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#1 |
Loremaster
Join Date: Dec 2007
Posts: 525
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![]() Arabani wrote:
Ummm having one cure on a 5 sec timer is not "faster" than having 2 cures on a 10 second timer. It just takes away the flexibility of being able to hit both group cures immediately after the other when needed. So inferior to inquisitor group cures, but still great upgrade from what we had before. Not sure why single reactive enhance is op. Going to have to see what the numbers actually look like once I can spend prestige points in that line. And saying I am going to recast my reactive the instant it goes down is nice in theory, but still highly likely to result in hits that happen on the target without a reactive up, which might offset the damage reduction a lot. Also if multiattack hits cause a buff increment to go away, the damage reduction might be up for only 1 round of multiattack hits. Will have to test this still. |
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#2 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() Arabani wrote:
The inquiz cure is at .5 seconds and cures two levels of detriments. There second one cures 1 with a reuse of 10 seconds. |
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#3 |
Loremaster
Join Date: Mar 2005
Posts: 43
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![]() Dahmer wrote:
And? Please remind me at least one raid encounter where you need to cure two detrements at once, or second hit faster then 5 sec. Inq's cure is still better overal, because of no powercost and 0.5 s cast time, but templars will be able to cure faster. |
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#4 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Dahmer wrote:
I am posting on behalf of : "Greater Fervor", "Steadfast Defiance" and "Steadfast Resolve". These runes wanted to advise that they are easily obtainable, easily maintainable, and are amazing when used as required.I am also posting with the full support of : "Relic of Stability", "Symbol of Stability", "Relic of Clear Voice" and "Symbol of Clear Voice", and the late declaration from the "Freedom of Mind" potion federation. All easily accessible, to cover those "Oh No" moments.Also wanting to weigh in on the debate is "Steadfast" and "Impenetrable Faith". Both of the aforementioned procs, would like to reinforce that they are not chopped liver, and should be used in accordance to need, based on encounter design.On behalf of all my clients, I would like to ask... Are you really having problems with the occasional AE having a stifle component? Does your mystic think they are "too good" to have to use effect immunities? Do your shamans have problems coordinating cures with the cleric? If so, I can tell you what the problem is, and it is not the occasional AE having a stifle on it.Problems with effects of the same category stacking, are very few and far between. And the game already provides us the tools to deal with them.
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Templar of Oasis |
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#5 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() Arabani wrote:
There are no mobs in current raid content who have multiple aoes in 5 seconds (Unless of course those aoes are from adds) Well if you read this thread i gave a few examples of mobs whos aoes would double stack. I'm also not exactly sure what you mean by curing faster? The actual cast time of the cure remains the same, it's just the base recast that is being adjusted. The inq myth cure does cure faster. |
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#6 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Dahmer wrote:
The incoming Group Cure casting rates per minute:If any numbers are wrong, please let me know. Not in the game so I am running off memoryTemp Regular: 10 per minute (1s cast, 5s reuse, 6s total)Inq regular : 5.5 per minute (1s cast, 10s reuse, 11s total)Inq Mythie : 7.5 per minute (0.5s cast, 7.5s reuse, 8s total)So who is faster? The Inq still has a slight edge. Only slight, and it is due to a mythical ability.Stacking issues are far less common than they used to be. DoVpt1 days are gone. Oh how I miss Tormax! We ran through Vallons only a few days ago, with a Templar+Defiler in the MTG. The defiler was never required to use VOA. Will keep an eye on it next time we go there, to see if the outcome is any different.In practical effect, the reduction in reuse rate allows Templars to crank out group cures at a similar rate to Inquisitors. It is very rare that an Inquisitor is stretched to the limit for cure output, thus diminishing the gap in actual gameplay. And it is only when AEs of same effect categories stack (eg: Elemental+Elemental), that the curing of an Inquisitor will have an edge. But such occurances are very limited, and Templars should have a Shaman + Manacure + Immunities + Cure_Clickies to get through it.
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Templar of Oasis |
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#7 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Well it does look like they did read some of our suggestions on issues with the templar, i.e. group cure reduced to 5 secs with the prestige line(like I suggested as others long ago)...its not a second group cure but I think its the best we will ever get...somewhat concerned but not seriously with the occasional stacked dets.... As for the rest of our new lines gotta agree seems almost meh skatterbrained on them. As for relying on manacure avi...its proc rate is absolute garbage dont think I've ever seen it proc more than a few times in an entire raid zone regardless of who I put it on. |
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#8 |
Loremaster
Join Date: Dec 2007
Posts: 525
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![]() [email protected] wrote:
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#9 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() While this thread concerns the prestige abilities I'm hoping they decide to check some of our broken/useless aa abilities/spells...manacure/blessings/overconfidence(seriously did anyone ever take this)/smith wrath(kinda time to drop the beneficial spell immunity). K I derailed the thread enough back to the prestige. |
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#10 |
Loremaster
Join Date: Feb 2005
Posts: 237
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![]() Everything looks ok by the first look of it. 5 sec recast on groupcure is perfect and just what the templar class needs. Trying the new stuff out atm on beta and i cant say nothing is realy bad or to op as it is realy hard to tell how the new raids are designed. |
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#11 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() To start, One of the more noticable diffrences between the templar prestiges and other healers is that there really is no direct "healing" or "Dps" line. I'll touch base on this more later. I also make some comparisons to other classes. Don't get upset. It's not a plea for any nerfs, only a suggestion for templar abilitys to get balanced. I really don't want this thread to turn into the mess that was our last prestige thread, Lets try to be adults, stay topic, and focus on the real issues. Sanctify: Increases the base hp of your target by 25%, each time your target takes damage it looses a trigger (5%) Issues: Testing this out last night it seems that this ability is triggering down ticks for every mutliple swing, and damage proc, leaving it useless in a raid situation if maintained on a Main Tank. Solution: Increase the amount of triggers. Purification: A effect that reflects magical damage, can reflect up to 15% Issues: Eh, a reflect...k? guess i'll have slighty more dps.. Holy Army: Everytime Sancitify looses a trigger your grp gains up to 10% incriments that increases attributes, Wis/int/agi/str. Issues: I guess this is suppose to be our solution for lack of grp utility... Solution: If this is supposed to be our only form of grp utility, i think it should have an additional effect, a small damage proc, or maybe a small increase in crit bonus. *Divine Protection: When i read that this was a damage reduction i was so exited, it finally felt like the dev team really understood what the class was about. and than i tested it. If you cast Sanctify while the target is under 50% hp or the target goes under 50% while Sanctify is maintained you have a % chance to proc a damage reduction. Testing this was pretty difficult. why? Because the duration of the damage reduction is 1 second. 1 second. Issues: Our offensive counterparts are getting a stoneskin, and we are getting a blink of the eye damage reduction. Solution: In it's current form it is utterly useless, more so when you look at what our counterparts are getting in it's place. The best solution would be to increase the duration. signifcantly. Holy guide: Cuts the recast of Divine Guidance by 15 seconds. Issue: Our counterparts are getting a 25% increase in the amount of damage FD does. This feels very blah in comparsion. Divinity's Aid: After our single target reactive naturally expires (after each trigger is used) It will proc a 30% healing recieved temp on you target. Issues: It's the best healer ability that we are getting, and it's in the dps line. Solution: Please swap Divinity's Aid, and Sanctify. This will give templars a clear path between dps, and healing. Divinity's Punishment: Each time the target of Divinity's Aid attacks your granted a small damage proc. Issues: eh, a personal damage proc? Solution: It would be really nice if this effect was made grp wide. Divine Mana: Divinity's Aid will have an additional effect that increase power to the grp. You have to be attacking for it to work, it does proc on spell auto Barrier of Divinity: Grants a small ward when divinity's aid expires. Wrath of Divinity: Gift/mark/healing fate will do some damage when cast. Divine Reformation: A long range, insta cast, low reuse ability, that heals 2 grp memebers of the lowest heath. The amount it heals for changes based on the % hp they have. With everything that complete ignores wards, ignores reactives...I have been waiting for something like this...So thank you Restoring Devotion: Reduces the base recast of our grp cure to 5 seconds. Issue: I already addressed them in this thread. |
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#12 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Dahmer wrote:
Thats all I got atm but its nearing 3am need sleep. |
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#13 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() [email protected] wrote:
I mistyped on a few things~ Our damage reduction from Divine Protection lasts 1.5 seconds, and the we loose 10 seconds of cast time off DG, not 15. I hope i catch everything you asked for Daal Holy Army lasts for for 15 seconds increases primary stats by 49.5 The duration of divinitys Aid is 6 seconds. Divinitys Punishment~ I haven't fully tested this. Barrier of Divinity. It's a single taget ward. I haven't tested it out to see if it crits. With both those two presges you have to allow every trigger in your single target reactive to trigger. I would also prefer someone to test those on..So eventually it will get done, maybe tonight. Divine Reformation~ Yees it crits Wrath of Divinity~ like 4700-5800 on tool tip, hitting for like 12k on beta...Very low for a prestige endline. |
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#14 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Dahmer wrote:
By and large best assessment atm I can come up with...props to you Dahm for taking the time on this but until I can get to 95 on beta I cant get a good feel for them and give some decent feedback from what I am seeing as I dont have time to grind to 95...last I checked there still wasnt a beta buffer for 95. Lets cross our fingers again guys as I see some of the same who worked on getting our skyshrine prestige worked out better than it was but not near where is should have been before live...maybe we can get some dev love again. |
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#15 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Dahmer wrote:
The base reuse speed for DG is 180s (3:00). It caps out by default at 90s (1:30).So...You are informing us, that when SOE makes the base reuse of DG via AA to be 150s (2:30), that the 50% max reuse rule does not apply, and that it does not become a maxed reuse of 75s (1:15)?If you are certain that you are presenting credible information, and that the capped reuse on AA-enhanced DG is 80s (1:20), it looks like the traditional reuse rules are out the window.
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Templar of Oasis |
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#16 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() [email protected] wrote:
Barrier Of Divinty~ Well, with melee procs your reactives are getting eaten up 2 at a time, between that and aoe's i don't see how using this in a hardcore raid setting would be to much of an issue, but i see your concern. We are so used to spamming everything for procs, it will be something we will have to keep a watchful eye on. What's nice about it also, when you recast vital, you don't loose the buff. Wrath of Divinity isn't a proc, all that endline does is just add a low damage component to the abilitys. Also i mispoke about DG~ We will be loosing 15 seconds. Obviously i try to be as crediable as possiable when posting this stuff, hence why i gave no real feedback on the abilitys i haven't fully tested. I had stacking issues between procs on beta that i didn't have on live and forgot that i wasn't wearing a few pieces, Eh it happens. Thank you for pointing it out. |
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#17 |
Loremaster
Join Date: Mar 2005
Posts: 32
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![]() Vurluk wrote:
I do not understand this logic... Templars are the ONLY healer class with a curse cure reuse of 45s if I'm not mistaken... They are the only non-shaman with a significant single target ward (about 80-90k from repent)... They are the only healer class that can save a tank from a DT every 45s. An inquis may have their mythical.. but they do not offer the same quantity and quality of tank survivability. Not by a long shot. |
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#18 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() DeathMagus wrote:
IF the death touch is % based, and IF they have a Defiler. I'm not exactly sure what the poster meant by "disadvantage in raids" Maybe they were refering to our usefullness outside of an mt grp? Tbh though i don't think anyone took that post seriously. |
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#19 |
Loremaster
Join Date: Mar 2005
Posts: 32
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![]() Dahmer wrote:
IF the death touch is % based, and IF they have a Defiler. My point stands since templars tend to be MT healers and paired with Defilers. Not to mention that most DTs endgame are % based these days. Tbh though i don't think anyone took that post seriously. I would hope no one took that individual seriously... Also, I was just making sure to get a post in here so that I'd come back later and check up on you and Avi. |
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#20 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() DeathMagus wrote:
Exactly. Templars are already the ideal cleric for the MTG role. This is because Templar class have the tools to keep tanks alive through events that an Inquisitor can not. When combining this with some of the comparatively nice prestige abilities in the coming expansion, there is no longer any merit to claims that Templars are the red headed step child. If the trend of unwardable % based "deathtouches" continues, Templars have a significant advantage over Inquisitors for Tank Groups.Now that Templars, a class not designed to be a group solo healer, complained until SOE gave them a fast reuse group cure, I am waiting for shamans to do the same. After all, why should Shamans be the worst healer for curing purposes in heroic/easymode content? It is unfair. Lotto cures don't count, just ask any Templar who posts about manacure.
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Templar of Oasis |
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#21 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Avi in another thread in the templar class forums you basicaly said you were seeing some extremely high procs on arcane with manacure. While I would prefer not to derail this prestige feedback thread by discussing a side issue but any templar who has played the class for any length of time knows full well that the proc rate on that ability is garbage first off, second the only possible way (hard to believe due to its haphazard ability to proc) to get "good returns" would be if you and your tandem (defiler) didnt bother to cure at all or were slow at it. So when the rest of the temp community complains that the ability is obsolete and needs a look at after the years of its use not amounting to much return for the investment this is a fact. Sidenote: you consistently over the last year when you were playing ur inquis basically stated no need for temp in MT grp as an inquis can do it better...just saying. As for the current discussion on CoE prestige abilities there is a lot of promise in them on paper but there is also a serious need to tweak them to be more useful in practice, hense the feedback. As I said I'd rather not get into a shouting match derailing this thread like what happened on the skyshrine prestige feedback and would suggest starting a new thread in the CoE general feedback on the class if we want to get down and dirty on the pros and cons of the class abilities as they currently are. |
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#22 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() [email protected] wrote:
I have frequently said that Inqs are better, if you're in a guild that prioritizes farming trivial trash for the 100th time, more than progression. I have frequently said that Templars are the better MT healer for progression.I have consistently sought to have a Templar in guild, and use of Templars where player skill (not a brain dead face-roller) justifies it. This was the case in DoVpt1, the Drunder era, and even now we run a Templar as MT healer (this was before beta was announced, and before anyone got a glance at prestige points). I mean hey, even I levelled up a Templar. That in itself should speak volumes.
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Templar of Oasis |
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#23 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() Going back to the prestiges. I was able to test out both Barrier of Divinity and Divinity's punishment. Barrier Of Divinity does not crit, which was something i think we all we expecting. I was seeing max hits around 6k of warding. Divinity's Punishment which is a damage proc everytime your target of Divinity's Aids attacks also is not criting and is hitting around 4k on beta |
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#24 |
Loremaster
Join Date: Aug 2005
Posts: 61
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![]() deific reformation doesnt work at all lol |
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#25 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
|
![]() Dahmer wrote:
Hmm 6k ward on barrier of divinity....not garbage but then again not major....would prefer it to be group wide (giving all members their own personal ward for bout 6k or bump it up to 10 - 12k and make it shareable) still giving some versitility on group survivability. As for Divinity's punishment...still think this needs to go group wide, templars are more about the groups survivability and retaining this as a single target proc limits group utility...proc damage could use a slight boost say about 50% if this indeed remains single target but if it goes group wide maybe only a 25% boost. Thanks again Dahmer. |
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#26 |
Loremaster
Join Date: Dec 2008
Posts: 64
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![]() renewedbullet wrote:
Yeah, it's not working as intended. it needs to be fixed so that its only group wide, and hitting two targets. |
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#27 |
Loremaster
Join Date: Dec 2007
Posts: 641
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![]() Davito wrote:
People put wardens in solo heal dps groups?
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Hey, where's my random act of kindness? |
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#28 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Todays offical updates on the templar prestige: Templar Deific Restoration should properly apply when the targets are 26% or higher. Barrier of Divinity can crit now. Thats 2 fixes be nice if Xelgad did them all. |
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#29 |
Loremaster
Join Date: Dec 2007
Posts: 525
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![]() As I was in raid yesterday, solo healing on my inquisitor, I started realizing just how often double aoe actually do hit, meaning 2 of the same det type landing at the same time. All of the current solo curing classes have the ability to cure 2 dets of the same type from their group with the one group cure. I would consider making the endline ability not only halve the group cure recast time for templars, but also have it cure double the effects, similar to those other group cures. Otherwise, the whole point of getting a faster group cure recast time is going to be missed. |
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#30 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() PeterJohn wrote:
Care to provide some examples? What encounters/mobs?Our MT Defiler + Templar seem to have no difficulty handling the cures, so providing some actual examples would be useful. If what you speak of was actually a problem, it would be a problem for our MTG. But it has given my guild no problems thus far.So, you made the insinuation that double AEs (of the same effect type) are a frequent occurance. It should be really easy to provide a lot of examples if it happens so often?
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Templar of Oasis |
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