any more than they need to use the very best of every single consumable every single fight.

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Old 07-18-2008, 09:23 PM   #32
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My only "real" issue with the class, is neurotoxic coating doesnt work on ranged. Having an AE to ranged auto attack would be nice. Having coverage work at 2m or so would be nice. Having ranged auto attack base itself on your range rather than the art used (macro'ing can mess auto attack) And even then, these are "tweaks" nothing game breaking or class defining you can get over any of these issues.
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Old 07-19-2008, 03:13 AM   #33
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Yeah, I fixed that Dan. I don't know why I put your name in there; that was a typo. I know you have been their fighting all along. SMILEY
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Old 07-19-2008, 04:11 AM   #34
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[email protected] wrote:
My only "real" issue with the class, is neurotoxic coating doesnt work on ranged. Having an AE to ranged auto attack would be nice. Having coverage work at 2m or so would be nice. Having ranged auto attack base itself on your range rather than the art used (macro'ing can mess auto attack) And even then, these are "tweaks" nothing game breaking or class defining you can get over any of these issues.
I thought Neurotoxic worked if u got hit, no matter if it's by an aoe or what?Not sure what u mean by adding an ae to ranged auto attack, do u mean like the melee aa down the sta line where u attack multiple people in one swing?Agree with coverage of course.What do you mean by having ranged auto attack be based on your range rather than the art used? If a CA is being used, it isn't auto attack. The damage for the mythical is based on range already.
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Old 07-23-2008, 04:38 PM   #35
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Stickied for you so it'll be easier to keep updated.
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Old 07-23-2008, 07:07 PM   #36
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This game has been out for what, almost 4 years now? Get every tradeskiller up to 80, saves alot of plat making everything yourself.

1. Itemization is the only real issue left to fix for rangers.

2. Used arrows, repeating arrows, trap are for soloers in non raiding guilds.

3. LISTENING to other rangers for advice is best way to improve dps. You don't ask a poor man how to be rich.

4.  everything else is moot since we got some good upgrades when GU44 came out. They will not make more for a long time.

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Old 07-23-2008, 09:00 PM   #37
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Kiara wrote:
Stickied for you so it'll be easier to keep updated.

LOL. Why? Aeralik has pretty much stated that rangers are fixed (Happened a couple game updates ago.)

Guess I'll post a wish list since all it will ever be is wishful thinking.  SMILEY

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Old 07-24-2008, 07:48 AM   #38
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[email protected] wrote:

This game has been out for what, almost 4 years now? Get every tradeskiller up to 80, saves alot of plat making everything yourself.

1. Itemization is the only real issue left to fix for rangers.

2. Used arrows, repeating arrows, trap are for soloers in non raiding guilds.

3. LISTENING to other rangers for advice is best way to improve dps. You don't ask a poor man how to be rich.

4.  everything else is moot since we got some good upgrades when GU44 came out. They will not make more for a long time.

I have to agree with number 1 here.

Itemization is by far our biggest problem, and maby our last. My main problem with my ranger is my str. I have a boat looad of gear with ranger crit and ranged double attack with ZERO str.

My str on my raids is like 750-800. The casters int is 1200 and the other classes that rely on str is like 1k-1200.

Also im sick of anytime i see an item with melle DA and ranged DA the ranged is always half. I know DA means alot for us cause of our big damage on our bows but i mean DA means alot for melle too. They DW and DA on both swings dont they? I dont know but the str thing is the one that really bothers me.

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Old 07-24-2008, 08:20 AM   #39
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Because of dimishing return with 800str you already do 95% of your possible max damage (autoattack and combat arts), just saying...
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Old 07-24-2008, 12:09 PM   #40
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I dont like the itemization - melee get double the double attack/crit bonus than we do when theres no reason to it, when you look at all the class abilities. What I ment by the AE auto attack - is the STA line surrounding attacks. It only works off melee. Same with the debuffing poison, neurotoxic coating (3rd one down, int AA line) The min range on coverage makes it a situational ability only.
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Old 07-24-2008, 06:09 PM   #41
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[email protected] wrote:
Because of dimishing return with 800str you already do 95% of your possible max damage (autoattack and combat arts), just saying...
Yea i hear this kind of stuff alot and i do understand it. butWhen im in the crappy grp at 750str my dps drop off is alot. When im moved to the good dps grp and my str goes up to near 1k my dps jump is HUGE. just saying....=0)
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Old 07-30-2008, 05:00 AM   #42
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[email protected] wrote:
Ranged CA's range to 0? You have to run 2-5 meters, don't be lazy. That's stupid.
You made some good points, but I disagree with your stance on getting rid of the minimum range. I don't know how this concept crept into MMOs but it is ridiculous. There should be no minimum range for bows/thrown. It makes no sense and does nothing but make gameplay less enjoyable.If you shoot someone from point blank range, even with a bow, they are going to get owned. The only "dead zone" that makes any sense for a bow would be something like < 1 foot.This dead zone concept where you cannot fire a bow always ends up being nothing more than a painful annoyance. It adds nothing to the game. It sure as heck doesn't add any strategy or tactics. It is just a painful hassle that *1* class has to deal with.
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Old 08-02-2008, 02:40 PM   #43
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itemisation is another problem I agree, i'll add that to the list.
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Old 08-03-2008, 02:49 PM   #44
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Is there a way we can get this un-stickied?  The devs told us our class was fixed a couple of updates ago.  I'm afraid that making this a sticky post will be like waving a red flag in front of a bull.  We are going to get gored.  I don't want to feel I've been nerfed because a dev "discovers" that an ability I have is not working as intended and decides to correct it.  The devs are really good about patching those immediately.  And since we've been told we are fixed, we are not going to see any benefits.  Only "corrections".

By all means, everyone should use the forums to complain about things that need to be fixed (fettering poison AA ability is just one example).  Maybe we'll see the problems fixed in the next expansion.  But putting this post up (and making it a sticky!) is just taunting the bear.  And how many rangers bother getting the charm animal ability?

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Old 08-05-2008, 02:53 PM   #45
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Heres a bunch to add to the list.I am sick of moronic itemization, buffs, and "foolish" devs. Currently our "class" is balanced with others, the above are not. This isent a "ranger" issue this is a "everyone else" issue. Sort of speak.Currently Ranged crit/Ranged double attack are half everywhere you look, torpor scale boots, traitors crown, shaman epic, the itemization in runnyeye. Ok, "some" items have gotten a boost in RC but its a real kick in the perverbiel when ranged crit is less than melee even on "fixed" items.Now lets talk buffs.. There are still a number of buffs that do NOT work on ranged but work on melee. Forinstance, the wizard and warlock procs, agitate, the illiousionist one (not the spell proc the other one). I have been waiting for a fix on these abilities for lets see here... 3 years.. Thats right years. Its only recently that a dev had half a braincell to swap CoB to work on range.Personally, I think EQ1 rangers hurt some of our devs that comes cross game. Look at how mitigation was handled in EQ1, the same dev that tried to debate it being "balanced" is our head combat dev as well.On a side note, lets see if the word r e t a r d gets hit. (fill in the blanks if it does). "foolish" is a fill in word.
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Old 08-06-2008, 03:46 PM   #46
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[email protected] wrote:

1. Rangers have two other "untility" CAs that no one ever seems to mention (unless no one thinks that debuffs matter). Doesn't anyone use the trap and ensnare line CAs? But rangers are NOT a utility class. If I want to play a utility DPS class go play a swishie or dirge.

2. The cast time of sniper arrow is a non issue. It is short enough that we can cast it between our auto attacks so it never reduces our overall DPS. And I am sure that your other CAs do not ALL do 10K dps each so this is not our worst CA in terms of damage divided by cast time.

3. Ageed, repeating arrows is worthless, but it has been since the day we got it 3 years ago so get used to having one totaly worthless CA.

4. Sorry, you want easy mode, go play WoW. You want to have to consider position in a fight, play a ranger in EQ2. You want max DPS, learn how to find the "sweet spot". This is one of the nice little challenges of playing a ranger in eq2.

What a completely useless post. You basically make all the points for us agreeing that there are problems and then say "too bad, we should be happy or go play WoW". Any other garbage you'd like to contribute to this thread?Sniper Arrow should have the same cast time as Execute. Period. It already has a long timer (12 minutes). It should not also have such a long cast that it is of limited usefulness.Ensnare and Trap are solo and some group content only. Useless for major group content or any raiding.If you think a dirge is "utility DPS" you clearly have no understanding of the classes.
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Old 08-06-2008, 08:28 PM   #47
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[email protected] wrote:
We are a DPS class, we don't have utility. Live with it. Nooo the sniper is fine as it is. Live with it. Repeating arrows, yes. I think they should make it so you can auto attack while using it. Ranged CA's range to 0? You have to run 2-5 meters, don't be lazy. That's stupid. Summoned Arrows, yes. They need a fix. Since they are no-trade, and rangers are the only ones that can get them, they should be better than field points. Ranger's fine the way they are guys, just LIVE WITH IT. We aren't assassins, that's why execute is being cast in .5 secs and sniper in 3.8. We aren't dirges, that's why we have no utility, never have been, never will be. RANGED ca's should only be available if you are at RANGE, see the point ? Ranged - Range ... It's weird isn't it?! [I cannot control my vocabulary] hell, just stop already.
You sure know how to use that Backstab ability, stabbing all the other rangers in the back.If we aren't doing as much damage as Assassins and have no other plusses, what is the point?
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Old 08-07-2008, 05:06 AM   #48
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[email protected] wrote:
I hate to be Mr Negative, but we've seen our fix. =)I will put more meaningful info here once I have had something to eat.
I agree with this except for 1 thing only... There is one complaint here (well, 2, but the other one I don't care enough about to mention) that I believe is entirely valid.. That is: CA Range.Now... I actually kinda enjoy jousting back and forth to make sure I can use all of my abilities, it makes the gameplay feel more action oriented instead of just standing still and spamming CAs like say, a berserker. However, I realize that this is not the case for a lot of people, and to be fair to the starter of this post, he has a very good point. I mean, why on earth should we not be able to use ranged CAs at 0 meters if we are already able to fire arrows at 0 meters? LOL - doesn't anyone else think that makes no sense? At the very least, the range of ranged CAs should be lowered to zero IF you have a point blank bow (eagle's talon) because... Well.... thats the range of the bow... plain and simple.... If you can fire at 0 meters you should be able to use the CAs as 0 meters /shrugThat is about it really... Other than that I actually think rangers are great DPS right now if you know how to play them, I do hate stream of arrows too but all classes have at least 1 useless ability (Swashbucklers actually get stream of arrows equivalent called storm of steel or some crap like that where they fling axes or something and it sucks just as bad lol)Really though... 0 meter bow should = 0 meter ranged CAs.. For reals....
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Old 08-07-2008, 10:42 AM   #49
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Bidon45 wrote:
Really though... 0 meter bow should = 0 meter ranged CAs.. For reals....
It was that way for a bit after Epics came out, then a quick hotfix later iirc changed it to where CA's have a minimum range.
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Old 08-16-2008, 03:53 AM   #50
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Kage848 wrote:

PS: I hate it when people hold the devs hostage useing other games. But im at my wits end i dont know what else to do. I guess im not meaning to use WH as a threat or anything, just venting.

I've been playing MMO's since the original EQ.  Since EQ, I've played Asharon's Call, Ultima Online, Anarchy Online, Earth and Beyond, Dark Ages of Camelot, City of Heroes, Horizons, Final Fantasy, Star Wars Galaxy, World of Warcraft, Lord of the Rings Online, and I'm sure I'm missing some (should I count Alpha World and Second Life?).  Throughout, I've played online multi-player games that aren't MMO's, like Diablo, Sacred, Dungeon Siege, Starcraft.  And then there's old favorites like Alpha Centauri (my most favorite strategy game), Civilization, Age of Empires, Black & White, Tropico, the list could go on.

It's a fact - we move on when we're not having fun, and with respect to MMO's, each time, I've either joined friends who got bored with the previous game, or they joined me.  No need to feel guilty, it's the dev's job to entertain us.  It's why we pay them.

If you play a game long enough, eventually you run out of content that interests you, and there is no shame in admitting "game over, I've done everything in this game that interests me".  The devs necessarily must create "raid" content, whereby you spend endless hours just to obtain gear necessary to defeat the next raid content.   Or better yet, PvP, so that we can pay to be entertained solely by competing against each other, which is easier for the devs than creating new content.  With bragging rights for both, of course.

That doesn't mean you have to continue to pay them if the content doesn't interest you anymore.

Having said that though, I'm back in EQ2 (and would be back in the original EQ and Anarchy Onlne if I could convince friends to join me).   All of which have added new content that didn't exist when I first tried them.

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Old 10-17-2008, 04:50 AM   #51
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ATM biggest issue... Stream of Arrows is a useless line in its current state... and coverage is basically useless exept for few instances....
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Old 11-02-2008, 03:56 PM   #52
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Added 2 more ranger issues, with the NDA lifted, these are going to be HUGE problems in the expansion for gear.

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Old 11-04-2008, 04:32 AM   #53
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8. Flurry and AE auto attack for Melee classes only- Not Fair To Rangers

         A new problem starting with gear and AA's in general for melee is becoming more unbalenced for rangers. They can flurry and AE attack on mobs that are within melee range, but rangers get no such equal for these skills.

This is a massive problem for us for TSO, Aeralik stated we are some hybrid class, and yes we do use alot of the melee given to us as we stand in the 'sweet spot' - however with the AE auto capability given to the other melee classes, we are pushed right down the parse.

 

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Old 11-27-2008, 02:30 PM   #54
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I took number 6 out since it seems to have been taken care of. Great job Fyreflyte. Bolded a few important notes on consistant ignores on our skills that are not on hotbars.

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Old 11-29-2008, 10:16 PM   #55
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Only major problem I have is lack of HP.

Annoying problems are mobs attacking, turning and using CA's while they are supposed to be stunned. Also speed debuffs invariably being removed after the 2nd hit - despite the 5% it states in the CA description.

Thats a general thing though since it also happens on my Templar where mobs use CA's while stunned or stifled.

One major issue is chain armour looks suck so much! Get rid of the condom helm - I BEG YOU!

Still Ranger, since April 05!

One suggestion - Ranger's who make their own bows should get a bonus! I made my own Di'Zok and reckon I should get a +1% ranged crit chance with it SMILEY

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Old 11-30-2008, 12:51 PM   #56
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I only find itemization issues with the double attack chance procs on certain items as of now. Melee DA gets a higher chance over ranged which I think is unfair, for example the maurader void shard chest piece.

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Old 01-05-2009, 12:53 PM   #57
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Enough is enough!....

I dont know about the rest of you that play this particular class but im sick of assasins having crazy better dps..

I've heard tales of rangers being uber dpsers back in the day but ppl decided it was too much and we got nerfed to all hell.  Now im not saying they should nerf asssasin's because frankly i think nerfing is BS in the first place, BUT as rangers we should be the cream of the crop when it comes to ranged attacks PERIOD.....that doesnt seem to be the case, when u compare their range based attacks with ours not only do they get to pwn on all melee based damage but they also get better ranged attacks. Below are the three ranged attacks asssasins get ad 3

Ear Shot - 2055 - 3218 reuse 1 min

Deadly Blast - 692 - 946 and 382 - 636 reuse 20 sec

Spine Shot - 1861 - 2895 reuse 1 min

Ok now heres three of the ranged attacks rangers have ad 3

Amazing Arrow - 1607 - 2471 recast 1 min (MASTERED)

Vulnerable Arrow 1468 - 2240 recast 1 min

Rear Shot - 1719 - 2659 recast 1 min

Those are just sum examples of what rangers get for their primary attacks end game lvl vs assassins.

I dont care that assassins have ranged attacks but the fact that not only do assassins get ranged attacks that pwn ours but they get high melee attacks aswell. What do we get? Why dont we get melee attacks that just out right own the assassins? I think its time SoE wakes up and gives rangers back the DPS we deserve not only as a predator but as a RANGER. Its only logical and fair we pwn the ranged attack part of the world imo, so i think its time we get our rightful dps back.

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Old 01-05-2009, 06:04 PM   #58
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OuTTerRange wrote:

Enough is enough!....

I dont know about the rest of you that play this particular class but im sick of assasins having crazy better dps..

I've heard tales of rangers being uber dpsers back in the day but ppl decided it was too much and we got nerfed to all hell.  Now im not saying they should nerf asssasin's because frankly i think nerfing is BS in the first place, BUT as rangers we should be the cream of the crop when it comes to ranged attacks PERIOD.....that doesnt seem to be the case, when u compare their range based attacks with ours not only do they get to pwn on all melee based damage but they also get better ranged attacks. Below are the three ranged attacks asssasins get ad 3

Ear Shot - 2055 - 3218 reuse 1 min

Deadly Blast - 692 - 946 and 382 - 636 reuse 20 sec

Spine Shot - 1861 - 2895 reuse 1 min

Ok now heres three of the ranged attacks rangers have ad 3

Amazing Arrow - 1607 - 2471 recast 1 min (MASTERED)

Vulnerable Arrow 1468 - 2240 recast 1 min

Rear Shot - 1719 - 2659 recast 1 min

Those are just sum examples of what rangers get for their primary attacks end game lvl vs assassins.

I dont care that assassins have ranged attacks but the fact that not only do assassins get ranged attacks that pwn ours but they get high melee attacks aswell. What do we get? Why dont we get melee attacks that just out right own the assassins? I think its time SoE wakes up and gives rangers back the DPS we deserve not only as a predator but as a RANGER. Its only logical and fair we pwn the ranged attack part of the world imo, so i think its time we get our rightful dps back.

Amen brother. Don't forget to compare Assassinate and Sniper Arrow. Assassinate does more damage and takes less than a second to cast, while Sniper Arrow does less damage and has like a 3 second timer while stealthed the whole time and to keep range, which means it can be easily interupted. Assassins always got the love and we have been getting hit by the nerf bat for way too long, and I think it's bs. Fix these grievances you lazy developers!

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Old 01-05-2009, 07:06 PM   #59
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For as much of a pain as Coverage is to use, the damage percentage increase should be MUCH higher than what it is. My opinion: Scrap it and give us a new ability. Do the same with Stream while you're at it.

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Old 01-05-2009, 09:04 PM   #60
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Coverage seems to be for special situations or solo use. Unless it goes off in just the right circumstance with the right buffs, it can lower DPS.

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