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Old 03-08-2008, 12:11 AM   #31
Beldin_

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Lordaniel wrote:

Here some gloves, which I think are also worth considering as non-raid gloves.

Ironhide Gloves of Brute Force from Maidens

http://www.lootdb.com/eq2/item/1777829659

The stun proc on them really procs ok.

Lordaniel SMILEY<img src=" width="15" height="15" />

Ok.. for them i would throw away my darkened gauntlets and seek something else with haste SMILEY

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Old 04-01-2008, 06:21 PM   #32
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Added Gorowynian Rune of Intent for second Charm slot.  Probably should remove the hex doll and canteen, since I *think* it is better than both of those.
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Old 04-01-2008, 07:49 PM   #33
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Added Mana Infused Star
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Old 04-02-2008, 11:27 AM   #34
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Change "haste" to "Attack Speed" on Voracious Shield of Striking.

 Thanks Walford. SMILEY

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Old 04-08-2008, 05:44 PM   #35
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Updated for LU44. Added pristine imbued tynnonium band of strength (replaced previous ring)

Changed arrow stats.

Removed hex doll and canteen, since the +CA charm is better and easily obtainable.

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Old 04-10-2008, 03:04 PM   #36
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Eff... can you explain why you are listing the Gorowynian Rune of Intent?  Is the 10 CA really that critical?   I admit that I don't really understand the true impact of +CA stats, but I would personally pick the 18STR of Battleworn Canteen over this Rune.
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Old 04-10-2008, 07:56 PM   #37
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[email protected] wrote:
Eff... can you explain why you are listing the Gorowynian Rune of Intent?  Is the 10 CA really that critical?   I admit that I don't really understand the true impact of +CA stats, but I would personally pick the 18STR of Battleworn Canteen over this Rune.

The +10CA damage will increase most of your CA's damage more than the 18STR does.  The exception to this is the higher damage CA's, where STR does more and your auto-attack, which the +CA doesn't affect.  The higher damage CAs have longer recast times though, so there is a balance in there somewhere.  Additionally, if you get STR buffs, the 18STR becomes worth less and less.

Honestly, it is probably close enough that it won't make a noticeable difference.  The +6 INT is nice for the poison, and it is an easy piece to get.

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Old 04-11-2008, 02:13 PM   #38
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Effidian wrote:
[email protected] wrote:
Eff... can you explain why you are listing the Gorowynian Rune of Intent?  Is the 10 CA really that critical?   I admit that I don't really understand the true impact of +CA stats, but I would personally pick the 18STR of Battleworn Canteen over this Rune.

The +10CA damage will increase most of your CA's damage more than the 18STR does.  The exception to this is the higher damage CA's, where STR does more and your auto-attack, which the +CA doesn't affect.  The higher damage CAs have longer recast times though, so there is a balance in there somewhere.  Additionally, if you get STR buffs, the 18STR becomes worth less and less.

Honestly, it is probably close enough that it won't make a noticeable difference.  The +6 INT is nice for the poison, and it is an easy piece to get.

Are you seriously suggesting that at level 80 the best non-raid charm is a level 32 quest item? Talk about busted itemization...
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Old 04-11-2008, 03:45 PM   #39
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[email protected] wrote:
Are you seriously suggesting that at level 80 the best non-raid charm is a level 32 quest item? Talk about busted itemization...
Yep.  I'm happy to be wrong if someone proves otherwise though. SMILEY
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Old 04-11-2008, 05:57 PM   #40
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I went with the +1DPS gorowyn rune of intrepidity 

8 STA  25 Health 25 Power+1 defense+1 DPS

Would this not scale better than using +10 CA?  That was my original thinking on the matter. Anyone else?

Canul AB

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Old 04-12-2008, 01:24 AM   #41
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[email protected] wrote:
Are you seriously suggesting that at level 80 the best non-raid charm is a level 32 quest item? Talk about busted itemization...
The problem is that Hex-Doll simply suck .. +1 more STR per Tier is not really great. And the Gorowyn Rune was the first Item that was easy to obtian and much better than Hex Dolls.
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Old 04-12-2008, 10:37 PM   #42
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The "Belt of the Scorpikis lord" does not have + range. Its only crushing/piercing/slashing.
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Old 04-13-2008, 09:37 AM   #43
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Dmntd1 wrote:
The "Belt of the Scorpikis lord" does not have + range. Its only crushing/piercing/slashing.

Removed it.  Without the +4 ranged, it just doesn't offer enough for us.  Weird that I thought it had ranged on it...

Thanks.

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Old 04-23-2008, 05:02 PM   #44
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When compared to the Bow of Flimflam I am leaning towards this one more because of a few things.GameLink: aITEM 1528739461 -1486545148:Di'Zok Bow of Flame/a 25str, +1RDA, nice lil flame proc which in my mind might offset the slight reduction in max actual damage (but has a higher starting...)same delay... what do you guys think?
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Old 04-23-2008, 09:05 PM   #45
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Yes it is.  I seemed to have missed doing that when I updated it for all the other LU44 stuff.  Thanks.
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Old 04-25-2008, 12:58 PM   #46
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[email protected] wrote:
When compared to the Bow of Flimflam I am leaning towards this one more because of a few things.GameLink: aITEM 1528739461 -1486545148SMILEYi'Zok Bow of Flame/a 25str, +1RDA, nice lil flame proc which in my mind might offset the slight reduction in max actual damage (but has a higher starting...)same delay... what do you guys think?

While I agree that for this list the Di'Zok bow is probably a better one to list, there are some advantages to the Flimflam.

First, while the quest is not trivial you can complete it at level 75 and thus get the Flimflam 2 levels before getting the Di'Zok.

Second while both bows have almost the same base damage rating (102 vs 102.7), the Flimflam has a higher max damage and larger damage spread. Thanks to the way critical hits work this means that the higher your ranged crit percentage is, the more damage the Flimflam bow will do on average compared to the Di'Zok. At 50% RC the effective DRs become 141 Ff vs 132 Di'Zok.

Third the Flimflam adds 35 damage to all of our combat arts.

Finally while the Flimflam does not have a damage proc it does have a nice little deaggro proc. This is very helpful in group situations.

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Old 04-26-2008, 01:37 AM   #47
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Edit: I'm not sure.  It's probably pretty close.  I'll just list both.

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Old 04-27-2008, 01:31 AM   #48
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yeah I agree, its -very- close, thats why I wanted some feedback.  I am wondering though with the proc if it all evens out = but you are definitely right about the higher damage and crit mechanic.  Tough... 
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Old 04-29-2008, 05:21 AM   #49
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Just one question, why the peral inlaid bracers in stead of master crafter melodic.  I would think the 45 CA turning into +2 range crit and +10 CA is 6 of 1/2 half dozen of the other but the melodic gives + to slashing and piercing which with the still wonky t8 hit rates can be a life saver.

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Old 04-29-2008, 10:48 AM   #50
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Piercing and Slashing don't do anything for us.  We need +Ranged, which is missing from the melodic set.  I believe that 2 ranged crit is > 35 CA. 
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Old 04-29-2008, 12:19 PM   #51
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And if you are using field point arrows... you're doing crushing damage.
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Old 04-29-2008, 02:42 PM   #52
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[email protected] wrote:
And if you are using field point arrows... you're doing crushing damage.

But you are still using your ranged skill for all bow attacks regardless if the arrow doing slash/pierce/crush damage - Slash/ pierce is only applied to melee weapons and I don't think scouts even get a crushing skill

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Old 04-30-2008, 04:40 PM   #53
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[email protected] wrote:
[email protected] wrote:
And if you are using field point arrows... you're doing crushing damage.

But you are still using your ranged skill for all bow attacks regardless if the arrow doing slash/pierce/crush damage - Slash/ pierce is only applied to melee weapons and I don't think scouts even get a crushing skill

There are two things at work here. First the + slash/pierce/crush/ranged that you see on the bracers affects your ability to hit the mob with a slashing/piercing/crushing/ranged weapon. Therefore we want +ranged to help us hit more with our ranged auto attack, which accounts for ~40% of our damage output. We do not need +slash/pierce/crush because melee auto attack (slashing/piercing weapons) should account for 0% of our damage, and we can't use crushing weapons.

As for the arrows, they (and everything else) do some TYPE of damage so that when it hits the mob, the mob gets to resist some portion of our damage based on his defense vs that TYPE of damage. That is the only reason for every using any type of arrow other than field points. IF the mob is highly resistant to crushing damage, then it MAY be better to use one of the other types of arrows.

Hope this helps,

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Old 05-09-2008, 09:40 AM   #54
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Effidian wrote:
Piercing and Slashing don't do anything for us.  We need +Ranged, which is missing from the melodic set.  I believe that 2 ranged crit is > 35 CA. 
Actually according to my calculations based on a couple of parses and the damage increase from these two stats it looks like 2 RCH is about the same as 20 CA. So the player made Melodic may be better than the pearl inlaid bracers. As a test I am going to try parsing the wall again with my old complete set of Melodic and see what happens.
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Old 05-12-2008, 01:01 PM   #55
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Well I'm adding for your consideration: aITEM -207037097 -551791741:Bristled Drachnid Flesh Cuff/a
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Old 05-12-2008, 01:28 PM   #56
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Mirkanon wrote:
Well I'm adding for your consideration: aITEM -207037097 -551791741:Bristled Drachnid Flesh Cuff/a

I certainly solo with it. It procs close to 85% or better of my kills. you just need to cycle mobs quickly to gaint he most benefit. Definitely on my list of soloing gear. SMILEY

 In a group, i think other scouts would benefit more, as they seem to have a higher hit rate, and maybe a better chance of getting a killing blow. Added to this, if your group does nto cycle mobs quickly enough, then it is lost buffage.  Not experimented much, though, personally.  Just an impression...

Canul AB

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Old 05-12-2008, 06:52 PM   #57
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edited for posting on wrong thread

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Old 05-18-2008, 04:14 PM   #58
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[email protected] wrote:
Effidian wrote:
Piercing and Slashing don't do anything for us.  We need +Ranged, which is missing from the melodic set.  I believe that 2 ranged crit is > 35 CA. 
Actually according to my calculations based on a couple of parses and the damage increase from these two stats it looks like 2 RCH is about the same as 20 CA. So the player made Melodic may be better than the pearl inlaid bracers. As a test I am going to try parsing the wall again with my old complete set of Melodic and see what happens.

actually for me its kinda irrelevant now, I am running the Impetuous strike bacers along with the gloves and the Chest pieces for the individual and 3 piece bonus. SMILEY   But I did use those calculations (and 1 I did my own that has me wearing the Mastercrafted helmet until I get a genuinely better helm vs some that are at best marginally better. 

Just a suggestion, maybe its me but I really wonder if blue shiney items should be on the list.  I go after all the sparklies I see, even if its near suicidal and I am still not close to finishing the expert collection quest.  Maybe I am just cursed

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Old 05-18-2008, 08:11 PM   #59
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[email protected] wrote:
[email protected] wrote:
And if you are using field point arrows... you're doing crushing damage.

But you are still using your ranged skill for all bow attacks regardless if the arrow doing slash/pierce/crush damage - Slash/ pierce is only applied to melee weapons and I don't think scouts even get a crushing skill

That I know but a few things.  First I am finding in many instances and raids that I am often stuck doing a fair amount of melee.  I know as a class we suck at it but its the geometry of the encounter that is putting me in that position so I figure every bit helps (god I hate getting in the water in Chelsith).  Second it appears if the changes continue in our class (as it is alleged they will) we will continue to be more reliant on our CA's with apparently our melee CA's getting more of a boost than our ranged CA's, just preparing for the apparent inevitable
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Old 05-19-2008, 12:16 PM   #60
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[email protected] DLere wrote:

Just a suggestion, maybe its me but I really wonder if blue shiney items should be on the list.  I go after all the sparklies I see, even if its near suicidal and I am still not close to finishing the expert collection quest.  Maybe I am just cursed

Honestly, you have to look at the value of other items that can be had on the market.  If someone is selling complete blue shiney collections on your server, and they are reasonable compared to the cost of other tradeable legendary gear and faction items (I would personally avoid CTL bow, for example, but there are other faction items that are good value, imo). 

I picked up the reet helm through buying the collection.    DPS is an expensive business for us, no matter how you look at it.  This list is valuable and we aren't too badly off compared to some other classes trying to get to where they need to be. That being said the STR still sucks, and not much on the horizon to alleviate it.  We roll the dice for decent group buffs every time we get a group or raid.   Incidentally, I use my bristlebane cloak a lot when grouping (with my marr cloak), as the permanent buffs are very useful to my playstyle.

Canul

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